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#include < amxmodx > #include < amxmisc > #include < fun > #include < fakemeta_util > #include < cstrike > #include < hamsandwich > #define PLUGIN "[VIP]Weapons" #define VERSION "1.0" #define VIP ADMIN_LEVEL_H #define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers ) new g_iMaxPlayers; // -- || Variabil's || -- // new HasPower[33]; new Have[33]; new AK47[33]; new M4A1[33]; new MP5[33]; new D[33]; // -- || Constant's || -- // new const vAK47[66] = "v_golden_ak47"; new const pAK47[66] = "p_golden_ak47"; new const vM4A1[66] = "v_golden_m4a1"; new const pM4A1[66] = "p_golden_m4a1"; new const vMP5[66] = "v_golden_mp5"; new const pMP5[66] = "p_golden_mp5"; new const vD[66] = "v_golden_deagle"; new const pD[66] = "p_golden_deagle"; //--| GodMode |--// new GodMode_Cooldown[33] = 0; new GodMode_DurationCooldown[33] = 0; //--| NoRecoil |--// new Float: cl_pushangle[33][3] const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4) //--| Cvars |--// new CvarHPAmount, CvarAPAmount, CvarGodModeCooldown, CvarGodModeDuration; public plugin_init() { register_plugin(PLUGIN, VERSION, "Truth"); // -- || Power - > by sDs|Argon* register_clcmd("power", "Power"); CvarHPAmount = register_cvar("vip_hp_amount", "255"); // Health CvarAPAmount = register_cvar("vip_ap_amount", "255"); // Armor CvarGodModeCooldown = register_cvar("vip_godmode_cooldown", "25"); // GodMode Cooldown CvarGodModeDuration = register_cvar("vip_godmode_duration", "2"); // GodMode Duration new weapon_name[24] for (new i = 1; i <= 30; i++) { if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23)) { RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "Weapon_PrimaryAttack_Pre") RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "Weapon_PrimaryAttack_Post", 1) } } // -- || ClCMD - > Register register_clcmd("say /vipmenu", "VipWeapons"); register_clcmd("say_team /vipmenu", "VipWeapons"); // -- || Event - > Register register_event("CurWeapon", "CurrWeapon", "be", "1=1"); // -- || HamSandwich - > Register RegisterHam(Ham_Spawn, "player", "Spawn", true); RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" ); g_iMaxPlayers = get_maxplayers ( ); // Add your code here... } public plugin_precache() { // -- | | Weapons precache_model( vAK47 ); precache_model( vAK47 ); precache_model( vM4A1 ); precache_model( vM4A1 ); precache_model( vMP5 ); precache_model( vMP5 ); precache_model( vD ); precache_model( vD ); } public Spawn ( id ) { Remove(id); VipWeapons(id); GodMode_Cooldown[id] = 0; GodMode_DurationCooldown[id] = 0; } public Remove(id) { Have[id] = false; AK47[id] = false; M4A1[id] = false; MP5[id] = false; D[id] = false; } public CurrWeapon ( id ) { new Weapon = get_user_weapon(id); if(Weapon == CSW_AK47 && AK47[id]) { set_pev(id, pev_viewmodel2, vAK47); set_pev(id, pev_weaponmodel2, pAK47); } if(Weapon == CSW_M4A1 && M4A1[id]) { set_pev(id, pev_viewmodel2, vM4A1); set_pev(id, pev_weaponmodel2, pM4A1); } if(Weapon == CSW_MP5NAVY && MP5[id]) { set_pev(id, pev_viewmodel2, vMP5); set_pev(id, pev_weaponmodel2, pMP5); } if(Weapon == CSW_DEAGLE && D[id]) { set_pev(id, pev_viewmodel2, vD); set_pev(id, pev_weaponmodel2, pD); } } public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if ( IsPlayer ( iAttacker ) ) { if( iInflictor == iAttacker && AK47 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_AK47) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if( iInflictor == iAttacker && M4A1 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_M4A1 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if( iInflictor == iAttacker && MP5 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_MP5NAVY) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if( iInflictor == iAttacker && D [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_DEAGLE ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } } return HAM_IGNORED; } public VipWeapons ( id ) { if( !is_user_alive(id)) { ColorChat(id, "^x04[VIP]^x01 Trebuie sa fii in viata pentru a folosi meniul"); return; } else if( Have[id] ) { ColorChat(id, "^x04[VIP]^x01 Ai ales folosit deja meniul."); return; } else { WeaponsMenu(id); } return; } public WeaponsMenu( id ) { new VIPMenu = menu_create("\yVip Weapons Menu", "giver_menu"); menu_additem(VIPMenu, "M4A1 Golden + Deagle Golden [ X2 Damage ]", "1", 0); menu_additem(VIPMenu, "AK47 Golden + Deagle Golden [ X2 Damage ]", "2", 0); menu_additem(VIPMenu, "MP5 Golden + Deagle Golden [ X2 Damage ]", "3", 0); if(HasPower[id] == 1) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wNoRecoil \y[ \rActivat\y ]"); menu_additem(VIPMenu, buffer, "4", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wNoRecoil \y[ \dDezactivat\y ]"); menu_additem(VIPMenu, buffer, "4", 0); } if(HasPower[id] == 2) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\y%dHP & %dAP", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); menu_additem(VIPMenu, buffer, "5", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\w%dHP & %dAP", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); menu_additem(VIPMenu, buffer, "5", 0); } menu_additem(VIPMenu, "God Mode", "6", 0); menu_setprop(VIPMenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, VIPMenu, 0); return 1; } public giver_menu ( id, VIPMenu, item) { if(item == MENU_EXIT) { menu_destroy(VIPMenu); return 1; } if(!(get_user_flags(id) & VIP)) { ColorChat(id, "^x04[VIP]^x01 Acest meniu poate fi accesat doar de cei cu VIP."); menu_destroy(VIPMenu); return 1; } switch(item) { case 0: { Have[id] = true; strip_user_weapons(id); give_item(id, "weapon_knife"); give_item(id, "weapon_deagle"); give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_DEAGLE, 250); cs_set_user_bpammo(id, CSW_AK47, 250); AK47[id] = true; D[id] = true; CurrWeapon(id); } case 1: { Have[id] = true; strip_user_weapons(id); give_item(id, "weapon_knife"); give_item(id, "weapon_deagle"); give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_DEAGLE, 250); cs_set_user_bpammo(id, CSW_M4A1, 250); M4A1[id] = true; D[id] = true; CurrWeapon(id); } case 2: { Have[id] = true; strip_user_weapons(id); give_item(id, "weapon_knife"); give_item(id, "weapon_deagle"); give_item(id, "weapon_mp5navy"); cs_set_user_bpammo(id, CSW_DEAGLE, 250); cs_set_user_bpammo(id, CSW_MP5NAVY, 250); MP5[id] = true; D[id] = true; CurrWeapon(id); } case 3: { if(HasPower[id] == 1) { ColorChat(id,"^x03[VIP]^x04 Ai dezactviat NoRecoil."); HasPower[id] = 0; menu_destroy(VIPMenu); return PLUGIN_HANDLED; } ColorChat(id,"^x03[VIP]^x04 Power:^x03 NoRecoil."); remove_task(id); if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 1; } case 4: { if(HasPower[id] == 2) { ColorChat(id,"^x03[VIP]^x04 Ai deja aceasta putere."); menu_destroy(VIPMenu); return PLUGIN_HANDLED; } ColorChat(id,"^x03[VIP]^x04 Power:^x03 Vei primi %d HP si %d AP.", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); remove_task(id); if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 2; set_task(0.1, "Give_HP_AP", id); Have[id] = true; } case 5: { if(HasPower[id] == 3) { ColorChat(id,"^x03[VIP]^x04 Ai deja aceasta putere."); menu_destroy(VIPMenu); return PLUGIN_HANDLED; } ColorChat(id,"^x03[VIP]^x04 Power:^x03 GodMode^x04 Duration:^x03 %d^x04 Cooldown;^x03 %d.", get_pcvar_num(CvarGodModeDuration), get_pcvar_num(CvarGodModeCooldown)); ColorChat(id,"^x03[VIP]^x04 Pentru a activa GodMode apasa tasta^x03 V."); remove_task(id); if(GodMode_Cooldown[id]) { GodModeShowHUD2(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 3; Have[id] = true; } } menu_destroy(VIPMenu); return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Health and Armor | //========================================================================================================== public Give_HP_AP(id) { if(get_user_flags(id) & VIP && HasPower[id] == 2) { fm_set_user_health(id, get_pcvar_num(CvarHPAmount)); cs_set_user_armor(id, get_pcvar_num(CvarAPAmount), CS_ARMOR_VESTHELM); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // GodMode | //========================================================================================================== public GodModeShowHUD(id) { if (!is_user_alive(id) || HasPower[id] != 3) { remove_task(id); GodMode_DurationCooldown[id] = 0; set_user_godmode(id, 0); return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && GodMode_DurationCooldown[id] == 1) { GodMode_DurationCooldown[id] --; show_hudmessage(id, "Ai GodMode pentru: %d secunda",GodMode_DurationCooldown[id]); } if(is_user_alive(id) && GodMode_DurationCooldown[id] > 1) { GodMode_DurationCooldown[id] --; show_hudmessage(id, "Ai GodMode pentru: %d secunde",GodMode_DurationCooldown[id]); } if(GodMode_DurationCooldown[id] <= 0) { show_hudmessage(id, "Nu mai ai GodMode"); ColorChat(id,"^x03[VIP]^x04 Nu mai ai GodMode."); remove_task(id); set_user_godmode(id, 0); GodMode_DurationCooldown[id] = 0; GodMode_Cooldown[id] = get_pcvar_num(CvarGodModeCooldown); set_task(1.0, "GodModeShowHUD2", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarGodModeCooldown) != 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarGodModeCooldown)); } if(get_pcvar_num(CvarGodModeCooldown) == 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarGodModeCooldown)); } return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public GodModeShowHUD2(id) { if (!is_user_alive(id) || HasPower[id] != 3) { remove_task(id); GodMode_Cooldown[id] = 0; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && GodMode_Cooldown[id] == 1) { GodMode_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunda",GodMode_Cooldown[id]); } if(is_user_alive(id) && GodMode_Cooldown[id] > 1) { GodMode_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunde",GodMode_Cooldown[id]); } if(GodMode_Cooldown[id] <= 0) { show_hudmessage(id, "Ti-a revenit puterea"); ColorChat(id,"^x03[VIP]^x04 Iti poti folosi din nou puterea."); remove_task(id); GodMode_Cooldown[id] = 0; } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // NoRecoil | //========================================================================================================== public Weapon_PrimaryAttack_Pre(entity) { new id = pev(entity, pev_owner) if (get_user_flags(id) & VIP && HasPower[id] == 1) { pev(id, pev_punchangle, cl_pushangle[id]) return HAM_IGNORED; } return HAM_IGNORED; } public Weapon_PrimaryAttack_Post(entity) { new id = pev(entity, pev_owner) if (get_user_flags(id) & VIP && HasPower[id] == 1) { new Float: push[3] pev(id, pev_punchangle, push) xs_vec_sub(push, cl_pushangle[id], push) xs_vec_mul_scalar(push, 0.0, push) xs_vec_add(push, cl_pushangle[id], push) set_pev(id, pev_punchangle, push) return HAM_IGNORED; } return HAM_IGNORED; } //------| Client Power |------// public Power(id) { if (get_user_flags(id) & VIP && is_user_alive(id) && HasPower[id] == 3 && !GodMode_DurationCooldown[id]) { if (GodMode_Cooldown[id]) { ColorChat(id,"^x03[VIP]^x04 Puterea iti va reveni in^x03 %d secunde.",GodMode_Cooldown[id]); return PLUGIN_CONTINUE; } set_user_godmode(id, 1); GodMode_DurationCooldown[id] = get_pcvar_num(CvarGodModeDuration) set_task(1.0, "GodModeShowHUD", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarGodModeDuration) != 1) { show_hudmessage(id, "Ai GodMode pentru: %d secunde",get_pcvar_num(CvarGodModeDuration)); } if(get_pcvar_num(CvarGodModeDuration) == 1) { show_hudmessage(id, "Ai GodMode pentru: %d secunda",get_pcvar_num(CvarGodModeDuration)); } return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } ///////// ----------- ||| Stock's ||| ------------ ////////// stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team
plugin.sma(461) : error 035: argument type mismatch (argument 1)
plugin.sma(462) : error 035: argument type mismatch (argument 4)
plugin.sma(463) : error 035: argument type mismatch (argument 1)
3 Errors.
Could not locate output file plugin.amx (compile failed).