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#include <amxmodx> #include <fakemeta> #include <fakemeta_util> #include <cstrike> new enabled_cvar, radius_cvar, color_cvar, gmsgScreenFade, cvNoBlind, cvRefresh, maxPlayers; public plugin_init() { register_plugin("Flashbang Dynamic Light","0.21","Avalanche"); register_forward(FM_EmitSound,"fw_emitsound"); enabled_cvar = register_cvar("fbl_enabled","1"); radius_cvar = register_cvar("fbl_radius","50"); color_cvar = register_cvar("fbl_color","255 255 255"); cvNoBlind = register_cvar("fbl_noblind","0"); cvRefresh = register_cvar("fbl_refresh","0.0"); gmsgScreenFade = get_user_msgid("ScreenFade"); register_event("ScreenFade","event_flash","be","1>0","2>0","3=0","4=255","5=255","6=255","7>199"); // from VEN maxPlayers = get_maxplayers(); set_task(10.0,"refresh_nades"); } public event_flash(id) { if(!get_pcvar_num(enabled_cvar) || !get_pcvar_num(cvNoBlind)) return; // overwrite it message_begin(MSG_ONE,gmsgScreenFade,_,id); write_short(0); write_short(0); write_short(1<<2); write_byte(0); write_byte(0); write_byte(0); write_byte(0); message_end(); } public refresh_nades(id) { new Float:time = get_pcvar_float(cvRefresh); if(time <= 0.0 || !get_pcvar_num(enabled_cvar)) { set_task(30.0,"refresh_nades"); return; } set_task(time,"refresh_nades"); new i; for(i=1;i<=maxPlayers;i++) { if(is_user_alive(i) && !cs_get_user_bpammo(i,CSW_FLASHBANG)) fm_give_item(i,"weapon_flashbang"); } } public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch) { // plugin disabled if(!get_pcvar_num(enabled_cvar)) return FMRES_IGNORED; // not a flashbang exploding if(!equali(sample,"weapons/flashbang-1.wav") && !equali(sample,"weapons/flashbang-2.wav")) return FMRES_IGNORED; // light effect flashbang_explode(entity); return FMRES_IGNORED; } public flashbang_explode(greindex) { // invalid entity if(!pev_valid(greindex)) return; // get origin of explosion new Float:origin[3]; pev(greindex,pev_origin,origin); // get color from cvar new color[16]; get_pcvar_string(color_cvar,color,15); // split it into red, green, blue new redamt[5], greenamt[5], blueamt[5]; parse(color,redamt,4,greenamt,4,blueamt,4); // send the light flash message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(27); // TE_DLIGHT write_coord(floatround(origin[0])); // x write_coord(floatround(origin[1])); // y write_coord(floatround(origin[2])); // z write_byte(get_pcvar_num(radius_cvar)); // radius write_byte(str_to_num(redamt)); // r write_byte(str_to_num(greenamt)); // g write_byte(str_to_num(blueamt)); // b write_byte(8); // life write_byte(60); // decay rate message_end(); }
Modificare plugin !
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- b[L]u
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salut cine imi poate modifica si mie acest plugin:
cand explodeaza flashul sa nu se vada aura o singura culoare sa explodeze in diferite culori Ex :arunc flash ma bag dupa peret se vede lumina albasa dupa aia arunc alt flash ma bag dpa perete se vede rosie aura si tot asa ...CINE MA AJUTA ARE UN MULTUMESC
cand explodeaza flashul sa nu se vada aura o singura culoare sa explodeze in diferite culori Ex :arunc flash ma bag dupa peret se vede lumina albasa dupa aia arunc alt flash ma bag dpa perete se vede rosie aura si tot asa ...CINE MA AJUTA ARE UN MULTUMESC
Nick: MiSteR D