Categoria cu cereri de pluginuri si nu numai.
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RaFy1995
- Membru, skill 0
- Posts: 38
- Joined: 13 Feb 2016, 22:13
- Detinator Steam: Da
- CS Status: Respecta si vei fi Respectat !
- SteamID: RaFy1995
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- Been thanked: 8 times
01 Apr 2022, 23:19
Plugin Cerut: Death Balls Effect
Descriere (adica ce face el mai exact): Dupa fiecare frag ies niste effecte colorate pe care le poti seta din sursa sau prin cvar,
Serverul impune conditii strict HLDS/REHLDS?: REHLDS
Ai cautat pluginul?(daca da, precizeaza cum): Da am cautat pe net dar nu am gasit nicaieri link de download
Necesita mod special?: Nu
Configuratie server: Mod RESPAWN
Poza:
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The Kalu
- Fost administrator
- Posts: 13395
- Joined: 09 Oct 2010, 12:39
- Detinator Steam: Da
- CS Status: In grajd!
- SteamID: kalulord
- Reputatie: Fost Administrator
Fost membru Club eXtreamCS (6 luni)
Nume anterior: Terra
- Location: Romania, Ploiesti
- Has thanked: 328 times
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Contact:
02 Apr 2022, 08:30
Eu l-am gasit, trebuie sa cauti foarte bine pentru ca le gasesti mai mult pe site-uri rusesti.
Plugin:
- sma | Afiseaza codul
#include <amxmodx>
#include <hamsandwich>
#define USE_NODRAW_EFFECT // comment out this line, if you don't want use nodraw effect for victim model
#if defined USE_NODRAW_EFFECT
#include <engine>
#endif
#pragma semicolon 1
new const SPRITELIST[][] = {
"sprites/kf/b.spr",
"sprites/kf/g.spr",
"sprites/kf/r.spr",
"sprites/kf/y.spr"
};
new g_pSprites[sizeof SPRITELIST];
public plugin_precache() {
for(new i; i < sizeof SPRITELIST; i++) {
g_pSprites = precache_model(SPRITELIST);
}
}
public plugin_init() {
register_plugin("DeathBalls Effect", "0.2", "Subb98");
RegisterHam(Ham_Killed, "player", "HamKilledPost", 1);
#if defined USE_NODRAW_EFFECT
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET);
#endif
}
public HamKilledPost(const pVictim, const pAttacker) {
if(pAttacker && pVictim != pAttacker) {
new iOrigin[3];
get_user_origin(pVictim, iOrigin);
#if defined USE_NODRAW_EFFECT
entity_set_int(pVictim, EV_INT_effects, entity_get_int(pVictim, EV_INT_effects) | EF_NODRAW);
#endif
for(new i; i < sizeof g_pSprites; i++) {
SendMessageSpriteTrail(iOrigin, g_pSprites);
}
}
}
SendMessageSpriteTrail(const iOrigin[3], const pSprite) {
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITETRAIL);
write_coord(iOrigin[0]); // startposition.x
write_coord(iOrigin[1]); // startposition.y
write_coord(iOrigin[2]); // startposition.z
write_coord(iOrigin[0]); // endposition.x
write_coord(iOrigin[1]); // endposition.y
write_coord(iOrigin[2] + 10); // endposition.z
write_short(pSprite); // sprite index
write_byte(20); // count
write_byte(20); // life in 0.1's
write_byte(2); // scale in 0.1's
write_byte(25); // velocity along vector in 10's
write_byte(20); // randomness of velocity in 10's
message_end();
}
Link sprites: https://files.fm/u/cphstuhjr
Mai este si asta misto: https://forums.alliedmods.net/showthread.php?t=39147
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RaFy1995
- Membru, skill 0
- Posts: 38
- Joined: 13 Feb 2016, 22:13
- Detinator Steam: Da
- CS Status: Respecta si vei fi Respectat !
- SteamID: RaFy1995
- Fond eXtream: 0
- Has thanked: 195 times
- Been thanked: 8 times
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