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ChristianEvo
Membru, skill +1
Membru, skill +1
Posts: 208
Joined: 13 Jul 2015, 14:57
Detinator Steam: Da
CS Status: BB Force
Detinator server CS: EVO.MANIACS.RO
SteamID: eVo_style
Fond eXtream: 0
Has thanked: 4 times
Been thanked: 2 times
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07 May 2021, 16:48

Foloseam acest plugin de shop pe fostul meu server de BaseBuilder, dar acum as vrea sa il incerc pe un Biohazard..
Pluginul Ruleaza..dar problema este urmatoarea, daca sunt CT (Human) Dupa infectare ma muta la TE (Zombie) si imi deschide tot meniul de la CT, dar daca mor, imi deschide meniul de la TE (Zombie)...
Imi poate rezolva cineva problema?

Plugin Shop
| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta> 
#include <hamsandwich> 
#include <cstrike> 
#include <fun> 
#include <arme>


#pragma tabsize 0

#define PLUGIN "Base Builder Shop"
#define VERSION "1.0"
#define AUTHOR "x"

#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

#define LIMITA_HP 8000     // HP-ul maxim pe care il poti avea.

native fcs_get_user_credits ( id );
native fcs_set_user_credits ( id, credits );

new Tag[] = "!g[BaseBuilder eVolution] !team";

new Runda[33], RundaCT[33];
new bool:bSpeed[33], bool:bInvis[33];
new bool: Hp[33],bool: GodMode[33], bool:g_bKnife[33], q_bKnife[33];

new g_iMaxPlayers;


/* Super Knife */
new Knife [66]= "models//bb_eVo/v_hw_wh.mdl"	

/* Knife */
new Knife_Model[66] = "models/bb_eVo/v_Karambit_CT_eVo.mdl"




public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)

	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
	register_cvar("cvar_mcredite","1");
	register_cvar("cvar_hp","300");
	register_cvar( "cvar_runda", "2" )   	// Acces Shop Pe Runda
	register_cvar( "cvar_runda_ct", "2" )   	// Acces Shop CT Pe Runda
	register_clcmd ( "say /shop", "ShowShop" ); 
	g_iMaxPlayers = get_maxplayers ( )

}

public event_new_round(  )
{
	new iPlayers[32], iNum;
	get_players(iPlayers, iNum)
	for(new i = 0;i < iNum; i++)
	{
		GodMode[iPlayers] = false;
		Hp[iPlayers] = false;
		q_bKnife[iPlayers] = false;
		bSpeed[iPlayers] = false;
		set_user_maxspeed(iPlayers, 350.0)
		bInvis[iPlayers] = false;
		set_user_rendering(iPlayers)
		Runda[iPlayers]=0;
		RundaCT[iPlayers]=0;
	}
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage )
{
		if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon ( iAttacker ) == CSW_KNIFE && q_bKnife[ iAttacker ] ) 
			SetHamParamFloat ( 4, fDamage * 3.0 );
		if( iInflictor == iAttacker && IsPlayer ( iAttacker ) )
			SetHamParamFloat ( 4, fDamage * 1.1 );
		return HAM_IGNORED
}
public event_curweapon( id )
{
	if(get_user_weapon(id) == CSW_KNIFE && g_bKnife[id])
		set_pev(id, pev_viewmodel2, Knife_Model)
		
	if(bSpeed[id])
		set_user_maxspeed(id, 350.0)
	if(bInvis[id])
		set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
}
public plugin_precache( ) 
{	
	precache_model (Knife)
	
	precache_model(Knife_Model)
}
public ShowShop( id )
{
	if(get_user_team(id) == 1 && Runda[id] < get_cvar_num( "cvar_runda" ) )
	{
	ShowShopZM(id)
	Runda[id]=Runda[id]+1;
	}
	else if( get_user_team(id) == 1 && Runda[id] == get_cvar_num( "cvar_runda" )) 
	{
	ChatColor(id, "%s!teamAi acces la acest shop doar de !g%i ori!team pe runda!",Tag ,get_cvar_num( "cvar_runda" )); 
	}
	
	if(get_user_team(id) == 2 && RundaCT[id] < get_cvar_num( "cvar_runda_ct" ) )
	{
	ShowShopCT(id)
	RundaCT[id]=RundaCT[id]+1;
	}
	else if( get_user_team(id) == 2 && RundaCT[id] == get_cvar_num( "cvar_runda_ct" ))
	{
	ChatColor(id, "%s!teamAi acces la acest shop doar de !g%i ori!team pe runda!",Tag ,get_cvar_num( "cvar_runda_ct" )); 
	}
}
public ShowShopZM ( id ) 
{
	if(!is_user_alive(id)) 
	{ 
	ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
	return 1;
	} 
    
    new menu = menu_create ( "\y«ǁ» \rBaseBuilder \yeVo\rlution \y«ǁ»^n\y«ǁ» \rShop Menu for Zombies \y«ǁ»", "Menu_Giver" ); // nume meniu si numele public-ului care va actiona ( handler-ul )
    menu_additem ( menu, "\yHammer of \rHalloween \dx2 \yDamage \r[5000 Euro]", "0", 0 ); // slot 1
	menu_additem ( menu, "\wSpeed \r[500 Euro]", "1", 0 ); // slot 1
    menu_additem ( menu, "\wGravitatie Scazuta \r[2500 Euro]", "2", 0 ); // slot
	menu_additem ( menu, "\wGod Mode \d(\y5 Secunde\d) \r[3000 Euro]", "3", 0);
	menu_additem ( menu, "\w1000 HP \r[2500 Euro]", "4", 0);
	menu_additem ( menu, "\w2000 HP \r[3500 Euro]", "5", 0);
    
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); // butonul exit
    menu_display ( id, menu, 0 ); // afiseaza meniul
    
    return 1;
}
public Menu_Giver ( id, menu, item, client ) 
{
    
		if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) 
		{ 
		menu_destroy(menu) 
		return 1;
		} 
    
    new data [ 6 ], szName [ 64 ]; // variabile
    new access, callback; // variabile
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); // cautam detalii despre meniu
    new key = str_to_num ( data ); // butonul pe care apasa
    
    switch ( key ) // aici va veni pe CAZURI, cazul 1, cazul 2 ( pe ce buton apasa )
    {
		case 0:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits  ( id ) - 5000; // cauta creditele jucatorului si scade 2
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 2 ) atunci ii va aparea un mesaj
				new iCredits2 = 5000 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_pev ( id, pev_viewmodel2, Knife );
	            ChatColor(id, "%s!teamAi cumparat !gHammer of Halloween!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -2 )
				q_bKnife[id] = true;
                return 1; // plugin-ul se opreste
            }
			}
			else 
			{ 
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		
        case 1:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits  ( id ) - 500; // cauta creditele jucatorului si scade 2
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 2 ) atunci ii va aparea un mesaj
				new iCredits2 = 500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_maxspeed(id, get_user_maxspeed(id) + 350.0);
	            ChatColor(id, "%s!teamAi cumparat !gViteza!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -2 )
                return 1; // plugin-ul se opreste
            }
			}
			else 
			{ 
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
        
        case 2:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits ( id ) - 2500; // cauta creditele jucatorului si scade 3
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 2500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_gravity(id, 0.5) 
				ChatColor(id, "%s!teamAi cumparat !gGravitatie!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -3 )
                return 1; // plugin-ul se opreste
            }
			}
			else
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		case 3:
        {
			if(is_user_alive(id) && GodMode[id] == false)
			{
            new iCredits = fcs_get_user_credits ( id ) - 3000; // cauta creditele jucatorului si scade 3
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 3000 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team credite!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_godmode(id, 1 ); 
				set_task(5.0, "scoategodmode", id);
				GodMode[id] = true;
				ChatColor(id, "%s!teamAi cumparat !gGod Mode!team pentru !g5!team Secunde.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -3 )
                return 1; // plugin-ul se opreste
            }
			}
			else if(GodMode[id] == true)
			{
				ChatColor(id, "%s!teamAi acces la acest item doar odata pe runda!",Tag); 
			}
			else 
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		
		case 4:
        {	
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits ( id ) - 2500; // cauta creditele jucatorului si scade 3
			new health = get_user_health(id);
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 2500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
	

				health=health+1000;
				if( health<= LIMITA_HP )
				{
				set_user_health(id, health );
				ChatColor(id, "%s!teamAi cumparat !g+1000 HP!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); 
               	return 1; 
				}
				else
				{
				ChatColor(id, "%s!teamNu poti avea mai mult de !g8000 HP!team.",Tag); 
               	return 1; 
				}
            }
			}
			else
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
			
        }
		
		case 5:
        {
			if(is_user_alive(id) && Hp[id] == false)
			{
            new iCredits = fcs_get_user_credits ( id ) - 3500; // cauta creditele jucatorului si scade 3
			new health = get_user_health(id);
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 3500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); 
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{ 
				health=health+2000;
				if( health<= LIMITA_HP )
				{
				set_user_health(id, health );
				ChatColor(id, "%s!teamAi cumparat !g+2000 HP!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); 
               	return 1; 
				}
				else
				{
				ChatColor(id, "%s!teamNu poti avea mai mult de !g8000 HP!team.",Tag); 
               	return 1; 
				}
            }
			}
			else if(Hp[id] == true)
			{
				ChatColor(id, "%s!teamAi acces la acest item doar odata pe runda!",Tag); 
			}
			else
			{
			ChatColor(id, "%s!yNu poti accesa meniul cand esti !gmort!y!",Tag); 
			}
        }
		
		
        
    }
    
    menu_destroy ( menu ); // distruge meniul
    return 1; // plugin-ul se opreste
    
} 
public ShowShopCT( id )
{
	static menu;
	menu = menu_create ("\y«ǁ» \rBaseBuilder \yeVo\rlution \y«ǁ»^n\y«ǁ» \rShop Menu for Builders \y«ǁ»","Menu_Echipamentid")
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w 100 HP \r[10000$]","1", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w 100 HP \r[1000 Euro]","1", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Fire Nade \r[5000$]","2", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Fire Nade \r[1250 Euro]","2", 0 )
}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Frost Nade \r[5000$]","3", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Frost Nade \r[1250 Euro]","3", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w God Mode \d(\y5 Secunde\d) \r[14000$]","4", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w God Mode \d(\y5 Secunde\d) \r[3000 Euro]","4", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Speed \r[8000$]","5", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Speed \r[500 Euro]","5", 0 )
	}
	menu_setprop ( menu, MPROP_NUMBER_COLOR,"\y")
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL )
	
	menu_display ( id, menu, 0 )
	return 0
}
public Menu_Echipamentid(id, menu, item)
{
	if ( item == MENU_EXIT )
	{
		menu_destroy ( menu );
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	
	menu_item_getinfo ( menu, item, access, data, charsmax ( data ), szName, charsmax ( szName ), callback );
	
	new key = str_to_num ( data );
	new pcredite = fcs_get_user_credits(id)
	new cost = cs_get_user_money(id)
	
	switch ( key )
	{
		case 1:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 10000)
				{
					set_user_health(id, get_user_health(id) + 100)
					set_user_armor(id, get_user_armor(id) + 0)
					cs_set_user_money(id, cs_get_user_money(id) - 10000)
				}
				else
				{
					new money = 10000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, iti mai trebuie !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1000)
				{	
					if(get_user_health(id) < get_cvar_num("cvar_hp"))
					{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1000)
					set_user_health(id, get_user_health(id) + 100)
					set_user_armor(id, get_user_armor(id) + 100)
					}
					else
					{
					ChatColor(id, "!gMaximul de HP este !team300!g HP.")
					return 1
					}
				}
				else
				{
					new credits = 1000 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, iti mai trebuie !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 2:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 5000)
				{
					give_item ( id,"weapon_hegrenade" )
					cs_set_user_money(id, cs_get_user_money(id) - 5000)
				}
				else
				{
					new money = 5000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, mai ai nevoie de !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1250)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1250)
					give_item ( id,"weapon_hegrenade" )
				}
				else
				{
					new credits = 1250 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 3:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 5000)
				{
					give_item ( id,"weapon_flashbang" )
					cs_set_user_money(id, cs_get_user_money(id) - 5000)
				}
				else
				{
					new money = 5000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, mai ai nevoie de !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1250)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1250)
					give_item ( id,"weapon_flashbang" )
				}
				else
				{
					new credits = 1250 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 4:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 14000)
				{
					set_user_godmode(id, 1)
					cs_set_user_money(id, cs_get_user_money(id) - 14000)
					set_task(10.0,"scoategodmode",id)
				}
				else
				{
					new money = 14000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item,mai ai nevoie de !g%i$",money)
					return 1;
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 300)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 300)
					set_user_godmode(id, 1)
					set_task(10.0,"scoategodmode",id)
				}
				else
				{
					new credits = 3000 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item,mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 5:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 8000)
				{
					cs_set_user_money(id, cs_get_user_money(id) - 8000)
					set_user_maxspeed(id, 350.0)
					bSpeed[id] = true;
				}
				else
				{
					new money = 8000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item,mai ai nevoie de !g%i$",money)
					return 1;
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 10)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 500)
					set_user_maxspeed(id, 350.0)
					bSpeed[id] = true;
				}
				else
				{
					new credits = 500 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item,mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
	}
	menu_destroy ( menu );
	return 1;
}

public scoategodmode(id) 
{ 
if( is_user_connected(id) )
{
set_user_godmode(id, 0 ); 
ChatColor(id, "%s!teamA expirat timpul pentru !gGodMode!y!",Tag ); 
}
}
public scoateinv(id)
{
if( is_user_connected(id) )
{
set_user_rendering ( id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 255 );
ChatColor(id, "%s!teamA expirat timpul pentru !gInvizibilitate!y!",Tag); 
}
}

 
//********************STOCK-URI******************** 
stock ChatColor(const id, const input[], any:...) 
{ 
new count = 1, players[32] 
static msg[191] 
vformat(msg, 190, input, 3) 

replace_all(msg, 190, "!g", "^4") 
replace_all(msg, 190, "!y", "^1") 
replace_all(msg, 190, "!team", "^3") 

if (id) players[0] = id; else get_players(players, count, "ch") 
{ 
for (new i = 0; i < count; i++) 
{ 
if (is_user_connected(players)) 
{ 
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); 
write_byte(players[i]); 
write_string(msg); 
message_end(); 
} 
} 
} 
}


fcs.inc
| Afiseaza codul
#if defined _fcs_included
	#endinput
#endif

#define _fcs_included



/*
 * Returns a players credits
 * 
 * @param		client - The player index to get points of
 * 
 * @return		The credits client
 * 
 */

native fcs_get_user_credits(client);

/*
 * Sets <credits> to client
 * 
 * @param		client - The player index to set points to
 * @param		credits - The amount of credits to set to client
 * 
 * @return		The credits of client
 * 
 */

native fcs_set_user_credits(client, credits);

/*
 * Adds <credits> points to client
 * 
 * @param		client - The player index to add points to
 * @param		credits - The amount of credits to add to client
 * 
 * @return		The credits of client
 * 
 */

stock fcs_add_user_credits(client, credits)
{
	return fcs_set_user_credits(client, fcs_get_user_credits(client) + credits);
}

/*
 * Subtracts <credits>  from client
 * 
 * @param		client - The player index to subtract points from
 * @param		credits - The amount of credits to substract from client
 * 
 * @return		The credits of client
 * 
 */

stock fcs_sub_user_credits(client, credits)
{
	return fcs_set_user_credits(client, fcs_get_user_credits(client) - credits);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/


biohazard.inc
| Afiseaza codul
/* Biohazard functions
*
*  by Cheap_Suit
* 
*  This file is provided as is (no warranties).
*/

#if defined _biohazard_included
	#endinput
#endif
#define _biohazard_included

#pragma reqlib "biohazardf"

#define DATA_HEALTH      0  //Health value
#define DATA_SPEED       1  //Speed value
#define DATA_GRAVITY     2  //Gravity multiplier
#define DATA_ATTACK      3  //Zombie damage multiplier
#define DATA_DEFENCE     4  //Bullet damage multiplier
#define DATA_HEDEFENCE   5  //HE damage multiplier
#define DATA_HITSPEED    6  //Pain speed multiplier
#define DATA_HITDELAY    7  //Pain speed delay value
#define DATA_REGENDLY    8  //Regeneration delay value
#define DATA_HITREGENDLY 9  //Pain regeneration delay value
#define DATA_KNOCKBACK   10 //Knockback multiplier
#define DATA_MODELINDEX  11 //Set Modelindex ?

/* Returns the mods status */
stock is_biomod_active()
{
	if(!cvar_exists("bh_enabled"))
	{
		log_amx("Cvar: ^"bh_enabled^" does not exist.")
		return 0
	}
	return get_cvar_num("bh_enabled")
}

/* Called when a survivor is infected */
forward event_infect(victim, attacker)

/* Called when the game starts */
forward event_gamestart()

/* Called when last human */
forward event_last_human(id)

/* Returns true if the game has started */
native bool:game_started()

/* Makes a user zombie */
native infect_user(victim, attacker)

/* Makes a user human */
native cure_user(index)

/* Infect user before game starts */
native preinfect_user(index, bool:yesno)

/* Returns 1 if user is a zombie */
native is_user_zombie(index)

/* Returns 1 if the user is infected (First Zombie)*/
native is_user_first_zombie(index)

/* Returns user zombie class */
native get_user_class(index)

/* Returns zombie class id, -1 otherwise */
native register_class(classname[], description[])

/* Sets zombie player model */
native set_class_pmodel(classid, player_model[])

/* Sets zombie weapon model */
native set_class_wmodel(classid, weapon_model[])

/* Returns zombie class id */
native get_class_id(classname[])

/* Return last human id */
native get_user_last_human(id)

/* Return/set value of zombie class data */
native Float:get_class_data(classid, dataid)
native set_class_data(classid, dataid, Float:value)

/* Check if the round is boss round */
native is_boss_round()

/* Check if the user is Boss */
native is_user_boss(id)

/* return user max health */
native get_user_maxhealth(id)
RoyalServer
User avatar
CyBer[N]eTicK
Membru, skill +1
Membru, skill +1
Posts: 190
Joined: 29 May 2020, 05:35
Detinator Steam: Da
CS Status: Strong & Original
Detinator server CS: BB.BLACKGAMES.RO
SteamID: /id/cybernetick_cbk/
Fond eXtream: 0
Location: Albania, tirana
Discord: cybernetick_cbk
Has thanked: 21 times
Been thanked: 18 times
Contact:

26 Jun 2021, 14:59

ChristianEvo wrote:
07 May 2021, 16:48
Foloseam acest plugin de shop pe fostul meu server de BaseBuilder, dar acum as vrea sa il incerc pe un Biohazard..
Pluginul Ruleaza..dar problema este urmatoarea, daca sunt CT (Human) Dupa infectare ma muta la TE (Zombie) si imi deschide tot meniul de la CT, dar daca mor, imi deschide meniul de la TE (Zombie)...
Imi poate rezolva cineva problema?

Plugin Shop
| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta> 
#include <hamsandwich> 
#include <cstrike> 
#include <fun> 
#include <arme>


#pragma tabsize 0

#define PLUGIN "Base Builder Shop"
#define VERSION "1.0"
#define AUTHOR "x"

#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

#define LIMITA_HP 8000     // HP-ul maxim pe care il poti avea.

native fcs_get_user_credits ( id );
native fcs_set_user_credits ( id, credits );

new Tag[] = "!g[BaseBuilder eVolution] !team";

new Runda[33], RundaCT[33];
new bool:bSpeed[33], bool:bInvis[33];
new bool: Hp[33],bool: GodMode[33], bool:g_bKnife[33], q_bKnife[33];

new g_iMaxPlayers;


/* Super Knife */
new Knife [66]= "models//bb_eVo/v_hw_wh.mdl"	

/* Knife */
new Knife_Model[66] = "models/bb_eVo/v_Karambit_CT_eVo.mdl"




public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)

	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
	register_cvar("cvar_mcredite","1");
	register_cvar("cvar_hp","300");
	register_cvar( "cvar_runda", "2" )   	// Acces Shop Pe Runda
	register_cvar( "cvar_runda_ct", "2" )   	// Acces Shop CT Pe Runda
	register_clcmd ( "say /shop", "ShowShop" ); 
	g_iMaxPlayers = get_maxplayers ( )

}

public event_new_round(  )
{
	new iPlayers[32], iNum;
	get_players(iPlayers, iNum)
	for(new i = 0;i < iNum; i++)
	{
		GodMode[iPlayers] = false;
		Hp[iPlayers] = false;
		q_bKnife[iPlayers] = false;
		bSpeed[iPlayers] = false;
		set_user_maxspeed(iPlayers, 350.0)
		bInvis[iPlayers] = false;
		set_user_rendering(iPlayers)
		Runda[iPlayers]=0;
		RundaCT[iPlayers]=0;
	}
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage )
{
		if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon ( iAttacker ) == CSW_KNIFE && q_bKnife[ iAttacker ] ) 
			SetHamParamFloat ( 4, fDamage * 3.0 );
		if( iInflictor == iAttacker && IsPlayer ( iAttacker ) )
			SetHamParamFloat ( 4, fDamage * 1.1 );
		return HAM_IGNORED
}
public event_curweapon( id )
{
	if(get_user_weapon(id) == CSW_KNIFE && g_bKnife[id])
		set_pev(id, pev_viewmodel2, Knife_Model)
		
	if(bSpeed[id])
		set_user_maxspeed(id, 350.0)
	if(bInvis[id])
		set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
}
public plugin_precache( ) 
{	
	precache_model (Knife)
	
	precache_model(Knife_Model)
}
public ShowShop( id )
{
	if(get_user_team(id) == 1 && Runda[id] < get_cvar_num( "cvar_runda" ) )
	{
	ShowShopZM(id)
	Runda[id]=Runda[id]+1;
	}
	else if( get_user_team(id) == 1 && Runda[id] == get_cvar_num( "cvar_runda" )) 
	{
	ChatColor(id, "%s!teamAi acces la acest shop doar de !g%i ori!team pe runda!",Tag ,get_cvar_num( "cvar_runda" )); 
	}
	
	if(get_user_team(id) == 2 && RundaCT[id] < get_cvar_num( "cvar_runda_ct" ) )
	{
	ShowShopCT(id)
	RundaCT[id]=RundaCT[id]+1;
	}
	else if( get_user_team(id) == 2 && RundaCT[id] == get_cvar_num( "cvar_runda_ct" ))
	{
	ChatColor(id, "%s!teamAi acces la acest shop doar de !g%i ori!team pe runda!",Tag ,get_cvar_num( "cvar_runda_ct" )); 
	}
}
public ShowShopZM ( id ) 
{
	if(!is_user_alive(id)) 
	{ 
	ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
	return 1;
	} 
    
    new menu = menu_create ( "\y«ǁ» \rBaseBuilder \yeVo\rlution \y«ǁ»^n\y«ǁ» \rShop Menu for Zombies \y«ǁ»", "Menu_Giver" ); // nume meniu si numele public-ului care va actiona ( handler-ul )
    menu_additem ( menu, "\yHammer of \rHalloween \dx2 \yDamage \r[5000 Euro]", "0", 0 ); // slot 1
	menu_additem ( menu, "\wSpeed \r[500 Euro]", "1", 0 ); // slot 1
    menu_additem ( menu, "\wGravitatie Scazuta \r[2500 Euro]", "2", 0 ); // slot
	menu_additem ( menu, "\wGod Mode \d(\y5 Secunde\d) \r[3000 Euro]", "3", 0);
	menu_additem ( menu, "\w1000 HP \r[2500 Euro]", "4", 0);
	menu_additem ( menu, "\w2000 HP \r[3500 Euro]", "5", 0);
    
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); // butonul exit
    menu_display ( id, menu, 0 ); // afiseaza meniul
    
    return 1;
}
public Menu_Giver ( id, menu, item, client ) 
{
    
		if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) 
		{ 
		menu_destroy(menu) 
		return 1;
		} 
    
    new data [ 6 ], szName [ 64 ]; // variabile
    new access, callback; // variabile
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); // cautam detalii despre meniu
    new key = str_to_num ( data ); // butonul pe care apasa
    
    switch ( key ) // aici va veni pe CAZURI, cazul 1, cazul 2 ( pe ce buton apasa )
    {
		case 0:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits  ( id ) - 5000; // cauta creditele jucatorului si scade 2
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 2 ) atunci ii va aparea un mesaj
				new iCredits2 = 5000 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_pev ( id, pev_viewmodel2, Knife );
	            ChatColor(id, "%s!teamAi cumparat !gHammer of Halloween!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -2 )
				q_bKnife[id] = true;
                return 1; // plugin-ul se opreste
            }
			}
			else 
			{ 
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		
        case 1:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits  ( id ) - 500; // cauta creditele jucatorului si scade 2
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 2 ) atunci ii va aparea un mesaj
				new iCredits2 = 500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_maxspeed(id, get_user_maxspeed(id) + 350.0);
	            ChatColor(id, "%s!teamAi cumparat !gViteza!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -2 )
                return 1; // plugin-ul se opreste
            }
			}
			else 
			{ 
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
        
        case 2:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits ( id ) - 2500; // cauta creditele jucatorului si scade 3
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 2500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_gravity(id, 0.5) 
				ChatColor(id, "%s!teamAi cumparat !gGravitatie!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -3 )
                return 1; // plugin-ul se opreste
            }
			}
			else
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		case 3:
        {
			if(is_user_alive(id) && GodMode[id] == false)
			{
            new iCredits = fcs_get_user_credits ( id ) - 3000; // cauta creditele jucatorului si scade 3
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 3000 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team credite!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_godmode(id, 1 ); 
				set_task(5.0, "scoategodmode", id);
				GodMode[id] = true;
				ChatColor(id, "%s!teamAi cumparat !gGod Mode!team pentru !g5!team Secunde.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -3 )
                return 1; // plugin-ul se opreste
            }
			}
			else if(GodMode[id] == true)
			{
				ChatColor(id, "%s!teamAi acces la acest item doar odata pe runda!",Tag); 
			}
			else 
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		
		case 4:
        {	
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits ( id ) - 2500; // cauta creditele jucatorului si scade 3
			new health = get_user_health(id);
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 2500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
	

				health=health+1000;
				if( health<= LIMITA_HP )
				{
				set_user_health(id, health );
				ChatColor(id, "%s!teamAi cumparat !g+1000 HP!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); 
               	return 1; 
				}
				else
				{
				ChatColor(id, "%s!teamNu poti avea mai mult de !g8000 HP!team.",Tag); 
               	return 1; 
				}
            }
			}
			else
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
			
        }
		
		case 5:
        {
			if(is_user_alive(id) && Hp[id] == false)
			{
            new iCredits = fcs_get_user_credits ( id ) - 3500; // cauta creditele jucatorului si scade 3
			new health = get_user_health(id);
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 3500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); 
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{ 
				health=health+2000;
				if( health<= LIMITA_HP )
				{
				set_user_health(id, health );
				ChatColor(id, "%s!teamAi cumparat !g+2000 HP!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); 
               	return 1; 
				}
				else
				{
				ChatColor(id, "%s!teamNu poti avea mai mult de !g8000 HP!team.",Tag); 
               	return 1; 
				}
            }
			}
			else if(Hp[id] == true)
			{
				ChatColor(id, "%s!teamAi acces la acest item doar odata pe runda!",Tag); 
			}
			else
			{
			ChatColor(id, "%s!yNu poti accesa meniul cand esti !gmort!y!",Tag); 
			}
        }
		
		
        
    }
    
    menu_destroy ( menu ); // distruge meniul
    return 1; // plugin-ul se opreste
    
} 
public ShowShopCT( id )
{
	static menu;
	menu = menu_create ("\y«ǁ» \rBaseBuilder \yeVo\rlution \y«ǁ»^n\y«ǁ» \rShop Menu for Builders \y«ǁ»","Menu_Echipamentid")
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w 100 HP \r[10000$]","1", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w 100 HP \r[1000 Euro]","1", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Fire Nade \r[5000$]","2", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Fire Nade \r[1250 Euro]","2", 0 )
}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Frost Nade \r[5000$]","3", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Frost Nade \r[1250 Euro]","3", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w God Mode \d(\y5 Secunde\d) \r[14000$]","4", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w God Mode \d(\y5 Secunde\d) \r[3000 Euro]","4", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Speed \r[8000$]","5", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Speed \r[500 Euro]","5", 0 )
	}
	menu_setprop ( menu, MPROP_NUMBER_COLOR,"\y")
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL )
	
	menu_display ( id, menu, 0 )
	return 0
}
public Menu_Echipamentid(id, menu, item)
{
	if ( item == MENU_EXIT )
	{
		menu_destroy ( menu );
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	
	menu_item_getinfo ( menu, item, access, data, charsmax ( data ), szName, charsmax ( szName ), callback );
	
	new key = str_to_num ( data );
	new pcredite = fcs_get_user_credits(id)
	new cost = cs_get_user_money(id)
	
	switch ( key )
	{
		case 1:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 10000)
				{
					set_user_health(id, get_user_health(id) + 100)
					set_user_armor(id, get_user_armor(id) + 0)
					cs_set_user_money(id, cs_get_user_money(id) - 10000)
				}
				else
				{
					new money = 10000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, iti mai trebuie !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1000)
				{	
					if(get_user_health(id) < get_cvar_num("cvar_hp"))
					{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1000)
					set_user_health(id, get_user_health(id) + 100)
					set_user_armor(id, get_user_armor(id) + 100)
					}
					else
					{
					ChatColor(id, "!gMaximul de HP este !team300!g HP.")
					return 1
					}
				}
				else
				{
					new credits = 1000 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, iti mai trebuie !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 2:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 5000)
				{
					give_item ( id,"weapon_hegrenade" )
					cs_set_user_money(id, cs_get_user_money(id) - 5000)
				}
				else
				{
					new money = 5000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, mai ai nevoie de !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1250)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1250)
					give_item ( id,"weapon_hegrenade" )
				}
				else
				{
					new credits = 1250 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 3:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 5000)
				{
					give_item ( id,"weapon_flashbang" )
					cs_set_user_money(id, cs_get_user_money(id) - 5000)
				}
				else
				{
					new money = 5000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, mai ai nevoie de !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1250)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1250)
					give_item ( id,"weapon_flashbang" )
				}
				else
				{
					new credits = 1250 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 4:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 14000)
				{
					set_user_godmode(id, 1)
					cs_set_user_money(id, cs_get_user_money(id) - 14000)
					set_task(10.0,"scoategodmode",id)
				}
				else
				{
					new money = 14000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item,mai ai nevoie de !g%i$",money)
					return 1;
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 300)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 300)
					set_user_godmode(id, 1)
					set_task(10.0,"scoategodmode",id)
				}
				else
				{
					new credits = 3000 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item,mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 5:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 8000)
				{
					cs_set_user_money(id, cs_get_user_money(id) - 8000)
					set_user_maxspeed(id, 350.0)
					bSpeed[id] = true;
				}
				else
				{
					new money = 8000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item,mai ai nevoie de !g%i$",money)
					return 1;
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 10)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 500)
					set_user_maxspeed(id, 350.0)
					bSpeed[id] = true;
				}
				else
				{
					new credits = 500 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item,mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
	}
	menu_destroy ( menu );
	return 1;
}

public scoategodmode(id) 
{ 
if( is_user_connected(id) )
{
set_user_godmode(id, 0 ); 
ChatColor(id, "%s!teamA expirat timpul pentru !gGodMode!y!",Tag ); 
}
}
public scoateinv(id)
{
if( is_user_connected(id) )
{
set_user_rendering ( id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 255 );
ChatColor(id, "%s!teamA expirat timpul pentru !gInvizibilitate!y!",Tag); 
}
}

 
//********************STOCK-URI******************** 
stock ChatColor(const id, const input[], any:...) 
{ 
new count = 1, players[32] 
static msg[191] 
vformat(msg, 190, input, 3) 

replace_all(msg, 190, "!g", "^4") 
replace_all(msg, 190, "!y", "^1") 
replace_all(msg, 190, "!team", "^3") 

if (id) players[0] = id; else get_players(players, count, "ch") 
{ 
for (new i = 0; i < count; i++) 
{ 
if (is_user_connected(players)) 
{ 
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); 
write_byte(players[i]); 
write_string(msg); 
message_end(); 
} 
} 
} 
}


fcs.inc
| Afiseaza codul
#if defined _fcs_included
	#endinput
#endif

#define _fcs_included



/*
 * Returns a players credits
 * 
 * @param		client - The player index to get points of
 * 
 * @return		The credits client
 * 
 */

native fcs_get_user_credits(client);

/*
 * Sets <credits> to client
 * 
 * @param		client - The player index to set points to
 * @param		credits - The amount of credits to set to client
 * 
 * @return		The credits of client
 * 
 */

native fcs_set_user_credits(client, credits);

/*
 * Adds <credits> points to client
 * 
 * @param		client - The player index to add points to
 * @param		credits - The amount of credits to add to client
 * 
 * @return		The credits of client
 * 
 */

stock fcs_add_user_credits(client, credits)
{
	return fcs_set_user_credits(client, fcs_get_user_credits(client) + credits);
}

/*
 * Subtracts <credits>  from client
 * 
 * @param		client - The player index to subtract points from
 * @param		credits - The amount of credits to substract from client
 * 
 * @return		The credits of client
 * 
 */

stock fcs_sub_user_credits(client, credits)
{
	return fcs_set_user_credits(client, fcs_get_user_credits(client) - credits);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/


biohazard.inc
| Afiseaza codul
/* Biohazard functions
*
*  by Cheap_Suit
* 
*  This file is provided as is (no warranties).
*/

#if defined _biohazard_included
	#endinput
#endif
#define _biohazard_included

#pragma reqlib "biohazardf"

#define DATA_HEALTH      0  //Health value
#define DATA_SPEED       1  //Speed value
#define DATA_GRAVITY     2  //Gravity multiplier
#define DATA_ATTACK      3  //Zombie damage multiplier
#define DATA_DEFENCE     4  //Bullet damage multiplier
#define DATA_HEDEFENCE   5  //HE damage multiplier
#define DATA_HITSPEED    6  //Pain speed multiplier
#define DATA_HITDELAY    7  //Pain speed delay value
#define DATA_REGENDLY    8  //Regeneration delay value
#define DATA_HITREGENDLY 9  //Pain regeneration delay value
#define DATA_KNOCKBACK   10 //Knockback multiplier
#define DATA_MODELINDEX  11 //Set Modelindex ?

/* Returns the mods status */
stock is_biomod_active()
{
	if(!cvar_exists("bh_enabled"))
	{
		log_amx("Cvar: ^"bh_enabled^" does not exist.")
		return 0
	}
	return get_cvar_num("bh_enabled")
}

/* Called when a survivor is infected */
forward event_infect(victim, attacker)

/* Called when the game starts */
forward event_gamestart()

/* Called when last human */
forward event_last_human(id)

/* Returns true if the game has started */
native bool:game_started()

/* Makes a user zombie */
native infect_user(victim, attacker)

/* Makes a user human */
native cure_user(index)

/* Infect user before game starts */
native preinfect_user(index, bool:yesno)

/* Returns 1 if user is a zombie */
native is_user_zombie(index)

/* Returns 1 if the user is infected (First Zombie)*/
native is_user_first_zombie(index)

/* Returns user zombie class */
native get_user_class(index)

/* Returns zombie class id, -1 otherwise */
native register_class(classname[], description[])

/* Sets zombie player model */
native set_class_pmodel(classid, player_model[])

/* Sets zombie weapon model */
native set_class_wmodel(classid, weapon_model[])

/* Returns zombie class id */
native get_class_id(classname[])

/* Return last human id */
native get_user_last_human(id)

/* Return/set value of zombie class data */
native Float:get_class_data(classid, dataid)
native set_class_data(classid, dataid, Float:value)

/* Check if the round is boss round */
native is_boss_round()

/* Check if the user is Boss */
native is_user_boss(id)

/* return user max health */
native get_user_maxhealth(id)


Include "Arme"? lasa inc u si de la arme, si vad ce pot face.
User avatar
ChristianEvo
Membru, skill +1
Membru, skill +1
Posts: 208
Joined: 13 Jul 2015, 14:57
Detinator Steam: Da
CS Status: BB Force
Detinator server CS: EVO.MANIACS.RO
SteamID: eVo_style
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Contact:

03 Jul 2021, 17:16

nu foloseste la nimic acel inclute, il poti sterge.
User avatar
CyBer[N]eTicK
Membru, skill +1
Membru, skill +1
Posts: 190
Joined: 29 May 2020, 05:35
Detinator Steam: Da
CS Status: Strong & Original
Detinator server CS: BB.BLACKGAMES.RO
SteamID: /id/cybernetick_cbk/
Fond eXtream: 0
Location: Albania, tirana
Discord: cybernetick_cbk
Has thanked: 21 times
Been thanked: 18 times
Contact:

07 Jul 2021, 04:19

ChristianEvo wrote:
03 Jul 2021, 17:16
nu foloseste la nimic acel inclute, il poti sterge.
Poftim este tot același shop al tău. Am mai fixat eu unele lucruri precum returnare la false, si altele. Scuze că a durat atât poate mai ai nevoie.
- Dacă nu este ceva bun, lasă te rog reply.

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta> 
#include <hamsandwich> 
#include <cstrike> 
#include <fun> 
#include <arme>


#pragma tabsize 0

#define PLUGIN "Base Builder Shop"
#define VERSION "1.0"
#define AUTHOR "eVo"

#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

#define LIMITA_HP 8000     // HP-ul maxim pe care il poti avea.

native fcs_get_user_credits ( id );
native fcs_set_user_credits ( id, credits );

new Tag[] = "!g[BB.InDungi.Ro] !team";

new Runda[33], RundaCT[33];
new bool:bSpeed[33], bool:bInvis[33];
new bool: Hp[33],bool: GodMode[33], bool:g_bKnife[33], q_bKnife[33];

new g_iMaxPlayers;


/* Super Knife */
new Knife [66]= "models/bb_eVo/xmas/eVo_Xmas_warhammer.mdl"	

/* Knife */
new Knife_Model[66] = "models/bb_eVo/xmas/v_m9xmas.mdl"




public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)

	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
	register_cvar("cvar_mcredite","1");
	register_cvar("cvar_hp","300");
	register_cvar( "cvar_runda", "2" )   	// Acces Shop Pe Runda
	register_cvar( "cvar_runda_ct", "2" )   	// Acces Shop CT Pe Runda
	register_clcmd ( "say /shop", "ShowShop" ); 
	g_iMaxPlayers = get_maxplayers ( )

}

public event_new_round(  )
{
	new iPlayers[32], iNum;
	get_players(iPlayers, iNum)
	for(new i = 0;i < iNum; i++)
	{
		GodMode[iPlayers[i]] = false;
		Hp[iPlayers[i]] = false;
		q_bKnife[iPlayers[i]] = false;
		bSpeed[iPlayers[i]] = false;
		set_user_maxspeed(iPlayers[i], 400.0)
		bInvis[iPlayers[i]] = false;
		set_user_rendering(iPlayers[i])
		Runda[iPlayers[i]]=0;
		RundaCT[iPlayers[i]]=0;
	}
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage )
{
		if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && get_user_weapon ( iAttacker ) == CSW_KNIFE && q_bKnife[ iAttacker ] ) 
			SetHamParamFloat ( 4, fDamage * 3.0 );
		if( iInflictor == iAttacker && IsPlayer ( iAttacker ) )
			SetHamParamFloat ( 4, fDamage * 1.1 );
		return HAM_IGNORED
}
public event_curweapon( id )
{
	if(get_user_weapon(id) == CSW_KNIFE && g_bKnife[id])
		set_pev(id, pev_viewmodel2, Knife_Model)
		
	if(bSpeed[id])
		set_user_maxspeed(id, 800.0)
	if(bInvis[id])
		set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
}
public plugin_precache( ) 
{	
	precache_model (Knife)
	
	precache_model(Knife_Model)
}
public ShowShop( id )
{
	if(get_user_team(id) == 1 && Runda[id] < get_cvar_num( "cvar_runda" ) )
	{
	if ( get_user_team ( id ) == 1 ) ShowShopZM(id);
	Runda[id]=Runda[id]+1;
	}
	else if( get_user_team(id) == 1 && Runda[id] == get_cvar_num( "cvar_runda" )) 
	{
	ChatColor(id, "%s!teamAi acces la acest shop doar de !g%i ori!team pe runda!",Tag ,get_cvar_num( "cvar_runda" )); 
	}
	
	if(get_user_team(id) == 2 && RundaCT[id] < get_cvar_num( "cvar_runda_ct" ) )
	{
	if ( get_user_team ( id ) == 2 ) ShowShopCT(id);
	RundaCT[id]=RundaCT[id]+1;
	}
	else if( get_user_team(id) == 2 && RundaCT[id] == get_cvar_num( "cvar_runda_ct" ))
	{
	ChatColor(id, "%s!teamAi acces la acest shop doar de !g%i ori!team pe runda!",Tag ,get_cvar_num( "cvar_runda_ct" )); 
	}
}
public ShowShopZM ( id ) 
{
	if(get_user_team(id) == 1 && is_user_alive(id)) 
	{
	new menu = menu_create ( "\y[\rBB.InDungi.Ro\y] \w- \rShop Menu", "Menu_Giver" ); // nume meniu si numele public-ului care va actiona ( handler-ul )
    menu_additem ( menu, "\wWar Hammer \rXmas \dx2 \yDamage \r[5000 Euro]", "0", 0 ); // slot 1
	menu_additem ( menu, "\wSpeed \r[500 Euro]", "1", 0 ); // slot 1
    menu_additem ( menu, "\wGravitatie Scazuta \r[2500 Euro]", "2", 0 ); // slot
	menu_additem ( menu, "\wGod Mode \d(\y5 Secunde\d) \r[3000 Euro]", "3", 0);
	menu_additem ( menu, "\w1000 HP \r[2500 Euro]", "4", 0);
	menu_additem ( menu, "\w2000 HP \r[3500 Euro]", "5", 0);
    
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); // butonul exit
    menu_display ( id, menu, 0 ); // afiseaza meniul	
	}
    return PLUGIN_CONTINUE
}
public Menu_Giver ( id, menu, item, client ) 
{
    
		if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) 
		{ 
		menu_destroy(menu) 
		return 1;
		} 
    
    new data [ 6 ], szName [ 64 ]; // variabile
    new access, callback; // variabile
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); // cautam detalii despre meniu
    new key = str_to_num ( data ); // butonul pe care apasa
    if(get_user_team(id) == 1)
    switch ( key ) // aici va veni pe CAZURI, cazul 1, cazul 2 ( pe ce buton apasa )
    {
		case 0:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits  ( id ) - 5000; // cauta creditele jucatorului si scade 2
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 2 ) atunci ii va aparea un mesaj
				new iCredits2 = 5000 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_pev ( id, pev_viewmodel2, Knife );
	            ChatColor(id, "%s!teamAi cumparat !gWar Hammer Xmas!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -2 )
				q_bKnife[id] = true;
                return 1; // plugin-ul se opreste
            }
			}
			else 
			{ 
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		
        case 1:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits  ( id ) - 500; // cauta creditele jucatorului si scade 2
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 2 ) atunci ii va aparea un mesaj
				new iCredits2 = 500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_maxspeed(id, get_user_maxspeed(id) + 500.0);
	            ChatColor(id, "%s!teamAi cumparat !gViteza!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -2 )
                return 1; // plugin-ul se opreste
            }
			}
			else 
			{ 
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
        
        case 2:
        {
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits ( id ) - 2500; // cauta creditele jucatorului si scade 3
            
            if ( iCredits < 0 ) 
			{ // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 2500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_gravity(id, 0.5) 
				ChatColor(id, "%s!teamAi cumparat !gGravitatie!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -3 )
                return 1; // plugin-ul se opreste
            }
			}
			else
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		case 3:
        {
			if(is_user_alive(id) && GodMode[id] == false)
			{
            new iCredits = fcs_get_user_credits ( id ) - 3000; // cauta creditele jucatorului si scade 3
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 3000 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team credite!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
                set_user_godmode(id, 1 ); 
				set_task(5.0, "scoategodmode", id);
				GodMode[id] = true;
				ChatColor(id, "%s!teamAi cumparat !gGod Mode!team pentru !g5!team Secunde.",Tag); 
                fcs_set_user_credits ( id, iCredits ); // ii setam noile credite ( -3 )
                return 1; // plugin-ul se opreste
            }
			}
			else if(GodMode[id] == true)
			{
				ChatColor(id, "%s!teamAi acces la acest item doar odata pe runda!",Tag); 
			}
			else 
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
        }
		
		case 4:
        {	
			if(is_user_alive(id))
			{
            new iCredits = fcs_get_user_credits ( id ) - 2500; // cauta creditele jucatorului si scade 3
			new health = get_user_health(id);
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 2500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 );
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{
	

				health=health+1000;
				if( health<= LIMITA_HP )
				{
				set_user_health(id, health );
				ChatColor(id, "%s!teamAi cumparat !g+1000 HP!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); 
               	return 1; 
				}
				else
				{
				ChatColor(id, "%s!teamNu poti avea mai mult de !g8000 HP!team.",Tag); 
               	return 1; 
				}
            }
			}
			else
			{
				ChatColor(id, "%s!teamNu poti accesa meniul cand esti !gmort!team!",Tag); 
			}
			
        }
		
		case 5:
        {
			if(is_user_alive(id) && Hp[id] == false)
			{
            new iCredits = fcs_get_user_credits ( id ) - 3500; // cauta creditele jucatorului si scade 3
			new health = get_user_health(id);
            
            if ( iCredits < 0 ) 
			{                 // daca nu are destule credite ( 3 ) atunci ii va aparea un mesaj
                new iCredits2 = 3500 - fcs_get_user_credits (id);
                ChatColor(id, "%s!teamNu ai suficienti Euro! Mai ai nevoie de !g%i!team Euro!",Tag,iCredits2 ); 
                return 1; // plugin-ul se opreste
                
            }
            
            else 
			{ 
				health=health+2000;
				if( health<= LIMITA_HP )
				{
				set_user_health(id, health );
				ChatColor(id, "%s!teamAi cumparat !g+2000 HP!team.",Tag); 
                fcs_set_user_credits ( id, iCredits ); 
               	return 1; 
				}
				else
				{
				ChatColor(id, "%s!teamNu poti avea mai mult de !g8000 HP!team.",Tag); 
               	return 1; 
				}
            }
			}
			else if(Hp[id] == true)
			{
				ChatColor(id, "%s!teamAi acces la acest item doar odata pe runda!",Tag); 
			}
			else
			{
			ChatColor(id, "%s!yNu poti accesa meniul cand esti !gmort!y!",Tag); 
			}
        }
		
		
        
    }
    
    menu_destroy ( menu ); // distruge meniul
    return 1; // plugin-ul se opreste
    
} 
public ShowShopCT( id )
{
	if(get_user_team(id) == 2 && is_user_alive(id)) 
	{
	static menu;
	menu = menu_create ("\y[\rBB.InDungi.Ro\y] \w- \rShop Menu","Menu_Echipamentid")
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w 100 HP \r[10000$]","1", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w 100 HP \r[1000 Euro]","1", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Grenade Pack \r[5000$]","2", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Grenade Pack \r[1250 Euro]","2", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w God Mode \d(\y5 Secunde\d) \r[14000$]","3", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w God Mode \d(\y5 Secunde\d) \r[3000 Euro]","3", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 0)
	{
		menu_additem ( menu,"\w Speed \r[8000$]","4", 0 )
	}
	if(get_cvar_num("cvar_mcredite") == 1)
	{
		menu_additem ( menu,"\w Speed \r[500 Euro]","4", 0 )
	}
	menu_setprop ( menu, MPROP_NUMBER_COLOR,"\y")
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL )
	
	menu_display ( id, menu, 0 )
	return 0
	}
	return PLUGIN_CONTINUE
}
public Menu_Echipamentid(id, menu, item)
{
	if ( item == MENU_EXIT )
	{
		menu_destroy ( menu );
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	
	menu_item_getinfo ( menu, item, access, data, charsmax ( data ), szName, charsmax ( szName ), callback );
	
	new key = str_to_num ( data );
	new pcredite = fcs_get_user_credits(id)
	new cost = cs_get_user_money(id)
	if(get_user_team(id) == 2)
	switch ( key )
	{
		case 1:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 10000)
				{
					set_user_health(id, get_user_health(id) + 100)
					set_user_armor(id, get_user_armor(id) + 0)
					cs_set_user_money(id, cs_get_user_money(id) - 10000)
				}
				else
				{
					new money = 10000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, iti mai trebuie !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1000)
				{	
					if(get_user_health(id) < get_cvar_num("cvar_hp"))
					{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1000)
					set_user_health(id, get_user_health(id) + 100)
					set_user_armor(id, get_user_armor(id) + 100)
					}
					else
					{
					ChatColor(id, "!gMaximul de HP este !team300!g HP.")
					return 1
					}
				}
				else
				{
					new credits = 1000 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, iti mai trebuie !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 2:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 5000)
				{
					give_item ( id,"weapon_flashbang" )
					give_item ( id,"weapon_hegrenade" )
					give_item ( id,"weapon_smokegrenade" )
					cs_set_user_money(id, cs_get_user_money(id) - 5000)
				}
				else
				{
					new money = 5000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item, mai ai nevoie de !g%i$",money)
					return 1
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 1250)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 1250)
					give_item ( id,"weapon_flashbang" )
					give_item ( id,"weapon_hegrenade" )
					give_item ( id,"weapon_smokegrenade" )
				}
				else
				{
					new credits = 1250 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item, mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 3:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 14000)
				{
					set_user_godmode(id, 1)
					cs_set_user_money(id, cs_get_user_money(id) - 14000)
					set_task(10.0,"scoategodmode",id)
				}
				else
				{
					new money = 14000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item,mai ai nevoie de !g%i$",money)
					return 1;
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 300)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 300)
					set_user_godmode(id, 1)
					set_task(10.0,"scoategodmode",id)
				}
				else
				{
					new credits = 3000 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item,mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
		case 4:
		{
			if(get_cvar_num("cvar_mcredite") == 0)
			{
				if(cs_get_user_money(id) >= 8000)
				{
					cs_set_user_money(id, cs_get_user_money(id) - 8000)
					set_user_maxspeed(id, 800.0)
					bSpeed[id] = true;
				}
				else
				{
					new money = 8000 - cost
					ChatColor(id, "!gNu !yai suficienti !teambani !ypentru a cumpara acest item,mai ai nevoie de !g%i$",money)
					return 1;
				}
			}
			if(get_cvar_num("cvar_mcredite") == 1)
			{
				if(fcs_get_user_credits(id) >= 10)
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - 500)
					set_user_maxspeed(id, 800.0)
					bSpeed[id] = true;
				}
				else
				{
					new credits = 500 - pcredite
					ChatColor(id, "!gNu !yai suficienti !teamEuro !ypentru a cumpara acest item,mai ai nevoie de !g%i Euro.",credits)
					return 1
				}
			}
		}
	}
	menu_destroy ( menu );
	return 1;
}

public scoategodmode(id) 
{ 
if( is_user_connected(id) )
{
set_user_godmode(id, 0 ); 
ChatColor(id, "%s!teamA expirat timpul pentru !gGodMode!y!",Tag ); 
}
}
public scoateinv(id)
{
if( is_user_connected(id) )
{
set_user_rendering ( id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 255 );
ChatColor(id, "%s!teamA expirat timpul pentru !gInvizibilitate!y!",Tag); 
}
}

 
//********************STOCK-URI******************** 
stock ChatColor(const id, const input[], any:...) 
{ 
new count = 1, players[32] 
static msg[191] 
vformat(msg, 190, input, 3) 

replace_all(msg, 190, "!g", "^4") 
replace_all(msg, 190, "!y", "^1") 
replace_all(msg, 190, "!team", "^3") 

if (id) players[0] = id; else get_players(players, count, "ch") 
{ 
for (new i = 0; i < count; i++) 
{ 
if (is_user_connected(players[i])) 
{ 
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); 
write_byte(players[i]); 
write_string(msg); 
message_end(); 
} 
} 
} 
}

Edit: Dacă merge totul bine și te-am ajutat lasă un Thanks și un reply că e bun.
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