Plugin Cerut: StatsX avansat
Descriere (adica ce face el mai exact): Nu cred ca asta este numele, dar este un statsx avansat, pana la urma. Ideea este ca are si alte comenzi in afara de cele clasice, afisand mai multe statistici. Exemple: /topme /top20 /top30 /top40 /top50 /top60 /top70 /top80 /top90 /top100.
Ai cautat pluginul?(daca da, precizeaza cum): Da, am gasit unul la turci care in principiu functioneaza la fel, doar ca are /top10 in loc de /top15 si afisazul statisticilor este personalizat. Eu vreau un plugin de statsx de tipul asta, dar care are afisazul default
Serverul impune conditii strict HLDS/REHLDS?: Da
Necesita mod special?: -
Versiune AMXX Server: -
Asta este plugin-ul pe care l-am gasit: http://www.csplugin.com/2015/12/csm-statsx.html
[Cerere Plugin] StatsX Avansat
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
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Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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- Membru, skill +1
- Posts: 379
- Joined: 11 May 2016, 14:25
- Detinator Steam: Da
- Detinator server CS: 185.198.27.236
- Reputatie: Membru Club eXtreamCS (2 Dec 2022 - 2 Ian 2023)
- Fond eXtream: 0
- Discord: *** Reclama *** . top
- Has thanked: 24 times
- Been thanked: 5 times
- Contact:
-
- Membru, skill +1
- Posts: 379
- Joined: 11 May 2016, 14:25
- Detinator Steam: Da
- Detinator server CS: 185.198.27.236
- Reputatie: Membru Club eXtreamCS (2 Dec 2022 - 2 Ian 2023)
- Fond eXtream: 0
- Discord: *** Reclama *** . top
- Has thanked: 24 times
- Been thanked: 5 times
- Contact:
Sus!Vice Bravo wrote: ↑28 Jan 2023, 20:51Plugin Cerut: StatsX avansat
Descriere (adica ce face el mai exact): Nu cred ca asta este numele, dar este un statsx avansat, pana la urma. Ideea este ca are si alte comenzi in afara de cele clasice, afisand mai multe statistici. Exemple: /topme /top20 /top30 /top40 /top50 /top60 /top70 /top80 /top90 /top100.
Ai cautat pluginul?(daca da, precizeaza cum): Da, am gasit unul la turci care in principiu functioneaza la fel, doar ca are /top10 in loc de /top15 si afisazul statisticilor este personalizat. Eu vreau un plugin de statsx de tipul asta, dar care are afisazul default
Serverul impune conditii strict HLDS/REHLDS?: Da
Necesita mod special?: -
Versiune AMXX Server: -
Asta este plugin-ul pe care l-am gasit: http://www.csplugin.com/2015/12/csm-statsx.html
- kidd0x
- Utilizator neserios (tepar)
- Posts: 1054
- Joined: 06 Oct 2018, 14:41
- Detinator Steam: Da
- SteamID: /id/kidd0x/
- Reputatie: Utilizator neserios (tepar!)
- Fond eXtream: 0
- Location: Constangeles
- Discord: kidd0x
- Has thanked: 172 times
- Been thanked: 81 times
Code: Select all
#include < amxmodx >
#include < csx >
#pragma semicolon 1
#define INT_MAX_PLAYERS_MENU 360
#define INT_MAX_PLAYERS 32
enum {
INT_STATS_KILLS = 0,
INT_STATS_DEATHS,
INT_STATS_HS,
INT_STATS_TKS,
INT_STATS_SHOTS,
INT_STATS_HITS,
INT_STATS_DAMAGE
};
enum {
INT_STATS_BOMB_DEFUSIONS = 0,
INT_STATS_BOMB_DEFUSED,
INT_STATS_BOMB_PLANTS,
INT_STATS_BOMB_EXPLOSIONS
};
enum {
INT_STATS_HIT_GENERIC = 0,
INT_STATS_HIT_HEAD,
INT_STATS_HIT_CHEST,
INT_STATS_HIT_STOMACH,
INT_STATS_HIT_LEFTARM,
INT_STATS_HIT_RIGHTARM,
INT_STATS_HIT_LEFTLEG,
INT_STATS_HIT_RIGHTLEG
};
new g_iMessageSayText;
public plugin_init( ) {
register_plugin( "Rank Kript", "1.1", "dq stie " );
register_clcmd( "say", "CLIENT_COMMAND_HOOK" );
register_clcmd( "say_team", "CLIENT_COMMAND_HOOK" );
set_task( 60.0 * 5.0, "FUNC_PRINT_CHAT", 235267, _, _, "b" );
g_iMessageSayText = get_user_msgid( "SayText" );
}
public CLIENT_COMMAND_HOOK( INT_PLAYER ) {
static STRING_ARGUMENT[ 11 ];
read_argv( 1, STRING_ARGUMENT, charsmax( STRING_ARGUMENT ) );
// TOP
if( equali( STRING_ARGUMENT, "top", 3 ) || equali( STRING_ARGUMENT, "/top", 4 ) ) {
new HANDLE_MENU = menu_create( "Top", "FUNC_MENU_HANDLER" );
new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( );
if( STATSNUM < INT_MAX_PLAYERS_MENU )
INT_VARIABLE = STATSNUM;
else
INT_VARIABLE = INT_MAX_PLAYERS_MENU;
for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) {
get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) );
num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wKills: \r%i \wDeaths: \r%i", STRING_NAME, INT_VARIABLE2 + 1, \
STRING_STATS[ INT_STATS_KILLS ], STRING_STATS[ INT_STATS_DEATHS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 );
}
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
// RANK
if( equali( STRING_ARGUMENT, "rank" ) || equali( STRING_ARGUMENT, "/rank" ) ) {
new INT_RANK_POS, STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ];
INT_RANK_POS = get_user_stats( INT_PLAYER, STRING_STATS, STRING_BODY );
get_user_name( INT_PLAYER, STRING_NAME, charsmax( STRING_NAME ) );
ColorChat( 0, "^x01Player^x03 %s^x01 rank is^x04 %i^x01/^x04%i^x01 with^x03 %i^x01 kills and^x03 %i^x01 deaths", STRING_NAME, \
INT_RANK_POS, get_statsnum( ), STRING_STATS[ INT_STATS_KILLS ], STRING_STATS[ INT_STATS_DEATHS ] );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
// STATSME
if( equali( STRING_ARGUMENT, "statsme" ) || equali( STRING_ARGUMENT, "/statsme" ) ) {
new INT_RANK_POS, STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_TEMP[ 128 ], STRING_STATS2[ 4 ];
INT_RANK_POS = get_user_stats( INT_PLAYER, STRING_STATS, STRING_BODY );
get_user_stats2( INT_PLAYER, STRING_STATS2 );
new HANDLE_MENU = menu_create( "Rank", "FUNC_MENU_HANDLER" );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRank: \r%i", INT_RANK_POS );
menu_additem( HANDLE_MENU, STRING_TEMP, "1", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wKills: \r%i", STRING_STATS[ INT_STATS_KILLS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "2", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDeaths: \r%i", STRING_STATS[ INT_STATS_DEATHS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "3", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHeadshots: \r%i", STRING_STATS[ INT_STATS_HS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "4", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTeam kills: \r%i", STRING_STATS[ INT_STATS_TKS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "5", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wShots: \r%i", STRING_STATS[ INT_STATS_SHOTS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "6", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHits: \r%i", STRING_STATS[ INT_STATS_HITS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "7", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDamage: \r%i", STRING_STATS[ INT_STATS_DAMAGE ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "8", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTotal defusions: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSIONS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "9", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb defused: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSED ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "10", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb plants: \r%i", STRING_STATS2[ INT_STATS_BOMB_PLANTS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "11", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb explosions: \r%i", STRING_STATS2[ INT_STATS_BOMB_EXPLOSIONS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "12", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHead hits: \r%i", STRING_BODY[ INT_STATS_HIT_HEAD ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "13", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wChest hits: \r%i", STRING_BODY[ INT_STATS_HIT_CHEST ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "14", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wStomach hits: \r%i", STRING_BODY[ INT_STATS_HIT_STOMACH ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "15", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTARM ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "16", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTARM ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "17", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTLEG ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "18", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTLEG ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "19", 0 );
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
// STATS
if( equali( STRING_ARGUMENT, "stats" ) || equali( STRING_ARGUMENT, "/stats" ) ) {
new STRING_NAME[ 32 ], STRING_TEMP_NUM[ 4 ];
new HANDLE_MENU = menu_create( "Choose the player", "FUNC_MENU_STATS_HANDLER" );
for( new id = 1; id <= INT_MAX_PLAYERS; id++ ) {
if( is_user_connected( id ) ) {
get_user_name( id, STRING_NAME, charsmax( STRING_NAME ) );
num_to_str( id, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) );
menu_additem( HANDLE_MENU, STRING_NAME, STRING_TEMP_NUM, 0 );
}
}
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
// DAMAGE
if( equali( STRING_ARGUMENT, "damage" ) || equali( STRING_ARGUMENT, "/damage" ) || equali( STRING_ARGUMENT, "/dmg" ) || equali( STRING_ARGUMENT, "dmg" ) ) {
new HANDLE_MENU = menu_create( "Damage Top", "FUNC_MENU_HANDLER" );
new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( );
if( STATSNUM < INT_MAX_PLAYERS_MENU )
INT_VARIABLE = STATSNUM;
else
INT_VARIABLE = INT_MAX_PLAYERS_MENU;
for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) {
get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) );
num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wDamage: \r%i%", \
STRING_NAME, INT_VARIABLE2 + 1, STRING_STATS[ INT_STATS_DAMAGE ] );
menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 );
}
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
// HEADSHOTS
if( equali( STRING_ARGUMENT, "headshots" ) || equali( STRING_ARGUMENT, "/headshots" ) || equali( STRING_ARGUMENT, "/hs" ) ) {
new HANDLE_MENU = menu_create( "Headshots Top", "FUNC_MENU_HANDLER" );
new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( );
if( STATSNUM < INT_MAX_PLAYERS_MENU )
INT_VARIABLE = STATSNUM;
else
INT_VARIABLE = INT_MAX_PLAYERS_MENU;
for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) {
get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) );
num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wHeadshots: \r%i", \
STRING_NAME, INT_VARIABLE2 + 1, STRING_STATS[ INT_STATS_HS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 );
}
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
// EFFECT
if( equali( STRING_ARGUMENT, "effect" ) || equali( STRING_ARGUMENT, "/effect" ) ) {
new HANDLE_MENU = menu_create( "Effects Top", "FUNC_MENU_HANDLER" );
new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( );
if( STATSNUM < INT_MAX_PLAYERS_MENU )
INT_VARIABLE = STATSNUM;
else
INT_VARIABLE = INT_MAX_PLAYERS_MENU;
for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) {
get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) );
num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wEffect: \r%2.f%", STRING_NAME, INT_VARIABLE2 + 1, \
float( STRING_STATS[ INT_STATS_KILLS ] ) * 1.002 / float( STRING_STATS[ INT_STATS_DEATHS ] ) * 1.002 * 30.346647 );
menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 );
}
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
}
public FUNC_MENU_HANDLER( INT_PLAYER, INT_MENU, INT_ITEM )
return PLUGIN_HANDLED;
public FUNC_MENU_STATS_HANDLER( INT_PLAYER, INT_MENU, INT_ITEM ) {
new STRING_COMMAND[ 6 ], STRING_NAME[ 64 ], INT_ACCESS, INT_CALLBACK, INT_VICTIM;
menu_item_getinfo( INT_MENU, INT_ITEM, INT_ACCESS, STRING_COMMAND, charsmax( STRING_COMMAND ), STRING_NAME, charsmax( STRING_NAME ), INT_CALLBACK );
INT_VICTIM = get_user_index( STRING_NAME );
if( is_user_connected( INT_VICTIM ) )
FUNC_STATS_ME( INT_PLAYER, INT_VICTIM );
else {
ColorChat( INT_PLAYER, "^x01The player you choosed is disconnected!" );
return PLUGIN_HANDLED;
}
return PLUGIN_HANDLED;
}
public FUNC_STATS_ME( INT_PLAYER, VICTIM ) {
new INT_RANK_POS, STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_TEMP[ 128 ], STRING_STATS2[ 4 ], STRING_NAME[ 32 ];
INT_RANK_POS = get_user_stats( VICTIM, STRING_STATS, STRING_BODY );
get_user_stats2( VICTIM, STRING_STATS2 );
get_user_name( VICTIM, STRING_NAME, charsmax( STRING_NAME ) );
new HANDLE_MENU = menu_create( "Rank", "FUNC_MENU_HANDLER" );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wUser: \r%s", STRING_NAME );
menu_additem( HANDLE_MENU, STRING_TEMP, "1", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRank: \r%i", INT_RANK_POS );
menu_additem( HANDLE_MENU, STRING_TEMP, "2", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wKills: \r%i", STRING_STATS[ INT_STATS_KILLS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "3", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDeaths: \r%i", STRING_STATS[ INT_STATS_DEATHS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "4", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHeadshots: \r%i", STRING_STATS[ INT_STATS_HS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "5", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTeam kills: \r%i", STRING_STATS[ INT_STATS_TKS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "6", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wShots: \r%i", STRING_STATS[ INT_STATS_SHOTS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "7", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHits: \r%i", STRING_STATS[ INT_STATS_HITS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "8", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDamage: \r%i", STRING_STATS[ INT_STATS_DAMAGE ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "9", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTotal defusions: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSIONS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "10", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb defused: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSED ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "11", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb plants: \r%i", STRING_STATS2[ INT_STATS_BOMB_PLANTS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "12", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb explosions: \r%i", STRING_STATS2[ INT_STATS_BOMB_EXPLOSIONS ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "13", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHead hits: \r%i", STRING_BODY[ INT_STATS_HIT_HEAD ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "14", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wChest hits: \r%i", STRING_BODY[ INT_STATS_HIT_CHEST ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "15", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wStomach hits: \r%i", STRING_BODY[ INT_STATS_HIT_STOMACH ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "16", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTARM ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "17", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTARM ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "18", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTLEG ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "19", 0 );
format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTLEG ] );
menu_additem( HANDLE_MENU, STRING_TEMP, "20", 0 );
menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" );
menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" );
menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" );
menu_display( INT_PLAYER, HANDLE_MENU, 0 );
client_cmd( INT_PLAYER, "spk buttons/button9" );
}
public FUNC_PRINT_CHAT( )
ColorChat( 0, "^x04[Club Stats]^x01 Comenzi disponibile:^x03 top^x01,^x03 rank^x01,^x03 stats^x01,^x03 statsme^x01,^x03 damage^x01,^x03 effect^x01,^x03 headshots" );
ColorChat( iTarget, szMessage[ ], any: ... ) {
static szBuffer[ 189 ];
vformat( szBuffer, 188, szMessage, 3 );
if( iTarget ) {
message_begin( MSG_ONE_UNRELIABLE, g_iMessageSayText, _, iTarget );
write_byte( iTarget );
write_string( szBuffer );
message_end( );
} else {
static iPlayers[ 32 ], iNum, i, iPlayer;
get_players( iPlayers, iNum, "c" );
for( i = 0; i < iNum; i++ ) {
iPlayer = iPlayers[ i ];
message_begin( MSG_ONE_UNRELIABLE, g_iMessageSayText, _, iPlayer );
write_byte( iPlayer );
write_string( szBuffer );
message_end( );
}
}
}
-
- Membru, skill +1
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N-are nici cea mai mica legatura cu ce am cerut eu.N3v3rM1nd wrote: ↑30 Jan 2023, 00:25Code: Select all
#include < amxmodx > #include < csx > #pragma semicolon 1 #define INT_MAX_PLAYERS_MENU 360 #define INT_MAX_PLAYERS 32 enum { INT_STATS_KILLS = 0, INT_STATS_DEATHS, INT_STATS_HS, INT_STATS_TKS, INT_STATS_SHOTS, INT_STATS_HITS, INT_STATS_DAMAGE }; enum { INT_STATS_BOMB_DEFUSIONS = 0, INT_STATS_BOMB_DEFUSED, INT_STATS_BOMB_PLANTS, INT_STATS_BOMB_EXPLOSIONS }; enum { INT_STATS_HIT_GENERIC = 0, INT_STATS_HIT_HEAD, INT_STATS_HIT_CHEST, INT_STATS_HIT_STOMACH, INT_STATS_HIT_LEFTARM, INT_STATS_HIT_RIGHTARM, INT_STATS_HIT_LEFTLEG, INT_STATS_HIT_RIGHTLEG }; new g_iMessageSayText; public plugin_init( ) { register_plugin( "Rank Kript", "1.1", "dq stie " ); register_clcmd( "say", "CLIENT_COMMAND_HOOK" ); register_clcmd( "say_team", "CLIENT_COMMAND_HOOK" ); set_task( 60.0 * 5.0, "FUNC_PRINT_CHAT", 235267, _, _, "b" ); g_iMessageSayText = get_user_msgid( "SayText" ); } public CLIENT_COMMAND_HOOK( INT_PLAYER ) { static STRING_ARGUMENT[ 11 ]; read_argv( 1, STRING_ARGUMENT, charsmax( STRING_ARGUMENT ) ); // TOP if( equali( STRING_ARGUMENT, "top", 3 ) || equali( STRING_ARGUMENT, "/top", 4 ) ) { new HANDLE_MENU = menu_create( "Top", "FUNC_MENU_HANDLER" ); new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( ); if( STATSNUM < INT_MAX_PLAYERS_MENU ) INT_VARIABLE = STATSNUM; else INT_VARIABLE = INT_MAX_PLAYERS_MENU; for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) { get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) ); num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wKills: \r%i \wDeaths: \r%i", STRING_NAME, INT_VARIABLE2 + 1, \ STRING_STATS[ INT_STATS_KILLS ], STRING_STATS[ INT_STATS_DEATHS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 ); } menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } // RANK if( equali( STRING_ARGUMENT, "rank" ) || equali( STRING_ARGUMENT, "/rank" ) ) { new INT_RANK_POS, STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ]; INT_RANK_POS = get_user_stats( INT_PLAYER, STRING_STATS, STRING_BODY ); get_user_name( INT_PLAYER, STRING_NAME, charsmax( STRING_NAME ) ); ColorChat( 0, "^x01Player^x03 %s^x01 rank is^x04 %i^x01/^x04%i^x01 with^x03 %i^x01 kills and^x03 %i^x01 deaths", STRING_NAME, \ INT_RANK_POS, get_statsnum( ), STRING_STATS[ INT_STATS_KILLS ], STRING_STATS[ INT_STATS_DEATHS ] ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } // STATSME if( equali( STRING_ARGUMENT, "statsme" ) || equali( STRING_ARGUMENT, "/statsme" ) ) { new INT_RANK_POS, STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_TEMP[ 128 ], STRING_STATS2[ 4 ]; INT_RANK_POS = get_user_stats( INT_PLAYER, STRING_STATS, STRING_BODY ); get_user_stats2( INT_PLAYER, STRING_STATS2 ); new HANDLE_MENU = menu_create( "Rank", "FUNC_MENU_HANDLER" ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRank: \r%i", INT_RANK_POS ); menu_additem( HANDLE_MENU, STRING_TEMP, "1", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wKills: \r%i", STRING_STATS[ INT_STATS_KILLS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "2", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDeaths: \r%i", STRING_STATS[ INT_STATS_DEATHS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "3", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHeadshots: \r%i", STRING_STATS[ INT_STATS_HS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "4", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTeam kills: \r%i", STRING_STATS[ INT_STATS_TKS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "5", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wShots: \r%i", STRING_STATS[ INT_STATS_SHOTS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "6", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHits: \r%i", STRING_STATS[ INT_STATS_HITS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "7", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDamage: \r%i", STRING_STATS[ INT_STATS_DAMAGE ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "8", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTotal defusions: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSIONS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "9", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb defused: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSED ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "10", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb plants: \r%i", STRING_STATS2[ INT_STATS_BOMB_PLANTS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "11", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb explosions: \r%i", STRING_STATS2[ INT_STATS_BOMB_EXPLOSIONS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "12", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHead hits: \r%i", STRING_BODY[ INT_STATS_HIT_HEAD ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "13", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wChest hits: \r%i", STRING_BODY[ INT_STATS_HIT_CHEST ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "14", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wStomach hits: \r%i", STRING_BODY[ INT_STATS_HIT_STOMACH ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "15", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTARM ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "16", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTARM ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "17", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTLEG ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "18", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTLEG ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "19", 0 ); menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } // STATS if( equali( STRING_ARGUMENT, "stats" ) || equali( STRING_ARGUMENT, "/stats" ) ) { new STRING_NAME[ 32 ], STRING_TEMP_NUM[ 4 ]; new HANDLE_MENU = menu_create( "Choose the player", "FUNC_MENU_STATS_HANDLER" ); for( new id = 1; id <= INT_MAX_PLAYERS; id++ ) { if( is_user_connected( id ) ) { get_user_name( id, STRING_NAME, charsmax( STRING_NAME ) ); num_to_str( id, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) ); menu_additem( HANDLE_MENU, STRING_NAME, STRING_TEMP_NUM, 0 ); } } menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } // DAMAGE if( equali( STRING_ARGUMENT, "damage" ) || equali( STRING_ARGUMENT, "/damage" ) || equali( STRING_ARGUMENT, "/dmg" ) || equali( STRING_ARGUMENT, "dmg" ) ) { new HANDLE_MENU = menu_create( "Damage Top", "FUNC_MENU_HANDLER" ); new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( ); if( STATSNUM < INT_MAX_PLAYERS_MENU ) INT_VARIABLE = STATSNUM; else INT_VARIABLE = INT_MAX_PLAYERS_MENU; for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) { get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) ); num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wDamage: \r%i%", \ STRING_NAME, INT_VARIABLE2 + 1, STRING_STATS[ INT_STATS_DAMAGE ] ); menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 ); } menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } // HEADSHOTS if( equali( STRING_ARGUMENT, "headshots" ) || equali( STRING_ARGUMENT, "/headshots" ) || equali( STRING_ARGUMENT, "/hs" ) ) { new HANDLE_MENU = menu_create( "Headshots Top", "FUNC_MENU_HANDLER" ); new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( ); if( STATSNUM < INT_MAX_PLAYERS_MENU ) INT_VARIABLE = STATSNUM; else INT_VARIABLE = INT_MAX_PLAYERS_MENU; for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) { get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) ); num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wHeadshots: \r%i", \ STRING_NAME, INT_VARIABLE2 + 1, STRING_STATS[ INT_STATS_HS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 ); } menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } // EFFECT if( equali( STRING_ARGUMENT, "effect" ) || equali( STRING_ARGUMENT, "/effect" ) ) { new HANDLE_MENU = menu_create( "Effects Top", "FUNC_MENU_HANDLER" ); new STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_NAME[ 32 ], STRING_TEMP[ 128 ], STRING_TEMP_NUM[ 4 ], INT_VARIABLE, STATSNUM = get_statsnum( ); if( STATSNUM < INT_MAX_PLAYERS_MENU ) INT_VARIABLE = STATSNUM; else INT_VARIABLE = INT_MAX_PLAYERS_MENU; for( new INT_VARIABLE2 = 0; INT_VARIABLE2 < INT_VARIABLE; INT_VARIABLE2++ ) { get_stats( INT_VARIABLE2, STRING_STATS, STRING_BODY, STRING_NAME, charsmax( STRING_NAME ) ); num_to_str( INT_VARIABLE2 + 1, STRING_TEMP_NUM, charsmax( STRING_TEMP_NUM ) ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\y%s \wRank: \r%i \wEffect: \r%2.f%", STRING_NAME, INT_VARIABLE2 + 1, \ float( STRING_STATS[ INT_STATS_KILLS ] ) * 1.002 / float( STRING_STATS[ INT_STATS_DEATHS ] ) * 1.002 * 30.346647 ); menu_additem( HANDLE_MENU, STRING_TEMP, STRING_TEMP_NUM, 0 ); } menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } } public FUNC_MENU_HANDLER( INT_PLAYER, INT_MENU, INT_ITEM ) return PLUGIN_HANDLED; public FUNC_MENU_STATS_HANDLER( INT_PLAYER, INT_MENU, INT_ITEM ) { new STRING_COMMAND[ 6 ], STRING_NAME[ 64 ], INT_ACCESS, INT_CALLBACK, INT_VICTIM; menu_item_getinfo( INT_MENU, INT_ITEM, INT_ACCESS, STRING_COMMAND, charsmax( STRING_COMMAND ), STRING_NAME, charsmax( STRING_NAME ), INT_CALLBACK ); INT_VICTIM = get_user_index( STRING_NAME ); if( is_user_connected( INT_VICTIM ) ) FUNC_STATS_ME( INT_PLAYER, INT_VICTIM ); else { ColorChat( INT_PLAYER, "^x01The player you choosed is disconnected!" ); return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public FUNC_STATS_ME( INT_PLAYER, VICTIM ) { new INT_RANK_POS, STRING_STATS[ 8 ], STRING_BODY[ 8 ], STRING_TEMP[ 128 ], STRING_STATS2[ 4 ], STRING_NAME[ 32 ]; INT_RANK_POS = get_user_stats( VICTIM, STRING_STATS, STRING_BODY ); get_user_stats2( VICTIM, STRING_STATS2 ); get_user_name( VICTIM, STRING_NAME, charsmax( STRING_NAME ) ); new HANDLE_MENU = menu_create( "Rank", "FUNC_MENU_HANDLER" ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wUser: \r%s", STRING_NAME ); menu_additem( HANDLE_MENU, STRING_TEMP, "1", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRank: \r%i", INT_RANK_POS ); menu_additem( HANDLE_MENU, STRING_TEMP, "2", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wKills: \r%i", STRING_STATS[ INT_STATS_KILLS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "3", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDeaths: \r%i", STRING_STATS[ INT_STATS_DEATHS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "4", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHeadshots: \r%i", STRING_STATS[ INT_STATS_HS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "5", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTeam kills: \r%i", STRING_STATS[ INT_STATS_TKS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "6", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wShots: \r%i", STRING_STATS[ INT_STATS_SHOTS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "7", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHits: \r%i", STRING_STATS[ INT_STATS_HITS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "8", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wDamage: \r%i", STRING_STATS[ INT_STATS_DAMAGE ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "9", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wTotal defusions: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSIONS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "10", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb defused: \r%i", STRING_STATS2[ INT_STATS_BOMB_DEFUSED ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "11", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb plants: \r%i", STRING_STATS2[ INT_STATS_BOMB_PLANTS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "12", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wBomb explosions: \r%i", STRING_STATS2[ INT_STATS_BOMB_EXPLOSIONS ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "13", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wHead hits: \r%i", STRING_BODY[ INT_STATS_HIT_HEAD ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "14", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wChest hits: \r%i", STRING_BODY[ INT_STATS_HIT_CHEST ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "15", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wStomach hits: \r%i", STRING_BODY[ INT_STATS_HIT_STOMACH ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "16", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTARM ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "17", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightarm hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTARM ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "18", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wLeftleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_LEFTLEG ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "19", 0 ); format( STRING_TEMP, charsmax( STRING_TEMP ), "\wRightleg hits: \r%i", STRING_BODY[ INT_STATS_HIT_RIGHTLEG ] ); menu_additem( HANDLE_MENU, STRING_TEMP, "20", 0 ); menu_setprop( HANDLE_MENU, MPROP_EXITNAME, "Exit" ); menu_setprop( HANDLE_MENU, MPROP_NEXTNAME, "Next" ); menu_setprop( HANDLE_MENU, MPROP_BACKNAME, "Back" ); menu_display( INT_PLAYER, HANDLE_MENU, 0 ); client_cmd( INT_PLAYER, "spk buttons/button9" ); } public FUNC_PRINT_CHAT( ) ColorChat( 0, "^x04[Club Stats]^x01 Comenzi disponibile:^x03 top^x01,^x03 rank^x01,^x03 stats^x01,^x03 statsme^x01,^x03 damage^x01,^x03 effect^x01,^x03 headshots" ); ColorChat( iTarget, szMessage[ ], any: ... ) { static szBuffer[ 189 ]; vformat( szBuffer, 188, szMessage, 3 ); if( iTarget ) { message_begin( MSG_ONE_UNRELIABLE, g_iMessageSayText, _, iTarget ); write_byte( iTarget ); write_string( szBuffer ); message_end( ); } else { static iPlayers[ 32 ], iNum, i, iPlayer; get_players( iPlayers, iNum, "c" ); for( i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; message_begin( MSG_ONE_UNRELIABLE, g_iMessageSayText, _, iPlayer ); write_byte( iPlayer ); write_string( szBuffer ); message_end( ); } } }
-
- Membru, skill +1
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- Detinator Steam: Da
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Sus!Vice Bravo wrote: ↑28 Jan 2023, 20:51Plugin Cerut: StatsX avansat
Descriere (adica ce face el mai exact): Nu cred ca asta este numele, dar este un statsx avansat, pana la urma. Ideea este ca are si alte comenzi in afara de cele clasice, afisand mai multe statistici. Exemple: /topme /top20 /top30 /top40 /top50 /top60 /top70 /top80 /top90 /top100.
Ai cautat pluginul?(daca da, precizeaza cum): Da, am gasit unul la turci care in principiu functioneaza la fel, doar ca are /top10 in loc de /top15 si afisazul statisticilor este personalizat. Eu vreau un plugin de statsx de tipul asta, dar care are afisazul default
Serverul impune conditii strict HLDS/REHLDS?: Da
Necesita mod special?: -
Versiune AMXX Server: -
Asta este plugin-ul pe care l-am gasit: http://www.csplugin.com/2015/12/csm-statsx.html
-
- Membru, skill +1
- Posts: 379
- Joined: 11 May 2016, 14:25
- Detinator Steam: Da
- Detinator server CS: 185.198.27.236
- Reputatie: Membru Club eXtreamCS (2 Dec 2022 - 2 Ian 2023)
- Fond eXtream: 0
- Discord: *** Reclama *** . top
- Has thanked: 24 times
- Been thanked: 5 times
- Contact:
Sus!Vice Bravo wrote: ↑28 Jan 2023, 20:51Plugin Cerut: StatsX avansat
Descriere (adica ce face el mai exact): Nu cred ca asta este numele, dar este un statsx avansat, pana la urma. Ideea este ca are si alte comenzi in afara de cele clasice, afisand mai multe statistici. Exemple: /topme /top20 /top30 /top40 /top50 /top60 /top70 /top80 /top90 /top100.
Ai cautat pluginul?(daca da, precizeaza cum): Da, am gasit unul la turci care in principiu functioneaza la fel, doar ca are /top10 in loc de /top15 si afisazul statisticilor este personalizat. Eu vreau un plugin de statsx de tipul asta, dar care are afisazul default
Serverul impune conditii strict HLDS/REHLDS?: Da
Necesita mod special?: -
Versiune AMXX Server: -
Asta este plugin-ul pe care l-am gasit: http://www.csplugin.com/2015/12/csm-statsx.html
-
- Membru, skill +1
- Posts: 379
- Joined: 11 May 2016, 14:25
- Detinator Steam: Da
- Detinator server CS: 185.198.27.236
- Reputatie: Membru Club eXtreamCS (2 Dec 2022 - 2 Ian 2023)
- Fond eXtream: 0
- Discord: *** Reclama *** . top
- Has thanked: 24 times
- Been thanked: 5 times
- Contact:
Sus!Vice Bravo wrote: ↑28 Jan 2023, 20:51Plugin Cerut: StatsX avansat
Descriere (adica ce face el mai exact): Nu cred ca asta este numele, dar este un statsx avansat, pana la urma. Ideea este ca are si alte comenzi in afara de cele clasice, afisand mai multe statistici. Exemple: /topme /top20 /top30 /top40 /top50 /top60 /top70 /top80 /top90 /top100.
Ai cautat pluginul?(daca da, precizeaza cum): Da, am gasit unul la turci care in principiu functioneaza la fel, doar ca are /top10 in loc de /top15 si afisazul statisticilor este personalizat. Eu vreau un plugin de statsx de tipul asta, dar care are afisazul default
Serverul impune conditii strict HLDS/REHLDS?: Da
Necesita mod special?: -
Versiune AMXX Server: -
Asta este plugin-ul pe care l-am gasit: http://www.csplugin.com/2015/12/csm-statsx.html
- AboveAll :)
- Membru, skill +1
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- Contact:
Cred ca asta e:
1. https://forums.alliedmods.net/showthread.php?t=159046 , vezi ca linkurile principale de download nu mai functioneaza dar la pagina 15 este unul fac Your Fun care a postat alt link de download .
2. Alta varianta: pluginuri-extream/rank-rankstats-top-v- ... 84079.html
Sa imi spui daca a fost de folos.
1. https://forums.alliedmods.net/showthread.php?t=159046 , vezi ca linkurile principale de download nu mai functioneaza dar la pagina 15 este unul fac Your Fun care a postat alt link de download .
2. Alta varianta: pluginuri-extream/rank-rankstats-top-v- ... 84079.html
Sa imi spui daca a fost de folos.
Abcs.LaLeagane.Ro / 89.40.104.77:27015 - Uwc3x - Level Mod 50 Lvl !