Arma survivor si cutit humans - ZP

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ONYX.
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24 Jan 2011, 13:44

Salutare.As dori sa stiu si eu cum pot sa schimb arma la survivor.Deasemenea cum pot schimba cutitul la humans... ?
Tin sa precizez ca folosesc ZP 4.04 ...
Am reusit sa schimb TOT,inafara de astea 2 lucruri.
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24 Jan 2011, 16:47

1. ~ In zombieplague.cfg cauti linia

Code: Select all

zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
schimbi m249 ce ce alt model doresti.

2. Folosind GHW Weapon Replacement, regula nr.7 mai foloseste seach pentru plugin.
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ONYX.
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24 Jan 2011, 18:03

1. Nu am acea linie.Uite zombieplague.cfg de la 4.04:
click | Afiseaza codul
// ---------------------------
// Zombie Plague 4.04 CFG File
// ---------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit)
zp_lighting "g" // Map lighting ["a"-darkest // "z"-brightest]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disable]
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_admin_models 1 // Enable admin models
zp_zombie_classes 1 // Enable zombie classes

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 0 // Show weapons
zp_extra_nvision 1 // Show night vision
zp_extra_antidote 1 // Show antidote
zp_extra_madness 1 // Show zombie madness
zp_extra_infbomb 1 // Show infection bomb

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 30 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight]
zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking
zp_knockback_distance 500 // Max distance for knockback to take effect

// Longjump
// --------
zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie]
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_force 500 // Force multiplier
zp_leap_height 300 // Upwards force
zp_leap_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 150 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 250 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 3 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 35 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable]
zp_zombie_infect_health 100 // How much health a zombie gets with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis
zp_nem_chance 20 // Chance (1 in X)
zp_nem_health 0 // Health [0 - human count*zombie's hp]
zp_nem_speed 450 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Nemesis doesn't get frags
zp_nem_ignore_rewards 0 // Nemesis doesn't get ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor
zp_surv_chance 20 // Chance (1 in X)
zp_surv_health 0 // Health  [0 - zombie count*human's hp]
zp_surv_speed 400 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 0 // Survivor doesn't get frags
zp_surv_ignore_rewards 0 // Survivor doesn't get ammo packs

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "admincommandsmg.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
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25 Jan 2011, 09:51

Fa un update la Zombie Plague 4.3 sau incearca sa adaugi u acea linie in zombieplague.cfg la urma in contextul

Code: Select all

// Survivor
->
zombieplague.cfg | Afiseaza codul
[code]
// ---------------------------
// Zombie Plague 4.04 CFG File
// ---------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit)
zp_lighting "g" // Map lighting ["a"-darkest // "z"-brightest]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disable]
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_admin_models 1 // Enable admin models
zp_zombie_classes 1 // Enable zombie classes

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 0 // Show weapons
zp_extra_nvision 1 // Show night vision
zp_extra_antidote 1 // Show antidote
zp_extra_madness 1 // Show zombie madness
zp_extra_infbomb 1 // Show infection bomb

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 30 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight]
zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking
zp_knockback_distance 500 // Max distance for knockback to take effect

// Longjump
// --------
zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie]
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_force 500 // Force multiplier
zp_leap_height 300 // Upwards force
zp_leap_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 150 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 250 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 3 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 35 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable]
zp_zombie_infect_health 100 // How much health a zombie gets with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis
zp_nem_chance 20 // Chance (1 in X)
zp_nem_health 0 // Health [0 - human count*zombie's hp]
zp_nem_speed 450 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Nemesis doesn't get frags
zp_nem_ignore_rewards 0 // Nemesis doesn't get ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor
zp_surv_chance 20 // Chance (1 in X)
zp_surv_health 0 // Health  [0 - zombie count*human's hp]
zp_surv_speed 400 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 0 // Survivor doesn't get frags
zp_surv_ignore_rewards 0 // Survivor doesn't get ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "admincommandsmg.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit[/code]
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ONYX.
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25 Jan 2011, 15:22

Si pentru a face un update,banuiesc ca trebuie sa scot pluginul actual,si anuma zombie_plague40,si sa adaug versiunea de 4.3 ?
Pierd tot ce e in addons,sau fisierele,restul le las acolo?
Ceea ce este in zombieplague.ini , pluginurile modului zp,le las sa le pun in alta parte?
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