Plugin Cerut: Baza furien classic : fara meniu arme / fara shop
Descriere (adica ce face el mai exact): Vreau o baza de furien, fara arme, fara shop
Serverul impune conditii strict HLDS/REHLDS?: HLDS
Ai cautat pluginul?(daca da, precizeaza cum): Da, tot forumul, am gasit doar addons uri complete si doar pluginuri cu shop / meniu arme inclus!
Necesita mod special?: nu
Configuratie server: -
Multumesc!
(Rezolvat) Cerere Plugin Furien
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
Forum rules
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
- dann1el97
- Membru, skill 0
- Posts: 45
- Joined: 04 Oct 2014, 11:31
- Detinator Steam: Nu
- Fond eXtream: 0
- Has thanked: 8 times
Last edited by dann1el97 on 14 Jan 2022, 04:47, edited 1 time in total.
Ofer servicii de Webdesign la preturi avantajoase!
Contact PM!, Email: [email protected]! sau Telefon *Privat Ceri PM* SMS sau APEL!
HTML5,PHP, CSS, HTML, Teme IPB, Teme phpBB3, Teme MyBB
Contact PM!, Email: [email protected]! sau Telefon *Privat Ceri PM* SMS sau APEL!
HTML5,PHP, CSS, HTML, Teme IPB, Teme phpBB3, Teme MyBB
- levin
- Scripter eXtreamCS
- Posts: 3844
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
- Detinator server CS: ☯∴
- SteamID: riseofevo
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
- Discord: devilclass
- Has thanked: 36 times
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- Contact:
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- dann1el97
- Membru, skill 0
- Posts: 45
- Joined: 04 Oct 2014, 11:31
- Detinator Steam: Nu
- Fond eXtream: 0
- Has thanked: 8 times
L-am incercat! Am activat module necesare tot, dar imi da ca si addons normal!
Se poate scoate parasuta, shop ul si meniul de arme din sursa aceasta?
Se poate scoate parasuta, shop ul si meniul de arme din sursa aceasta?
Code: Select all
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>
#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "Aragon*/DaNNe."
#define DMG_HEGRENADE (1<<24)
#define FURIEN_GRAVITY 0.4
#define FURIEN_SPEED 750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2
#define TASKID_CANPLANT 10001
#define TASKID_C4COUNTDOWN 453
#define VIP_GOLD_LEVEL ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL ADMIN_LEVEL_G
#define FOUNDER_LEVEL ADMIN_IMMUNITY
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
//Shop
new SuperKnifeModel_V[] = "models/v_superknife_new.mdl"
new bool: HaveSuperKnife[33]
//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]
//Parachute
#define PARACHUTE_CLASS "Parachute"
new ParaENT[33];
new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
bool:CanPlant, C4_CountDownDelay;
public plugin_cfg() {
server_cmd("amx_cvar mp_playerid 2")
server_cmd("amx_cvar sv_maxspeed 900")
server_cmd("amx_cvar sv_restart 5")
}
//===========================================================================================//
//===============================[Weapons Settings]=========================================//
//=========================================================================================//
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];
//---|| Primary
#define M4A1_KEY 100
#define AK47_KEY 101
#define M3_KEY 102
#define AUG_KEY 103
#define FAMAS_KEY 104
#define MP5_KEY 105
#define XM1014_KEY 106
//---|| Secondary
#define USP_KEY 107
#define DEAGLE_KEY 108
#define ELITE_KEY 109
#define FIVESEVEN_KEY 110
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_gamedescription = register_cvar("furien_gamename", "Furien CS1")
antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
furienspawnhp = register_cvar("furien_spawnhp", "100")
superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0")
cvar_autojoin_team = register_cvar("furien_team", "5")
cvar_autojoin_class = register_cvar("furien_class", "5")
cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
MSGID_SayText = get_user_msgid("SayText")
MSGID_StatusIcon = get_user_msgid("StatusIcon")
MSGID_TextMsg = get_user_msgid("TextMsg")
MSGID_SendAudio = get_user_msgid("SendAudio")
MSGID_ShowMenu = get_user_msgid("ShowMenu")
MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
MSGID_ScreenFade = get_user_msgid("ScreenFade")
register_clcmd("say shop", "CmdShopMenu")
register_clcmd("say /shop", "CmdShopMenu")
register_clcmd("say_team shop", "CmdShopMenu")
register_clcmd("say_team /shop", "CmdShopMenu")
//register_clcmd("say weapons", "CmdWeaponsMenu")
//register_clcmd("say /weapons", "CmdWeaponsMenu")
register_clcmd("jointeam", "CMD_BlockJoinTeam")
register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
register_clcmd("chooseteam", "CMD_BlockChooseTeam")
register_clcmd("say /beneficii", "CmdShowMotd")
register_clcmd("say /rs", "CmdResetScore")
register_clcmd("say_team /rs", "CmdResetScore")
register_clcmd("say /resetscore", "CmdResetScore")
register_clcmd("say_team /resetscore", "CmdResetScore")
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");
register_forward(FM_PlayerPreThink, "Player_PreThink");
register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);
register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
register_forward(FM_GetGameDescription, "FWD_GameDescription")
register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
register_event("DeathMsg", "EVENT_Death", "a");
register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")
register_message(MSGID_StatusIcon, "MSG_StatusIcon");
register_message(MSGID_TextMsg, "MSG_TextMessage");
register_message(MSGID_ShowMenu, "MSG_ShowMenu");
register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
register_message(MSGID_SendAudio, "MSG_SendAudio");
register_message(MSGID_Health, "MSG_Health")
register_message(MSGID_ScreenFade, "MSG_ScreenFade")
}
public plugin_precache() {
removebuyzone = register_cvar("furien_removebuyzone", "1")
if(get_pcvar_num(removebuyzone)) {
remove_entity_name("info_map_parameters");
remove_entity_name("func_buyzone");
new Entity = create_entity("info_map_parameters");
DispatchKeyValue(Entity, "buying", "3");
DispatchSpawn(Entity);
}
precache_model(SuperKnifeModel_V)
}
public client_connect(id) {
client_cmd(id, "cl_forwardspeed 999.0")
client_cmd(id, "cl_sidespeed 999.0")
client_cmd(id, "cl_backspeed 999.0")
}
public client_putinserver(id) {
client_cmd(id, "cl_forwardspeed 999.0")
client_cmd(id, "cl_sidespeed 999.0")
client_cmd(id, "cl_backspeed 999.0")
PrimaryWeapon[id] = 0
SecondaryWeapon[id] = 0
}
public Ham_Spawn_Post(id) {
if(is_user_connected(id) && is_user_alive(id)) {
strip_user_weapons(id)
HavePrimaryWeapon[id] = false
HaveSecondaryWeapon[id] = false
switch(get_user_team(id)) {
case TEAM_FURIEN: {
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_flashbang")
set_user_footsteps(id, 1)
fm_set_user_health(id, get_pcvar_num(furienspawnhp))
}
case TEAM_ANTIFURIEN: {
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_knife")
set_user_footsteps(id, 0)
fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
HaveSuperKnife[id] = false;
Equipment(id)
}
}
}
}
public EVENT_NewRound() {
CanPlant = false;
new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
remove_task(TASKID_C4COUNTDOWN)
}
public EVENT_FireINTheHole()
return PLUGIN_HANDLED
public HAM_Touch_Weapon(ent, id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
return HAM_SUPERCEDE
return HAM_IGNORED
}
public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
if(get_user_weapon(Attacker) == CSW_KNIFE) {
if(HaveSuperKnife[Attacker])
SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
}
if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {
if(DamageType & DMG_HEGRENADE)
return HAM_SUPERCEDE
}
}
return HAM_IGNORED
}
///////////////////////////////////////////////////////////////////////////////////////////////
public C4_PrimaryAttack(Ent) {
if(!CanPlant)
return HAM_SUPERCEDE
return HAM_IGNORED
}
public CmdResetScore(id) {
if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
else {
for(new i = 0; i < 2; i++) {
cs_set_user_deaths(id, 0);
set_user_frags(id, 0);
}
ColorChat(id, "!gTi-ai resetat scorul cu succes !")
}
}
public CmdShopMenu(id) {
if(!is_user_alive(id))
return PLUGIN_HANDLED
switch(get_user_team(id)) {
case TEAM_FURIEN: CmdFurienShop(id)
case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
}
return PLUGIN_HANDLED
}
public CmdFurienShop(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
Menu = menu_create("\yFurien Shop", "CmdFurienHandler")
new SuperKnife[256];
formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")
menu_additem(Menu, SuperKnife, "1", 0)
new Health[256];
formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")
menu_additem(Menu, Health, "2", 0)
new Armor[256];
formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
menu_additem(Menu, Armor, "3", 0)
new Grenade[256];
formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
menu_additem(Menu, Grenade, "4", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdAntiFurienShop(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")
new Defuse[256];
formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")
menu_additem(Menu, Defuse, "1", 0)
new Health[256];
formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")
menu_additem(Menu, Health, "2", 0)
new Armor[256];
formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
menu_additem(Menu, Armor, "3", 0)
new Grenade[256];
formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
menu_additem(Menu, Grenade, "4", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdFurienHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
if(HaveSuperKnife[id])
client_print(id, print_center, "You already have SuperKnife!")
else {
new Money = cs_get_user_money(id) - 10000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
HaveSuperKnife[id] = true;
EVENT_CurWeapon(id)
cs_set_user_money(id, Money)
}
}
}
case 2: {
if(get_user_health(id) >= 250)
client_print(id, print_center, "You already have 250 HP!")
else {
new Money = cs_get_user_money(id) - 3000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_health(id) + 50 > 250)
fm_set_user_health(id, 250)
else
fm_set_user_health(id, get_user_health(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 3: {
if(get_user_armor(id) >= 250)
client_print(id, print_center, "You already have 250 AP!")
else {
new Money = cs_get_user_money(id) - 500
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_armor(id) + 50 > 250)
fm_set_user_armor(id, 250)
else
fm_set_user_armor(id, get_user_armor(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 4: {
if(user_has_weapon(id, CSW_HEGRENADE))
client_print(id, print_center, "You already have HE GRENADE!")
else {
new Money = cs_get_user_money(id) - 4000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
fm_give_item(id, "weapon_hegrenade")
cs_set_user_money(id, Money)
}
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public CmdAntiFurienHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
if(cs_get_user_defuse(id))
client_print(id, print_center, "You already have Defuse KIT!")
else {
new Money = cs_get_user_money(id) - 500
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
cs_set_user_defuse(id, 1)
cs_set_user_money(id, Money)
}
}
}
case 2: {
if(get_user_health(id) >= 250)
client_print(id, print_center, "You already have 250 HP!")
else {
new Money = cs_get_user_money(id) - 3000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_health(id) + 50 > 250)
fm_set_user_health(id, 250)
else
fm_set_user_health(id, get_user_health(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 3: {
if(get_user_armor(id) >= 250)
client_print(id, print_center, "You already have 250 AP!")
else {
new Money = cs_get_user_money(id) - 500
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_armor(id) + 50 > 250)
fm_set_user_armor(id, 250)
else
fm_set_user_armor(id, get_user_armor(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 4: {
if(user_has_weapon(id, CSW_HEGRENADE))
client_print(id, print_center, "You already have HE GRENADE!")
else {
new Money = cs_get_user_money(id) - 4000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
fm_give_item(id, "weapon_hegrenade")
cs_set_user_money(id, Money)
}
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
//=========================================================================//
//=======================[Weapons Settings]===============================//
//=======================================================================//
public Equipment(id) {
if(is_user_alive(id) && get_user_team(id) == 2) {
Menu = menu_create("\rWeapons Menu", "EquipmentCmd");
menu_additem(Menu, "\wNew Weapons", "1", 0);
if(PrimaryWeapon[id] && SecondaryWeapon[id])
menu_additem(Menu, "\wPrevious Setup", "2", 0);
else
menu_additem(Menu, "\dPrevious Setup", "2", 0);
menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
menu_display(id, Menu, 0);
}
}
public EquipmentCmd(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
if(!HavePrimaryWeapon[id])
Primary(id)
else if(!HaveSecondaryWeapon[id])
Secondary(id)
}
case 2: {
if(PrimaryWeapon[id] && SecondaryWeapon[id])
GiveLastWeapons(id)
else Equipment(id)
}
default: return PLUGIN_HANDLED;
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public Primary(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")
menu_additem(Menu, "M4A1", "1", 0)
menu_additem(Menu, "AK47", "2", 0)
menu_additem(Menu, "M3", "3", 0)
menu_additem(Menu, "Aug", "4", 0)
menu_additem(Menu, "Famas", "5", 0)
menu_additem(Menu, "MP5 Navy", "6", 0)
menu_additem(Menu, "XM1014", "7", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdWeaponsHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
fm_give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 254)
PrimaryWeapon[id] = M4A1_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 2: {
fm_give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 254)
PrimaryWeapon[id] = AK47_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 3: {
fm_give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 254)
PrimaryWeapon[id] = M3_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 4: {
fm_give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 254)
PrimaryWeapon[id] = AUG_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 5: {
fm_give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 254)
PrimaryWeapon[id] = FAMAS_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 6: {
fm_give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
PrimaryWeapon[id] = MP5_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 7: {
fm_give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 254)
PrimaryWeapon[id] = XM1014_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public Secondary(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")
menu_additem(Menu, "USP", "1", 0)
menu_additem(Menu, "Deagle", "2", 0)
menu_additem(Menu, "Elite", "3", 0)
menu_additem(Menu, "Five Seven", "4", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdSecondaryHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
fm_give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 256)
SecondaryWeapon[id] = USP_KEY
HaveSecondaryWeapon[id] = true;
}
case 2: {
fm_give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 256)
SecondaryWeapon[id] = DEAGLE_KEY
HaveSecondaryWeapon[id] = true;
}
case 3: {
fm_give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 256)
SecondaryWeapon[id] = ELITE_KEY
HaveSecondaryWeapon[id] = true;
}
case 4: {
fm_give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
SecondaryWeapon[id] = FIVESEVEN_KEY
HaveSecondaryWeapon[id] = true;
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public GiveLastWeapons(id) {
if(!HavePrimaryWeapon[id]) {
switch(PrimaryWeapon[id]) {
case M4A1_KEY: {
fm_give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 256)
HavePrimaryWeapon[id] = true;
}
case AK47_KEY: {
fm_give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 256)
HavePrimaryWeapon[id] = true;
}
case M3_KEY: {
fm_give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 256)
HavePrimaryWeapon[id] = true;
}
case AUG_KEY: {
fm_give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 256)
HavePrimaryWeapon[id] = true;
}
case FAMAS_KEY: {
fm_give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 256)
HavePrimaryWeapon[id] = true;
}
case MP5_KEY: {
fm_give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
HavePrimaryWeapon[id] = true;
}
case XM1014_KEY: {
fm_give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 256)
HavePrimaryWeapon[id] = true;
}
}
}
if(!HaveSecondaryWeapon[id]) {
switch(SecondaryWeapon[id]) {
case USP_KEY: {
fm_give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 256)
HaveSecondaryWeapon[id] = true;
}
case DEAGLE_KEY: {
fm_give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 256)
HaveSecondaryWeapon[id] = true;
}
case ELITE_KEY: {
fm_give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 256)
HaveSecondaryWeapon[id] = true;
}
case FIVESEVEN_KEY: {
fm_give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
HaveSecondaryWeapon[id] = true;
}
}
}
}
public CMD_BlockJoinTeam(id) {
console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
return 1;
}
public CMD_BlockChooseTeam(id) {
console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
return 1;
}
public CmdShowMotd(id)
show_motd(id, "addons/amxmodx/configs/beneficii.html")
/////////////////////////////////////////////////////////////////////////
public EVENT_CurWeapon(id) {
if(is_user_connected(id)) {
if(get_user_weapon(id) == CSW_KNIFE) {
if(HaveSuperKnife[id])
set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
}
new PlayerHealth;
PlayerHealth = get_user_health(id)
if(PlayerHealth == 256)
fm_set_user_health(id, 255)
}
}
public EVENT_Death() {
static Attacker, Victim;
Attacker = read_data(1)
Victim = read_data(2)
HaveSuperKnife[Victim] = false;
if(Victim == Attacker)
return 1;
if(is_user_connected(Attacker)) {
if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
}
else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
}
else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)
}
else {
if(get_user_team(Victim) == 2)
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
else if(get_user_team(Victim) == 1)
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
}
}
return 1;
}
public MSG_StatusIcon(msg_id, msg_dest, id) {
static Attrib
Attrib = get_msg_arg_int(2)
if(Attrib == (1<<1))
set_msg_arg_int(2, ARG_BYTE, 0)
new Icon[8];
get_msg_arg_string(2, Icon, 7);
if(get_pcvar_num(removebuyzone)) {
static const BuyZone[] = "buyzone";
if(equal(Icon, BuyZone)) {
set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public MSG_TextMessage() {
static TextMsg[22];
get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
if(equal(TextMsg, "#Terrorists_Win")) {
client_print(0, print_center, "The Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#CTs_Win")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Bomb_Defused")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Target_Bombed")) {
client_print(0, print_center, "The Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Target_Saved")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Fire_in_the_hole"))
return PLUGIN_HANDLED
else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
if(!CanPlant)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE;
}
public MSG_ShowMenu(msgid, dest, id) {
if(!Should_AutoJoin(id))
return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if(!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
JoinTeam_Task(id, msgid)
return PLUGIN_HANDLED
}
public MSG_VGUIMenu(msgid, dest, id) {
if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
return PLUGIN_CONTINUE
JoinTeam_Task(id, msgid)
return PLUGIN_HANDLED
}
public MSG_SendAudio() {
static Sound[17]
get_msg_arg_string(2, Sound, sizeof Sound - 1)
if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public MSG_Health(msgid, dest, id) {
static Health;
Health = get_msg_arg_int(1)
if(Health > 255)
set_msg_arg_int(1, ARG_BYTE, 255);
else if(Health == 256)
set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}
public MSG_ScreenFade(msgid, dest, id) {
if(is_user_connected(id)) {
if(get_user_flags(id) & VIP_GOLD_LEVEL) {
static data[4]
data[0] = get_msg_arg_int(4)
data[1] = get_msg_arg_int(5)
data[2] = get_msg_arg_int(6)
data[3] = get_msg_arg_int(7)
if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
bool:Should_AutoJoin(id) {
return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}
JoinTeam_Task(id, menu_msgid) {
static param_menu_msgid[2]
param_menu_msgid[0] = menu_msgid
set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}
public Force_JoinTeam(menu_msgid[], id) {
if(get_user_team(id))
return
static team[2], class[2]
get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
Force_Team_Join(id, menu_msgid[0], team, class)
}
stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {
static jointeam[] = "jointeam"
if(class[0] == '0') {
engclient_cmd(id, jointeam, team)
return
}
static msg_block, joinclass[] = "joinclass"
msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, jointeam, team)
engclient_cmd(id, joinclass, class)
set_msg_block(menu_msgid, msg_block)
}
public bomb_planted(planter) {
C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
TASK_C4_CountDown();
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
show_hudmessage(0, "Furienii au plantat bomba!")
}
public EVENT_SwitchTeam() {
new Players[32], PlayersNum, id;
get_players(Players, PlayersNum)
if(PlayersNum) {
for(new i; i < PlayersNum; i++) {
id = Players
BeginDelay(id)
}
}
}
public BeginDelay(id) {
if(is_user_connected(id)) {
switch(id) {
case 1..7: set_task(0.1, "BeginTeamSwap", id)
case 8..15: set_task(0.2, "BeginTeamSwap", id)
case 16..23: set_task(0.3, "BeginTeamSwap", id)
case 24..32: set_task(0.4, "BeginTeamSwap", id)
}
}
}
public BeginTeamSwap(id) {
if(is_user_connected(id)) {
switch(get_user_team(id)) {
case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
public Player_PreThink(id) {
if(is_user_connected(id)) {
if(get_user_team(id) == TEAM_FURIEN) {
if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
set_pev(id, pev_gravity, FURIEN_GRAVITY)
if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
set_pev(id, pev_maxspeed, FURIEN_SPEED)
set_user_footsteps(id, 1)
}
}
if(get_pcvar_num(cvar_aim_info)) {
new Target, Body;
get_user_aiming(id, Target, Body);
if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
TargetTeam = get_user_team(Target)
PlayerTeam = get_user_team(id)
get_user_name(Target, TargetName, 31)
TargetHealth = get_user_health(Target)
TargetArmor = get_user_armor(Target)
if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 20
GREEN = 200
BLUE = 50
}
else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 200
GREEN = 20
BLUE = 20
}
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 200
GREEN = 20
BLUE = 20
}
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
return
set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
show_hudmessage(id, "%s", Message)
}
}
}
}
public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
set_es(es, ES_RenderFx, kRenderFxNone);
set_es(es, ES_RenderMode, kRenderTransTexture);
set_es(es, ES_RenderAmt, 255);
}
else if(get_user_team(ent) == 1) {
set_es(es, ES_RenderFx, kRenderFxNone);
set_es(es, ES_RenderMode, kRenderTransTexture);
static Float:Origin[3]
pev(ent, pev_origin, Origin)
if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
set_es(es, ES_RenderAmt, 0);
else
set_es(es, ES_RenderAmt, 255);
}
}
}
public FWD_ParachutePreThink(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
new Float:FallSpeed = -50.0;
new Float:Frame;
new Button = pev(id, pev_button);
new OldButton = pev(id, pev_oldbuttons);
new Flags = pev(id, pev_flags);
if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
if(pev(ParaENT[id],pev_sequence) != 2) {
set_pev(ParaENT[id], pev_sequence, 2);
set_pev(ParaENT[id], pev_gaitsequence, 1);
set_pev(ParaENT[id], pev_frame, 0.0);
set_pev(ParaENT[id], pev_fuser1, 0.0);
set_pev(ParaENT[id], pev_animtime, 0.0);
return;
}
pev(ParaENT[id],pev_fuser1, Frame);
Frame += 2.0;
set_pev(ParaENT[id],pev_fuser1,Frame);
set_pev(ParaENT[id],pev_frame,Frame);
if(Frame > 254.0) {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
else {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
return;
}
if(Button & IN_USE) {
new Float:Velocity[3];
pev(id, pev_velocity, Velocity);
if(Velocity[2] < 0.0) {
if(ParaENT[id] <= 0) {
ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if(ParaENT[id] > 0) {
set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
set_pev(ParaENT[id], pev_aiment, id);
set_pev(ParaENT[id], pev_owner, id);
set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
set_pev(ParaENT[id], pev_sequence, 0);
set_pev(ParaENT[id], pev_gaitsequence, 1);
set_pev(ParaENT[id], pev_frame, 0.0);
set_pev(ParaENT[id], pev_fuser1, 0.0);
}
}
if(ParaENT[id] > 0) {
set_pev(id, pev_sequence, 3);
set_pev(id, pev_gaitsequence, 1);
set_pev(id, pev_frame, 1.0);
set_pev(id, pev_framerate, 1.0);
Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
set_pev(id, pev_velocity, Velocity);
if(pev(ParaENT[id],pev_sequence) == 0) {
pev(ParaENT[id],pev_fuser1, Frame);
Frame += 1.0;
set_pev(ParaENT[id],pev_fuser1,Frame);
set_pev(ParaENT[id],pev_frame,Frame);
if(Frame > 100.0) {
set_pev(ParaENT[id], pev_animtime, 0.0);
set_pev(ParaENT[id], pev_framerate, 0.4);
set_pev(ParaENT[id], pev_sequence, 1);
set_pev(ParaENT[id], pev_gaitsequence, 1);
set_pev(ParaENT[id], pev_frame, 0.0);
set_pev(ParaENT[id], pev_fuser1, 0.0);
}
}
}
}
else if(ParaENT[id] > 0) {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
}
else if((OldButton & IN_USE) && ParaENT[id] > 0) {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
}
}
public FWD_GameDescription() {
static GameName[32]
get_pcvar_string(cvar_gamedescription, GameName, 31)
forward_return(FMV_STRING, GameName)
return FMRES_SUPERCEDE
}
public TASK_CanPlant() {
CanPlant = true;
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
show_hudmessage(0, "Furienii pot planta bomba!")
}
public TASK_C4_CountDown() {
new Red, Green, Blue
if(C4_CountDownDelay > 10)
Red = 0, Green = 255, Blue = 0;
else if(C4_CountDownDelay > 5)
Red = 255, Green = 200, Blue = 0;
else if(C4_CountDownDelay <= 5)
Red = 255, Green = 0, Blue = 0;
if(C4_CountDownDelay) {
new Message[256];
formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);
set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
show_hudmessage(0, "%s", Message)
set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
C4_CountDownDelay--;
}
else if(!C4_CountDownDelay)
C4_CountDownDelay = 0;
}
stock ColorChat(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4");
replace_all(msg, 190, "!y", "^1");
replace_all(msg, 190, "!t", "^3");
if(id) players[0] = id;
else get_players(players, count, "ch"); {
for(new i = 0; i < count; i++) {
if(is_user_connected(players)) {
message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players);
write_byte(players);
write_string(msg);
message_end();
}
}
}
}
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- levin
- Scripter eXtreamCS
- Posts: 3844
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
- Detinator server CS: ☯∴
- SteamID: riseofevo
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
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Code: Select all
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>
#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "Aragon*/DaNNe."
#define DMG_HEGRENADE (1<<24)
#define FURIEN_GRAVITY 0.4
#define FURIEN_SPEED 750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2
#define TASKID_CANPLANT 10001
#define TASKID_C4COUNTDOWN 453
#define VIP_GOLD_LEVEL ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL ADMIN_LEVEL_G
#define FOUNDER_LEVEL ADMIN_IMMUNITY
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
bool:CanPlant, C4_CountDownDelay;
public plugin_cfg() {
server_cmd("amx_cvar mp_playerid 2")
server_cmd("amx_cvar sv_maxspeed 900")
server_cmd("amx_cvar sv_restart 5")
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_gamedescription = register_cvar("furien_gamename", "Furien CS1")
antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
furienspawnhp = register_cvar("furien_spawnhp", "100")
cvar_autojoin_team = register_cvar("furien_team", "5")
cvar_autojoin_class = register_cvar("furien_class", "5")
cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
MSGID_SayText = get_user_msgid("SayText")
MSGID_StatusIcon = get_user_msgid("StatusIcon")
MSGID_TextMsg = get_user_msgid("TextMsg")
MSGID_SendAudio = get_user_msgid("SendAudio")
MSGID_ShowMenu = get_user_msgid("ShowMenu")
MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
MSGID_ScreenFade = get_user_msgid("ScreenFade")
register_clcmd("jointeam", "CMD_BlockJoinTeam")
register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
register_clcmd("chooseteam", "CMD_BlockChooseTeam")
register_clcmd("say /beneficii", "CmdShowMotd")
register_clcmd("say /rs", "CmdResetScore")
register_clcmd("say_team /rs", "CmdResetScore")
register_clcmd("say /resetscore", "CmdResetScore")
register_clcmd("say_team /resetscore", "CmdResetScore")
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");
register_forward(FM_PlayerPreThink, "Player_PreThink");
register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);
register_forward(FM_GetGameDescription, "FWD_GameDescription")
register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
register_event("DeathMsg", "EVENT_Death", "a");
register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")
register_message(MSGID_StatusIcon, "MSG_StatusIcon");
register_message(MSGID_TextMsg, "MSG_TextMessage");
register_message(MSGID_ShowMenu, "MSG_ShowMenu");
register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
register_message(MSGID_SendAudio, "MSG_SendAudio");
register_message(MSGID_Health, "MSG_Health")
register_message(MSGID_ScreenFade, "MSG_ScreenFade")
}
public plugin_precache() {
removebuyzone = register_cvar("furien_removebuyzone", "1")
if(get_pcvar_num(removebuyzone)) {
remove_entity_name("info_map_parameters");
remove_entity_name("func_buyzone");
new Entity = create_entity("info_map_parameters");
DispatchKeyValue(Entity, "buying", "3");
DispatchSpawn(Entity);
}
}
public client_connect(id) {
client_cmd(id, "cl_forwardspeed 999.0")
client_cmd(id, "cl_sidespeed 999.0")
client_cmd(id, "cl_backspeed 999.0")
}
public client_putinserver(id) {
client_cmd(id, "cl_forwardspeed 999.0")
client_cmd(id, "cl_sidespeed 999.0")
client_cmd(id, "cl_backspeed 999.0")
}
public Ham_Spawn_Post(id) {
if(is_user_connected(id) && is_user_alive(id)) {
strip_user_weapons(id)
switch(get_user_team(id)) {
case TEAM_FURIEN: {
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_flashbang")
set_user_footsteps(id, 1)
fm_set_user_health(id, get_pcvar_num(furienspawnhp))
}
case TEAM_ANTIFURIEN: {
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_knife")
set_user_footsteps(id, 0)
fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
}
}
}
}
public EVENT_NewRound() {
CanPlant = false;
new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
remove_task(TASKID_C4COUNTDOWN)
}
public EVENT_FireINTheHole()
return PLUGIN_HANDLED
public HAM_Touch_Weapon(ent, id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0)) return HAM_SUPERCEDE
return HAM_IGNORED
}
public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) if(get_user_flags(Victim) & VIP_GOLD_LEVEL) if(DamageType & DMG_HEGRENADE) return HAM_SUPERCEDE
return HAM_IGNORED
}
///////////////////////////////////////////////////////////////////////////////////////////////
public C4_PrimaryAttack(Ent) {
if(!CanPlant)
return HAM_SUPERCEDE
return HAM_IGNORED
}
public CmdResetScore(id) {
if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
else {
for(new i = 0; i < 2; i++) {
cs_set_user_deaths(id, 0);
set_user_frags(id, 0);
}
ColorChat(id, "!gTi-ai resetat scorul cu succes !")
}
}
public CMD_BlockJoinTeam(id) {
console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
return 1;
}
public CMD_BlockChooseTeam(id) {
console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
return 1;
}
public CmdShowMotd(id) show_motd(id, "addons/amxmodx/configs/beneficii.html")
/////////////////////////////////////////////////////////////////////////
public EVENT_CurWeapon(id) {
if(is_user_connected(id)) {
new PlayerHealth;PlayerHealth = get_user_health(id)
if(PlayerHealth == 256)fm_set_user_health(id, 255)
}
}
public EVENT_Death() {
static Attacker, Victim;
Attacker = read_data(1)
Victim = read_data(2)
if(Victim == Attacker) return 1;
if(is_user_connected(Attacker)) {
if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
}
else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
}
else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)
}
else {
if(get_user_team(Victim) == 2)
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
else if(get_user_team(Victim) == 1)
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
}
}
return 1;
}
public MSG_StatusIcon(msg_id, msg_dest, id) {
static Attrib
Attrib = get_msg_arg_int(2)
if(Attrib == (1<<1))
set_msg_arg_int(2, ARG_BYTE, 0)
new Icon[8];
get_msg_arg_string(2, Icon, 7);
if(get_pcvar_num(removebuyzone)) {
static const BuyZone[] = "buyzone";
if(equal(Icon, BuyZone)) {
set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public MSG_TextMessage() {
static TextMsg[22];
get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
if(equal(TextMsg, "#Terrorists_Win")) {
client_print(0, print_center, "The Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#CTs_Win")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Bomb_Defused")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Target_Bombed")) {
client_print(0, print_center, "The Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Target_Saved")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Fire_in_the_hole"))
return PLUGIN_HANDLED
else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
if(!CanPlant) return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE;
}
public MSG_ShowMenu(msgid, dest, id) {
if(!Should_AutoJoin(id)) return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if(!equal(menu_text_code, team_select)) return PLUGIN_CONTINUE
JoinTeam_Task(id, msgid)
return PLUGIN_HANDLED
}
public MSG_VGUIMenu(msgid, dest, id) {
if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id)) return PLUGIN_CONTINUE
JoinTeam_Task(id, msgid)
return PLUGIN_HANDLED
}
public MSG_SendAudio() {
static Sound[17];get_msg_arg_string(2, Sound, sizeof Sound - 1)
if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef")) return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public MSG_Health(msgid, dest, id) {
static Health;
Health = get_msg_arg_int(1)
if(Health > 255)
set_msg_arg_int(1, ARG_BYTE, 255);
else if(Health == 256)
set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}
public MSG_ScreenFade(msgid, dest, id) {
if(is_user_connected(id)) {
if(get_user_flags(id) & VIP_GOLD_LEVEL) {
static data[4]
data[0] = get_msg_arg_int(4)
data[1] = get_msg_arg_int(5)
data[2] = get_msg_arg_int(6)
data[3] = get_msg_arg_int(7)
if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
bool:Should_AutoJoin(id) {
return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}
JoinTeam_Task(id, menu_msgid) {
static param_menu_msgid[2]
param_menu_msgid[0] = menu_msgid
set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}
public Force_JoinTeam(menu_msgid[], id) {
if(get_user_team(id))
return
static team[2], class[2]
get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
Force_Team_Join(id, menu_msgid[0], team, class)
}
stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {
static jointeam[] = "jointeam"
if(class[0] == '0') {
engclient_cmd(id, jointeam, team)
return
}
static msg_block, joinclass[] = "joinclass"
msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, jointeam, team)
engclient_cmd(id, joinclass, class)
set_msg_block(menu_msgid, msg_block)
}
public bomb_planted(planter) {
C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
TASK_C4_CountDown();
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
show_hudmessage(0, "Furienii au plantat bomba!")
}
public EVENT_SwitchTeam() {
new Players[32], PlayersNum, id;
get_players(Players, PlayersNum)
if(PlayersNum) {
for(new i; i < PlayersNum; i++) {
id = Players[i]
BeginDelay(id)
}
}
}
public BeginDelay(id) {
if(is_user_connected(id)) {
switch(id) {
case 1..7: set_task(0.1, "BeginTeamSwap", id)
case 8..15: set_task(0.2, "BeginTeamSwap", id)
case 16..23: set_task(0.3, "BeginTeamSwap", id)
case 24..32: set_task(0.4, "BeginTeamSwap", id)
}
}
}
public BeginTeamSwap(id) {
if(is_user_connected(id)) {
switch(get_user_team(id)) {
case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
public Player_PreThink(id) {
if(is_user_connected(id)) {
if(get_user_team(id) == TEAM_FURIEN) {
if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
set_pev(id, pev_gravity, FURIEN_GRAVITY)
if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
set_pev(id, pev_maxspeed, FURIEN_SPEED)
set_user_footsteps(id, 1)
}
}
if(get_pcvar_num(cvar_aim_info)) {
new Target, Body;
get_user_aiming(id, Target, Body);
if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
TargetTeam = get_user_team(Target)
PlayerTeam = get_user_team(id)
get_user_name(Target, TargetName, 31)
TargetHealth = get_user_health(Target)
TargetArmor = get_user_armor(Target)
if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 20
GREEN = 200
BLUE = 50
}
else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 200
GREEN = 20
BLUE = 20
}
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 200
GREEN = 20
BLUE = 20
}
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
return
set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
show_hudmessage(id, "%s", Message)
}
}
}
}
public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
set_es(es, ES_RenderFx, kRenderFxNone);
set_es(es, ES_RenderMode, kRenderTransTexture);
set_es(es, ES_RenderAmt, 255);
}
else if(get_user_team(ent) == 1) {
set_es(es, ES_RenderFx, kRenderFxNone);
set_es(es, ES_RenderMode, kRenderTransTexture);
static Float:Origin[3]
pev(ent, pev_origin, Origin)
if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2]) set_es(es, ES_RenderAmt, 0);
else set_es(es, ES_RenderAmt, 255);
}
}
}
public FWD_GameDescription() {
static GameName[32]
get_pcvar_string(cvar_gamedescription, GameName, 31)
forward_return(FMV_STRING, GameName)
return FMRES_SUPERCEDE
}
public TASK_CanPlant() {
CanPlant = true;
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
show_hudmessage(0, "Furienii pot planta bomba!")
}
public TASK_C4_CountDown() {
new Red, Green, Blue
if(C4_CountDownDelay > 10) Red = 0, Green = 255, Blue = 0;
else if(C4_CountDownDelay > 5) Red = 255, Green = 200, Blue = 0;
else if(C4_CountDownDelay <= 5) Red = 255, Green = 0, Blue = 0;
if(C4_CountDownDelay) {
new Message[256];formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);
set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
show_hudmessage(0, Message)
set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
C4_CountDownDelay--;
}
else if(!C4_CountDownDelay) C4_CountDownDelay = 0;
}
stock ColorChat(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4");
replace_all(msg, 190, "!y", "^1");
replace_all(msg, 190, "!t", "^3");
if(id) players[0] = id;
else get_players(players, count); {
for(new i = 0; i < count; i++) {
if(is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- dann1el97
- Membru, skill 0
- Posts: 45
- Joined: 04 Oct 2014, 11:31
- Detinator Steam: Nu
- Fond eXtream: 0
- Has thanked: 8 times
Multumesc! Functioneaza perfect!
Ofer servicii de Webdesign la preturi avantajoase!
Contact PM!, Email: [email protected]! sau Telefon *Privat Ceri PM* SMS sau APEL!
HTML5,PHP, CSS, HTML, Teme IPB, Teme phpBB3, Teme MyBB
Contact PM!, Email: [email protected]! sau Telefon *Privat Ceri PM* SMS sau APEL!
HTML5,PHP, CSS, HTML, Teme IPB, Teme phpBB3, Teme MyBB