!@~`#$%^&*()_+-={}[]\|;:'",<.>/? si semnele astea
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#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define adtime 600.0 //Default of 10 minuites
new pcvar_Advertise
new pcvar_Display
public plugin_init()
{
register_plugin("Reset Score", "1.0", "Silenttt")
//You may type /resetscore or /restartscore
register_clcmd("say /rs", "reset_score")
register_clcmd(" /restartscore", "reset_score")
register_clcmd(" /retry", "reset_score")
//This command by default will be set at 0
//Change it to 1 in server.cfg if you want
//A message to be shown to advertise this.
pcvar_Advertise = register_cvar("sv_rsadvertise", "0")
//This command by default is also 0
//Change it to 1 in server.cfg if you want
//It to show who reset their scores when they do it
pcvar_Display = register_cvar("sv_rsdisplay", "0")
if(get_cvar_num("sv_rsadvertise") == 1)
{
set_task(adtime, "advertise", _, _, _, "b")
}
}
public reset_score ( id )
{
//These both NEED to be done twice, otherwise your frags wont
//until the next round
cs_set_user_deaths(id, 0)
set_user_frags(id, 0)
cs_set_user_deaths(id, 0)
set_user_frags(id, 0)
if(get_pcvar_num(pcvar_Display) == 1)
{
new name[33]
get_user_name(id, name, 32)
client_print(0, print_chat, "%s Si-a resetat scorul !", name)
}
else
{
print ( id, "^x04 [INFO] ^x03 Scorul tau a fost resetat." );
}
}
public advertise ( )
{
set_hudmessage(255, 0, 0, -1.0, 0.20, 0, 0.2, 12.0)
show_hudmessage(0, "Scrie in chat /resetscore pentru ati reseta scorul !")
}
public client_putinserver ( id )
{
if(get_pcvar_num(pcvar_Advertise) == 1)
{
set_task(10.0, "connectmessage", id, _, _, "a", 1)
}
}
public connectmessage ( id )
{
if(is_user_connected(id))
{
client_print(id, print_chat, "Scrie in chat /resetscore pentru ati reseta scorul ! (rather than reconnecting)")
}
}
print ( id, const message[], {Float,Sql,Result,_}:... )
{
new Buffer[128],Buffer2[128]
new players[32], index, num, i
formatex(Buffer2, sizeof Buffer2 - 1, "%s",message)
vformat(Buffer, sizeof Buffer - 1, Buffer2, 3)
get_players(players, num,"c")
if(id)
{
message_begin(MSG_ONE,get_user_msgid("SayText"),_,id)
write_byte(id)
write_string(Buffer)
message_end()
}
else
{
for( i = 0; i < num;i++ )
{
index = players[i]
if( !is_user_connected(index)) continue;
message_begin(MSG_ONE,get_user_msgid("SayText"),_,index)
write_byte(index)
write_string( Buffer )
message_end()
}
}
}