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/*================================================================================ ----------------------------------- -*- [ZP] Stixsworld Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This pack currently contains only 6 classes... ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> // Rage Zombie Attributes new const zclass1_name[] = { "Rage Zombie" } // name new const zclass1_info[] = { "HP+ Speed-- Jump++ Knockback+" } // description new const zclass1_model[] = { "zombie_source" } // model new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass1_health = 2200 // health const zclass1_speed = 120 // speed const Float:zclass1_gravity = 0.50 // gravity const Float:zclass1_knockback = 1.25 // knockback // Bum Zombie Attributes new const zclass2_name[] = { "Bum Zombie" } // name new const zclass2_info[] = { "HP++ Jump-- Knockback++" } // description new const zclass2_model[] = { "zombie_source" } // model new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass2_health = 2600 // health const zclass2_speed = 190 // speed const Float:zclass2_gravity = 1.50 // gravity const Float:zclass2_knockback = 1.5 // knockback // Ex-Assasin Zombie Attributes new const zclass3_name[] = { "Ex-Assasin Zombie" } // name new const zclass3_info[] = { "HP-- Speed++ Jump++ Knockback-" } // description new const zclass3_model[] = { "zombie_source" } // model new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass3_health = 900 // health const zclass3_speed = 225 // speed const Float:zclass3_gravity = 0.50 // gravity const Float:zclass3_knockback = 0.75 // knockback // Invincible Zombie Attributes new const zclass4_name[] = { "Invincible Zombie" } // name new const zclass4_info[] = { "HP+++ Speed-- Jump- Knockback----" } // description new const zclass4_model[] = { "zombie_source" } // model new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass4_health = 3000 // health const zclass4_speed = 120 // speed const Float:zclass4_gravity = 1.25 // gravity const Float:zclass4_knockback = 0.0 // knockback // Demonic Zombie Attributes new const zclass5_name[] = { "Demonic Zombie" } // name new const zclass5_info[] = { "HP+++ Speed++ Jump++ Knockback---" } // description new const zclass5_model[] = { "zombie_source" } // model new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass5_health = 3000 // health const zclass5_speed = 225 // speed const Float:zclass5_gravity = 0.50 // gravity const Float:zclass5_knockback = 0.25 // knockback // Lucy Zombie Attributes new const zclass6_name[] = { "Lucy Zombie" } // name new const zclass6_info[] = { "Speed- Jump+ Leech+" } // description new const zclass6_model[] = { "zombie_source" } // model new const zclass6_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass6_health = 1800 // health const zclass6_speed = 155 // speed const Float:zclass6_gravity = 0.75 // gravity const Float:zclass6_knockback = 1.0 // knockback const zclass6_infecthp = 100 // extra hp for infections // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Stixsworld Zombie Classes", "1.4a", "www.stixsworld.com/Stixsmaster") // Register the new class and store ID for reference zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) g_zclass_leech = zp_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass6_infecthp)) }
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//AMXXPC compile.exe // by the AMX MOD X Dev Team //// Zp_zombie_stixworld.sma // C:\Documents and Settings\fLaSh^tld\desktop\compilator\zp_zombie_stixworld.sma<17> : fatal error 100: cannot read from file: "zombieplague" // // Complilation aborted // 1 Error. //Could not locate output file complied\zp_zombie_stixworld.amx <compile failed> // // Compilation Time: 0.11 sec //------------------------------------------