problema este la viteza, in loc sa iti dea viteza cand mergi iti da viteza cand sari, la shield iti da un deagle, la pachet grenade iti da 7 he, la armura iti da doar 1 armura si la invizibilitate nu merge.#include amxmodx
#include cstrike
#include fun
#include hamsandwich
#include fakemeta_util
#define p. "VIP Deathrun"
#define v. "1.0"
#define a. "Jică Măcelaru'"
new g_Cvar[5],
bool:Speed[33],
bool:Speedx[33],
bool:Gravity[33];
enum
{
Primary = 1,
Secondary,
Knife,
Grenades,
C4
};
public plugin_init()
{
register_plugin p., v., a.;
register_clcmd "say /vmenu", "vipMenu";
register_event "CurWeapon", "CurrWeapon", "be", "1=1";
register_event "DeathMsg", "Death", "a";
g_Cvar[0] = register_cvar("vip_hp", "500");
g_Cvar[1] = register_cvar("vip_speed", "1000.0");
g_Cvar[2] = register_cvar("vip_gravity", "0.3125");
g_Cvar[3] = register_cvar("vip_ap", "500");
g_Cvar[4] = register_cvar("vip_invis", "150");
}
public vipMenu(id)
{
if(!is_user_alive(id)) return 1;
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print_color id, print_team_default, "^3[DR.INDUNGI.RO] ^1Pentru a putea deschide meniul ai nevoie de ^4VIP^1.";
return 1;
}
new menu = menu_create("\r[DR.INDUNGI.RO] \dChoose your VIP item:", "menuItem");
menu_additem(menu, "\r[DR] \yViață", "1");
menu_additem(menu, "\r[DR] \yViteză", "2");
menu_additem(menu, "\r[DR] \yGravitație", "3");
menu_additem(menu, "\r[DR] \yAk47 \d+ \yM4a1 \d+ \yDeagle", "4");
menu_additem(menu, "\r[DR] \yRifles \r[Strong Weapons]", "5");
menu_additem(menu, "\r[DR] \yShield", "6");
menu_additem(menu, "\r[DR] \yPachet grenade", "7");
menu_additem(menu, "\r[DR] \yMachine Guns \r[5.9]", "8");
menu_additem(menu, "\r[DR] \yViteză normală", "9");
menu_additem(menu, "\r[DR] \yArmură" , "10");
menu_additem(menu, "\r[DR] \yInvizibilitate" , "11");
menu_display id, menu, 0;
return 1;
}
public menuItem(id, menu, item, player)
{
if(!is_user_alive(id)) return 1;
if(item == MENU_EXIT) return 1;
new data[6], iName[64], access, callback;
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
new key = str_to_num(data)
switch(key)
{
case 1: set_user_health id, get_pcvar_num(g_Cvar[0]);
case 2:
{
Speed[id] = true;
CurrWeapon(id);
}
case 3:
{
Gravity[id] = true;
CurrWeapon(id);
}
case 4:
{
give_item id, "weapon_ak47";
give_item id, "weapon_m4a1";
give_item id, "weapon_deagle";
cs_set_user_bpammo id, CSW_AK47, 250;
cs_set_user_bpammo id, CSW_M4A1, 250;
cs_set_user_bpammo id, CSW_DEAGLE, 250;
}
case 5:
{
give_item id, "weapon_ak47";
give_item id, "weapon_m4a1";
give_item id, "weapon_deagle";
give_item id, "weapon_famas";
give_item id, "weapon_awp";
give_item id, "weapon_mp5navy";
give_item id, "weapon_ump45";
give_item id, "weapon_galil";
give_item id, "weapon_scout";
give_item id, "weapon_aug";
give_item id, "weapon_sg550";
cs_set_user_bpammo id, CSW_AK47, 250;
cs_set_user_bpammo id, CSW_M4A1, 250;
cs_set_user_bpammo id, CSW_DEAGLE, 250;
cs_set_user_bpammo id, CSW_FAMAS, 250;
cs_set_user_bpammo id, CSW_AWP, 250;
cs_set_user_bpammo id, CSW_MP5NAVY, 250;
cs_set_user_bpammo id, CSW_UMP45, 250;
cs_set_user_bpammo id, CSW_GALIL, 250;
cs_set_user_bpammo id, CSW_SCOUT, 250;
cs_set_user_bpammo id, CSW_AUG, 250;
cs_set_user_bpammo id, CSW_SG550, 250;
}
case 6:
{
StripWeapons id, Primary;
give_item id, "weapon_shield";
}
case 7:
{
give_item id, "weapon_hegrenade";
give_item id, "weapon_flashbang";
give_item id, "weapon_smokegrenade";
cs_set_user_bpammo id, CSW_HEGRENADE, 8;
cs_set_user_bpammo id, CSW_SMOKEGRENADE, 8;
cs_set_user_bpammo id, CSW_FLASHBANG, 8;
}
case 8:
{
give_item id, "weapon_m249";
cs_set_user_bpammo id, CSW_M249, 300;
}
case 9:
{
Speedx[id] = true;
CurrWeapon(id);
}
case 10: set_user_armor id, set_user_armor id, get_pcvar_num(g_Cvar[3]);
case 11: set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(g_Cvar[4]);
}
return 1;
}
public CurrWeapon(id)
{
if(Speed[id] == true)
set_user_maxspeed id, float(get_pcvar_num(g_Cvar[1]));
if(Speedx[id] == true)
set_user_maxspeed id, 260.0;
if(Gravity[id] == true)
set_pev id, pev_gravity, 0.3125;
}
public client_connected(id)
{
Gravity[id] = false;
Speed[id] = false;
Speedx[id] = false;
}
public Death()
{
new id = read_data(2);
Gravity[id] = false;
Speed[id] = false;
set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255;
return 1;
}
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;
if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}
return iReturn;
}
stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;
iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;
iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1, //CSW_P90
1 //CSW_SHIELD
}
iSlot = iWeaponsSlots[iCswId]
}
const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367
iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43
while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}
if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}
if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}
return 0
}
modificare plugin arme
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
-
- Membru, skill 0
- Posts: 15
- Joined: 09 Apr 2020, 22:31
- Detinator Steam: Nu
- CS Status: Citesc forumul eXtreamCS.com...!
- Fond eXtream: 0
- Has thanked: 2 times
- Been thanked: 1 time
Salut am si eu o problema cu pluginu asta de vip.
- kidd0x
- Utilizator neserios (tepar)
- Posts: 1054
- Joined: 06 Oct 2018, 14:41
- Detinator Steam: Da
- SteamID: /id/kidd0x/
- Reputatie: Utilizator neserios (tepar!)
- Fond eXtream: 0
- Location: Constangeles
- Discord: kidd0x
- Has thanked: 172 times
- Been thanked: 81 times
Foloseste "code" cand postezi un sma ca nimeni nu are chef sa scrolleze atat si din cate vad totul e ok la plg , ce vers de amxx folosesti?TecT wrote: ↑04 Feb 2021, 15:32Salut am si eu o problema cu pluginu asta de vip.
problema este la viteza, in loc sa iti dea viteza cand mergi iti da viteza cand sari, la shield iti da un deagle, la pachet grenade iti da 7 he, la armura iti da doar 1 armura si la invizibilitate nu merge.#include amxmodx
#include cstrike
#include fun
#include hamsandwich
#include fakemeta_util
#define p. "VIP Deathrun"
#define v. "1.0"
#define a. "Jică Măcelaru'"
new g_Cvar[5],
bool:Speed[33],
bool:Speedx[33],
bool:Gravity[33];
enum
{
Primary = 1,
Secondary,
Knife,
Grenades,
C4
};
public plugin_init()
{
register_plugin p., v., a.;
register_clcmd "say /vmenu", "vipMenu";
register_event "CurWeapon", "CurrWeapon", "be", "1=1";
register_event "DeathMsg", "Death", "a";
g_Cvar[0] = register_cvar("vip_hp", "500");
g_Cvar[1] = register_cvar("vip_speed", "1000.0");
g_Cvar[2] = register_cvar("vip_gravity", "0.3125");
g_Cvar[3] = register_cvar("vip_ap", "500");
g_Cvar[4] = register_cvar("vip_invis", "150");
}
public vipMenu(id)
{
if(!is_user_alive(id)) return 1;
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print_color id, print_team_default, "^3[DR.INDUNGI.RO] ^1Pentru a putea deschide meniul ai nevoie de ^4VIP^1.";
return 1;
}
new menu = menu_create("\r[DR.INDUNGI.RO] \dChoose your VIP item:", "menuItem");
menu_additem(menu, "\r[DR] \yViață", "1");
menu_additem(menu, "\r[DR] \yViteză", "2");
menu_additem(menu, "\r[DR] \yGravitație", "3");
menu_additem(menu, "\r[DR] \yAk47 \d+ \yM4a1 \d+ \yDeagle", "4");
menu_additem(menu, "\r[DR] \yRifles \r[Strong Weapons]", "5");
menu_additem(menu, "\r[DR] \yShield", "6");
menu_additem(menu, "\r[DR] \yPachet grenade", "7");
menu_additem(menu, "\r[DR] \yMachine Guns \r[5.9]", "8");
menu_additem(menu, "\r[DR] \yViteză normală", "9");
menu_additem(menu, "\r[DR] \yArmură" , "10");
menu_additem(menu, "\r[DR] \yInvizibilitate" , "11");
menu_display id, menu, 0;
return 1;
}
public menuItem(id, menu, item, player)
{
if(!is_user_alive(id)) return 1;
if(item == MENU_EXIT) return 1;
new data[6], iName[64], access, callback;
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
new key = str_to_num(data)
switch(key)
{
case 1: set_user_health id, get_pcvar_num(g_Cvar[0]);
case 2:
{
Speed[id] = true;
CurrWeapon(id);
}
case 3:
{
Gravity[id] = true;
CurrWeapon(id);
}
case 4:
{
give_item id, "weapon_ak47";
give_item id, "weapon_m4a1";
give_item id, "weapon_deagle";
cs_set_user_bpammo id, CSW_AK47, 250;
cs_set_user_bpammo id, CSW_M4A1, 250;
cs_set_user_bpammo id, CSW_DEAGLE, 250;
}
case 5:
{
give_item id, "weapon_ak47";
give_item id, "weapon_m4a1";
give_item id, "weapon_deagle";
give_item id, "weapon_famas";
give_item id, "weapon_awp";
give_item id, "weapon_mp5navy";
give_item id, "weapon_ump45";
give_item id, "weapon_galil";
give_item id, "weapon_scout";
give_item id, "weapon_aug";
give_item id, "weapon_sg550";
cs_set_user_bpammo id, CSW_AK47, 250;
cs_set_user_bpammo id, CSW_M4A1, 250;
cs_set_user_bpammo id, CSW_DEAGLE, 250;
cs_set_user_bpammo id, CSW_FAMAS, 250;
cs_set_user_bpammo id, CSW_AWP, 250;
cs_set_user_bpammo id, CSW_MP5NAVY, 250;
cs_set_user_bpammo id, CSW_UMP45, 250;
cs_set_user_bpammo id, CSW_GALIL, 250;
cs_set_user_bpammo id, CSW_SCOUT, 250;
cs_set_user_bpammo id, CSW_AUG, 250;
cs_set_user_bpammo id, CSW_SG550, 250;
}
case 6:
{
StripWeapons id, Primary;
give_item id, "weapon_shield";
}
case 7:
{
give_item id, "weapon_hegrenade";
give_item id, "weapon_flashbang";
give_item id, "weapon_smokegrenade";
cs_set_user_bpammo id, CSW_HEGRENADE, 8;
cs_set_user_bpammo id, CSW_SMOKEGRENADE, 8;
cs_set_user_bpammo id, CSW_FLASHBANG, 8;
}
case 8:
{
give_item id, "weapon_m249";
cs_set_user_bpammo id, CSW_M249, 300;
}
case 9:
{
Speedx[id] = true;
CurrWeapon(id);
}
case 10: set_user_armor id, set_user_armor id, get_pcvar_num(g_Cvar[3]);
case 11: set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(g_Cvar[4]);
}
return 1;
}
public CurrWeapon(id)
{
if(Speed[id] == true)
set_user_maxspeed id, float(get_pcvar_num(g_Cvar[1]));
if(Speedx[id] == true)
set_user_maxspeed id, 260.0;
if(Gravity[id] == true)
set_pev id, pev_gravity, 0.3125;
}
public client_connected(id)
{
Gravity[id] = false;
Speed[id] = false;
Speedx[id] = false;
}
public Death()
{
new id = read_data(2);
Gravity[id] = false;
Speed[id] = false;
set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255;
return 1;
}
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;
if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}
return iReturn;
}
stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;
iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;
iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1, //CSW_P90
1 //CSW_SHIELD
}
iSlot = iWeaponsSlots[iCswId]
}
const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367
iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43
while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}
if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}
if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}
return 0
}