Cerere Plugin Slay!

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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25 Apr 2010, 20:12

salut...as dori si eu un plugin...am cautat dar nu l-am gasit...sa va explic...vreau sa dea slay prin fulgerare la cei care nu indeplinesc obiectivele harti....de ex daca nu ridica bomba de jos la sf de runda sa ia slay...daca nu dezarmeaza bmb sa ia slay la explodare...Sper ca am fost destul de clar :D
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25 Apr 2010, 22:50

Retras din activitate.
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28 Apr 2010, 00:34

am luat si eu pluginul si nu merge compilat :(

sursa:
| Afiseaza codul
#include <amxmodx> 
#include <amxmisc>
	

new white
new lightning
new g_sModelIndexSmoke


public plugin_init(){ 
                     
    register_plugin("AMX Slay Losers","1.0","") 
    register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") 
    
    register_cvar("mp_slaylosers","1",FCVAR_SERVER)
    
    return PLUGIN_CONTINUE 
} 


public end_round(){
        
    // Only active if CVAR is not equal to 0
    if( get_cvar_num("mp_slaylosers") ){
        new parm[32] 
        new len = read_data(2,parm,31) 
        set_task(1.0,"slay_those_losers",0,parm, len + 1)
    }
        
    return PLUGIN_CONTINUE
}

// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[]) { 
	new origin[3], srco[3]
	new player[32], playersnum 
	new id
			
	get_players(player,playersnum,"ea",(parm[7] == 't') ? "CT" : "TERRORIST" ) 
	
	for(new i = 0; i < playersnum; ++i){	
		id = player	
		get_user_origin(id,origin)			
		origin[2] -= 26
		srco[0]=origin[0]+150
		srco[1]=origin[1]+150
		srco[2]=origin[2]+800
		switch(random_num(1,3)){	
			case 1:{
				slay_lightning(srco,origin)
				emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
			}
			case 2:{
				slay_blood(origin)
				emit_sound(id,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
			}
			case 3:	{
				slay_explode(origin)
				emit_sound(id,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
			}
		}
		set_hudmessage(178, 14, 41, -1.0, -0.4, 1, 0.5, 1.7, 0.2, 0.2,5);
		show_hudmessage(id, "Obiectiv Esuat^nEsecul nu este o optiune^nsa mori Acum" );
		user_kill(id,1)	
                set_user_frags(id, get_user_frags(id)+1)
	}	
} 
	

slay_explode(vec1[3]) { 
	// blast circles 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) 
	write_byte( 21 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2] + 16) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2] + 1936) 
	write_short( white ) 
	write_byte( 0 ) // startframe 
	write_byte( 0 ) // framerate 
	write_byte( 2 ) // life 
	write_byte( 16 ) // width 
	write_byte( 0 ) // noise 
	write_byte( 188 ) // r 
	write_byte( 220 ) // g 
	write_byte( 255 ) // b 
	write_byte( 255 ) //brightness 
	write_byte( 0 ) // speed 
	message_end()
	//Explosion2 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte( 12 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	write_byte( 188 ) // byte (scale in 0.1's) 
	write_byte( 10 ) // byte (framerate) 
	message_end()
	//Smoke 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) 
	write_byte( 5 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	write_short( g_sModelIndexSmoke ) 
	write_byte( 2 )  
	write_byte( 10 )  
	message_end()
} 

slay_blood(vec1[3]) { 
	//LAVASPLASH 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte( 10 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	message_end() 
} 

slay_lightning(vec1[3],vec2[3]) { 
	//Lightning 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte( 0 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	write_coord(vec2[0]) 
	write_coord(vec2[1]) 
	write_coord(vec2[2]) 
	write_short( lightning ) 
	write_byte( 1 ) // framestart 
	write_byte( 5 ) // framerate 
	write_byte( 2 ) // life 
	write_byte( 20 ) // width 
	write_byte( 30 ) // noise 
	write_byte( 200 ) // r, g, b 
	write_byte( 200 ) // r, g, b 
	write_byte( 200 ) // r, g, b 
	write_byte( 200 ) // brightness 
	write_byte( 200 ) // speed 
	message_end()
	//Sparks 
	message_begin( MSG_PVS, SVC_TEMPENTITY,vec2) 
	write_byte( 9 ) 
	write_coord( vec2[0] ) 
	write_coord( vec2[1] ) 
	write_coord( vec2[2] ) 
	message_end()
	//Smoke     
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec2) 
	write_byte( 5 ) 
	write_coord(vec2[0]) 
	write_coord(vec2[1]) 
	write_coord(vec2[2]) 
	write_short( g_sModelIndexSmoke ) 
	write_byte( 10 )  
	write_byte( 10 )  
	message_end()
}

	
public plugin_precache() {
	
	g_sModelIndexSmoke = precache_model("sprites/steam1.spr")
	lightning = precache_model("sprites/lgtning.spr")
	white = precache_model("sprites/white.spr")
	precache_sound( "ambience/thunder_clap.wav")
	precache_sound( "weapons/headshot2.wav")
	precache_sound( "weapons/explode3.wav")

	
	return PLUGIN_CONTINUE
}


imi da eroarea asta:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

slaylosers.sma(67) : error 017: undefined symbol "set_user_frags"

1 Error.
Compile failed!

EDIT: am rezolvat
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eminem4you
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28 Apr 2010, 16:23

ms h3adshot
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