Vreau ca tracerul la ak-ul din primul plugin sa fie adaugat la ak-ul si m4a1 din pluginul de shop+vip
Asta e pluginu cu ak care are deja tracer (liniil galbene cand tragi)
- | Afiseaza codul
/* AMX Mod script * * (c) 2009, AlejandroSk * This file is provided as is (no warranties). * */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #define AK_COST 650 #define is_valid_player(%1) (1 <= %1 <= 32) native fcs_get_user_credits ( Index ); native fcs_set_user_credits ( Index, Amount ); const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_AK47) new AK_V_MODEL[64] = "models/v_golden_ak47.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip, cvar_cost new bool:g_HasAk[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_ak47 = ((1<<CSW_AK47)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("goldenak_vip_dmg_multiplier", "5") cvar_custommodel = register_cvar("goldenak_vip_custom_model", "1") cvar_goldbullets = register_cvar("goldenak_vip_gold_bullets", "1") cvar_uclip = register_cvar("goldenak_vip_unlimited_clip", "0") cvar_cost = register_cvar("goldenak_vip_cost", "0") // Register The Buy Cmd register_clcmd("akgoldnak", "CmdBuyAk") register_concmd("amx_goldenakasasdad", "CmdGiveAk", ADMIN_RCON, "<name>") // Register The Plugin register_plugin("Golden Ak 47", "1.0", "AlejandroSk") // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasAk[id] = false } public client_disconnect(id) { g_HasAk[id] = false } public Death() { g_HasAk[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasAk[id] = false } public plugin_precache() { precache_model(AK_V_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public checkModel(id) { if ( !g_HasAk[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, AK_V_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AK47 && g_HasAk[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public CmdBuyAk(id) { if ( cs_get_user_team ( id ) != CS_TEAM_CT ) { client_print ( id, print_chat, "Trebuie sa fii in echipa CT pentru a folosi asta" ); return PLUGIN_HANDLED; } if ( fcs_get_user_credits ( id ) < AK_COST ) { client_print ( id, print_chat, "Nu ai suficiente credite. Mai ai nevoie de %d credite", AK_COST - fcs_get_user_credits ( id ) ); return PLUGIN_HANDLED; } if ( g_HasAk [id] ) { client_print ( id, print_chat, "Ai luat deja arma runda aceasta!" ); return PLUGIN_HANDLED; } DropSecondary ( id ); fcs_set_user_credits ( id, fcs_get_user_credits ( id ) - AK_COST ); give_item ( id, "weapon_ak47" ); cs_set_user_bpammo ( id, CSW_AK47, 30 ); g_HasAk [id] = true; return PLUGIN_HANDLED; } public CmdGiveAk(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_ak47") g_HasAk[player] = true return PLUGIN_HANDLED } stock DropSecondary ( id ) { static Weapons [32], Num, i, WeaponID; Num = 0; get_user_weapons ( id, Weapons, Num ); for ( i = 0; i < Num; i ++ ) { WeaponID = Weapons [ i ] ; if ( 1 << WeaponID & PRIMARY_WEAPONS_BIT_SUM ) { static WName [32]; get_weaponname ( WeaponID, WName, charsmax ( WName ) ); engclient_cmd ( id, "drop", WName ); } } return 1; } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_ak47 & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
Asta e pluginu de shop + vip
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <engine> #include <fun> #include <hamsandwich> #include <fakemeta> #include <vault> // Plugins #define PLUGIN "BaseBuilder: Shop" #define VERSION "1.2.20" #define AUTHOR "MRS-Version" // Ddefine-uri #define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers ) #define ADMIN_VIP ADMIN_LEVEL_H // Acces vip flag T #pragma semicolon 1 #pragma tabsize 0 // Native native fcs_get_user_credits ( id ); native fcs_set_user_credits ( id, credits ); // Variabile new Tag[] = "!g[!teamBB.LeagueCS.Ro | Shop!g]"; // Aici poti pune tag-ul [BB.Nume.Ro] Ai cumparat new Speed[33]; new g_iMaxPlayers; new VipUsed[33]; new HasSpeed; // Bool-uri new bool:q_M4A1[33], bool:q_AK47[33], bool:q_Deagle[33], bool:q_Knife[33], Runda[33]; new bool: GodMode[33]; new bool:g_bHasKnifeB[33]; new bool:g_bHasKnifeW[33]; new bool:g_bHasAk47[33]; new bool:g_bHasDeagle[33]; new Float:normal_speed = 250.0; // Modele new M4A1Gold[66] = "models/Shop_Nak/v_m4a1nak2k21.mdl"; new AK47Gold[66] = "models/Shop_Nak/v_ak472k21.mdl"; new DeagleGold[66] = "models/Shop_Nak/v_deaglenak2k21.mdl"; new Knife[66] = "models/Shop_Nak/baros.mdl"; new const g_szKnifeBModel[] = "models/cutat.mdl"; new const g_szKnifeWModel[] = "models/bardita_nak2k21.mdl"; new const g_szAk47Model[] = "models/Shop_Nak/v_ak472k21.mdl"; new const g_szDeagleModel[] = "models/Shop_Nak/v_deaglenak2k21.mdl"; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_event("CurWeapon", "event_curweapon", "be", "1=1"); RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" ); RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1); RegisterHam(Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1); register_forward ( FM_PlayerPreThink, "ForcePlayerSpeed" ); // Comenzi register_clcmd("say /shop","Shop"); register_clcmd("say_team /shop", "Shop"); register_clcmd("say vmenu", "cmdVmenu"); register_clcmd("say /vmenu", "cmdVmenu"); register_clcmd("say_team vmenu", "cmdVmenu"); register_clcmd("say_team /vmenuu", "cmdVmenu"); register_clcmd("say vip", "cmdBuyvip"); register_clcmd("say /vip", "cmdBuyvip"); register_clcmd("say_team vip", "cmdBuyvip"); register_clcmd("say_team /vip", "cmdBuyvip"); g_iMaxPlayers = get_maxplayers(); } public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage ) { if(iInflictor == iAttacker && iAttacker != iVictim && g_bHasKnifeB[ iAttacker ] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE ) { SetHamParamFloat(4, fDamage * 2.0); } if(iInflictor == iAttacker && iAttacker != iVictim && g_bHasAk47[ iAttacker ] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 ) { SetHamParamFloat(4, fDamage * 2.0); } if(iInflictor == iAttacker && iAttacker != iVictim && g_bHasDeagle[ iAttacker ] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_DEAGLE ) { SetHamParamFloat(4, fDamage * 2.0); } if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon ( iAttacker ) == CSW_KNIFE && q_Knife[ iAttacker ] ) SetHamParamFloat ( 4, fDamage * 2 ); if( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon( iAttacker ) == CSW_AK47 && q_AK47[ iAttacker ]) SetHamParamFloat ( 4, fDamage * 2 ); if( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon( iAttacker ) == CSW_M4A1 && q_M4A1[ iAttacker ]) SetHamParamFloat ( 4, fDamage * 2 ); if( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon( iAttacker ) == CSW_DEAGLE && q_Deagle[ iAttacker ]) SetHamParamFloat ( 4, fDamage * 2 ); return HAM_IGNORED; } public FwdHamSpawn_Post(id) { if (!is_user_alive(id)) return PLUGIN_HANDLED; HasSpeed = false; VipUsed[id] = false; g_bHasKnifeB[id] = false; g_bHasKnifeW[id] = false; g_bHasAk47[id] = false; g_bHasDeagle[id] = false; Runda[id] = 0; GodMode[id] = false; Speed[id] = false; set_user_rendering( id, _, 0, 0, 0, _, 0 ); return PLUGIN_HANDLED; } public event_new_round() { new iPlayers[32], iNum; get_players(iPlayers, iNum); for(new i = 0;i < iNum; i++) { q_M4A1[iPlayers]=false; q_AK47[iPlayers]=false; q_Deagle[iPlayers]=false; q_Knife[iPlayers]=false; Runda[iPlayers]=0; GodMode[iPlayers] = false; } } // Precache line public plugin_precache( ) { precache_model(Knife); precache_model(M4A1Gold); precache_model(AK47Gold); precache_model(DeagleGold); precache_model(g_szKnifeBModel); precache_model(g_szAk47Model); precache_model(g_szKnifeWModel); precache_model(g_szDeagleModel); } public event_curweapon( id ) { if(get_user_weapon(id) == CSW_KNIFE && q_Knife[id]) { set_pev(id, pev_viewmodel2, Knife); } else if(get_user_weapon(id) == CSW_M4A1 && q_M4A1[id]) { set_pev(id, pev_viewmodel2, M4A1Gold); } else if(get_user_weapon(id) == CSW_AK47 && q_AK47[id]) { set_pev(id, pev_viewmodel2, AK47Gold); } else if(get_user_weapon(id) == CSW_DEAGLE && q_Deagle[id]) { set_pev(id, pev_viewmodel2, DeagleGold); } if(g_bHasKnifeB[id] && read_data(2) == CSW_KNIFE) { set_pev(id, pev_viewmodel2, g_szKnifeBModel); set_user_gravity(id, 0.5); } if(g_bHasAk47[id] && read_data(2) == CSW_AK47) { set_pev(id, pev_viewmodel2, g_szAk47Model); } if(g_bHasDeagle[id] && read_data(2) == CSW_DEAGLE) { set_pev(id, pev_viewmodel2, g_szDeagleModel); } } public FwdPreFrame_Post(id) { if(!is_user_alive(id)) { return PLUGIN_HANDLED; } if(!HasSpeed) { return PLUGIN_HANDLED; } else if(HasSpeed) { set_user_maxspeed(id, normal_speed); } return PLUGIN_HANDLED; } public ForcePlayerSpeed ( id ) { if ( Speed [ id ] ) { set_pev ( id, pev_maxspeed, 320.0 ); } } public Shop( id ) { if( Runda[id] < 2 ) { if( get_user_team(id) == 1 ) { ShowShopZM(id); } else if(get_user_team(id) == 2) { ShowShopCT(id); } } else { ChatColor(id, "%s!team Poti folosi !gShop-ul!team de !g2!team ori pe runda!",Tag); return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public ShowShopZM ( id ) { if(!is_user_alive(id)) { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); return PLUGIN_HANDLED; } new menu = menu_create ( "\r[BB.LeagueCs.Ro] \yShop ZM", "Menu_Giver_ZM" ); menu_additem ( menu, "\rSuper Knife \yx2DMG \w[ \r200 Euro\w]", "0", 0 ); menu_additem ( menu, "\yGravity \w[ \r150 Euro\w]", "1", 0 ); menu_additem ( menu, "\yGodMode 5 secunde \w[ \r1000 Euro\w]", "2", 0); menu_additem ( menu, "\y1000 HP \w[ \r600 Euro\w]", "3", 0); menu_additem ( menu, "\y2000 HP \w[ \r1200 Euro\w]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return PLUGIN_HANDLED; } public Menu_Giver_ZM ( id, menu, item, client ) { if(item == MENU_EXIT || !is_user_alive(id)) { menu_destroy(menu); return PLUGIN_HANDLED; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch ( key ) { case 0: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 125; if ( iCredits < 0 ) { new iCredits2 = 200 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_pev ( id, pev_viewmodel2, Knife ); ChatColor(id, "%s!team Ai cumparat !gSuper Knife x2DMG!team.",Tag); fcs_set_user_credits ( id, iCredits ); q_Knife[id] = true; Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 1: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 150; if ( iCredits < 0 ) { new iCredits2 = 150 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_gravity(id, 0.5); ChatColor(id, "%s!team Ai cumparat !gGravity!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 2: { if(is_user_alive(id) && GodMode[id] == false) { new iCredits = fcs_get_user_credits ( id ) - 1000; if ( iCredits < 0 ) { new iCredits2 = 1000 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_godmode(id, 1); set_task(5.0,"scoategodmode",id); ChatColor(id, "%s!team Ai cumparat !gGodMode!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; GodMode[id] = true; return PLUGIN_HANDLED; } } else if(GodMode[id] == true) { ChatColor(id, "%s!team !gLa acest item este voie doar o data pe runda!",Tag); } else { ChatColor(id, "%s!teamNu se poate accesa meniul cand esti mort!",Tag); } } case 3: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 600; if ( iCredits < 0 ) { new iCredits2 = 600 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_health(id, get_user_health(id) + 1000); ChatColor(id, "%s!team Ai cumparat !g1000 HP!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 4: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 1200; if ( iCredits < 0 ) { new iCredits2 = 1200 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_health(id, get_user_health(id) + 2000); ChatColor(id, "%s!team Ai cumparat !g2000 HP!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } } menu_destroy ( menu ); return PLUGIN_HANDLED; } public ShowShopCT( id ) { static menu; menu = menu_create ("\r[BB.LeagueCs.Ro] \yShop CT","Menu_Giver_CT"); menu_additem ( menu,"\y100 HP \w[ \r200 Euro\w]","0", 0 ); menu_additem ( menu,"\yGrenade Pack \w[ \r100 Euro\w]","1", 0 ); menu_additem ( menu,"\yGodMode 5 secunde \w[ \r1000 Euro\w]","2", 0 ); menu_additem ( menu,"\ySpeed \w[ \r150 Euro\w]","3", 0 ); menu_additem ( menu,"\yGravity \w[ \r150 Euro\w]","4", 0 ); menu_additem ( menu,"\rAk47 \yX2DMG \w[ \r650 Euro\w]","5", 0 ); menu_additem ( menu,"\rM4A1 \yX2DMG \w[ \r650 Euro\w]","6", 0 ); menu_additem ( menu,"\rDeagle \yx2DMG \w[ \r500 Euro\w]","7", 0 ); menu_setprop ( menu, MPROP_NUMBER_COLOR,"\y"); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return PLUGIN_HANDLED; } public Menu_Giver_CT ( id, menu, item, client ) { if(item == MENU_EXIT || !is_user_alive(id)) { menu_destroy(menu); return PLUGIN_HANDLED; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch ( key ) { case 0: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 200; if ( iCredits < 0 ) { new iCredits2 = 200 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_health(id, get_user_health(id) + 100); ChatColor(id, "%s!team Ai cumparat !g100 HP!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 1: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 50; if ( iCredits < 0 ) { new iCredits2 = 100 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { give_item ( id,"weapon_flashbang" ); give_item ( id,"weapon_hegrenade" ); give_item ( id,"weapon_smokegrenade" ); ChatColor(id, "%s!team Ai cumparat !gGrenade Pack!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 2: { if(is_user_alive(id) && GodMode[id] == false) { new iCredits = fcs_get_user_credits ( id ) - 1000; if ( iCredits < 0 ) { new iCredits2 = 1000 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_godmode(id, 1); set_task(5.0,"scoategodmode",id); ChatColor(id, "%s!team Ai cumparat !gGodMode!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; GodMode[id] = true; return PLUGIN_HANDLED; } } else if(GodMode[id] == true) { ChatColor(id, "%s!team !gLa acest item este voie doar o data pe runda!",Tag); } else { ChatColor(id, "%s!teamNu se poate accesa meniul cand esti mort!",Tag); } } case 3: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 150; if ( iCredits < 0 ) { new iCredits2 = 150 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { Speed[id] = true; ForcePlayerSpeed(id); ChatColor(id, "%s!team Ai cumparat !gSpeed!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 4: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 150; if ( iCredits < 0 ) { new iCredits2 = 150 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { set_user_gravity(id, 0.5); ChatColor(id, "%s!team Ai cumparat !gGravity!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 5: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 650; if ( iCredits < 0 ) { new iCredits2 = 650 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { give_item(id, "weapon_ak47"); give_item(id,"ammo_762nato"); give_item(id,"ammo_762nato"); give_item(id,"ammo_762nato"); q_AK47[id] = true; ChatColor(id, "%s!team Ai cumparat !gAK47 Gold!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 6: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 650; if ( iCredits < 0 ) { new iCredits2 = 650 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { give_item(id, "weapon_m4a1"); give_item(id,"ammo_556nato"); give_item(id,"ammo_556nato"); give_item(id,"ammo_556nato"); q_M4A1[id] = true; ChatColor(id, "%s!team Ai cumparat !gM4A1 Gold!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } case 7: { if( is_user_alive(id) ) { new iCredits = fcs_get_user_credits ( id ) - 500; if ( iCredits < 0 ) { new iCredits2 = 500 - fcs_get_user_credits (id); ChatColor(id, "%s!team Nu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); return PLUGIN_HANDLED; } else { give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); q_Deagle[id] = true; ChatColor(id, "%s!team Ai cumparat !gDeagle Gold!team.",Tag); fcs_set_user_credits ( id, iCredits ); Runda[id]++; return PLUGIN_HANDLED; } } else { ChatColor(id, "%s!team Nu poti accesa meniul cand esti !gmort!team!",Tag); } } } menu_destroy ( menu ); return PLUGIN_HANDLED; } public scoategodmode(id) { if( is_user_connected(id) ) { set_user_godmode(id, 0 ); ChatColor(id, "%s!team A expirat timpul pentru !gGodMode!y!",Tag ); } } public cmdVmenu(id) { if(!(get_user_flags(id) & ADMIN_VIP)) { ChatColor(id, "%s !gNumai membrii !tVIP pot folosi aceasta comanda!",Tag); return PLUGIN_HANDLED; } if(VipUsed[id]) { ChatColor(id, "%s Ai folosit deja in aceasta runda meniul !gVIP",Tag); return PLUGIN_HANDLED; } switch(cs_get_user_team(id)) { case CS_TEAM_T: VipTMenu(id); case CS_TEAM_CT: VipCTMenu(id); } return PLUGIN_HANDLED; } public VipCTMenu(id) { new menu = menu_create("\r[BB.LeagueCs.Ro] \yVIP Meniu \rCT", "VipCTMenu_handler"); menu_additem(menu, "\w+\y250\r[\yHP\r]", "1", 0); menu_additem(menu, "\yViteza", "2", 0); menu_additem(menu, "\yM249 \wsi \yDeagle", "3", 0); menu_additem(menu, "\yAK47 \wx2 \yDMG", "4", 0); menu_additem(menu, "\yDeagle \wx2 \yDMG", "5", 0); menu_display(id, menu); } public VipCTMenu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { set_user_health(id, get_user_health(id) + 250); VipUsed[id] = true; ChatColor(id, "%s Ai primit !g250HP!",Tag); } case 2: { VipUsed[id] = true; Speed[id] = true; ForcePlayerSpeed(id); ChatColor(id, "%s Ai primit !gViteza",Tag); } case 3: { give_item(id, "weapon_m249"); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_M249, 200); cs_set_user_bpammo(id, CSW_DEAGLE, 100); VipUsed[id] = true; ChatColor(id, "%s Ai primit un !gM249 !ysi un !gDeagle",Tag); } case 4: { give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 200); set_pev(id, pev_viewmodel2, "models/Shop_Nak/v_ak472k21.mdl"); q_AK47[id] = true; VipUsed[id] = true; ChatColor(id, "%s Ai primit un !gAK47 X2 DMG",Tag); } case 5: { give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 200); set_pev(id, pev_viewmodel2, "models/Shop_Nak/v_deaglenak2k21.mdl"); q_Deagle[id] = true; VipUsed[id] = true; ChatColor(id, "%s Ai primit !gDeagle X2 DMG",Tag); } } menu_destroy(menu); return PLUGIN_HANDLED; } public VipTMenu(id) { new menu = menu_create("\r[BB.LeagueCs.Ro] \yVIP Meniu \rZM", "VipTMenu_handler"); menu_additem(menu, "\w+\y1500 \r[\yHP\r]", "1", 0); menu_additem(menu, "\yCutit \wX2 \yDMG + \y1000 \r[\yHP\r]", "2", 0); menu_additem(menu, "\yCutit \w80%Clip + \y1000 \r[\yHP\r]", "3", 0); menu_display(id, menu); } public VipTMenu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { set_user_health(id, get_user_health(id) + 1500); VipUsed[id] = true; ChatColor(id, "%s Ai primit !g1500 !teamHP",Tag); } case 2: { set_user_health(id, get_user_health(id) + 1000); Speed[id] = true; ForcePlayerSpeed(id); set_pev(id, pev_viewmodel2, "models/cutat.mdl"); g_bHasKnifeB[id] = true; VipUsed[id] = true; ChatColor(id, "%s Ai primit !gCutit X2 DMG !y+ !g1000HP",Tag); } case 3: { set_user_health(id, get_user_health(id) + 1000); Speed[id] = true; ForcePlayerSpeed(id); set_pev(id, pev_viewmodel2, "models/bardita_nak2k21.mdl"); g_bHasKnifeW[id] = true; set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 125); VipUsed[id] = true; ChatColor(id, "%s Ai primit !gCutit 80% Invizibilitate !y+ 1000HP",Tag); } } menu_destroy(menu); return PLUGIN_HANDLED; } public cmdBuyvip(id) { show_motd(id, "vip.txt", "VIP"); } public cmdPreturi(id) { show_motd(id, "preturi_rang_motd.html", "PRETURI"); } public client_putinserver(id) { GodMode[id] = false; } //********************STOCK-URI******************** stock ChatColor(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!team", "^3"); if (id) players[0] = id; else get_players(players, count, "ch"); { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players[i]); write_string(msg); message_end(); } } } }