[Cerere Plugin] "Semiclip" PaintBall

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KoaLLa xD
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15 Dec 2022, 20:47

Plugin Cerut: Semiclip Paintball ???
Descriere (adica ce face el mai exact): Atunci cand tragi cu bile de paintball in coechipieri sa "absoarba" acele "gloante" sa nu ricoseze mai departe
Ai cautat pluginul?(daca da, precizeaza cum): da, caut de zile intregi
Serverul impune conditii strict HLDS/REHLDS?: REHLDS
Necesita mod special?: PaintBall
Versiune AMXX Server: AMXX

Salutare ,

Am si eu nevoie de un plugin semiclip sau ceva asemanator pentru a rezolva urmatoare problema :
- Atunci cand tragi cu bile de paintball in coechipieri sa "absoarba" acele "gloante" sa nu ricoseze mai departe.
Dupa cum se vede in poze , ele ricoseaza de fiecare data si creaza entitati care blocheaza playerii .

Image
Image

Pana acum am incercat 9999 de pluginuri semicip , si versiuni RESemiclip pentru REHLDS si functioneaza ok , mai putin partea cu "absorbtia" gloantelor , acestea ricoseaza tot timpul si se blocheaza persoanele intre ele sau nu poti trece mai departe .

Sursa Paintball Gun :

Code: Select all

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Paintball Gun"
#define VERSION "3.4"
#define AUTHOR "WhooKid"

#define MAX_PAINTBALLS	200
#define TASK_PB_RESET	1000
#define TASK_RELOAD	2000

new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;
new pbgun, pbusp, pbglock, color, shots, veloc, speed, blife, sound, bglow, damge, friendlyfire, tgun, ctgun, beamspr;

static const g_shot_anim[4] = {0, 3, 9, 5};
static const g_pbgun_models[11][] = {"models/v_pbgun.mdl", "models/v_pbgun1.mdl", "models/v_pbgun2.mdl", "models/v_pbgun3.mdl", "models/v_pbgun4.mdl", "models/v_pbgun5.mdl", "models/v_pbgun6.mdl", "models/v_pbgun7.mdl", "models/v_pbgun8.mdl", "models/v_pbgun9.mdl", "models/v_pbgun10.mdl"};

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("paintballgun", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED);
	register_clcmd("say /ent", "ent_info", ADMIN_SLAY);
	pbgun = register_cvar("amx_pbgun", "1");
	pbusp = register_cvar("amx_pbusp", "1");
	pbglock = register_cvar("amx_pbglock", "1");

	if (get_pcvar_num(pbgun) || get_pcvar_num(pbusp) || get_pcvar_num(pbglock))
	{
		register_event("CurWeapon", "ev_curweapon", "be");
		register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");
		if (get_cvar_num("mp_freezetime") > 0)
			register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0");

		register_forward(FM_Touch, "fw_touch");
		register_forward(FM_SetModel, "fw_setmodel");
		register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);
		register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);

		color = register_cvar("pbgun_color", "2");
		shots = register_cvar("pbgun_shots", "100");
		veloc = register_cvar("pbgun_velocity", "2000");
		speed = register_cvar("pbgun_speed", "0.08");
		blife = register_cvar("pbgun_life", "2");
		sound = register_cvar("pbgun_sound", "1");
		bglow = register_cvar("pbgun_glow", "a");
		damge = register_cvar("pbgun_damage", "100");
		friendlyfire = get_cvar_pointer("mp_friendlyfire");

		new a, max_ents_allow = global_get(glb_maxEntities) - 5;
		for (a = 1; a <= get_pcvar_num(shots); a++)
			if (a < MAX_PAINTBALLS)
				if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow)
				{
					g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					if (pev_valid(g_paintballs[a]))
					{
						set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);
						g_pbcount++;
					}
				}
		if (g_pbcount < 1)
			set_fail_state("[AMXX] Failed to load Paintball Gun (unable to create ents)");

		server_print("*** %s v%s by %s Enabled ***", PLUGIN, VERSION, AUTHOR);
	}
}

public plugin_precache()
{
	register_cvar("amx_pbgun", "1");
	register_cvar("amx_pbusp", "1");
	register_cvar("amx_pbglock", "1");
	register_cvar("pbgun_tgun", "3");
	register_cvar("pbgun_ctgun", "7");
	tgun = get_cvar_num("pbgun_tgun");
	ctgun = get_cvar_num("pbgun_ctgun");
	if (get_cvar_num("amx_pbgun")) {
		precache_model(g_pbgun_models[tgun]);
		precache_model(g_pbgun_models[ctgun]);
		precache_model((ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");
		precache_model("models/w_pbgun.mdl");
	}
	if (get_cvar_num("amx_pbusp")) {
		precache_model("models/v_pbusp.mdl");
		precache_model("models/p_pbusp.mdl");
	}
	if (get_cvar_num("amx_pbglock")) {
		precache_model("models/v_pbglock.mdl");
		precache_model("models/p_pbglock.mdl");
	}
	if (get_cvar_num("amx_pbgun") || get_cvar_num("amx_pbusp") || get_cvar_num("amx_pbglock")) {
		precache_sound("misc/pb1.wav");
		precache_sound("misc/pb2.wav");
		precache_sound("misc/pb3.wav");
		precache_sound("misc/pb4.wav");
		precache_sound("misc/pbg.wav");
		precache_model("models/w_paintball.mdl");
		precache_model("sprites/paintball.spr");
	}
	beamspr = precache_model("sprites/laserbeam.spr");
}

public ent_info(id)
	client_print(id, print_chat, "[AMXX] [Ent Info (Current/Max)] Paintballs: (%d/%d)   Entities: (%d/%d)", g_pbcount, get_pcvar_num(shots), engfunc(EngFunc_NumberOfEntities), global_get(glb_maxEntities));

public ev_curweapon(id)
{
	new model[25];
	pev(id, pev_viewmodel2, model, 24);
	if (equali(model, "models/v_mp5.mdl") && get_pcvar_num(pbgun))
	{
		set_pev(id, pev_viewmodel2, (get_user_team(id) == 1) ? g_pbgun_models[tgun] : g_pbgun_models[ctgun]);
		set_pev(id, pev_weaponmodel2, (ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");
	}
	else if (equali(model, "models/v_usp.mdl") && get_pcvar_num(pbusp))
	{
		set_pev(id, pev_viewmodel2, "models/v_pbusp.mdl");
		set_pev(id, pev_weaponmodel2, "models/p_pbusp.mdl");
	}
	else if (equali(model, "models/v_glock18.mdl") && get_pcvar_num(pbglock))
	{
		set_pev(id, pev_viewmodel2, "models/v_pbglock.mdl");
		set_pev(id, pev_weaponmodel2, "models/p_pbglock.mdl");
	}
}

public fw_setmodel(ent, model[]) 
{
 	if (equali(model, "models/w_mp5.mdl")) 
		if (get_pcvar_num(pbgun))
		{
			engfunc(EngFunc_SetModel, ent, "models/w_pbgun.mdl");
			return FMRES_SUPERCEDE;
		}
	return FMRES_IGNORED;
}

public fw_updateclientdata(id, sw, cd_handle)
{
	if (user_has_pbgun(id) && cd_handle)
	{
		set_cd(cd_handle, CD_ID, 1);
		get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
		//set_cd(cd_handle, CD_flNextAttack, 10.0);
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}

public fw_playerprethink(id)
{
	new my_pbgun = user_has_pbgun(id);
	if (my_pbgun)
	{
		new buttons = pev(id, pev_button);
		if (buttons & IN_ATTACK)
		{
			new ammo, null = get_user_weapon(id, ammo, null);
			if (ammo)
			{
				set_pev(id, pev_button, buttons & ~IN_ATTACK);
				new Float:gametime = get_gametime(), Float:g_speed;
				if (my_pbgun == 1)
					g_speed = get_pcvar_float(speed);
				else
					g_speed = (my_pbgun == 2) ? get_pcvar_float(speed) * 2.0 : get_pcvar_float(speed) * 3.0;
				if (gametime-lastshot[id] > g_speed  && (is_user_bot(id) || nextattack[id] < 0.0) && !freezetime)
				{
					if (paint_fire(id))
					{
						lastshot[id] = gametime;
						set_user_clip(id, ammo - 1);
						set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});
						message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);
						write_byte(g_shot_anim[my_pbgun]);
						write_byte(0);
						message_end();
						if (get_pcvar_num(sound))
							emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					}
				}
			}
		}
	}
	return FMRES_IGNORED;
}

public paint_fire(id)
{
	new a, ent;
	while (a++ < g_pbcount - 1 && !ent)
		if (g_pbstatus[a] == 0)
			ent = g_pbstatus[a] = g_paintballs[a];
	if (!ent)
		while (a-- > 1 && !ent)
			if (g_pbstatus[a] == 2)
				ent = g_pbstatus[a] = g_paintballs[a];

	if (pev_valid(ent) && is_user_alive(id))
	{
		new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;
		set_pev(ent, pev_classname, "pbBullet");
		set_pev(ent, pev_owner, id);
		engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl");
		engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});

		switch (get_pcvar_num(color))
		{
			case 2: clr = (get_user_team(id) == 1) ? 0 : 1;
			case 3: clr = (get_user_team(id) == 1) ? 4 : 3;
			case 4: clr = (get_user_team(id) == 1) ? 2 : 5;
			default: clr = random_num(0, 6);
		}
		set_pev(ent, pev_skin, clr);
		
		get_user_origin(id, vorigin, 1);
		IVecFVec(vorigin, voriginf);
		engfunc(EngFunc_SetOrigin, ent, voriginf);

		vangles[0] = random_float(-180.0, 180.0);
		vangles[1] = random_float(-180.0, 180.0);
		set_pev(ent, pev_angles, vangles);

		pev(id, pev_v_angle, vangles);
		set_pev(ent, pev_v_angle, vangles);
		pev(id, pev_view_ofs, vangles);
		set_pev(ent, pev_view_ofs, vangles);

		set_pev(ent, pev_solid, 2);
		set_pev(ent, pev_movetype, 5);

		velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);
		 if (is_user_bot(id))
        {
            nvelocity[0] += random_float(0.0, 200.0) - 100.0;
            nvelocity[1] += random_float(0.0, 200.0) - 100.0;
            nvelocity[2] += random_float(0.0, 70.0) - 35.0;
        } 
		set_pev(ent, pev_velocity, nvelocity);
		set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);


		set_task(0.1, "paint_glow", ent);
		set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);
	}

	return ent;
}

public fw_touch(bullet, ent)
{
	new class[20];
	pev(bullet, pev_classname, class, 19);
	if (!equali(class, "pbBullet"))
		return FMRES_IGNORED;

	new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);
	pev(ent, pev_classname, class2, 19);
	pev(bullet, pev_origin, origin);

	if (is_ent_alive)
	{
		if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)
			return FMRES_IGNORED;
		if (get_user_team(owner) == get_user_team(ent))
			if (!get_pcvar_num(friendlyfire))
				return FMRES_IGNORED;

		ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);
	}

	if (!equali(class, class2))
	{	
		set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});
		set_pev(bullet, pev_classname, "pbPaint");
		set_pev(bullet, pev_solid, 0);
		set_pev(bullet, pev_movetype, 0);
		engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr");

		new a, findpb = 0;
		while (a++ < g_pbcount && !findpb)
			if (g_paintballs[a] == bullet)
				findpb = g_pbstatus[a] = 2;

		remove_task(bullet);
		remove_task(bullet+TASK_PB_RESET);

		if (get_pcvar_num(sound))
		{
			static wav[20];
			formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));
			emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);
		}

		new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;
		if (pev(ent, pev_health) && !is_ent_alive)
		{
			ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
			valid_surface = false;
		}
		if (valid_surface)
		{
			paint_splat(bullet);
			set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);
		}
		else
			paint_reset(bullet+TASK_PB_RESET);

		return FMRES_HANDLED; 
	}

	return FMRES_IGNORED;
}

public paint_splat(ent)
{
	new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];
	pev(ent, pev_origin, origin);
	pev(ent, pev_view_ofs, viewofs);
	pev(ent, pev_v_angle, angles);

	norigin[0] = origin[0] + viewofs[0];
	norigin[1] = origin[1] + viewofs[1];
	norigin[2] = origin[2] + viewofs[2];
	aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;
	aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;
	aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;

	engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);
	get_tr2(0, TR_vecPlaneNormal, normal);

	vector_to_angle(normal, angles);
	angles[1] += 180.0;
	if (angles[1] >= 360.0) angles[1] -= 360.0;
	set_pev(ent, pev_angles, angles);
	set_pev(ent, pev_v_angle, angles);

	origin[0] += (normal[0] * random_float(0.3, 2.7));
	origin[1] += (normal[1] * random_float(0.3, 2.7));
	origin[2] += (normal[2] * random_float(0.3, 2.7));
	engfunc(EngFunc_SetOrigin, ent, origin);
	set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public paint_glow(ent)
{
	if (pev_valid(ent))
	{
		static pbglow[5], clr[3];
		get_pcvar_string(bglow, pbglow, 4);
		switch (get_pcvar_num(color))
		{
			case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255};
			default: clr = {255, 255, 255};
		}
		if (read_flags(pbglow) & (1 << 0))
			set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);
		if (read_flags(pbglow) & (1 << 1))
		{
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
			write_byte(TE_BEAMFOLLOW);
			write_short(ent);
			write_short(beamspr);
			write_byte(4);
			write_byte(2);
			write_byte(clr[0]);
			write_byte(clr[1]);
			write_byte(clr[2]);
			write_byte(255);
			message_end();
		}
	}
}

public paint_reset(ent)
{
	remove_task(ent);
	ent -= TASK_PB_RESET;
	new a, findpb = 1;
	while (a++ <= g_pbcount && findpb)
		if (g_paintballs[a] == ent)
			findpb = g_pbstatus[a] = 0;

	set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);
	engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});
	set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});
	engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public ev_roundstart()
{
	for (new a = 1; a <= g_pbcount; a++)
		if (g_pbstatus[a] != 0)
			paint_reset(g_paintballs[a]+TASK_PB_RESET);
	if (freezetime)
		freezetime = 0;
}

public ev_freezetime()
	freezetime = 1;

stock user_has_pbgun(id)
{
	if (is_user_alive(id))
	{
		new model[25];
		pev(id, pev_viewmodel2, model, 24);
		if (containi(model, "models/v_pbgun") != -1)
			return 1;
		else if (equali(model, "models/v_pbusp.mdl"))
			return 2;
		else if (equali(model, "models/v_pbglock.mdl"))
			return 3;
	}
	return 0;
}

stock set_user_clip(id, ammo)
{
	new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
	get_weaponname(weapon, weaponname, 31);
	while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
		if (pev(weaponid, pev_owner) == id) {
			set_pdata_int(weaponid, 51, ammo, 4);
			return weaponid;
		}
	return 0;
}

// teame06's function
stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16)
{
	set_pev(index, pev_renderfx, fx);
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);
	set_pev(index, pev_rendercolor, RenderColor);
	set_pev(index, pev_rendermode, render);
	set_pev(index, pev_renderamt, float(amount));
}
Multumesc !
...
RoyalServer
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3844
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
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Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
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16 Dec 2022, 21:36

Code: Select all

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Paintball Gun"
#define VERSION "3.4"
#define AUTHOR "WhooKid"

#define MAX_PAINTBALLS	200
#define TASK_PB_RESET	1000
#define TASK_RELOAD	2000

new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;
new pbgun, pbusp, pbglock, color, shots, veloc, speed, blife, sound, bglow, damge, friendlyfire, tgun, ctgun, beamspr;

static const g_shot_anim[4] = {0, 3, 9, 5};
static const g_pbgun_models[11][] = {"models/v_pbgun.mdl", "models/v_pbgun1.mdl", "models/v_pbgun2.mdl", "models/v_pbgun3.mdl", "models/v_pbgun4.mdl", "models/v_pbgun5.mdl", "models/v_pbgun6.mdl", "models/v_pbgun7.mdl", "models/v_pbgun8.mdl", "models/v_pbgun9.mdl", "models/v_pbgun10.mdl"};

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("paintballgun", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED);
	register_clcmd("say /ent", "ent_info", ADMIN_SLAY);
	pbgun = register_cvar("amx_pbgun", "1");
	pbusp = register_cvar("amx_pbusp", "1");
	pbglock = register_cvar("amx_pbglock", "1");

	if (get_pcvar_num(pbgun) || get_pcvar_num(pbusp) || get_pcvar_num(pbglock))
	{
		register_event("CurWeapon", "ev_curweapon", "be");
		register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");
		if (get_cvar_num("mp_freezetime") > 0)
			register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0");

		register_forward(FM_Touch, "fw_touch");
		register_forward(FM_SetModel, "fw_setmodel");
		register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);
		register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);

		color = register_cvar("pbgun_color", "2");
		shots = register_cvar("pbgun_shots", "100");
		veloc = register_cvar("pbgun_velocity", "2000");
		speed = register_cvar("pbgun_speed", "0.08");
		blife = register_cvar("pbgun_life", "2");
		sound = register_cvar("pbgun_sound", "1");
		bglow = register_cvar("pbgun_glow", "a");
		damge = register_cvar("pbgun_damage", "100");
		friendlyfire = get_cvar_pointer("mp_friendlyfire");

		new a, max_ents_allow = global_get(glb_maxEntities) - 5;
		for (a = 1; a <= get_pcvar_num(shots); a++)
			if (a < MAX_PAINTBALLS)
				if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow)
				{
					g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					if (pev_valid(g_paintballs[a]))
					{
						set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);
						g_pbcount++;
					}
				}
		if (g_pbcount < 1)
			set_fail_state("[AMXX] Failed to load Paintball Gun (unable to create ents)");

		server_print("*** %s v%s by %s Enabled ***", PLUGIN, VERSION, AUTHOR);
	}
}

public plugin_precache()
{
	register_cvar("amx_pbgun", "1");
	register_cvar("amx_pbusp", "1");
	register_cvar("amx_pbglock", "1");
	register_cvar("pbgun_tgun", "3");
	register_cvar("pbgun_ctgun", "7");
	tgun = get_cvar_num("pbgun_tgun");
	ctgun = get_cvar_num("pbgun_ctgun");
	if (get_cvar_num("amx_pbgun")) {
		precache_model(g_pbgun_models[tgun]);
		precache_model(g_pbgun_models[ctgun]);
		precache_model((ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");
		precache_model("models/w_pbgun.mdl");
	}
	if (get_cvar_num("amx_pbusp")) {
		precache_model("models/v_pbusp.mdl");
		precache_model("models/p_pbusp.mdl");
	}
	if (get_cvar_num("amx_pbglock")) {
		precache_model("models/v_pbglock.mdl");
		precache_model("models/p_pbglock.mdl");
	}
	if (get_cvar_num("amx_pbgun") || get_cvar_num("amx_pbusp") || get_cvar_num("amx_pbglock")) {
		precache_sound("misc/pb1.wav");
		precache_sound("misc/pb2.wav");
		precache_sound("misc/pb3.wav");
		precache_sound("misc/pb4.wav");
		precache_sound("misc/pbg.wav");
		precache_model("models/w_paintball.mdl");
		precache_model("sprites/paintball.spr");
	}
	beamspr = precache_model("sprites/laserbeam.spr");
}

public ent_info(id)
	client_print(id, print_chat, "[AMXX] [Ent Info (Current/Max)] Paintballs: (%d/%d)   Entities: (%d/%d)", g_pbcount, get_pcvar_num(shots), engfunc(EngFunc_NumberOfEntities), global_get(glb_maxEntities));

public ev_curweapon(id)
{
	new model[25];
	pev(id, pev_viewmodel2, model, 24);
	if (equali(model, "models/v_mp5.mdl") && get_pcvar_num(pbgun))
	{
		set_pev(id, pev_viewmodel2, (get_user_team(id) == 1) ? g_pbgun_models[tgun] : g_pbgun_models[ctgun]);
		set_pev(id, pev_weaponmodel2, (ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");
	}
	else if (equali(model, "models/v_usp.mdl") && get_pcvar_num(pbusp))
	{
		set_pev(id, pev_viewmodel2, "models/v_pbusp.mdl");
		set_pev(id, pev_weaponmodel2, "models/p_pbusp.mdl");
	}
	else if (equali(model, "models/v_glock18.mdl") && get_pcvar_num(pbglock))
	{
		set_pev(id, pev_viewmodel2, "models/v_pbglock.mdl");
		set_pev(id, pev_weaponmodel2, "models/p_pbglock.mdl");
	}
}

public fw_setmodel(ent, model[]) 
{
 	if (equali(model, "models/w_mp5.mdl")) 
		if (get_pcvar_num(pbgun))
		{
			engfunc(EngFunc_SetModel, ent, "models/w_pbgun.mdl");
			return FMRES_SUPERCEDE;
		}
	return FMRES_IGNORED;
}

public fw_updateclientdata(id, sw, cd_handle)
{
	if (user_has_pbgun(id) && cd_handle)
	{
		set_cd(cd_handle, CD_ID, 1);
		get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
		//set_cd(cd_handle, CD_flNextAttack, 10.0);
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}

public fw_playerprethink(id)
{
	new my_pbgun = user_has_pbgun(id);
	if (my_pbgun)
	{
		new buttons = pev(id, pev_button);
		if (buttons & IN_ATTACK)
		{
			new ammo, null = get_user_weapon(id, ammo, null);
			if (ammo)
			{
				set_pev(id, pev_button, buttons & ~IN_ATTACK);
				new Float:gametime = get_gametime(), Float:g_speed;
				if (my_pbgun == 1)
					g_speed = get_pcvar_float(speed);
				else
					g_speed = (my_pbgun == 2) ? get_pcvar_float(speed) * 2.0 : get_pcvar_float(speed) * 3.0;
				if (gametime-lastshot[id] > g_speed  && (is_user_bot(id) || nextattack[id] < 0.0) && !freezetime)
				{
					if (paint_fire(id))
					{
						lastshot[id] = gametime;
						set_user_clip(id, ammo - 1);
						set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});
						message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);
						write_byte(g_shot_anim[my_pbgun]);
						write_byte(0);
						message_end();
						if (get_pcvar_num(sound))
							emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					}
				}
			}
		}
	}
	return FMRES_IGNORED;
}

public paint_fire(id)
{
	new a, ent;
	while (a++ < g_pbcount - 1 && !ent)
		if (g_pbstatus[a] == 0)
			ent = g_pbstatus[a] = g_paintballs[a];
	if (!ent)
		while (a-- > 1 && !ent)
			if (g_pbstatus[a] == 2)
				ent = g_pbstatus[a] = g_paintballs[a];

	if (pev_valid(ent) && is_user_alive(id))
	{
		new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;
		set_pev(ent, pev_classname, "pbBullet");
		set_pev(ent, pev_owner, id);
		engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl");
		engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});

		switch (get_pcvar_num(color))
		{
			case 2: clr = (get_user_team(id) == 1) ? 0 : 1;
			case 3: clr = (get_user_team(id) == 1) ? 4 : 3;
			case 4: clr = (get_user_team(id) == 1) ? 2 : 5;
			default: clr = random_num(0, 6);
		}
		set_pev(ent, pev_skin, clr);
		
		get_user_origin(id, vorigin, 1);
		IVecFVec(vorigin, voriginf);
		engfunc(EngFunc_SetOrigin, ent, voriginf);

		vangles[0] = random_float(-180.0, 180.0);
		vangles[1] = random_float(-180.0, 180.0);
		set_pev(ent, pev_angles, vangles);

		pev(id, pev_v_angle, vangles);
		set_pev(ent, pev_v_angle, vangles);
		pev(id, pev_view_ofs, vangles);
		set_pev(ent, pev_view_ofs, vangles);

		set_pev(ent, pev_solid, 2);
		set_pev(ent, pev_movetype, 5);

		velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);
		 if (is_user_bot(id))
        {
            nvelocity[0] += random_float(0.0, 200.0) - 100.0;
            nvelocity[1] += random_float(0.0, 200.0) - 100.0;
            nvelocity[2] += random_float(0.0, 70.0) - 35.0;
        } 
		set_pev(ent, pev_velocity, nvelocity);
		set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);


		set_task(0.1, "paint_glow", ent);
		set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);
	}

	return ent;
}

public fw_touch(bullet, ent)
{
	new class[20];
	pev(bullet, pev_classname, class, 19);
	if (!equali(class, "pbBullet"))
		return FMRES_IGNORED;

	new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);
	pev(ent, pev_classname, class2, 19);
	pev(bullet, pev_origin, origin);

	if (is_ent_alive)
	{
		if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)
			return FMRES_IGNORED;
		if (get_user_team(owner) == get_user_team(ent))
			if (!get_pcvar_num(friendlyfire))
				return FMRES_IGNORED;

		ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);
	}

	if(get_user_team(owner)==get_user_team(ent)&&equal(class2,"player"))
	{
		engfunc(EngFunc_RemoveEntity, bullet);
		return FMRES_IGNORED
	}

	if (!equali(class, class2))
	{
		set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});
		set_pev(bullet, pev_classname, "pbPaint");
		set_pev(bullet, pev_solid, 0);
		set_pev(bullet, pev_movetype, 0);
		engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr");

		new a, findpb = 0;
		while (a++ < g_pbcount && !findpb)
			if (g_paintballs[a] == bullet)
				findpb = g_pbstatus[a] = 2;

		remove_task(bullet);
		remove_task(bullet+TASK_PB_RESET);

		if (get_pcvar_num(sound))
		{
			static wav[20];
			formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));
			emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);
		}

		new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;
		if (pev(ent, pev_health) && !is_ent_alive)
		{
			ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
			valid_surface = false;
		}
		if (valid_surface)
		{
			paint_splat(bullet);
			set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);
		}
		else
			paint_reset(bullet+TASK_PB_RESET);

		return FMRES_HANDLED; 
	}

	return FMRES_IGNORED;
}

public paint_splat(ent)
{
	new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];
	pev(ent, pev_origin, origin);
	pev(ent, pev_view_ofs, viewofs);
	pev(ent, pev_v_angle, angles);

	norigin[0] = origin[0] + viewofs[0];
	norigin[1] = origin[1] + viewofs[1];
	norigin[2] = origin[2] + viewofs[2];
	aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;
	aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;
	aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;

	engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);
	get_tr2(0, TR_vecPlaneNormal, normal);

	vector_to_angle(normal, angles);
	angles[1] += 180.0;
	if (angles[1] >= 360.0) angles[1] -= 360.0;
	set_pev(ent, pev_angles, angles);
	set_pev(ent, pev_v_angle, angles);

	origin[0] += (normal[0] * random_float(0.3, 2.7));
	origin[1] += (normal[1] * random_float(0.3, 2.7));
	origin[2] += (normal[2] * random_float(0.3, 2.7));
	engfunc(EngFunc_SetOrigin, ent, origin);
	set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public paint_glow(ent)
{
	if (pev_valid(ent))
	{
		static pbglow[5], clr[3];
		get_pcvar_string(bglow, pbglow, 4);
		switch (get_pcvar_num(color))
		{
			case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255};
			default: clr = {255, 255, 255};
		}
		if (read_flags(pbglow) & (1 << 0))
			set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);
		if (read_flags(pbglow) & (1 << 1))
		{
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
			write_byte(TE_BEAMFOLLOW);
			write_short(ent);
			write_short(beamspr);
			write_byte(4);
			write_byte(2);
			write_byte(clr[0]);
			write_byte(clr[1]);
			write_byte(clr[2]);
			write_byte(255);
			message_end();
		}
	}
}

public paint_reset(ent)
{
	remove_task(ent);
	ent -= TASK_PB_RESET;
	new a, findpb = 1;
	while (a++ <= g_pbcount && findpb)
		if (g_paintballs[a] == ent)
			findpb = g_pbstatus[a] = 0;

	set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);
	engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});
	set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});
	engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public ev_roundstart()
{
	for (new a = 1; a <= g_pbcount; a++)
		if (g_pbstatus[a] != 0)
			paint_reset(g_paintballs[a]+TASK_PB_RESET);
	if (freezetime)
		freezetime = 0;
}

public ev_freezetime()
	freezetime = 1;

stock user_has_pbgun(id)
{
	if (is_user_alive(id))
	{
		new model[25];
		pev(id, pev_viewmodel2, model, 24);
		if (containi(model, "models/v_pbgun") != -1)
			return 1;
		else if (equali(model, "models/v_pbusp.mdl"))
			return 2;
		else if (equali(model, "models/v_pbglock.mdl"))
			return 3;
	}
	return 0;
}

stock set_user_clip(id, ammo)
{
	new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
	get_weaponname(weapon, weaponname, 31);
	while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
		if (pev(weaponid, pev_owner) == id) {
			set_pdata_int(weaponid, 51, ammo, 4);
			return weaponid;
		}
	return 0;
}

// teame06's function
stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16)
{
	set_pev(index, pev_renderfx, fx);
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);
	set_pev(index, pev_rendercolor, RenderColor);
	set_pev(index, pev_rendermode, render);
	set_pev(index, pev_renderamt, float(amount));
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
KoaLLa xD
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16 Dec 2022, 22:06

Am incercat acum , nu functioneaza , ricoseaza mai departe si coechipierii se blocheaza in bile .

Mersi !
...
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levin
Scripter eXtreamCS
Scripter eXtreamCS
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16 Dec 2022, 22:19

Code: Select all

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Paintball Gun"
#define VERSION "3.4"
#define AUTHOR "WhooKid"

#define MAX_PAINTBALLS	200
#define TASK_PB_RESET	1000
#define TASK_RELOAD	2000

new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;
new pbgun, pbusp, pbglock, color, shots, veloc, speed, blife, sound, bglow, damge, friendlyfire, tgun, ctgun, beamspr;

static const g_shot_anim[4] = {0, 3, 9, 5};
static const g_pbgun_models[11][] = {"models/v_pbgun.mdl", "models/v_pbgun1.mdl", "models/v_pbgun2.mdl", "models/v_pbgun3.mdl", "models/v_pbgun4.mdl", "models/v_pbgun5.mdl", "models/v_pbgun6.mdl", "models/v_pbgun7.mdl", "models/v_pbgun8.mdl", "models/v_pbgun9.mdl", "models/v_pbgun10.mdl"};

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("paintballgun", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED);
	register_clcmd("say /ent", "ent_info", ADMIN_SLAY);
	pbgun = register_cvar("amx_pbgun", "1");
	pbusp = register_cvar("amx_pbusp", "1");
	pbglock = register_cvar("amx_pbglock", "1");

	if (get_pcvar_num(pbgun) || get_pcvar_num(pbusp) || get_pcvar_num(pbglock))
	{
		register_event("CurWeapon", "ev_curweapon", "be");
		register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");
		if (get_cvar_num("mp_freezetime") > 0)
			register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0");

		register_forward(FM_Touch, "fw_touch");
		register_forward(FM_SetModel, "fw_setmodel");
		register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);
		register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);

		color = register_cvar("pbgun_color", "2");
		shots = register_cvar("pbgun_shots", "100");
		veloc = register_cvar("pbgun_velocity", "2000");
		speed = register_cvar("pbgun_speed", "0.08");
		blife = register_cvar("pbgun_life", "2");
		sound = register_cvar("pbgun_sound", "1");
		bglow = register_cvar("pbgun_glow", "a");
		damge = register_cvar("pbgun_damage", "100");
		friendlyfire = get_cvar_pointer("mp_friendlyfire");

		new a, max_ents_allow = global_get(glb_maxEntities) - 5;
		for (a = 1; a <= get_pcvar_num(shots); a++)
			if (a < MAX_PAINTBALLS)
				if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow)
				{
					g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					if (pev_valid(g_paintballs[a]))
					{
						set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);
						g_pbcount++;
					}
				}
		if (g_pbcount < 1)
			set_fail_state("[AMXX] Failed to load Paintball Gun (unable to create ents)");

		server_print("*** %s v%s by %s Enabled ***", PLUGIN, VERSION, AUTHOR);
	}
}

public plugin_precache()
{
	register_cvar("amx_pbgun", "1");
	register_cvar("amx_pbusp", "1");
	register_cvar("amx_pbglock", "1");
	register_cvar("pbgun_tgun", "3");
	register_cvar("pbgun_ctgun", "7");
	tgun = get_cvar_num("pbgun_tgun");
	ctgun = get_cvar_num("pbgun_ctgun");
	if (get_cvar_num("amx_pbgun")) {
		precache_model(g_pbgun_models[tgun]);
		precache_model(g_pbgun_models[ctgun]);
		precache_model((ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");
		precache_model("models/w_pbgun.mdl");
	}
	if (get_cvar_num("amx_pbusp")) {
		precache_model("models/v_pbusp.mdl");
		precache_model("models/p_pbusp.mdl");
	}
	if (get_cvar_num("amx_pbglock")) {
		precache_model("models/v_pbglock.mdl");
		precache_model("models/p_pbglock.mdl");
	}
	if (get_cvar_num("amx_pbgun") || get_cvar_num("amx_pbusp") || get_cvar_num("amx_pbglock")) {
		precache_sound("misc/pb1.wav");
		precache_sound("misc/pb2.wav");
		precache_sound("misc/pb3.wav");
		precache_sound("misc/pb4.wav");
		precache_sound("misc/pbg.wav");
		precache_model("models/w_paintball.mdl");
		precache_model("sprites/paintball.spr");
	}
	beamspr = precache_model("sprites/laserbeam.spr");
}

public ent_info(id)
	client_print(id, print_chat, "[AMXX] [Ent Info (Current/Max)] Paintballs: (%d/%d)   Entities: (%d/%d)", g_pbcount, get_pcvar_num(shots), engfunc(EngFunc_NumberOfEntities), global_get(glb_maxEntities));

public ev_curweapon(id)
{
	new model[25];
	pev(id, pev_viewmodel2, model, 24);
	if (equali(model, "models/v_mp5.mdl") && get_pcvar_num(pbgun))
	{
		set_pev(id, pev_viewmodel2, (get_user_team(id) == 1) ? g_pbgun_models[tgun] : g_pbgun_models[ctgun]);
		set_pev(id, pev_weaponmodel2, (ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");
	}
	else if (equali(model, "models/v_usp.mdl") && get_pcvar_num(pbusp))
	{
		set_pev(id, pev_viewmodel2, "models/v_pbusp.mdl");
		set_pev(id, pev_weaponmodel2, "models/p_pbusp.mdl");
	}
	else if (equali(model, "models/v_glock18.mdl") && get_pcvar_num(pbglock))
	{
		set_pev(id, pev_viewmodel2, "models/v_pbglock.mdl");
		set_pev(id, pev_weaponmodel2, "models/p_pbglock.mdl");
	}
}

public fw_setmodel(ent, model[]) 
{
 	if (equali(model, "models/w_mp5.mdl")) 
		if (get_pcvar_num(pbgun))
		{
			engfunc(EngFunc_SetModel, ent, "models/w_pbgun.mdl");
			return FMRES_SUPERCEDE;
		}
	return FMRES_IGNORED;
}

public fw_updateclientdata(id, sw, cd_handle)
{
	if (user_has_pbgun(id) && cd_handle)
	{
		set_cd(cd_handle, CD_ID, 1);
		get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
		//set_cd(cd_handle, CD_flNextAttack, 10.0);
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}

public fw_playerprethink(id)
{
	new my_pbgun = user_has_pbgun(id);
	if (my_pbgun)
	{
		new buttons = pev(id, pev_button);
		if (buttons & IN_ATTACK)
		{
			new ammo, null = get_user_weapon(id, ammo, null);
			if (ammo)
			{
				set_pev(id, pev_button, buttons & ~IN_ATTACK);
				new Float:gametime = get_gametime(), Float:g_speed;
				if (my_pbgun == 1)
					g_speed = get_pcvar_float(speed);
				else
					g_speed = (my_pbgun == 2) ? get_pcvar_float(speed) * 2.0 : get_pcvar_float(speed) * 3.0;
				if (gametime-lastshot[id] > g_speed  && (is_user_bot(id) || nextattack[id] < 0.0) && !freezetime)
				{
					if (paint_fire(id))
					{
						lastshot[id] = gametime;
						set_user_clip(id, ammo - 1);
						set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});
						message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);
						write_byte(g_shot_anim[my_pbgun]);
						write_byte(0);
						message_end();
						if (get_pcvar_num(sound))
							emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					}
				}
			}
		}
	}
	return FMRES_IGNORED;
}

public paint_fire(id)
{
	new a, ent;
	while (a++ < g_pbcount - 1 && !ent)
		if (g_pbstatus[a] == 0)
			ent = g_pbstatus[a] = g_paintballs[a];
	if (!ent)
		while (a-- > 1 && !ent)
			if (g_pbstatus[a] == 2)
				ent = g_pbstatus[a] = g_paintballs[a];

	if (pev_valid(ent) && is_user_alive(id))
	{
		new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;
		set_pev(ent, pev_classname, "pbBullet");
		set_pev(ent, pev_owner, id);
		engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl");
		engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});

		switch (get_pcvar_num(color))
		{
			case 2: clr = (get_user_team(id) == 1) ? 0 : 1;
			case 3: clr = (get_user_team(id) == 1) ? 4 : 3;
			case 4: clr = (get_user_team(id) == 1) ? 2 : 5;
			default: clr = random_num(0, 6);
		}
		set_pev(ent, pev_skin, clr);
		
		get_user_origin(id, vorigin, 1);
		IVecFVec(vorigin, voriginf);
		engfunc(EngFunc_SetOrigin, ent, voriginf);

		vangles[0] = random_float(-180.0, 180.0);
		vangles[1] = random_float(-180.0, 180.0);
		set_pev(ent, pev_angles, vangles);

		pev(id, pev_v_angle, vangles);
		set_pev(ent, pev_v_angle, vangles);
		pev(id, pev_view_ofs, vangles);
		set_pev(ent, pev_view_ofs, vangles);

		set_pev(ent, pev_solid, 1);
		set_pev(ent, pev_movetype, 5);

		velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);
		 if (is_user_bot(id))
        {
            nvelocity[0] += random_float(0.0, 200.0) - 100.0;
            nvelocity[1] += random_float(0.0, 200.0) - 100.0;
            nvelocity[2] += random_float(0.0, 70.0) - 35.0;
        } 
		set_pev(ent, pev_velocity, nvelocity);
		set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);


		set_task(0.1, "paint_glow", ent);
		set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);
	}

	return ent;
}

public fw_touch(bullet, ent)
{
	new class[20];
	pev(bullet, pev_classname, class, 19);
	if (!equali(class, "pbBullet"))
		return FMRES_IGNORED;

	new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);
	pev(ent, pev_classname, class2, 19);
	pev(bullet, pev_origin, origin);

	if (is_ent_alive)
	{
		if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)
			return FMRES_IGNORED;
		if (get_user_team(owner) == get_user_team(ent))
			if (!get_pcvar_num(friendlyfire))
				return FMRES_IGNORED;

		ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);
	}

	if (!equali(class, class2))
	{
		set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});
		set_pev(bullet, pev_classname, "pbPaint");
		set_pev(bullet, pev_solid, get_user_team(owner)==get_user_team(ent)?0:1);
		set_pev(bullet, pev_movetype, 0);
		engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr");

		new a, findpb = 0;
		while (a++ < g_pbcount && !findpb)
			if (g_paintballs[a] == bullet)
				findpb = g_pbstatus[a] = 2;

		remove_task(bullet);
		remove_task(bullet+TASK_PB_RESET);

		if (get_pcvar_num(sound))
		{
			static wav[20];
			formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));
			emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);
		}

		new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;
		if (pev(ent, pev_health) && !is_ent_alive)
		{
			ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
			valid_surface = false;
		}
		if (valid_surface)
		{
			paint_splat(bullet);
			set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);
		}
		else
			paint_reset(bullet+TASK_PB_RESET);

		return FMRES_HANDLED; 
	}

	return FMRES_IGNORED;
}

public paint_splat(ent)
{
	new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];
	pev(ent, pev_origin, origin);
	pev(ent, pev_view_ofs, viewofs);
	pev(ent, pev_v_angle, angles);

	norigin[0] = origin[0] + viewofs[0];
	norigin[1] = origin[1] + viewofs[1];
	norigin[2] = origin[2] + viewofs[2];
	aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;
	aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;
	aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;

	engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);
	get_tr2(0, TR_vecPlaneNormal, normal);

	vector_to_angle(normal, angles);
	angles[1] += 180.0;
	if (angles[1] >= 360.0) angles[1] -= 360.0;
	set_pev(ent, pev_angles, angles);
	set_pev(ent, pev_v_angle, angles);

	origin[0] += (normal[0] * random_float(0.3, 2.7));
	origin[1] += (normal[1] * random_float(0.3, 2.7));
	origin[2] += (normal[2] * random_float(0.3, 2.7));
	engfunc(EngFunc_SetOrigin, ent, origin);
	set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public paint_glow(ent)
{
	if (pev_valid(ent))
	{
		static pbglow[5], clr[3];
		get_pcvar_string(bglow, pbglow, 4);
		switch (get_pcvar_num(color))
		{
			case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255};
			default: clr = {255, 255, 255};
		}
		if (read_flags(pbglow) & (1 << 0))
			set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);
		if (read_flags(pbglow) & (1 << 1))
		{
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
			write_byte(TE_BEAMFOLLOW);
			write_short(ent);
			write_short(beamspr);
			write_byte(4);
			write_byte(2);
			write_byte(clr[0]);
			write_byte(clr[1]);
			write_byte(clr[2]);
			write_byte(255);
			message_end();
		}
	}
}

public paint_reset(ent)
{
	remove_task(ent);
	ent -= TASK_PB_RESET;
	new a, findpb = 1;
	while (a++ <= g_pbcount && findpb)
		if (g_paintballs[a] == ent)
			findpb = g_pbstatus[a] = 0;

	set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);
	engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});
	set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});
	engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public ev_roundstart()
{
	for (new a = 1; a <= g_pbcount; a++)
		if (g_pbstatus[a] != 0)
			paint_reset(g_paintballs[a]+TASK_PB_RESET);
	if (freezetime)
		freezetime = 0;
}

public ev_freezetime()
	freezetime = 1;

stock user_has_pbgun(id)
{
	if (is_user_alive(id))
	{
		new model[25];
		pev(id, pev_viewmodel2, model, 24);
		if (containi(model, "models/v_pbgun") != -1)
			return 1;
		else if (equali(model, "models/v_pbusp.mdl"))
			return 2;
		else if (equali(model, "models/v_pbglock.mdl"))
			return 3;
	}
	return 0;
}

stock set_user_clip(id, ammo)
{
	new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
	get_weaponname(weapon, weaponname, 31);
	while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
		if (pev(weaponid, pev_owner) == id) {
			set_pdata_int(weaponid, 51, ammo, 4);
			return weaponid;
		}
	return 0;
}

// teame06's function
stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16)
{
	set_pev(index, pev_renderfx, fx);
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);
	set_pev(index, pev_rendercolor, RenderColor);
	set_pev(index, pev_rendermode, render);
	set_pev(index, pev_renderamt, float(amount));
}
adnotare ca și soluție
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
KoaLLa xD
Membru, skill +1
Membru, skill +1
Posts: 429
Joined: 14 Jan 2011, 14:08
Detinator Steam: Da
Has thanked: 48 times
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16 Dec 2022, 23:08

Functioneaza acum , multumesc frumos de ajutor !
...
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