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sorynn
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30 Oct 2009, 22:08

salut care poate sa ma ajute cu un plugins GLOW= sa straluceasca tero adica vreau un plugins glow in care numai tero sa straluceasca red....
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31 Oct 2009, 15:58

Ti-am pus o nuanta mai frumusica.
Daca mori, dispare stralucirea. :)

Ca sa il compilezi, mergi aici: http://www.amxmodx.org/webcompiler.cgi
| Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN "Glow Terrorists"
#define VERSION "1.0"
#define AUTHOR "R E D"


public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_forward(FM_UpdateClientData,"client_update")
    
    // Add your code here...
}

public client_update() {
    static players[32], num
    get_players(players, num, "e", "TERRORIST")
    
    for( new k = 0 ; k < num ; k ++ ) {
        new id = players[k]

        if(is_user_connected(id) && get_user_team(id) == 1 && is_user_alive(id))
            fm_set_rendering(id,kRenderFxGlowShell,50,5,15,kRenderTransColor,250)
    }
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
    new Float:RenderColor[3]
    RenderColor[0] = float(r)
    RenderColor[1] = float(g)
    RenderColor[2] = float(b)
    
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, RenderColor)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
} [/code]
Last edited by Ciprian on 31 Oct 2009, 16:12, edited 1 time in total.
Reason: Pentru texte lungi foloseste [sursa=nume]text[/sursa]!
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Ciprian
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31 Oct 2009, 16:13

R E D wrote:Ti-am pus o nuanta mai frumusica.
Daca mori, dispare stralucirea. :)

Ca sa il compilezi, mergi aici: http://www.amxmodx.org/webcompiler.cgi
| Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN "Glow Terrorists"
#define VERSION "1.0"
#define AUTHOR "R E D"


public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_forward(FM_UpdateClientData,"client_update")
    
    // Add your code here...
}

public client_update() {
    static players[32], num
    get_players(players, num, "e", "TERRORIST")
    
    for( new k = 0 ; k < num ; k ++ ) {
        new id = players[k]

        if(is_user_connected(id) && get_user_team(id) == 1 && is_user_alive(id))
            fm_set_rendering(id,kRenderFxGlowShell,50,5,15,kRenderTransColor,250)
    }
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
    new Float:RenderColor[3]
    RenderColor[0] = float(r)
    RenderColor[1] = float(g)
    RenderColor[2] = float(b)
    
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, RenderColor)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
} [/code]
Nu te inteleg de ce o tii intr-una cu fakemeta... In loc sa apelezi la o singura functie din fun.... Dar ma rog :-@
sorynn
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31 Oct 2009, 20:38

sczz dar nu megre nici unu :|
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31 Oct 2009, 21:26

Asigura-te ca stii cum sa instalezi un plugin si ca l-ai compilat unde trebuie.
Mai trebuie sa ai si modulul FakeMeta activat si prezent ca sa functioneze pluginul!

Am intrat la mine pe server cu niste buti si merge ok, ca sa stii si tu.

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31 Oct 2009, 22:04

red poti te rog sal faci sa straluceasca ambele echipe ?
Retras din activitate.
compaq
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31 Oct 2009, 22:42

Ts glow | Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

#define color_0 255
#define color_1 0
#define color_2 0

public plugin_init()
{
	register_plugin("Ts glow", "0.1", "compaq");

	RegisterHam(Ham_Spawn, "player", "ham_spawn", 1);
}

public ham_spawn(id)
{
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T )
	{
		set_user_rendering(id, kRenderFxGlowShell, color_0, color_1, color_2, 25);
	}
	return HAM_IGNORED;
}
--------------
Teams glow | Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>


public plugin_init()
{
	register_plugin("Teams glow", "0.1", "compaq");

	RegisterHam(Ham_Spawn, "player", "ham_spawn", 1);
}

public ham_spawn(id)
{
	if( !is_user_alive(id) )
		return PLUGIN_HANDLED;

	if( cs_get_user_team(id) == CS_TEAM_T )
	{
		set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, 25);
	}
	else if( cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, 25);
	}
	return HAM_SUPERCEDE;
}
Nu folosi fakemeta sau fakemeta_util. Foloseste modulele "principale".
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H3adShoT
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01 Nov 2009, 00:15

compaq nu mere teams glow :|
Retras din activitate.
compaq
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01 Nov 2009, 11:08

Teams glow | Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>


public plugin_init()
{
	register_plugin("Teams glow", "0.1", "compaq");

	RegisterHam(Ham_Spawn, "player", "ham_spawn", 1);
}

public ham_spawn(id)
{
	if( !is_user_alive(id) )
		return PLUGIN_HANDLED;

	if( cs_get_user_team(id) == CS_TEAM_T )
	{
		set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, 25);
	}
	else if( cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, 25);
	}
	return PLUGIN_HANDLED;
}
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01 Nov 2009, 11:46

@compaq nu folosi in functi din hamsandwich return PLUGIN_HANDLED/PLUGIN_CONTINUE poti folosi return HAM_HANDLED vezi pe alliedmods mai multe tutoriale
compaq
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01 Nov 2009, 15:40

AlinHD wrote:@compaq nu folosi in functi din hamsandwich return PLUGIN_HANDLED/PLUGIN_CONTINUE poti folosi return HAM_HANDLED vezi pe alliedmods mai multe tutoriale
Mda, tot uit asta.
Team glows | Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>


public plugin_init()
{
	register_plugin("Teams glow", "0.1", "compaq");

	RegisterHam(Ham_Spawn, "player", "ham_spawn", 1);
}

public ham_spawn(id)
{
	if( !is_user_alive(id) )
		return PLUGIN_HANDLED;

	if( cs_get_user_team(id) == CS_TEAM_T )
	{
		set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, 25);
	}
	else if( cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, 25);
	}
	return HAM_IGNORED;
}
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