- | Afiseaza codul
// -------------------------------------------------------------------- /// ____ _ ____ _____ _ _ /// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____ /// | | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \ /// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __> ----> Dozatu ! Version 1 /// \____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___| /// /// --------------------------------------------------------------------- // ____ __ ___ __ __ //=========================================\ /\ / |__ /__\ |__) | | |\ |(__========================================= //========================================= \/ \/ |___ | | | |__| | \| __)======================================== echo " // Dozatu;o //* C0Nf1gUr@Ti0n F1L3 LoaDinG.... *// echo cFg LoaDinG... //**************************************//" unbindall name "Dozatu" // ***movement*** \\ bind "w" "+forward" bind "a" "+moveleft" bind "s" "+back" bind "d" "+moveright" bind "MOUSE2" "+attack2" bind "ctrl" "+duck" bind "shift" "+speed" // ***weapon binds*** \\ bind "q" "lastinv" bind "g" "drop" bind "r" "+reload" // ***communication binds*** \\ bind "z" "radio1" bind "x" "radio2" bind "c" "radio3" bind "y" "messagemode" bind "u" "messagemode2" // ***buy binds*** \\ bind "b" "buy" bind "," "buyammo1" bind "." "buyammo2" bind "o" "buyequip" // ***attack binds*** \\ bind "MOUSE1" "+attack" bind "space" "+jump" // ***other binds*** \\ bind "-" "admin_ignore_immunity 1" bind "=" "admin_ignore_immunity 0" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "+" "sizeup" bind "-" "sizedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "=" "sizeup" bind "`" "toggleconsole" bind "e" "+use" bind "~" "toggleconsole" bind "F12" "screenshot" bind "m" "chooseteam" bind "PAUSE" "pause" bind "mwheeldown" "+duck" bind "f1" "admin_Rcon admin_ignore_immunity 1" bind "f2" "admin_Rcon admin_ignore_immunity 0" bind "kp_downarrow" "deagle;secammo" bind "kp_pgdn" "m4a1;ak47;secammo" bind "kp_plus" "hegren; flash; flash; sgren; vesthelm" //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //------|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|------------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------- // NETWORK fps_modem "101" cl_cmdrate "101" cl_download_ingame "0" cl_lc "1" cl_lw "0" cl_rate "25000" cl_resend "6" cl_timeout "99999" cl_updaterate "35" ex_interp "0.05" // VOICE & SOUND voice_modenable "0.000000" voice_scale "0.750000" voice_enable "0" voice_forcemicrecord "0.000000" s_rolloff "1.0" s_reverb "0" s_doppler "0.0" s_distance "70" s_automin_distance "3.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "10000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "0.000000" suitvolume "0.250000" hisound "1.000000" bgmvolume "0" MP3Volume "0" _snd_mixahead "0.1" loadas8bit "1" room_refl "0.100" snd_noextraupdate "0" volume "0.1 clear echo =-***Counter StrikE cFG***-= made by Dozatu echo "[*]---------- PUD HNS ----------[*]" echo echo Dozatu cFG LoaDinG....**** echo echo "[*]---------- Loaded -----------[*]" echo Loaded with Dozatu skillz, lets go! speak HeLLo Dozatu. ! LOve v1 COnfig bind "END" "centerview" bind "Del" "vesthelm;vest;" bind "kp_plus" "buyammo1;buyammo1;buyammo1;buyammo2;defuser;hegren;flash;" bind "kp_end" "usp;buyammo2;buyammo2;buyammo2;buyammo2;" bind "kp_pgdn" "mp5;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;" bind "kp_home" "ak47;m4a1;buyammo1;buyammo1;buyammo1;" bind "kp_rightarrow" "awp;buyammo1;buyammo1;buyammo1;" bind "kp_5" "aug;sg552;buyammo1;buyammo1;buyammo1;" bind "kp_del" "galil;famas;buyammo1;buyammo1;buyammo1;" bind "kp_downarrow" "deagle;buyammo2;buyammo2;buyammo2;buyammo2;" bind "CAPSLOCK" "+speed" bind "MWHEELDOWN" "+duck" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" // Desert Eagle .50 AE alias 32 "buy;ms3;ms2;4X;cls" // MP5-Navy alias 42 "buy;ms4;ms2;3X;cls" // Automat Kalashnikov Model 47 (AK47) alias 42 "buy;ms4;ms2;3X;cls" // SG552 Commando alias 43 "buy;ms4;ms3;3X;cls" // Colt M4A1 Carbine alias 44 "buy;ms4;ms4;3X;cls" // Steyr AUG A1 alias 45 "buy;ms4;ms5;3X;cls" // Steyr Scout alias 46 "buy;ms4;ms6;3X;cls" // Arctic Warfare Magnum alias ga "buyammo1" alias gp "buyammo2" alias 8a "ga;ga;ga;ga;ga;ga;ga;ga;cls" alias 8p "gp;gp;gp;gp;gp;gp;gp;gp;cls" alias "+full" "buy; menuselect 8; menuselect 2" alias "-full" "sel; slot10; wait; slot10" alias "+vesta" "buy; menuselect 8; menuselect 1" alias "-vesta" "sel; slot10; wait; slot10" alias "+flash" "buy; menuselect 8; menuselect 3" alias "-flash" "sel; slot10; wait; slot10" alias "+smoke" "buy; menuselect 8; menuselect 5" alias "-smoke" "sel; slot10; wait; slot10" alias "+he" "buy; menuselect 8; menuselect 4" alias "-he" "sel; slot10; wait; slot10" alias "+defusal" "buy; menuselect 8; menuselect 7" alias "-defusal" "sel; slot10; wait; slot10" alias "+ammo" "buy; menuselect 6; buy; menuselect 7" alias "-ammo" "sel; slot10; wait; slot10" alias "+ammo2" "buy; menuselect 7" alias "-ammo2" "sel; slot10; wait; slot10" alias "+tot" "+he;+full;+flash;+flash;+defusal" alias "-tot" "sel; slot10; wait; slot10" alias "s10" "impulse 201; slot10" alias "close" "wait; wait; slot10" alias "+jumpd" "+jump;+duck" alias "-jumpd" "-jump;-duck" alias walk_t "walk_on" alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers; developer 1" alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Alergat; developer 1" alias "lh" "lh1" alias "lh1" "alias lh lh2; cl_righthand 0; developer 1; echo Stanga; developer 1" alias "lh2" "alias lh lh1; cl_righthand 0; developer 1; echo Dreapta; developer 1" bind f2 " color" alias tinta "adjust_crosshair;cl_crosshair_translucent 0;cl_dynamiccrosshair 0;cl_crosshair_size small" bind "alt" " tinta" _cl_autowepswitch "1" _snd_mixahead "0.1" ati_npatch "0.0" ati_subdiv "0.0" alias green "con_color 26+255+26" alias red "con_color 255+22+22" alias yellow "con_color 255+255+0" alias blue "con_color 0+0+255" alias orange "con_color 255+165+0" alias white "con_color 255+255+255" alias black "con_color 0+0+0" alias color "cl1" alias cl1 "green; alias color cl2" alias cl2 "red; alias color cl3" alias cl3 "yellow; alias color cl4" alias cl4 "blue; alias color cl5" alias cl5 "orange; alias color cl6" alias cl6 "white; alias color cl7" alias cl7 "black; alias color cl1" bind f1 " color" alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_" alias -_t0bhopp "alias _special;-jump" alias t0bhopp_ "+-;wait;special" alias +- "t0bhopp+" alias t0bhopp+ "+jump;alias +- t0bhopp-" alias t0bhopp- "-jump;alias +- t0bhopp+" bind space +_t0bhopp echo Bunnyhop script complete //Flashlight //alias _special ffire alias fireon "alias _special ffire;ffire;alias afire fireoff" alias fireoff "alias _special;alias afire fireon" alias afire "fireon" alias ffire "impulse 100;wait;special" alias +fastfire "afire" alias -fastfire "fireoff" bind f +fastfire fps_modem "250" fps_max "250" mp_decals "0" cl_rate "10000" rate "10000" cl_crosshair_color "251 243 250" cl_crosshair_size "small" cl_crosshair_translucent "0" cl_dynamiccrosshair "0" cl_showfps "0" cl_solid_players "1" cl_timeout "99999" cl_updaterate "50" cl_cmdrate "101" cl_cmdbackup "2" cl_dlmax "128" cl_sidespeed "300" cl_backspeed "300" cl_forwardspeed "300" cl_himodels "1" cl_movespeedkey "0.52" cl_observercrosshair "0" cl_autowepswitch "1" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_bob "0" cl_bobcycle "1" cl_bobup "0" ex_interp "0.05" net_graph "3" net_graphpos "2" net_graphwidth "192 net_scale "5 m_filter "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" r_bmodelhighfrac "5.0" r_bmodelinterp "1" r_cachestudio "1" r_cullsequencebox "1" r_decals "300" r_drawentities "1" r_dynamic "1" r_fullbright "0" r_glowshellfreq "2.2" r_lightmap "0" r_mirroralpha "1" r_mmx "0" r_norefresh "0" r_novis "0" r_speeds "0" r_traceglow "0" r_wadtextures "0" r_wateralpha "1" // Video Setings gl_clear "1" gl_alphamin "0.25" gl_cull "1" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "1" gl_lightholes "1" gl_max_size "256" gl_monolights "0" gl_overbright "0" gl_palette_tex "1" gl_picmip "0" gl_playermip "0" gl_polyoffset "0.1" gl_round_down "3" gl_spriteblend "+" gl_nocolors "0" gl_overbright "0.000000" gl_wateramp "0.3" gl_ztrick "0" gl_texturemode "gl_linear_mipmap_nearest" gamma "9.000000" brightness "9.000000" gunsmoke "1" ati_subdiv "2.0" ati_npatch "1.0" host_speeds "0" r_decals "0" r_drawviewmodel "1" r_dynamic "0" r_mirroralpha "0" r_bmodelhighfrac "5.0" r_mmx "1" lightgamma "0.1" texgamma "2" v_dark "0" topcolor "30" c_maxpitch "90" max_smokepuffs "120" r_decals "300" r_fullbright "0" scr_ofsx "0" scr_ofsy "0" scr_ofsz "0" texgamma "2" topcolor "30" viewsize "120.000000" s_automax_distance "30.0" s_automin_distance "2.0" s_max_distance "1000.0" s_min_distance "8.0" // Settings s_eax "0" s_a3d "0" s_verbwet "0.25" s_bloat "2" s_numpolys "200" s_refdelay "4" s_refgain "0.4" s_max_distance "1000" s_min_distance "8" s_automax_distance "30" s_automin_distance "2" s_distance "60" s_doppler "0" s_rolloff "1" volume "1" suitvolume "1" hisound "1" bgmvolume "0.5" MP3Volume "0.2" snd_noextraupdate "1" snd_mixahead "0.1" s_reverb "0" s_geometry "0" s_occlude "1" s_occfactor "0" s_occ_epsilon "0" s_reflect "0" s_usepvs "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" sv_aim "0" sv_voiceenable "1" loadas8bit "1" bind c " cl_righthand 0" bind v " cl_righthand 1" fps_modem 250 bind w "+forward;fps_max 250;developer 1" bind a "+moveleft;fps_max 250;developer 1" bind d "+moveright;fps_max 250;developer 1" echo dEvElopEr biNd is AcTivAtEd , just jump 285+ gl Alias w1.bT9 "wait" alias w5.bT9 "w1.bT9;w1.bT9;w1.bT9;w1.bT9;w1.bT9" alias +du.bT9 "+duck;w1.bT9;-duck;w1.bT9;+duck" alias -du.bT9 "w5.bT9;-duck" bind "MOUSE2" "+du.bT9" // Waits fps_max "101" cl_yawspeed "210" alias wait5 "wait; wait; wait; wait; wait" alias wait10 "wait5; wait5" alias wait20 "wait10; wait10" alias wait40 "wait20; wait20" alias wait7 "wait5; wait;" // Multi-Strafe alias strafe.pW1_4 "+jump; +left; +moveleft; wait7; -moveleft; -jump; -left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; +right; +moveright; wait7; -moveright; -right; -duck" alias strafe.pW1_left "+left; +moveleft; wait7; -moveleft; -left;" alias strafe.pW1_right "+right; +moveright; wait7; -moveright; -right;" alias _jump "+jump; wait; -jump // Bind [4-Strafe] ; bind x "pre_pW1.LJ4" // Pre-Strafe Runup (Further) bind c "say /medic" bind v "say hahaha" bind z "say au" alias +bhop "alias _special jump;jump" alias -bhop "alias _special" alias jump "+jump;wait;-jump;wait;special" bind space +bhop // Creasy Woo CountJump Script v.1.0 // http://WWW.CFG.RO Community // Pentru Distractie! // Total Jump Length: 273.4xxxxx // | Prestrafe speed: 277.4xxxxx units/s | Topspeed: 362.xxxxx units/s | Strafes: 8 | Sync: 89 | Acest este un script detectabil bineinteles nu arata in top nimic dar te invata cum ai putea da cj ! este bine sa-l vezi cum face ca te poti lua dupa el dupa // Wait aliases alias wait1 "wait" alias wait2 "wait; wait" alias wait3 "wait2; wait1" alias wait4 "wait2; wait2" alias wait5 "wait2; wait3" alias wait6 "wait3; wait3" alias wait7 "wait3; wait4" alias wait8 "wait4; wait4" alias wait9 "wait4; wait5" alias wait10 "wait5; wait5" alias forwardwait "wait10; wait10; wait10" alias prestrafewait1 "wait10; wait10; wait10; wait10; wait2" alias prestrafewait2 "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait2" alias duckwait "wait10; wait10; wait10; wait10" // Prestrafe alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right" alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe" // Strafes (7) alias ML "+moveleft; +left" alias RML "-left; -moveleft" alias MR "+moveright; +right" alias RMR "-right; -moveright" alias MR "+moveright; +right" alias RMR "-right; -moveright" alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1" alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1" alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1" alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1" alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1" alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1" alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1" // First strafe alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR" // Seperate strafe alias leftstrafe1 "ML; singleStrafe1; RML" alias rightstrafe1 "MR; singleStrafe2; RMR" alias leftstrafe2 "ML; singleStrafe3; RML" alias rightstrafe2 "MR; singleStrafe4; RMR" alias leftstrafe3 "ML; singleStrafe5; RML" alias rightstrafe3 "MR; singleStrafe6; RMR" alias leftstrafe4 "ML; singleStrafe7; RML" // Air strafe alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4; rightstrafe4; leftstrafe5; rightstrafe5" // Total Lj Command alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck" // Binds bind z "owned" bind v "say medic" // Ground-Hop / Duck-Strafe Script // Credits: juhmp, Q-bA11 // Best Used With: sv_airaccelerate "100" // And High FPS alias _special "" alias cl_rebuy "" alias +GHop.zZ6 "writecfg Q-bA11_zZ6; alias cl_rebuy GHop.zZ6; cl_setrebuy PrimaryAmmo; GHop.zZ6; rebuy; developer 1; fps_max 500" alias -GHop.zZ6 "alias cl_rebuy; -duck; alias GHop.zZ6.cycle GHop.zZ6.seq00; exec Q-bA11_zZ6.cfg" alias GHop.zZ6 "GHop.zZ6.cycle; wait; rebuy" alias GHop.zZ6.cycle "GHop.zZ6.seq00" alias GHop.zZ6.seq00 "+duck; alias GHop.zZ6.cycle GHop.zZ6.seq01" alias GHop.zZ6.seq01 "-duck; alias GHop.zZ6.cycle GHop.zZ6.seq00" alias +jumpb.zZ6 "alias cl_rebuy; +jump; wait" alias -jumpb.zZ6 "-jump" bind mwheeldown "+jumpb.zZ6" // Jump/Deactivate Loop bind MOUSE2 "+GHop.zZ6"
Dozatu RULZ