Ex formatat bine: X,Y fac team si amandoi pot lua piesa altuia, dar Z nu poate lua muta, piesa celor doi.
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <basebuilder>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <ColorChat>
#define PLUGIN "[BB]Team"
#define VERSION "1.0"
#define AUTHOR "Zombo"
new Player_id[ 33 ]
new Player_id_ask[ 33 ]
new Player_id_list[ 33 ][ 20 ]
new Float:Player_velo[ 33 ][ 3 ]
new Player_black[ 33 ]
new SprTeam;
new SprSmoke
new iNumPepole;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward( FM_Touch, "PlayerTouch" )
register_forward( FM_CmdStart, "CmdStart" )
register_clcmd( "say /team", "TeamMenu" )
iNumPepole=6
}
public plugin_natives( ){
register_native( "bb_get_team_id", "ReturnPlayerId", 1 )
}
public ReturnPlayerId( id )
return Player_id[ id ]
public plugin_precache( ){
SprTeam = precache_model("sprites/Team.spr")
SprSmoke = precache_model("sprites/smoke.spr")
}
public CmdStart( id ){
if( !is_user_alive( id ) || !is_user_connected( id ) )
return FMRES_IGNORED
if( Player_velo[ id ][ 0 ] != 0.0 || Player_velo[ id ][ 1 ] != 0.0 || Player_velo[ id ][ 2 ] != 0.0 ){
entity_set_vector( id, EV_VEC_velocity, Player_velo[ id ] )
Player_velo[ id ][ 0 ] = 0.0
Player_velo[ id ][ 1 ] = 0.0
Player_velo[ id ][ 2 ] = 0.0
}
if( !bb_is_build_phase( ) && !bb_is_prep_phase( ) )
return PLUGIN_CONTINUE
if( Player_id[ id ] != 0 ){
if( get_user_team( id ) == 2 ){
if( get_user_team( Player_id[ id ] ) != get_user_team( id ) )
return PLUGIN_CONTINUE
if( Player_id[ id ] == 0 )
return PLUGIN_CONTINUE
static Float:fTime[33];
new Float:fTimeN = get_gametime();
if((fTimeN- Float:fTime[id]) >= 0.5){
new Float:fOrigin[ 3 ], iOrigin[ 3]
entity_get_vector( id, EV_VEC_origin, fOrigin )
FVecIVec( fOrigin, iOrigin )
new Float:fOrigin2[ 3 ], iOrigin2[ 3]
entity_get_vector( Player_id[ id ], EV_VEC_origin, fOrigin2 )
FVecIVec( fOrigin2, iOrigin2 )
message_begin( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id )
write_byte(TE_BEAMPOINTS)
write_coord(iOrigin[0]) // start position
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_coord(iOrigin2[0]) // end position
write_coord(iOrigin2[1])
write_coord(iOrigin2[2])
write_short(SprSmoke) // sprite index
write_byte(0) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(1) // life in 0.1's
write_byte(4) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(255) // Red
write_byte(174) // Gren
write_byte(204) // Blue
write_byte(250) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id )
write_byte( TE_PLAYERATTACHMENT )
write_byte( Player_id[ id ] )
write_coord( 40 );
write_short( SprTeam )
write_short( 5 )
message_end( )
fTime[id] = fTimeN;
}
}
}
return FMRES_IGNORED
}
public PlayerTouch( iEnt, id ){
if( !is_user_alive( id ) || get_user_team( id ) != 2 )
return FMRES_IGNORED
new szClass[ 10 ], szTarget[ 7 ]
entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
if ( equal(szClass, "func_wall") && !equal(szTarget, "ignore") && !equal(szTarget, "barrier") ){
if( bb_is_build_phase( ) )
return PLUGIN_CONTINUE
if( entity_get_int( iEnt, EV_INT_iuser4 ) == 0 )
return PLUGIN_CONTINUE
if( id == entity_get_int( iEnt, EV_INT_iuser4 ) )
return PLUGIN_CONTINUE
if( Player_id[ id ] == entity_get_int( iEnt, EV_INT_iuser4 ) && Player_id[ id ] != 0 )
return PLUGIN_CONTINUE
if( has_flag( id, "b" ) )
return PLUGIN_CONTINUE
message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ),{0,0,0},id );
write_short(1<<1 ); // Duration of fadeout
write_short( 1<<12 ); // Hold time of color
write_short( 1<<1 ); // Fade type
write_byte ( 0 ); // Red
write_byte ( 0 ); // Green
write_byte ( 0 ); // Blue
write_byte ( Player_black[ id ] ); // Alpha
message_end();
Player_velo[ id ][ 0 ] = random_float( 0.0, 455.0 )
Player_velo[ id ][ 1 ] = random_float( 0.0, 455.0 )
Player_velo[ id ][ 2 ] = random_float( 0.0, 355.0 )
if( Player_black[ id ] < 255 )
Player_black[ id ] += 20
}
return FMRES_IGNORED
}
public client_connect( id ){
Player_id[ id ] = 0
}
public client_disconnect( id ){
if( Player_id[ id ] != 0 ){
Player_id[ id ] = 0
Player_id[ Player_id[ id ] ] = 0
}
}
public TeamMenu( id ){
new menu = menu_create( "Optiuni:", "TeamMenu_2" )
new gForm[ 128 ]
if( Player_id[ id ] == 0 ){
if( Alive( 4 ) < iNumPepole ){
format( gForm, sizeof( gForm ), "Numarul minim de jucatori vii este :\y %d", iNumPepole-Alive( 4 ) )
menu_additem( menu, gForm )
}else menu_additem( menu, "Alianta" )
}else{
new Name[ 33 ]
if( is_user_connected( Player_id[ id ] ) ) get_user_name( Player_id[ id ], Name, sizeof( Name ) )
else format( Name, sizeof( Name ), "Nu exista nici un jucator" )
format( gForm, sizeof( gForm ), "Coborati echipa adversa:\y %s", Name )
menu_additem( menu, gForm )
}
menu_display( id, menu, 0 )
}
public TeamMenu_2( id, menu, item ){
if( item == MENU_EXIT ){
menu_destroy( menu )
return PLUGIN_HANDLED
}
switch( item ){
case 0:{
if( Player_id[ id ] == 0 ){
if( Alive( 4 ) >= iNumPepole )
CreateTeam( id )
}else{
if( !bb_is_build_phase( ) ){
ColorChat( id, TEAM_COLOR, "^x04***^x01 Nu pute?i ĂŽnchide acum echipa^x04 ***" )
return PLUGIN_CONTINUE
}
Player_id[ Player_id[ id ] ] = 0
ColorChat( Player_id[ id ], TEAM_COLOR, "^x04***^x01 Echipa a fost deconectata ^x04 ***" )
Player_id[ id ] = 0
ColorChat( id, TEAM_COLOR, "^x04***^x01 A parasit echipa ^x04 ***" )
}
}
}
return PLUGIN_HANDLED
}
public CreateTeam( id ){
new Name[ 33 ]
new menu = menu_create( "Create Team", "CreateTeam_2" )
for( new i = 1, d = 0; i <= get_maxplayers( ); i ++ ){
if( !is_user_connected( i ) )
continue
if( get_user_team( id ) != get_user_team( i ) )
continue
if( i == id )
continue
if( Player_id[ i ] != 0 )
continue
Player_id_list[ id ][ d++ ] = i
get_user_name( i, Name, sizeof( Name ) )
menu_additem( menu, Name )
}
menu_display( id, menu, 0 )
}
public CreateTeam_2( id, menu, item ){
if( item == MENU_EXIT ){
menu_destroy( menu )
return PLUGIN_HANDLED
}
if( Alive( 4 ) >= iNumPepole )
SendAsk( id, Player_id_list[ id ][ item ] )
return PLUGIN_HANDLED
}
public SendAsk( id_asker, id ){
Player_id_ask[ id ] = id_asker
new gForm[ 128 ], Name[ 33 ]
get_user_name( id_asker, Name, sizeof( Name ) )
format( gForm, sizeof( gForm ), "Jucatorul:\w %s\y te invita in echipa", Name )
new menu = menu_create( gForm, "SendAsk_2" )
menu_additem( menu, "Przymij" )
menu_additem( menu, "Odrzuc" )
menu_display( id, menu, 0 )
}
public SendAsk_2( id, menu, item ){
if( item == MENU_EXIT ){
menu_destroy( menu )
return PLUGIN_HANDLED
}
switch( item ){
case 0:{
if( Player_id[ id ] == 0 ){
if( Alive( 4 ) >= iNumPepole ){
new Name[ 33 ]
get_user_name( id, Name, sizeof( Name ) )
Player_id[ id ] = Player_id_ask[ id ]
Player_id[ Player_id_ask[ id ] ] = id
ColorChat( Player_id_ask[ id ], TEAM_COLOR, "^x04***^x01 Jucatorul^x03 %s^x01 a acceptat invitatia^x04 ***", Name )
}
}
}
case 1:{
new Name[ 33 ]
get_user_name( id, Name, sizeof( Name ) )
ColorChat( Player_id_ask[ id ], TEAM_COLOR, "^x04***^x01 Jucatorul ^x03 %s^x01 nu a acceptat invitatia^x04 ***", Name )
}
}
return PLUGIN_HANDLED
}
public Alive( team ){
new PlayerAlive
for( new i = 1 ; i <= get_maxplayers(); i ++ )
if( get_user_team( i ) == team || team == 4 )
if( is_user_alive( i ) )
PlayerAlive++
return PlayerAlive
Code: Select all
#if defined _basebuilder_included
#endinput
#endif
#define _basebuilder_included
enum
{
COLOR_RED = 0, //200, 000, 000
COLOR_REDORANGE, //255, 083, 073
COLOR_ORANGE, //255, 117, 056
COLOR_YELLOWORANGE, //255, 174, 066
COLOR_PEACH, //255, 207, 171
COLOR_YELLOW, //252, 232, 131
COLOR_LEMONYELLOW, //254, 254, 034
COLOR_JUNGLEGREEN, //059, 176, 143
COLOR_YELLOWGREEN, //197, 227, 132
COLOR_GREEN, //000, 200, 000
COLOR_AQUAMARINE, //120, 219, 226
COLOR_BABYBLUE, //135, 206, 235
COLOR_SKYBLUE, //128, 218, 235
COLOR_BLUE, //000, 000, 200
COLOR_VIOLET, //146, 110, 174
COLOR_PINK, //255, 105, 180
COLOR_MAGENTA, //246, 100, 175
COLOR_MAHOGANY, //205, 074, 076
COLOR_TAN, //250, 167, 108
COLOR_LIGHTBROWN, //234, 126, 093
COLOR_BROWN, //180, 103, 077
COLOR_GRAY, //149, 145, 140
COLOR_BLACK, //000, 000, 000
COLOR_WHITE //255, 255, 255
}
enum
{
PUSHING = 1,
PULLING
}
enum
{
ATT_HEALTH = 0,
ATT_SPEED,
ATT_GRAVITY
}
/**
* Returns whether Base Builder is active.
*/
stock is_basebuilder_active()
{
if(!cvar_exists("bb_enabled"))
{
log_amx("Cvar: ^"bb_enabled^" does not exist.")
return 0
}
return get_cvar_num("bb_enabled")
}
/**
* Registers a custom class which will be added to the zombie classes menu of BB.
*
* Note: The returned zombie class ID can be later used to identify
* the class when calling the bb_get_user_zombie_class() natives.
*
* @param name Caption to display on the menu.
* @param info Brief description of the class.
* @param model Player model to be used.
* @param clawmodel Claws model to be used.
* @param hp Initial health points.
* @param speed Maximum speed.
* @param gravity Gravity multiplier.
* @param knockback Empty value.
* @param adminflags Set flag of admin only class, ADMIN_USER is normal players.
* @param credits Cost of unlocking this class (if credits is enabled).
* @return An internal zombie class ID, or -1 on failure.
*/
native bb_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )
/**
* Returns a zombie classes cost.
*
* @param classid A valid zombie class ID.
*/
native bb_get_class_cost(classid)
/**
* Returns a player's current zombie class ID.
*
* @param id Player index.
* @return Internal zombie class ID, or -1 if not yet chosen.
*/
native bb_get_user_zombie_class(id)
native zp_get_user_zombie_class(id)
/**
* Returns a player's next zombie class ID (when they respawn).
*
* @param id Player index.
* @return Internal zombie class ID, or -1 if not yet chosen.
*/
native bb_get_user_next_class(id)
native zp_get_user_next_class(id)
/**
* Sets a player's next zombie class ID (when they respawn).
*
* @param id Player index.
* @param classid A valid zombie class ID.
* @return True on success, false otherwise.
*/
native bb_set_user_zombie_class(id, classid)
native zp_set_user_zombie_class(id, classid)
/**
* Returns whether a player is a zombie.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native bb_is_user_zombie(id)
native zp_get_user_zombie(id)
/**
* Returns whether a player is banned from building.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native bb_is_user_banned(id)
/**
* Returns whether the game is still in the build phase.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native bb_is_build_phase()
/**
* Returns whether the game is in the preparation phase.
*
* @return True if it is, false otherwise.
*/
native bb_is_prep_phase()
/**
* Returns the current build time (in seconds).
*/
native bb_get_build_time()
/**
* Sets the build timer to a specified number.
*
* @param time Time to set build timer to. (integer)
*/
native bb_set_build_time(time)
/**
* Returns the players current color ENUM.
*
* @param id Player index.
*/
native bb_get_user_color(id)
/**
* Sets the build timer to a specified number.
*
* @param id Player index.
* @param color Color to set. (enum)
*/
native bb_set_user_color(id, color)
/**
* Drops the users entity (if he has one).
*
* @param id Player index.
*/
native bb_drop_user_block(id)
/**
* Returns the users entity..
*
* @param id Player index.
* @return Entity index if true, 0 if none
*/
native bb_get_user_block(id)
/**
* Sets the users current moving block to the entity specified.
*
* @param id Player index.
* @param entity Entity index.
*/
native bb_set_user_block(id, entity)
/**
* Returns whether a block is locked or not.
*
* @param entity Entity index.
* @return True if it is, false otherwise
*/
native bb_is_locked_block(entity)
/**
* Locks specified block if applicable.
*
* @param entity Entity index.
*/
native bb_lock_block(entity)
/**
* Unlocks specified block if applicable.
*
* @param entity Entity index.
*/
native bb_unlock_block(id, entity)
/**
* Releases the zombies if valid.
*/
native bb_release_zombies()
/**
* Sets their "primary weapon" (weapon that is drawn at round start).
*
* @param id Player index.
* @param csw_primary CSW_ primary to set to from CSW_P228 to CSW_P90.
*/
native bb_set_user_primary(id, csw_gun)
/**
* Returns their current primary weapon.
*
* @param id Player index.
* @return Returns primary weapon as CSW_ constant.
*/
native bb_get_user_primary(id)
/**
* Returns current mod admin flags for the following
*
* @return Returns the ADMIN flags for specified level
*/
native bb_get_flags_build()
native bb_get_flags_lock()
native bb_get_flags_buildban()
native bb_get_flags_swap()
native bb_get_flags_revive()
native bb_get_flags_guns()
native bb_get_flags_release()
native bb_get_flags_override()
/*------------------------------------------------------------------------------------------------*/
//Disabled until fixed
/**
* Sets a multiplier for a class (for use with credits add-on)
*
* @param id Player index.
* @param attribute Attribute enum to change
* @param amount Float value hat will multiply by
* @return Returns 1 if successful, 0 if not
*/
//native bb_set_user_mult(id, attribute, Float:amount)
/*------------------------------------------------------------------------------------------------*/
/**
* Called when the zombies are released
* at the end of the build or preparation phase
*/
forward bb_round_started()
/**
* Called when the preparation phase begins
* at the end of the build phase, before zombie release
*/
forward bb_prepphase_started()
/**
* Called when the build phase begins
* When the round starts (logevent)
*/
forward bb_buildphase_started()
/**
* Called when a player picks his NEXT zombie class
*
* @param id Player index forwarding the event.
* @param class Class index picked
*/
forward bb_zombie_class_picked(id, class)
/**
* Called when a player has his CURRENT class applied. (respawn)
*
* @param id Player index forwarding the event.
* @param class Class index picked
*/
forward bb_zombie_class_set(id, class)
/**
* Called when a player pushes or pulls an entity
*
* @param id Player index forwarding the event.
* @param entity The entity index being moved
* @param pushpull Whether it's being pushed or pulled
* 1 = pushing, 2 = pulling
*/
forward bb_block_pushpull(id, entity, pushpull)
/**
* Called when a player grabs an entity
* Before entity successfully grabbed
*
* @param id Player index forwarding the event.
* @param entity The entity index being grabbed
*/
forward bb_grab_pre(id, entity)
/**
* Called when a player grabs an entity
* After the entity is grabbed
*
* @param id Player index forwarding the event.
* @param entity The entity index being grabbed
*/
forward bb_grab_post(id, entity)
/**
* Called when a player drops an entity
* Before entity actually dropped
*
* @param id Player index forwarding the event.
* @param entity The entity index being dropped
*/
forward bb_drop_pre(id, entity)
/**
* Called when a player drops an entity
* After the entity is dropped
*
* @param id Player index forwarding the event.
* @param entity The entity index being dropped
*/
forward bb_drop_post(id, entity)
/**
* Called when a player receives a new color
* Only when they random or select from menu
*
* @param id Player index forwarding the event.
* @param color The entity index being dropped
*/
forward bb_new_color(id, color)
/**
* Called when a player locks an entity
* Before entity actually locked
*
* @param id Player index forwarding the event.
* @param entity The entity index being locked
*/
forward bb_lock_pre(id, entity)
/**
* Called when a player locks an entity
* After the entity is locked
*
* @param id Player index forwarding the event.
* @param entity The entity index being locked
*/
forward bb_lock_post(id, entity)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Code: Select all
/*
Base Builder Zombie Mod
Tirant
Version 6.5 Pub
*/
#include <amxmodx>
#include <amxmisc>
#include <credits>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <csx>
//Enable this only if you have bought the credits plugin
//#define BB_CREDITS
#define FLAGS_BUILD ADMIN_KICK
#define FLAGS_LOCK ADMIN_LEVEL_A
#define FLAGS_BUILDBAN ADMIN_KICK
#define FLAGS_SWAP ADMIN_KICK
#define FLAGS_REVIVE ADMIN_KICK
#define FLAGS_GUNS ADMIN_LEVEL_A
#define FLAGS_RELEASE ADMIN_BAN
#define FLAGS_OVERRIDE ADMIN_BAN
#define VERSION "6.5"
#define MODNAME "^x01 [^x04 Base Builder^x01 ]"
#define LockBlock(%1,%2) ( entity_set_int( %1, EV_INT_iuser1, %2 ) )
#define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) )
#define BlockLocker(%1) ( entity_get_int( %1, EV_INT_iuser1 ) )
#define MovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 1 ) )
#define UnmovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 0 ) )
#define IsMovingEnt(%1) ( entity_get_int( %1, EV_INT_iuser2 ) == 1 )
#define SetEntMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser3, %2 ) )
#define UnsetEntMover(%1) ( entity_set_int( %1, EV_INT_iuser3, 0 ) )
#define GetEntMover(%1) ( entity_get_int( %1, EV_INT_iuser3 ) )
#define SetLastMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser4, %2 ) )
#define UnsetLastMover(%1) ( entity_set_int( %1, EV_INT_iuser4, 0 ) )
#define GetLastMover(%1) ( entity_get_int( %1, EV_INT_iuser4 ) )
#define MAXPLAYERS 32
#define MAXENTS 1024
#define AMMO_SLOT 376
#define MODELCHANGE_DELAY 0.5
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2
#define OBJECT_PUSHPULLRATE 4.0
#define HUD_FRIEND_HEIGHT 0.30
#define BARRIER_COLOR 0.0, 0.0, 0.0
#define BARRIER_RENDERAMT 150.0
#define BLOCK_RENDERAMT 150.0
#define LOCKED_COLOR 125.0, 0.0, 0.0
#define LOCKED_RENDERAMT 225.0
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
#define OFFSET_WPN_WIN 41
#define OFFSET_WPN_LINUX 4
#define OFFSET_ACTIVE_ITEM 373
#define OFFSET_LINUX 5
#if cellbits == 32
#define OFFSET_BUYZONE 235
#else
#define OFFSET_BUYZONE 268
#endif
new g_iMaxPlayers
new g_msgSayText, g_msgStatusText
new g_HudSync
new g_isConnected[MAXPLAYERS+1]
new g_isAlive[MAXPLAYERS+1]
new g_isZombie[MAXPLAYERS+1]
new g_isBuildBan[MAXPLAYERS+1]
new g_isCustomModel[MAXPLAYERS+1]
enum (+= 5000)
{
TASK_BUILD = 10000,
TASK_PREPTIME,
TASK_MODELSET,
TASK_RESPAWN,
TASK_HEALTH,
TASK_IDLESOUND
}
//Custom Sounds
new g_szRoundStart[][] =
{
"basebuilder/round_start.wav",
"basebuilder/round_start2.wav"
}
#define WIN_ZOMBIES "basebuilder/win_zombies2.wav"
#define WIN_BUILDERS "basebuilder/win_builders2.wav"
#define PHASE_PREP "basebuilder/phase_prep3.wav"
#define PHASE_BUILD "basebuilder/phase_build3.wav"
#define LOCK_OBJECT "buttons/lightswitch2.wav"
#define LOCK_FAIL "buttons/button10.wav"
#define GRAB_START "basebuilder/block_grab.wav"
#define GRAB_STOP "basebuilder/block_drop.wav"
#define INFECTION "basebuilder/zombie_kill1.wav"
new const g_szZombiePain[][] =
{
"basebuilder/zombie/pain/pain1.wav",
"basebuilder/zombie/pain/pain2.wav",
"basebuilder/zombie/pain/pain3.wav"
}
new const g_szZombieDie[][] =
{
"basebuilder/zombie/death/death1.wav",
"basebuilder/zombie/death/death2.wav",
"basebuilder/zombie/death/death3.wav"
}
new const g_szZombieIdle[][] =
{
"basebuilder/zombie/idle/idle1.wav",
"basebuilder/zombie/idle/idle2.wav",
"basebuilder/zombie/idle/idle3.wav"
}
new const g_szZombieHit[][] =
{
"basebuilder/zombie/hit/hit1.wav",
"basebuilder/zombie/hit/hit1.wav",
"basebuilder/zombie/hit/hit1.wav"
}
new const g_szZombieMiss[][] =
{
"basebuilder/zombie/miss/miss1.wav",
"basebuilder/zombie/miss/miss2.wav",
"basebuilder/zombie/miss/miss3.wav"
}
//Custom Player Models
new Float:g_fModelsTargetTime, Float:g_fRoundStartTime
new g_szPlayerModel[MAXPLAYERS+1][32]
//Game Name
new g_szModName[32]
new g_iCountDown, g_iEntBarrier
new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded
new g_iFriend[MAXPLAYERS+1]
new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1]
new bool:g_boolFirstTeam[MAXPLAYERS+1]
//Building Stores
new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1]
new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1]
new Float:g_fEntDist[MAXPLAYERS+1]
static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
//Weapon Names (For Guns Menu)
static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" }
#define MAX_COLORS 24
new const Float:g_fColor[MAX_COLORS][3] =
{
{200.0, 000.0, 000.0},
{255.0, 083.0, 073.0},
{255.0, 117.0, 056.0},
{255.0, 174.0, 066.0},
{255.0, 207.0, 171.0},
{252.0, 232.0, 131.0},
{254.0, 254.0, 034.0},
{059.0, 176.0, 143.0},
{197.0, 227.0, 132.0},
{000.0, 150.0, 000.0},
{120.0, 219.0, 226.0},
{135.0, 206.0, 235.0},
{128.0, 218.0, 235.0},
{000.0, 000.0, 255.0},
{146.0, 110.0, 174.0},
{255.0, 105.0, 180.0},
{246.0, 100.0, 175.0},
{205.0, 074.0, 076.0},
{250.0, 167.0, 108.0},
{234.0, 126.0, 093.0},
{180.0, 103.0, 077.0},
{149.0, 145.0, 140.0},
{000.0, 000.0, 000.0},
{255.0, 255.0, 255.0}
}
new const Float:g_fRenderAmt[MAX_COLORS] =
{
100.0, //Red
135.0, //Red Orange
140.0, //Orange
120.0, //Yellow Orange
140.0, //Peach
125.0, //Yellow
100.0, //Lemon Yellow
125.0, //Jungle Green
135.0, //Yellow Green
100.0, //Green
125.0, //Aquamarine
150.0, //Baby Blue
090.0, //Sky Blue
075.0, //Blue
175.0, //Violet
150.0, //Hot Pink
175.0, //Magenta
140.0, //Mahogany
140.0, //Tan
140.0, //Light Brown
165.0, //Brown
175.0, //Gray
125.0, //Black
125.0 //White
}
new const g_szColorName[MAX_COLORS][] =
{
"Red",
"Red Orange",
"Orange",
"Yellow Orange",
"Peach",
"Yellow",
"Lemon Yellow",
"Jungle Green",
"Yellow Green",
"Green",
"Aquamarine",
"Baby Blue",
"Sky Blue",
"Blue",
"Violet",
"Hot Pink",
"Magenta",
"Mahogany",
"Tan",
"Light Brown",
"Brown",
"Gray",
"Black",
"White"
}
enum
{
COLOR_RED = 0, //200, 000, 000
COLOR_REDORANGE, //255, 083, 073
COLOR_ORANGE, //255, 117, 056
COLOR_YELLOWORANGE, //255, 174, 066
COLOR_PEACH, //255, 207, 171
COLOR_YELLOW, //252, 232, 131
COLOR_LEMONYELLOW, //254, 254, 034
COLOR_JUNGLEGREEN, //059, 176, 143
COLOR_YELLOWGREEN, //197, 227, 132
COLOR_GREEN, //000, 200, 000
COLOR_AQUAMARINE, //120, 219, 226
COLOR_BABYBLUE, //135, 206, 235
COLOR_SKYBLUE, //128, 218, 235
COLOR_BLUE, //000, 000, 200
COLOR_VIOLET, //146, 110, 174
COLOR_PINK, //255, 105, 180
COLOR_MAGENTA, //246, 100, 175
COLOR_MAHOGANY, //205, 074, 076
COLOR_TAN, //250, 167, 108
COLOR_LIGHTBROWN, //234, 126, 093
COLOR_BROWN, //180, 103, 077
COLOR_GRAY, //149, 145, 140
COLOR_BLACK, //000, 000, 000
COLOR_WHITE //255, 255, 255
}
new g_iColor[MAXPLAYERS+1]
new g_iColorOwner[MAX_COLORS]
//Color Menu
new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1],
g_iPrimaryWeapon[MAXPLAYERS+1]
new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1]
new Float:g_fBuildDelay[MAXPLAYERS+1]
#define BUILD_DELAY 0.75
#define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
enum
{
ATT_HEALTH = 0,
ATT_SPEED,
ATT_GRAVITY
}
//Zombie Classes
new g_iZClasses
new g_iZombieClass[MAXPLAYERS+1]
new bool:g_boolFirstSpawn[MAXPLAYERS+1]
new g_szPlayerClass[MAXPLAYERS+1][32]
new g_iNextClass[MAXPLAYERS+1]
new Float:g_fPlayerSpeed[MAXPLAYERS+1]
new bool:g_boolArraysCreated
new Array:g_zclass_name
new Array:g_zclass_info
new Array:g_zclass_modelsstart // start position in models array
new Array:g_zclass_modelsend // end position in models array
new Array:g_zclass_playermodel // player models array
new Array:g_zclass_modelindex // model indices array
new Array:g_zclass_clawmodel
new Array:g_zclass_hp
new Array:g_zclass_spd
new Array:g_zclass_grav
new Array:g_zclass_admin
new Array:g_zclass_credits
//new Float:g_fClassMultiplier[MAXPLAYERS+1][3]
new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info,
Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel,
Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd,
Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new
//Forwards
new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet,
g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre,
g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult
//Cvars
new g_pcvar_buildtime, g_iBuildTime,
g_pcvar_preptime, g_iPrepTime,
g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE,
g_pcvar_entmindist, Float: g_fEntMinDist,
g_pcvar_entsetdist, Float: g_fEntSetDist,
g_pcvar_entmaxdist, Float: g_fEntMaxDist,
g_pcvar_resetent, g_iResetEnt,
g_pcvar_showmovers, g_iShowMovers,
g_pcvar_lockblocks, g_iLockBlocks,
g_pcvar_lockmax, g_iLockMax,
g_pcvar_colormode, g_iColorMode,
g_pcvar_zombietime, g_iZombieTime,
g_pcvar_infecttime, g_iInfectTime,
g_pcvar_supercut, g_iSupercut,
g_pcvar_gunsmenu, g_iGunsMenu,
g_pcvar_enabled,
g_pcvar_allowedweps
public plugin_precache()
{
server_cmd("bb_credits_active 0")
register_plugin("Base Builder", VERSION, "Tirant")
register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
set_cvar_string("base_builder", VERSION)
g_pcvar_enabled = register_cvar("bb_enabled", "1")
if (!get_pcvar_num(g_pcvar_enabled))
return;
new szCache[64], i;
g_pcvar_buildtime = register_cvar("bb_buildtime", "150") //Build Time
g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300)
g_pcvar_preptime = register_cvar("bb_preptime", "30") //Prep Time
g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60)
g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay
g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30)
g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay
g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30)
g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers
g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1)
g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks
g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1)
g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max
g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50)
g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random
g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2)
g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling
g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist)
g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor
g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist)
g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set
g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist)
g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round
g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1)
g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies
g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1)
g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu
g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1)
g_pcvar_givenades = register_cvar("bb_roundnades","h") //Grenades
g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1)
for (i=0; i<strlen(szCache);i++)
{
switch(szCache[i])
{
case 'h': g_iGrenadeHE++
case 'f': g_iGrenadeFLASH++
case 's': g_iGrenadeSMOKE++
}
}
for (i=0; i<sizeof g_szRoundStart; i++) precache_sound(g_szRoundStart[i])
for (i=0; i<sizeof g_szZombiePain;i++) precache_sound(g_szZombiePain[i])
for (i=0; i<sizeof g_szZombieDie;i++) precache_sound(g_szZombieDie[i])
for (i=0; i<sizeof g_szZombieIdle;i++) precache_sound(g_szZombieIdle[i])
for (i=0; i<sizeof g_szZombieHit;i++) precache_sound(g_szZombieHit[i])
for (i=0; i<sizeof g_szZombieMiss;i++) precache_sound(g_szZombieMiss[i])
precache_sound(WIN_ZOMBIES)
precache_sound(WIN_BUILDERS)
precache_sound(PHASE_BUILD)
precache_sound(PHASE_PREP)
precache_sound(LOCK_OBJECT)
precache_sound(LOCK_FAIL)
precache_sound(GRAB_START)
precache_sound(GRAB_STOP)
if (g_iInfectTime)
precache_sound(INFECTION)
i = create_entity("info_bomb_target");
entity_set_origin(i, Float:{8192.0,8192.0,8192.0})
i = create_entity("info_map_parameters");
DispatchKeyValue(i, "buying", "3");
DispatchKeyValue(i, "bombradius", "1");
DispatchSpawn(i);
g_zclass_name = ArrayCreate(32, 1)
g_zclass_info = ArrayCreate(32, 1)
g_zclass_modelsstart = ArrayCreate(1, 1)
g_zclass_modelsend = ArrayCreate(1, 1)
g_zclass_playermodel = ArrayCreate(32, 1)
g_zclass_modelindex = ArrayCreate(1, 1)
g_zclass_clawmodel = ArrayCreate(32, 1)
g_zclass_hp = ArrayCreate(1, 1)
g_zclass_spd = ArrayCreate(1, 1)
g_zclass_grav = ArrayCreate(1, 1)
g_zclass_admin = ArrayCreate(1, 1)
g_zclass_credits = ArrayCreate(1, 1)
g_zclass2_realname = ArrayCreate(32, 1)
g_zclass2_name = ArrayCreate(32, 1)
g_zclass2_info = ArrayCreate(32, 1)
g_zclass2_modelsstart = ArrayCreate(1, 1)
g_zclass2_modelsend = ArrayCreate(1, 1)
g_zclass2_playermodel = ArrayCreate(32, 1)
g_zclass2_clawmodel = ArrayCreate(32, 1)
g_zclass2_hp = ArrayCreate(1, 1)
g_zclass2_spd = ArrayCreate(1, 1)
g_zclass2_grav = ArrayCreate(1, 1)
g_zclass2_admin = ArrayCreate(1, 1)
g_zclass2_credits = ArrayCreate(1, 1)
g_zclass_new = ArrayCreate(1, 1)
g_boolArraysCreated = true
return;
}
public plugin_cfg()
{
g_boolArraysCreated = false
}
public plugin_init()
{
if (!get_pcvar_num(g_pcvar_enabled))
return;
formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION)
register_clcmd("say", "cmdSay");
register_clcmd("say_team", "cmdSay");
//Added for old users
register_clcmd("+grab", "cmdGrabEnt");
register_clcmd("-grab", "cmdStopEnt");
register_clcmd("bb_lock", "cmdLockBlock",0, " - Aim at a block to lock it");
register_clcmd("bb_claim", "cmdLockBlock",0, " - Aim at a block to lock it");
register_clcmd("bb_buildban", "cmdBuildBan",0, " <player>");
register_clcmd("bb_unbuildban", "cmdBuildBan",0, " <player>");
register_clcmd("bb_bban", "cmdBuildBan",0, " <player>");
register_clcmd("bb_swap", "cmdSwap",0, " <player>");
register_clcmd("bb_revive", "cmdRevive",0, " <player>");
if (g_iGunsMenu) register_clcmd("bb_guns", "cmdGuns",0, " <player>");
register_clcmd("bb_startround", "cmdStartRound",0, " - Starts the round");
register_logevent("logevent_round_start",2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_message(get_user_msgid("TextMsg"), "msgRoundEnd")
register_message(get_user_msgid("TextMsg"), "msgSendAudio")
register_message(get_user_msgid("StatusIcon"), "msgStatusIcon");
register_message(get_user_msgid("Health"), "msgHealth");
register_message(get_user_msgid("StatusValue"), "msgStatusValue")
register_message(get_user_msgid("TeamInfo"), "msgTeamInfo");
register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed")
register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed")
if (g_iGunsMenu)
{
register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed")
register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed")
}
register_event("HLTV", "ev_RoundStart", "a", "1=0", "2=0")
register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
register_event("Health", "ev_Health", "be", "1>0");
register_event("StatusValue", "ev_SetTeam", "be", "1=1");
register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0");
RegisterHam(Ham_Touch, "weapon_shield","ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage")
for (new i = 1; i < sizeof g_szWpnEntNames; i++)
if (g_szWpnEntNames[i][0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames[i], "ham_ItemDeploy_Post", 1)
register_forward(FM_GetGameDescription, "fw_GetGameDescription")
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
register_forward(FM_CmdStart, "fw_CmdStart");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_ClientKill, "fw_Suicide")
if (g_iShowMovers)
register_forward(FM_TraceLine, "fw_Traceline")
register_clcmd("drop", "clcmd_drop")
register_clcmd("buy", "clcmd_buy")
//Team Handlers
register_clcmd("chooseteam", "clcmd_changeteam")
register_clcmd("jointeam", "clcmd_changeteam")
register_message(get_user_msgid("ShowMenu"), "message_show_menu")
register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
g_iMaxPlayers = get_maxplayers()
g_HudSync = CreateHudSyncObj();
g_msgSayText = get_user_msgid("SayText")
g_msgStatusText = get_user_msgid("StatusText");
g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
//Custom Forwards
g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE)
g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE)
g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE)
g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL)
g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL)
g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL)
g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL)
g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL)
g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL)
register_dictionary("basebuilder.txt");
}
public plugin_natives()
{
register_native("bb_register_zombie_class","native_register_zombie_class", 1)
register_native("bb_get_class_cost","native_get_class_cost", 1)
register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1)
register_native("bb_get_user_next_class","native_get_user_next_class", 1)
register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1)
register_native("bb_is_user_zombie","native_is_user_zombie", 1)
register_native("bb_is_user_banned","native_is_user_banned", 1)
register_native("bb_is_build_phase","native_bool_buildphase", 1)
register_native("bb_is_prep_phase","native_bool_prepphase", 1)
register_native("bb_get_build_time","native_get_build_time", 1)
register_native("bb_set_build_time","native_set_build_time", 1)
register_native("bb_get_user_color","native_get_user_color", 1)
register_native("bb_set_user_color","native_set_user_color", 1)
register_native("bb_drop_user_block","native_drop_user_block", 1)
register_native("bb_get_user_block","native_get_user_block", 1)
register_native("bb_set_user_block","native_set_user_block", 1)
register_native("bb_is_locked_block","native_is_locked_block", 1)
register_native("bb_lock_block","native_lock_block", 1)
register_native("bb_unlock_block","native_unlock_block", 1)
register_native("bb_release_zombies","native_release_zombies", 1)
register_native("bb_set_user_primary","native_set_user_primary", 1)
register_native("bb_get_user_primary","native_get_user_primary", 1)
register_native("bb_get_flags_build","native_get_flags_build", 1)
register_native("bb_get_flags_lock","native_get_flags_lock", 1)
register_native("bb_get_flags_buildban","native_get_flags_buildban", 1)
register_native("bb_get_flags_swap","native_get_flags_swap", 1)
register_native("bb_get_flags_revive","native_get_flags_revive", 1)
register_native("bb_get_flags_guns","native_get_flags_guns", 1)
register_native("bb_get_flags_release","native_get_flags_release", 1)
register_native("bb_get_flags_override","native_get_flags_override", 1)
//register_native("bb_set_user_mult","native_set_user_mult", 1)
//ZP Natives Converted
register_native("zp_register_zombie_class","native_register_zombie_class", 1)
register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1)
register_native("zp_get_user_next_class","native_get_user_next_class", 1)
register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1)
register_native("zp_get_user_zombie","native_is_user_zombie", 1)
}
public fw_GetGameDescription()
{
forward_return(FMV_STRING, g_szModName)
return FMRES_SUPERCEDE;
}
public client_putinserver(id)
{
if (!is_user_connected(id))
return PLUGIN_HANDLED;
g_isConnected[id] = true
g_isAlive[id] = false
g_isZombie[id] = false
g_isBuildBan[id] = false
g_isCustomModel[id] = false
g_boolFirstSpawn[id] = true
g_boolFirstTeam[id] = false
g_boolFirstTime[id] = true
g_boolRepick[id] = true
g_iZombieClass[id] = 0
g_iNextClass[id] = g_iZombieClass[id]
//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0
set_task(7.0,"Respawn_Player",id+TASK_RESPAWN);
return PLUGIN_CONTINUE;
}
public client_disconnect(id)
{
if (g_iOwnedEnt[id])
cmdStopEnt(id)
g_isConnected[id] = false
g_isAlive[id] = false
g_isZombie[id] = false
g_isBuildBan[id] = false
g_isCustomModel[id] = false
g_boolFirstSpawn[id] = false
g_boolFirstTeam[id] = false
g_boolFirstTime[id] = false
g_boolRepick[id] = false
g_iZombieClass[id] = 0
g_iNextClass[id] = 0
//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0
g_iOwnedEntities[id] = 0
remove_task(id+TASK_RESPAWN)
remove_task(id+TASK_HEALTH)
remove_task(id+TASK_IDLESOUND)
for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
{
UnlockBlock(iEnt)
set_pev(iEnt,pev_rendermode,kRenderNormal)
UnsetLastMover(iEnt);
UnsetEntMover(iEnt);
}
}
}
public ev_RoundStart()
{
remove_task(TASK_BUILD)
remove_task(TASK_PREPTIME)
arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1)
arrayset(g_iColor, 0, MAXPLAYERS+1)
arrayset(g_iColorOwner, 0, MAX_COLORS)
arrayset(g_boolRepick, true, MAXPLAYERS+1)
g_boolRoundEnded = false
g_boolCanBuild = true
g_fRoundStartTime = get_gametime()
if (g_iResetEnt)
{
new szClass[10], szTarget[7];
for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt))
{
entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore"))
{
set_pev(iEnt,pev_rendermode,kRenderNormal)
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
UnsetLastMover(iEnt);
UnsetEntMover(iEnt);
}
else if (g_iLockBlocks && BlockLocker(iEnt))
{
UnlockBlock(iEnt)
set_pev(iEnt,pev_rendermode,kRenderNormal)
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
UnsetLastMover(iEnt);
UnsetEntMover(iEnt);
}
}
}
}
}
public ev_AmmoX(id)
set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)
public ev_Health(taskid)
{
if (taskid>g_iMaxPlayers)
taskid-=TASK_HEALTH
if (is_user_alive(taskid))
{
new szGoal[32]
//if (is_credits_active())
#if defined BB_CREDITS
format(szGoal, 31, "^n%L: %d", LANG_SERVER, "HUD_GOAL", credits_get_user_goal(taskid))
#endif
set_hudmessage(255, 255, 255, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4);
if (g_isZombie[taskid])
{
static szCache1[32]
ArrayGetString(g_zclass_name, g_iZombieClass[taskid], szCache1, charsmax(szCache1))
show_hudmessage(taskid, "%L: %d^n%L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), LANG_SERVER, "HUD_CLASS", szCache1, szGoal);
}
else
{
show_hudmessage(taskid, "%L: %d%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), szGoal);
}
set_task(11.9, "ev_Health", taskid+TASK_HEALTH);
}
}
public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
if(g_isAlive[iPlayer] && g_isConnected[iPlayer])
{
static szMsg[8]
get_msg_arg_string(2, szMsg, 7)
if(equal(szMsg, "buyzone"))
{
set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public msgHealth(msgid, dest, id)
{
if(!g_isAlive[id])
return PLUGIN_CONTINUE;
static hp;
hp = get_msg_arg_int(1);
if(hp > 255 && (hp % 256) == 0)
set_msg_arg_int(1, ARG_BYTE, ++hp);
return PLUGIN_CONTINUE;
}
public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
static Message[192]
get_msg_arg_string(2, Message, 191)
if (equal(Message, "#Terrorists_Win"))
{
g_boolRoundEnded = true
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", WIN_ZOMBIES)
return PLUGIN_HANDLED
}
else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
{
g_boolRoundEnded = true
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", WIN_BUILDERS)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public msgSendAudio(const MsgId, const MsgDest, const MsgEntity)
{
static szSound[17]
get_msg_arg_string(2,szSound,16)
if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public ham_WeaponCleaner_Post(iEnt)
{
call_think(iEnt)
}
public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker))
return HAM_IGNORED
if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime)
return HAM_SUPERCEDE;
if (victim == attacker)
return HAM_SUPERCEDE;
if (g_iSupercut)
{
damage*=99.0
}
SetHamParamFloat(4, damage)
return HAM_HANDLED
}
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
if (g_isZombie[owner] && weaponid == CSW_KNIFE)
{
static szClawModel[100]
ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel))
format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)
entity_set_string( owner , EV_SZ_viewmodel , szClawModel )
entity_set_string( owner , EV_SZ_weaponmodel , "" )
}
if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
{
engclient_cmd(owner, "weapon_knife")
}
else if (g_boolCanBuild)
{
engclient_cmd(owner, "weapon_knife")
client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE");
}
}
public logevent_round_start()
{
set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor)
set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR })
set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT })
print_color(0, "^x04 ---[ Base Builder %s ]---", VERSION);
print_color(0, "^x03 %L", LANG_SERVER, "ROUND_MESSAGE");
client_cmd(0, "spk %s", PHASE_BUILD)
remove_task(TASK_BUILD)
set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime);
g_iCountDown = (g_iBuildTime-1);
ExecuteForward(g_fwBuildStarted, g_fwDummyResult);
}
public task_CountDown()
{
g_iCountDown--
new mins = g_iCountDown/60, secs = g_iCountDown%60
if (g_iCountDown>=0)
client_print(0, print_center, "%L - %d:%s%d", LANG_SERVER, "BUILD_TIMER", mins, (secs < 10 ? "0" : ""), secs)
else
{
if (g_iPrepTime)
{
g_boolCanBuild = false
g_boolPrepTime = true
g_iCountDown = g_iPrepTime+1
set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown);
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE");
new players[32], num
get_players(players, num)
for (new i = 0; i < num; i++)
{
if (g_isAlive[players[i]] && !g_isZombie[players[i]])
{
ExecuteHamB(Ham_CS_RoundRespawn, players[i])
if (g_iOwnedEnt[players[i]])
cmdStopEnt(players[i])
}
}
print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "PREP_ANNOUNCE")
client_cmd(0, "spk %s", PHASE_PREP)
ExecuteForward(g_fwPrepStarted, g_fwDummyResult);
}
else
Release_Zombies()
remove_task(TASK_BUILD);
return PLUGIN_HANDLED;
}
new szTimer[32]
if (g_iCountDown>10)
{
if (mins && !secs) num_to_word(mins, szTimer, 31)
else if (!mins && secs == 30) num_to_word(secs, szTimer, 31)
else return PLUGIN_HANDLED;
client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds"))
}
else
{
num_to_word(g_iCountDown, szTimer, 31)
client_cmd(0, "spk ^"fvox/%s^"", szTimer)
}
return PLUGIN_CONTINUE;
}
public task_PrepTime()
{
g_iCountDown--
if (g_iCountDown>=0)
client_print(0, print_center, "%L - 0:%s%d", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown)
if (0<g_iCountDown<11)
{
new szTimer[32]
num_to_word(g_iCountDown, szTimer, 31)
client_cmd(0, "spk ^"fvox/%s^"", szTimer)
}
else if (g_iCountDown == 0)
{
Release_Zombies()
remove_task(TASK_PREPTIME);
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE;
}
public logevent_round_end()
{
if (g_boolRoundEnded)
{
new players[32], num, player
get_players(players, num)
for (new i = 0; i < num; i++)
{
player = players[i]
if (g_iCurTeam[player] == g_iTeam[player] )
cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))
else
g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T
}
print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE")
}
remove_task(TASK_BUILD)
return PLUGIN_HANDLED
}
public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
if (is_user_alive(g_victim))
return PLUGIN_HANDLED;
remove_task(g_victim+TASK_IDLESOUND)
g_isAlive[g_victim] = false;
if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker])
{
client_cmd(0, "spk %s", INFECTION)
new szPlayerName[32]
get_user_name(g_victim, szPlayerName, 31)
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName);
}
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
if (g_isZombie[g_victim])
{
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime);
set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN)
}
else if (g_iInfectTime)
{
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime);
cs_set_user_team(g_victim, CS_TEAM_T)
g_isZombie[g_victim] = true
set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN)
}
return PLUGIN_CONTINUE;
}
public Respawn_Player(id)
{
id-=TASK_RESPAWN
if (!is_user_connected(id))
return PLUGIN_HANDLED
if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)
{
ExecuteHamB(Ham_CS_RoundRespawn, id)
//Loop the task until they have successfully spawned
if (!g_isAlive[id])
set_task(3.0,"Respawn_Human",id+TASK_RESPAWN)
}
return PLUGIN_HANDLED
}
public ham_PlayerSpawn_Post(id)
{
if (is_user_alive(id))
{
g_isAlive[id] = true;
g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false)
remove_task(id + TASK_RESPAWN)
remove_task(id + TASK_MODELSET)
remove_task(id + TASK_IDLESOUND)
if (g_isZombie[id])
{
if (g_boolFirstSpawn[id])
{
print_color(id, "This server is running Base Builder v%s by Tirant", VERSION);
show_zclass_menu(id, 0)
g_boolFirstSpawn[id] = false
}
if (g_iNextClass[id] != g_iZombieClass[id])
g_iZombieClass[id] = g_iNextClass[id]
set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/)
set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/)
g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/
//Handles the knife and claw model
strip_user_weapons(id)
give_item(id, "weapon_knife")
static szClawModel[100]
ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel))
format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)
entity_set_string( id , EV_SZ_viewmodel , szClawModel )
entity_set_string( id , EV_SZ_weaponmodel , "" )
ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[]))
set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b")
ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[]))
new szCurrentModel[32]
fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
if (!equal(szCurrentModel, g_szPlayerModel[id]))
{
if (get_gametime() - g_fRoundStartTime < 5.0)
set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET)
else
fm_user_model_update(id + TASK_MODELSET)
}
ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]);
}
else if (g_isCustomModel[id])
{
fm_reset_user_model(id)
}
if (!g_isZombie[id])
{
entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" )
if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)
{
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(id)
#else
show_method_menu(id)
#endif
}
if (!g_iColor[id])
{
new i = random(MAX_COLORS)
if (g_iColorMode)
{
while (g_iColorOwner[i])
{
i = random(MAX_COLORS)
}
}
print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName[i]);
g_iColor[id] = i
g_iColorOwner[i] = id
if (g_iOwnedEnt[id])
{
set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] )
set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] )
}
}
}
ev_Health(id)
}
}
public task_ZombieIdle(taskid)
{
taskid-=TASK_IDLESOUND
if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid])
emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{
if (g_isCustomModel[id] && equal(key, "model"))
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_ClientUserInfoChanged(id)
{
if (!g_isCustomModel[id])
return FMRES_IGNORED
static szCurrentModel[32]
fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET))
fm_set_user_model(id + TASK_MODELSET)
return FMRES_IGNORED
}
public fm_user_model_update(taskid)
{
static Float:fCurTime
fCurTime = get_gametime()
if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY)
{
fm_set_user_model(taskid)
g_fModelsTargetTime = fCurTime
}
else
{
set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid)
g_fModelsTargetTime += MODELCHANGE_DELAY
}
}
public fm_set_user_model(player)
{
player -= TASK_MODELSET
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player])
g_isCustomModel[player] = true
}
stock fm_get_user_model(player, model[], len)
{
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}
stock fm_reset_user_model(player)
{
g_isCustomModel[player] = false
dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}
public message_show_menu(msgid, dest, id)
{
if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))
return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if (!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
static param_menu_msgid[2]
param_menu_msgid[0] = msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
return PLUGIN_HANDLED
}
public message_vgui_menu(msgid, dest, id)
{
if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))//
return PLUGIN_CONTINUE
static param_menu_msgid[2]
param_menu_msgid[0] = msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
return PLUGIN_HANDLED
}
public task_force_team_join(menu_msgid[], id)
{
if (get_user_team(id))
return
static msg_block
msg_block = get_msg_block(menu_msgid[0])
set_msg_block(menu_msgid[0], BLOCK_SET)
engclient_cmd(id, "jointeam", "5")
engclient_cmd(id, "joinclass", "5")
set_msg_block(menu_msgid[0], msg_block)
}
public msgTeamInfo(msgid, dest)
{
if (dest != MSG_ALL && dest != MSG_BROADCAST)
return;
static id, team[2]
id = get_msg_arg_int(1)
get_msg_arg_string(2, team, charsmax(team))
switch (team[0])
{
case 'T' : // TERRORIST
{
g_iCurTeam[id] = CS_TEAM_T;
}
case 'C' : // CT
{
g_iCurTeam[id] = CS_TEAM_CT;
}
case 'S' : // SPECTATOR
{
g_iCurTeam[id] = CS_TEAM_SPECTATOR;
}
default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED;
}
if (!g_boolFirstTeam[id])
{
g_boolFirstTeam[id] = true
g_iTeam[id] = g_iCurTeam[id]
}
}
public clcmd_changeteam(id)
{
static CsTeams:team
team = cs_get_user_team(id)
if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)
return PLUGIN_CONTINUE;
show_zclass_menu(id, 0)
return PLUGIN_HANDLED;
}
public clcmd_drop(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
return PLUGIN_HANDLED
}
public clcmd_buy(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
return PLUGIN_HANDLED
}
public msgStatusValue()
set_msg_block(g_msgStatusText, BLOCK_SET);
public ev_SetTeam(id)
g_iFriend[id] = read_data(2)
public ev_ShowStatus(id) //called when id looks at someone
{
new szName[32], pid = read_data(2);
get_user_name(pid, szName, 31);
if (g_iFriend[id] == 1) // friend
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32];
if (wpnid)
xmod_get_wpnname(wpnid, szWpnName, 31);
set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
new nLen, szStatus[512]
if (!g_isZombie[pid])
nLen += format( szStatus[nLen], 511-nLen, "%s^nHealth: %d | Weapon: %s^nColor: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]);
else
{
nLen += format( szStatus[nLen], 511-nLen, "%s^nClass: %s^nHealth: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health));
/*if (is_credits_active())
{
nLen += format( szStatus[nLen], 511-nLen, "^n^nClass Multipliers:", szName, g_szPlayerClass[pid], pev(pid, pev_health));
nLen += format( szStatus[nLen], 511-nLen, "^nHealth: %f", g_fClassMultiplier[pid][ATT_HEALTH]);
nLen += format( szStatus[nLen], 511-nLen, "^nSpeed: %f", g_fClassMultiplier[pid][ATT_SPEED]);
nLen += format( szStatus[nLen], 511-nLen, "^nGravity: %f", g_fClassMultiplier[pid][ATT_GRAVITY]);
}*/
}
ShowSyncHudMsg(id, g_HudSync, szStatus);
}
if (g_iFriend[id] != 1) //enemy
{
set_hudmessage(225, 0, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
if (g_isZombie[pid])
ShowSyncHudMsg(id, g_HudSync, "%s", szName);
else
ShowSyncHudMsg(id, g_HudSync, "%s^nColor: %s", szName, g_szColorName[g_iColor[pid]]);
}
}
public ev_HideStatus(id)
ClearSyncHud(id, g_HudSync);
public cmdSay(id)
{
if (!g_isConnected[id])
return PLUGIN_HANDLED;
new szMessage[32]
read_args(szMessage, charsmax(szMessage));
remove_quotes(szMessage);
if(szMessage[0] == '/')
{
if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd") == 1 )
{
print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"") );
}
else if (equali(szMessage, "/class") == 1)
{
show_zclass_menu(id, 0)
}
else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive") == 1 || equali(szMessage, "/fixspawn") == 1)
{
if (g_boolCanBuild && !g_isZombie[id])
ExecuteHamB(Ham_CS_RoundRespawn, id)
else if (g_isZombie[id])
{
if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
else
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN");
}
}
else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id])
{
if (access(id, FLAGS_LOCK))
cmdLockBlock(id)
else
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS");
return PLUGIN_HANDLED;
}
else if (equal(szMessage, "/whois",6) && g_iColorMode)
{
for ( new i=0; i<MAX_COLORS; i++)
{
if (equali(szMessage[7], g_szColorName[i]) == 1)
{
if (g_iColorOwner[i])
{
new szPlayerName[32]
get_user_name(g_iColorOwner[i], szPlayerName, 31)
print_color(id, "%s^x04 %s^x01's color is^x04 %s", MODNAME, szPlayerName, g_szColorName[i]);
}
else
print_color(id, "%s %L^x04 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName[i]);
break;
}
}
}
else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2)
{
show_colors_menu(id, 0)
}
else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id])
{
print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]);
return PLUGIN_HANDLED
}
else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild)
{
new i = random(MAX_COLORS)
if (g_iColorMode)
{
while (g_iColorOwner[i])
{
i = random(MAX_COLORS)
}
}
print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName[i]);
g_iColorOwner[g_iColor[id]] = 0
g_iColor[id] = i
g_iColorOwner[i] = id
for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]])
}
ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
}
else if (equali(szMessage, "/guns", 5) && g_iGunsMenu)
{
if(!g_isAlive[id] || g_isZombie[id])
return PLUGIN_HANDLED
if (access(id, FLAGS_GUNS))
{
new player = cmd_target(id, szMessage[6], 0)
if (!player)
{
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(id)
#else
show_method_menu(id)
#endif
return PLUGIN_CONTINUE
}
cmdGuns(id, player)
return PLUGIN_HANDLED;
}
else
{
if(!g_boolCanBuild || !g_boolRepick[id])
return PLUGIN_HANDLED
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(id)
#else
show_method_menu(id)
#endif
return PLUGIN_HANDLED
}
}
else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP))
{
new player = cmd_target(id, szMessage[6], 0)
if (!player)
{
print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
return PLUGIN_CONTINUE
}
cmdSwap(id, player)
}
else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE))
{
new player = cmd_target(id, szMessage[8], 0)
if (!player)
{
print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
return PLUGIN_CONTINUE
}
cmdRevive(id, player)
}
else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN))
{
new player = cmd_target(id, szMessage[5], 0)
if (!player)
{
print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
return PLUGIN_CONTINUE
}
cmdBuildBan(id, player)
}
else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE))
{
cmdStartRound(id)
}
}
return PLUGIN_CONTINUE
}
public cmdSwap(id, target)
{
if (access(id, FLAGS_SWAP))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
}
if (!player || !is_user_connected(player))
return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))
if (is_user_alive(player))
ExecuteHamB(Ham_CS_RoundRespawn, player)
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP");
print_color(0, "%s Player^x04 %s^x01 has been^x04 swapped^x01 to the^x04 %s^x01 team", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
}
return PLUGIN_HANDLED
}
public cmdRevive(id, target)
{
if (access(id, FLAGS_REVIVE))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
}
if (!player || !is_user_connected(player))
return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
ExecuteHamB(Ham_CS_RoundRespawn, player)
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName)
Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE");
print_color(0, "%s Player^x04 %s^x01 has been^x04 revived^x01 by an admin", MODNAME, szPlayerName)
}
return PLUGIN_HANDLED
}
public cmdGuns(id, target)
{
if (access(id, FLAGS_GUNS))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
}
if (!player || !is_user_connected(player))
{
client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
return PLUGIN_HANDLED;
}
if (g_isZombie[player])
{
return PLUGIN_HANDLED;
}
if (!g_isAlive[player])
{
client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD");
return PLUGIN_HANDLED;
}
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(player)
#else
show_method_menu(player)
#endif
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName);
Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID);
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS");
print_color(0, "%s Player^x04 %s^x01 has had their^x04 guns^x01 menu^x04 re-opened", MODNAME, szPlayerName)
}
return PLUGIN_HANDLED
}
public cmdStartRound(id)
{
if (access(id, FLAGS_RELEASE))
{
native_release_zombies()
}
}
public Release_Zombies()
{
g_boolCanBuild = false
remove_task(TASK_BUILD);
g_boolPrepTime = false
remove_task(TASK_PREPTIME);
new players[32], num, player, szWeapon[32]
get_players(players, num, "a")
for(new i = 0; i < num; i++)
{
player = players[i]
if (!g_isZombie[player])
{
if (g_iOwnedEnt[player])
cmdStopEnt(player)
if(g_iGrenadeHE ) give_item(player,"weapon_hegrenade" ), cs_set_user_bpammo(player,CSW_HEGRENADE, g_iGrenadeHE)
if(g_iGrenadeFLASH ) give_item(player,"weapon_flashbang" ), cs_set_user_bpammo(player,CSW_FLASHBANG, g_iGrenadeFLASH)
if(g_iGrenadeSMOKE ) give_item(player,"weapon_smokegrenade" ), cs_set_user_bpammo(player,CSW_SMOKEGRENADE, g_iGrenadeSMOKE)
if (g_iPrimaryWeapon[player])
{
get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1)
engclient_cmd(player, szWeapon);
}
}
}
set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 })
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE");
client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] )
ExecuteForward(g_fwRoundStart, g_fwDummyResult);
}
public fw_CmdStart( id, uc_handle, randseed )
{
if (!g_isConnected[id] || !g_isAlive[id])
return FMRES_IGNORED
//new button = pev(id, pev_button)
new button = get_uc( uc_handle , UC_Buttons );
new oldbutton = pev(id, pev_oldbuttons)
if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id])
cmdGrabEnt(id)
else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id])
cmdStopEnt(id)
return FMRES_IGNORED;
}
public cmdGrabEnt(id)
{
if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime())
{
g_fBuildDelay[id] = get_gametime()
client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM")
return PLUGIN_HANDLED
}
else
g_fBuildDelay[id] = get_gametime()
if (g_isBuildBan[id])
{
client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED")
client_cmd(id, "spk %s", LOCK_FAIL);
return PLUGIN_HANDLED;
}
if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))
return PLUGIN_HANDLED
if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE))
{
client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME")
return PLUGIN_HANDLED
}
if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id]))
cmdStopEnt(id)
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent))
return PLUGIN_HANDLED;
if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE)))
return PLUGIN_HANDLED;
new szClass[10], szTarget[7];
entity_get_string(ent, EV_SZ_classname, szClass, 9);
entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
if (!equal(szClass, "func_wall") || equal(szTarget, "ignore"))
return PLUGIN_HANDLED;
ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent);
new Float:fOrigin[3], iAiming[3], Float:fAiming[3]
get_user_origin(id, iAiming, 3);
IVecFVec(iAiming, fAiming);
entity_get_vector(ent, EV_VEC_origin, fOrigin);
g_fOffset1[id] = fOrigin[0] - fAiming[0];
g_fOffset2[id] = fOrigin[1] - fAiming[1];
g_fOffset3[id] = fOrigin[2] - fAiming[2];
g_fEntDist[id] = get_user_aiming(id, ent, bodypart);
if (g_fEntMinDist)
{
if (g_fEntDist[id] < g_fEntMinDist)
g_fEntDist[id] = g_fEntSetDist;
}
else if (g_fEntMaxDist)
{
if (g_fEntDist[id] > g_fEntMaxDist)
return PLUGIN_HANDLED
}
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] )
set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] )
MovingEnt(ent);
SetEntMover(ent, id);
g_iOwnedEnt[id] = ent
//Checked after object is successfully grabbed
if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE)))
{
new adminauthid[32],adminname[32]
get_user_authid (id,adminauthid,31)
get_user_name(id,adminname,31)
Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
}
client_cmd(id, "spk %s", GRAB_START);
ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent);
return PLUGIN_HANDLED
}
public cmdStopEnt(id)
{
if (!g_iOwnedEnt[id])
return PLUGIN_HANDLED;
new ent = g_iOwnedEnt[id]
ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent);
if (BlockLocker(ent))
{
switch(g_iLockBlocks)
{
case 0:
{
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR })
set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
}
case 1:
{
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]])
set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
}
}
}
else
set_pev(ent,pev_rendermode,kRenderNormal)
UnsetEntMover(ent);
SetLastMover(ent,id);
g_iOwnedEnt[id] = 0;
UnmovingEnt(ent);
client_cmd(id, "spk %s", GRAB_STOP);
ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent);
return PLUGIN_HANDLED;
}
public cmdLockBlock(id)
{
if (!g_boolCanBuild && g_iLockBlocks)
{
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK");
return PLUGIN_HANDLED;
}
if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)))
return PLUGIN_HANDLED;
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new szTarget[7], szClass[10];
entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
entity_get_string(ent, EV_SZ_classname, szClass, 9);
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore"))
return PLUGIN_HANDLED;
ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent);
switch (g_iLockBlocks)
{
case 0:
{
if (!BlockLocker(ent) && !IsMovingEnt(ent))
{
LockBlock(ent, id);
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR})
set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
client_cmd(id, "spk %s", LOCK_OBJECT);
}
else if (BlockLocker(ent))
{
UnlockBlock(ent)
set_pev(ent,pev_rendermode,kRenderNormal)
client_cmd(id, "spk %s", LOCK_OBJECT);
}
}
case 1:
{
if (!BlockLocker(ent) && !IsMovingEnt(ent))
{
if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax)
{
LockBlock(ent, id)
g_iOwnedEntities[id]++
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]])
set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax)
client_cmd(id, "spk %s", LOCK_OBJECT);
}
else if (g_iOwnedEntities[id]>=g_iLockMax)
{
client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax)
client_cmd(id, "spk %s", LOCK_FAIL);
}
}
else if (BlockLocker(ent))
{
if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE))
{
g_iOwnedEntities[BlockLocker(ent)]--
set_pev(ent,pev_rendermode,kRenderNormal)
client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax)
UnlockBlock(ent)
client_cmd(id, "spk %s", LOCK_OBJECT);
}
else
{
client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL")
client_cmd(id, "spk %s", LOCK_FAIL);
}
}
}
}
ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent);
return PLUGIN_HANDLED
}
public cmdBuildBan(id, target)
{
if (access(id, FLAGS_BUILDBAN))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
}
if (!player)
return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
g_isBuildBan[player] = g_isBuildBan[player] ? false : true
if (g_isBuildBan[player] && g_iOwnedEnt[player])
cmdStopEnt(player)
client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled");
print_color(0, "%s Player^x04 %s^x01 has been^x04 %s^x01 from building", MODNAME, szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
}
return PLUGIN_HANDLED;
}
public fw_PlayerPreThink(id)
{
if (!is_user_connected(id))
{
cmdStopEnt(id)
return PLUGIN_HANDLED
}
if (g_isZombie[id])
set_pev(id, pev_maxspeed, g_fPlayerSpeed[id])
if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id]))
return FMRES_HANDLED
new buttons = pev(id, pev_button)
if (buttons & IN_ATTACK)
{
g_fEntDist[id] += OBJECT_PUSHPULLRATE;
if (g_fEntDist[id] > g_fEntMaxDist)
{
g_fEntDist[id] = g_fEntMaxDist
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1);
}
else if (buttons & IN_ATTACK2)
{
g_fEntDist[id] -= OBJECT_PUSHPULLRATE;
if (g_fEntDist[id] < g_fEntSetDist)
{
g_fEntDist[id] = g_fEntSetDist
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2);
}
new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength
get_user_origin(id, iOrigin, 1);
IVecFVec(iOrigin, fOrigin);
get_user_origin(id, iLook, 3);
IVecFVec(iLook, fLook);
fLength = get_distance_f(fLook, fOrigin);
if (fLength == 0.0) fLength = 1.0;
vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id];
vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id];
vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id];
vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor));
entity_set_origin(g_iOwnedEnt[id], vMoveTo);
return FMRES_HANDLED
}
public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
new ent = get_tr2(trace, TR_pHit)
if (is_valid_ent(ent))
{
new ent,body
get_user_aiming(id,ent,body)
new szClass[10], szTarget[7];
entity_get_string(ent, EV_SZ_classname, szClass, 9);
entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1)
{
if (g_boolCanBuild || access(id, ADMIN_SLAY))
{
set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
if (!BlockLocker(ent))
{
new szCurMover[32], szLastMover[32]
if (GetEntMover(ent))
{
get_user_name(GetEntMover(ent),szCurMover,31)
if (!GetLastMover(ent))
ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: NONE", szCurMover);
}
if (GetLastMover(ent))
{
get_user_name(GetLastMover(ent),szLastMover,31)
if (!GetEntMover(ent))
ShowSyncHudMsg(id, g_HudSync, "Current Mover: NONE^nLast Mover: %s", szLastMover);
}
if (GetEntMover(ent) && GetLastMover(ent))
ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover);
else if (!GetEntMover(ent) && !GetLastMover(ent))
ShowSyncHudMsg(id, g_HudSync, "This object hasn't been moved");
}
else
{
new szEntOwner[32]
get_user_name(BlockLocker(ent),szEntOwner,31)
ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner);
}
}
}
}
else ClearSyncHud(id, g_HudSync);
return PLUGIN_HANDLED
}
public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)
{
if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded)
return FMRES_IGNORED;
if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
{
emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE
}
if(equal(sample[7], "bhit", 4))
{
emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE
}
// Zombie attacks with knife
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3)) // slash
{
emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3)) // hit
{
if (sample[17] == 'w') // wall
{
emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
else
{
emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3)) // stab
{
emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED
}
public fw_Suicide(id) return FMRES_SUPERCEDE
public show_colors_menu(id,offset)
{
if(offset<0) offset = 0
new keys, curnum, menu[2048]
for(new i=offset;i<MAX_COLORS;i++)
{
if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner[i]))
{
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName[i])
if(curnum==8)
break;
}
}
format(menu,2047,"\ySelect Your Color:^nCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,2047,"%s^n9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,2047,"%s^n0. Back",menu)
}
show_menu(id,keys,menu,-1,"ColorsSelect")
}
public colors_pushed(id,key)
{
if(key<8)
{
g_iColorOwner[g_iMenuOptions[id][key]] = id
g_iColorOwner[g_iColor[id]] = 0
g_iColor[id] = g_iMenuOptions[id][key]
print_color(id, "%s You have picked^x04 %s^x01 as your color", MODNAME, g_szColorName[g_iColor[id]])
g_iMenuOffset[id] = 0
ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
}
else
{
if(key==8)
g_iMenuOffset[id] += 8
if(key==9)
g_iMenuOffset[id] -= 8
show_colors_menu(id,g_iMenuOffset[id])
}
return ;
}
public show_zclass_menu(id,offset)
{
if(offset<0) offset = 0
new keys, curnum, menu[512], szCache1[32], szCache2[32], iCache3
for(new i=offset;i<g_iZClasses;i++)
{
ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1))
ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2))
iCache3 = ArrayGetCell(g_zclass_admin, i)
// Add to menu
if (i == g_iZombieClass[id])
format(menu,511,"%s^n\d%d. %s %s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
else
format(menu,511,"%s^n\w%d. %s \y%s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
if(curnum==8)
break;
}
format(menu,511,"\ySelect Your Class:^n\w%s^n", menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,511,"%s^n\w9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,511,"%s^n\w0. Back",menu)
}
show_menu(id,keys,menu,-1,"ZClassSelect")
}
public zclass_pushed(id,key)
{
if(key<8)
{
if (g_iMenuOptions[id][key] == g_iZombieClass[id])
{
client_cmd(id, "spk %s", LOCK_FAIL);
print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_CURRENT")
show_zclass_menu(id,g_iMenuOffset[id])
return ;
}
new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key])
if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3))
{
print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_NO_ACCESS")
show_zclass_menu(id,g_iMenuOffset[id])
return ;
}
g_iNextClass[id] = g_iMenuOptions[id][key]
new szCache1[32]
ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1))
if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)))
print_color(id, "%s You have selected^x04 %s^x01 as your next class", MODNAME, szCache1)
if (!g_isAlive[id])
print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_RESPAWN")
g_iMenuOffset[id] = 0
if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))
ExecuteHamB(Ham_CS_RoundRespawn, id)
ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]);
}
else
{
if(key==8)
g_iMenuOffset[id] += 8
if(key==9)
g_iMenuOffset[id] -= 8
show_zclass_menu(id,g_iMenuOffset[id])
}
return ;
}
/*------------------------------------------------------------------------------------------------*/
public show_method_menu(id)
{
if(g_boolFirstTime[id])
{
g_boolFirstTime[id] = false
show_primary_menu(id,0)
}
else
{
g_iMenuOffset[id] = 0
show_menu(id,(1<<0)|(1<<1),"\yChoose Your Weapon^n^n\y1. \wNew Guns^n\y2. \wLast Guns",-1,"WeaponMethodMenu")
}
}
public weapon_method_pushed(id,key)
{
switch(key)
{
case 0: show_primary_menu(id,0)
case 1: give_weapons(id)
}
return ;
}
public show_primary_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=offset;i<19;i++)
{
if(flags & power(2,i))
{
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
if(curnum==8)
break;
}
}
format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,2047,"%s^n9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,2047,"%s^n0. Back",menu)
}
show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}
public prim_weapons_pushed(id,key)
{
if(key<8)
{
g_iWeaponPicked[0][id] = g_iMenuOptions[id][key]
g_iMenuOffset[id] = 0
show_secondary_menu(id,0)
}
else
{
if(key==8)
g_iMenuOffset[id] += 8
if(key==9)
g_iMenuOffset[id] -= 8
show_primary_menu(id,g_iMenuOffset[id])
}
return ;
}
public show_secondary_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=18;i<24;i++)
{
if(flags & power(2,i))
{
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
}
}
format(menu,2047,"\ySecondary Weapon:\w^n%s",menu)
show_menu(id,keys,menu,-1,"SecWeaponSelect")
}
public sec_weapons_pushed(id,key)
{
if(key<8)
{
g_iWeaponPicked[1][id] = g_iMenuOptions[id][key]
}
give_weapons(id)
return ;
}
public give_weapons(id)
{
strip_user_weapons(id)
give_item(id,"weapon_knife")
new szWeapon[32], csw
csw = csw_contant(g_iWeaponPicked[0][id])
get_weaponname(csw,szWeapon,31)
give_item(id,szWeapon)
cs_set_user_bpammo(id,csw,999)
g_iPrimaryWeapon[id] = csw
csw = csw_contant(g_iWeaponPicked[1][id])
get_weaponname(csw,szWeapon,31)
give_item(id,szWeapon)
cs_set_user_bpammo(id,csw,999)
g_boolRepick[id] = false
}
stock csw_contant(weapon)
{
new num = 29
switch(weapon)
{
case 0: num = 3
case 1: num = 5
case 2: num = 7
case 3: num = 8
case 4: num = 12
case 5: num = 13
case 6: num = 14
case 7: num = 15
case 8: num = 18
case 9: num = 19
case 10: num = 20
case 11: num = 21
case 12: num = 22
case 13: num = 23
case 14: num = 24
case 15: num = 27
case 16: num = 28
case 17: num = 30
case 18: num = 1
case 19: num = 10
case 20: num = 11
case 21: num = 16
case 22: num = 17
case 23: num = 26
case 24:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(0,18)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
case 25:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(18,23)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
}
return num;
}
/*------------------------------------------------------------------------------------------------*/
Log(const message_fmt[], any:...)
{
static message[256];
vformat(message, sizeof(message) - 1, message_fmt, 2);
static filename[96];
static dir[64];
if( !dir[0] )
{
get_basedir(dir, sizeof(dir) - 1);
add(dir, sizeof(dir) - 1, "/logs");
}
format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename);
log_to_file(filename, "%s", message);
}
print_color(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_iMaxPlayers; player++)
{
// Not connected
if (!g_isConnected[player])
continue;
// Remember changed arguments
static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
changedcount = 0
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
// Format message for player
vformat(buffer, charsmax(buffer), message, 3)
// Send it
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
// Send to specific target
else
{
// Format message for player
vformat(buffer, charsmax(buffer), message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
stock fm_cs_get_current_weapon_ent(id)
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, adminflags, credits)
{
if (!g_boolArraysCreated)
return 0;
// Strings passed byref
param_convert(1)
param_convert(2)
param_convert(3)
param_convert(4)
// Add the class
ArrayPushString(g_zclass_name, name)
ArrayPushString(g_zclass_info, info)
ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel))
ArrayPushString(g_zclass_playermodel, model)
ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel))
ArrayPushCell(g_zclass_modelindex, -1)
ArrayPushString(g_zclass_clawmodel, clawmodel)
ArrayPushCell(g_zclass_hp, hp)
ArrayPushCell(g_zclass_spd, speed)
ArrayPushCell(g_zclass_grav, gravity)
ArrayPushCell(g_zclass_admin, adminflags)
ArrayPushCell(g_zclass_credits, credits)
// Set temporary new class flag
ArrayPushCell(g_zclass_new, 1)
// Override zombie classes data with our customizations
new i, k, buffer[32], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], size = ArraySize(g_zclass2_realname)
for (i = 0; i < size; i++)
{
ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer))
// Check if this is the intended class to override
if (!equal(name, buffer))
continue;
// Remove new class flag
ArraySetCell(g_zclass_new, g_iZClasses, 0)
// Replace caption
ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_name, g_iZClasses, buffer)
// Replace info
ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_info, g_iZClasses, buffer)
nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i)
nummodels_default = ArrayGetCell(g_zclass_modelsend, g_iZClasses) - ArrayGetCell(g_zclass_modelsstart, g_iZClasses)
// Replace each player model and model index
for (k = 0; k < min(nummodels_custom, nummodels_default); k++)
{
ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, buffer)
// Precache player model and replace its modelindex with the real one
formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, engfunc(EngFunc_PrecacheModel, prec_mdl))
}
// We have more custom models than what we can accommodate,
// Let's make some space...
if (nummodels_custom > nummodels_default)
{
for (k = nummodels_default; k < nummodels_custom; k++)
{
ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, buffer)
// Precache player model and retrieve its modelindex
formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl))
}
// Fix models end index for this class
ArraySetCell(g_zclass_modelsend, g_iZClasses, ArrayGetCell(g_zclass_modelsend, g_iZClasses) + (nummodels_custom - nummodels_default))
}
// Replace clawmodel
ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_clawmodel, g_iZClasses, buffer)
// Precache clawmodel
formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", buffer)
engfunc(EngFunc_PrecacheModel, prec_mdl)
// Replace health
buffer[0] = ArrayGetCell(g_zclass2_hp, i)
ArraySetCell(g_zclass_hp, g_iZClasses, buffer[0])
// Replace speed
buffer[0] = ArrayGetCell(g_zclass2_spd, i)
ArraySetCell(g_zclass_spd, g_iZClasses, buffer[0])
// Replace gravity
buffer2 = Float:ArrayGetCell(g_zclass2_grav, i)
ArraySetCell(g_zclass_grav, g_iZClasses, buffer2)
// Replace admin flags
buffer2 = ArrayGetCell(g_zclass2_admin, i)
ArraySetCell(g_zclass_admin, g_iZClasses, buffer2)
// Replace credits
buffer2 = ArrayGetCell(g_zclass2_credits, i)
ArraySetCell(g_zclass_credits, g_iZClasses, buffer2)
}
// If class was not overriden with customization data
if (ArrayGetCell(g_zclass_new, g_iZClasses))
{
// Precache default class model and replace modelindex with the real one
formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model)
ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses), engfunc(EngFunc_PrecacheModel, prec_mdl))
// Precache default clawmodel
formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", clawmodel)
engfunc(EngFunc_PrecacheModel, prec_mdl)
}
g_iZClasses++
return g_iZClasses-1
}
public native_get_class_cost(classid)
{
if (classid < 0 || classid >= g_iZClasses)
return -1;
return ArrayGetCell(g_zclass_credits, classid)
}
public native_get_user_zombie_class(id) return g_iZombieClass[id];
public native_get_user_next_class(id) return g_iNextClass[id];
public native_set_user_zombie_class(id, classid)
{
if (classid < 0 || classid >= g_iZClasses)
return 0;
g_iNextClass[id] = classid
return 1;
}
public native_is_user_zombie(id) return g_isZombie[id]
public native_is_user_banned(id) return g_isBuildBan[id]
public native_bool_buildphase() return g_boolCanBuild
public native_bool_prepphase() return g_boolPrepTime
public native_get_build_time()
{
if (g_boolCanBuild)
return g_iCountDown
return 0;
}
public native_set_build_time(time)
{
if (g_boolCanBuild)
{
g_iCountDown = time
return 1
}
return 0;
}
public native_get_user_color(id) return g_iColor[id]
public native_set_user_color(id, color)
{
g_iColor[id] = color
}
public native_drop_user_block(id)
{
cmdStopEnt(id)
}
public native_get_user_block(id)
{
if (g_iOwnedEnt[id])
return g_iOwnedEnt[id]
return 0;
}
public native_set_user_block(id, entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity))
g_iOwnedEnt[id] = entity
}
public native_is_locked_block(entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity))
return BlockLocker(entity) ? true : false
return -1;
}
public native_lock_block(entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity))
{
LockBlock(entity, 33);
set_pev(entity,pev_rendermode,kRenderTransColor)
set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR})
set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT})
}
}
public native_unlock_block(entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity))
{
UnlockBlock(entity)
set_pev(entity,pev_rendermode,kRenderNormal)
}
}
public native_release_zombies()
{
if (g_boolCanBuild || g_boolPrepTime)
{
Release_Zombies()
return 1;
}
return 0;
}
public native_set_user_primary(id, csw_primary)
{
if (CSW_P228<=csw_primary<=CSW_P90)
{
g_iPrimaryWeapon[id] = csw_primary
return g_iPrimaryWeapon[id];
}
return -1;
}
public native_get_user_primary(id) return g_iPrimaryWeapon[id]
public native_get_flags_build() return FLAGS_BUILD
public native_get_flags_lock() return FLAGS_LOCK
public native_get_flags_buildban() return FLAGS_BUILDBAN
public native_get_flags_swap() return FLAGS_SWAP
public native_get_flags_revive() return FLAGS_REVIVE
public native_get_flags_guns() return FLAGS_GUNS
public native_get_flags_release() return FLAGS_RELEASE
public native_get_flags_override() return FLAGS_OVERRIDE
/*public native_set_user_mult(id, attribute, Float: amount)
{
if (attribute < ATT_HEALTH || attribute > ATT_GRAVITY)
return 0;
if (amount < 1.0)
amount = 1.0
g_fClassMultiplier[id][attribute] = amount
return 1;
}*/