CS:GO Server cvars

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GYUKY
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15 Feb 2013, 19:54

CS:GO cvar list
| Afiseaza codul
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file

         _restart                                 : cmd      :                  : Shutdown and restart the engine.

         achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.

         achievement_disable                      : 0        : , "sv", "cheat", "rep" : Turn off achievements.

         addip                                    : cmd      :                  : Add an IP address to the ban list.

         ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 

         ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l

         ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes

         ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" : 

         ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t

         ai_drawbattlelines                       : 0        : , "sv", "cheat"  : 

         ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.

         ai_dump_hints                            : cmd      :                  : 

         ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname, 

         ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are 

         ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a

         ai_report_task_timings_on_limit          : 0        : , "a", "sv"      : 

         ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.

         ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps

         ai_setenabled                            : cmd      :                  : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.

         ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

         ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

         ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

         ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

         ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by 

         ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.

         ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - 

         ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - 

         ai_show_node                             : cmd      :                  : Highlight the specified node

         ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d

         ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no

         ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV

         ai_think_limit_label                     : 0        : , "a", "sv"      : 

         ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  : 

         ainet_generate_report                    : cmd      :                  : Generate a report to the console.

         ainet_generate_report_only               : cmd      :                  : Generate a report to the console.

         air_density                              : cmd      :                  : Changes the density of air for drag computations.

         alias                                    : cmd      :                  : Alias a command.

         ammo_338mag_max                          : 30       : , "sv", "rep"    : 

         ammo_357sig_max                          : 52       : , "sv", "rep"    : 

         ammo_45acp_max                           : 100      : , "sv", "rep"    : 

         ammo_50AE_max                            : 35       : , "sv", "rep"    : 

         ammo_556mm_box_max                       : 200      : , "sv", "rep"    : 

         ammo_556mm_max                           : 90       : , "sv", "rep"    : 

         ammo_57mm_max                            : 100      : , "sv", "rep"    : 

         ammo_762mm_max                           : 90       : , "sv", "rep"    : 

         ammo_9mm_max                             : 120      : , "sv", "rep"    : 

         ammo_buckshot_max                        : 32       : , "sv", "rep"    : 

         ammo_grenade_limit_default               : 1        : , "sv", "rep"    : 

         ammo_grenade_limit_flashbang             : 1        : , "sv", "rep"    : 

         ammo_grenade_limit_total                 : 3        : , "sv", "rep"    : 

         async_resume                             : cmd      :                  : 

         async_suspend                            : cmd      :                  : 

         autobuy                                  : cmd      :                  : Attempt to purchase items with the order listed in cl_autobuy

         banid                                    : cmd      :                  : Add a user ID to the ban list.

         banip                                    : cmd      :                  : Add an IP address to the ban list.

         bind                                     : cmd      :                  : Bind a key.

         bind_osx                                 : cmd      :                  : Bind a key for OSX only.

         BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'

         blackbox_dump                            : cmd      :                  : Dump the contents of the blackbox

         blackbox_record                          : cmd      :                  : Record an entry into the blackbox

         bot_add                                  : cmd      :                  : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.

         bot_add_ct                               : cmd      :                  : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.

         bot_add_t                                : cmd      :                  : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.

         bot_all_weapons                          : cmd      :                  : Allows the bots to use all weapons

         bot_autodifficulty_threshold_high        : 0        : , "sv", "rep"    : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty

         bot_autodifficulty_threshold_low         : -2       : , "sv", "rep"    : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty

         bot_chatter                              : 0        : , "sv", "rep"    : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.

         bot_crouch                               : 0        : , "sv", "cheat"  : 

         bot_debug                                : 0        : , "sv", "cheat", "rep" : For internal testing purposes.

         bot_debug_target                         : 0        : , "sv", "cheat", "rep" : For internal testing purposes.

         bot_defer_to_human_goals                 : 0        : , "sv", "rep"    : If nonzero and there is a human on the team, the bots will not do the scenario tasks.

         bot_defer_to_human_items                 : 1        : , "sv", "rep"    : If nonzero and there is a human on the team, the bots will not get scenario items.

         bot_difficulty                           : 1        : , "sv", "rep"    : Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.

         bot_dont_shoot                           : 0        : , "sv", "rep"    : If nonzero, bots will not fire weapons (for debugging).

         bot_freeze                               : 0        : , "sv", "cheat"  : 

         bot_goto_mark                            : cmd      :                  : Sends a bot to the marked nav area (useful for testing navigation meshes)

         bot_goto_selected                        : cmd      :                  : Sends a bot to the selected nav area (useful for testing navigation meshes)

         bot_join_after_player                    : 1        : , "sv", "rep"    : If nonzero, bots wait until a player joins before entering the game.

         bot_join_team                            : 0        : , "sv", "rep"    : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.

         bot_kick                                 : cmd      :                  : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.

         bot_kill                                 : cmd      :                  : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.

         bot_knives_only                          : cmd      :                  : Restricts the bots to only using knives

         bot_loadout                              : 0        : , "sv", "cheat"  : bots are given these items at round start

         bot_mimic                                : 0        : , "sv", "cheat"  : 

         bot_mimic_yaw_offset                     : 180      : , "sv", "cheat"  : 

         bot_pistols_only                         : cmd      :                  : Restricts the bots to only using pistols

         bot_place                                : cmd      :                  : bot_place - Places a bot from the map at where the local player is pointing.

         bot_quota                                : 10       : , "sv", "rep"    : Determines the total number of bots in the game.

         bot_quota_mode                           : 0        : , "sv", "rep"    : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p

         bot_randombuy                            : 0        : , "sv", "cheat"  : should bots ignore their prefered weapons and just buy weapons at random?

         bot_show_battlefront                     : 0        : , "sv", "cheat"  : Show areas where rushing players will initially meet.

         bot_show_nav                             : 0        : , "sv", "cheat", "rep" : For internal testing purposes.

         bot_show_occupy_time                     : 0        : , "sv", "cheat"  : Show when each nav area can first be reached by each team.

         bot_snipers_only                         : cmd      :                  : Restricts the bots to only using sniper rifles

         bot_stop                                 : 0        : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.

         bot_take_control                         : cmd      :                  : Take control of a bot.

         bot_traceview                            : 0        : , "sv", "cheat", "rep" : For internal testing purposes.

         bot_zombie                               : 0        : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.

         buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)

         budget_toggle_group                      : cmd      :                  : Turn a budget group on/off

         bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.

         cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.

         cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.

         cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.

         callvote                                 : cmd      :                  : Start a vote on an issue.

         cast_hull                                : cmd      :                  : Tests hull collision detection

         cast_ray                                 : cmd      :                  : Tests collision detection

         ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.

         ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.

         changelevel                              : cmd      :                  : Change server to the specified map

         changelevel2                             : cmd      :                  : Transition to the specified map in single player

         chet_debug_idle                          : 0        : , "a", "sv"      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info

         cl_bot_difficulty_gamepad                : 0        : , "a", "sv"      : Bot difficulty while playing with Gamepad device

         cl_bot_difficulty_hydra                  : 0        : , "a", "sv"      : Bot difficulty while playing with Hydra device

         cl_bot_difficulty_kbm                    : 0        : , "a", "sv"      : Bot difficulty while playing with Keyboard/Mouse device

         cl_bot_difficulty_ps3move                : 0        : , "a", "sv"      : Bot difficulty while playing with PS3Move device

         cl_bot_difficulty_sharpshooter           : 0        : , "a", "sv"      : Bot difficulty while playing with SharpShooter device

         cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.

         cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 

         cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply

         cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

         cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).

         cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift. 

         cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

         cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

         cl_csm_server_status                     : cmd      :                  : Usage:  cl_csm_server_status 

         cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt

         cl_resend_timeout                        : 60       :                  : Total time allowed for the client to resend the 'connect' attempt

         cl_skipslowpath                          : 0        : , "cheat"        : Set to 1 to skip any models that don't go through the model fast path

         clear_anim_cache                         : cmd      :                  : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).

         clear_debug_overlays                     : cmd      :                  : clears debug overlays

         clientport                               : 27005    :                  : Host game client port

         closecaption                             : 0        : , "a", "user"    : Enable close captioning.

         cmd                                      : cmd      :                  : Forward command to server.

         cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1

         cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2

         cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3

         cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4

         collision_test                           : cmd      :                  : Tests collision system

         commentary_cvarsnotchanging              : cmd      :                  : 

         commentary_finishnode                    : cmd      :                  : 

         crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)

         create_flashlight                        : cmd      :                  : 

         CreatePredictionError                    : cmd      :                  : Create a prediction error

         creditsdone                              : cmd      :                  : 

         cs_hostage_near_rescue_music_distance    : 2000     : , "sv", "cheat"  : 

         cs_make_vip                              : cmd      :                  : Marks a player as the VIP

         cs_ShowStateTransitions                  : -2       : , "sv", "cheat"  : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.

         CS_WarnFriendlyDamageInterval            : 3        : , "sv", "cheat"  : Defines how frequently the server notifies clients that a player damaged a friend

         custom_bot_difficulty                    : 0        : , "sv", "rep", "cl" : Bot difficulty for offline play.

         cvarlist                                 : cmd      :                  : Show the list of convars/concommands.

         dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>

         dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc

         debug_visibility_monitor                 : 0        : , "sv", "cheat"  : 

         developer                                : 0        : , "cheat"        : Set developer message level

         devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.

         differences                              : cmd      :                  : Show all convars which are not at their default values.

         disable_static_prop_loading              : 0        : , "cheat"        : If non-zero when a map loads, static props won't be loaded

         disconnect                               : cmd      :                  : Disconnect game from server.

         disp_list_all_collideable                : cmd      :                  : List all collideable displacements

         display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started

         display_game_events                      : 0        : , "cheat"        : 

         drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z

         drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2

         dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).

         dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)

         dump_globals                             : cmd      :                  : Dump all global entities/states

         dumpentityfactories                      : cmd      :                  : Lists all entity factory names.

         dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.

         dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.

         dumpstringtables                         : cmd      :                  : Print string tables to console.

         echo                                     : cmd      :                  : Echo text to console.

         endround                                 : cmd      :                  : End the current round.

         ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar

         ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo

         ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at

         ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay

         ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.

         ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.

         ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 

         ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 

         ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 

         ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v

         ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes

         ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.

         ent_name                                 : cmd      :                  : 

         ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt

         ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess

         ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class

         ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar

         ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

         ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 

         ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees

         ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume

         ent_setang                               : cmd      :                  : Set entity angles

         ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh

         ent_setpos                               : cmd      :                  : Move entity to position

         ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /

         ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.

         ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>

         ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_

         ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha

         exec                                     : cmd      :                  : Execute script file.

         execifexists                             : cmd      :                  : Execute script file if file exists.

         exit                                     : cmd      :                  : Exit the engine.

         explode                                  : cmd      :                  : Kills the player with explosive damage

         explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

         fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.

         fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

         ff_damage_reduction_bullets              : 0        : , "sv", "cheat"  : How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an en

         ff_damage_reduction_grenade              : 0        : , "sv", "cheat"  : How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is don

         ff_damage_reduction_grenade_self         : 1        : , "sv", "cheat"  : How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is do

         ff_damage_reduction_other                : 0        : , "sv", "cheat"  : How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damag

         find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.

         find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 

         find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index> 

         findflags                                : cmd      :                  : Find concommands by flags.

         firetarget                               : cmd      :                  : 

         fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.

         flush                                    : cmd      :                  : Flush unlocked cache memory.

         flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.

         fog_enable_water_fog                     : 1        : , "cheat"        : 

         forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)

         foundry_engine_get_mouse_control         : cmd      :                  : Give the engine control of the mouse.

         foundry_engine_release_mouse_control     : cmd      :                  : Give the control of the mouse back to Hammer.

         foundry_select_entity                    : cmd      :                  : Select the entity under the crosshair or select entities with the specified name.

         foundry_sync_hammer_view                 : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view.

         foundry_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode

         fps_max                                  : 300      :                  : Frame rate limiter

         fs_clear_open_duplicate_times            : cmd      :                  : Clear the list of files that have been opened.

         fs_dump_open_duplicate_times             : cmd      :                  : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was

         fs_fios_cancel_prefetches                : cmd      :                  : Cancels all the prefetches in progress.

         fs_fios_flush_cache                      : cmd      :                  : Flushes the FIOS HDD cache.

         fs_fios_prefetch_file                    : cmd      :                  : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.

         fs_fios_prefetch_file_in_pack            : cmd      :                  : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers

         fs_fios_print_prefetches                 : cmd      :                  : Displays all the prefetches currently in progress.

         fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.

         fs_syncdvddevcache                       : cmd      :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.

         fs_warning_level                         : cmd      :                  : Set the filesystem warning level.

         func_break_max_pieces                    : 15       : , "a", "sv", "rep" : 

         fx_new_sparks                            : 1        : , "sv", "cheat"  : Use new style sparks. 

         g_debug_angularsensor                    : 0        : , "sv", "cheat"  : 

         g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.

         g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" : 

         g_debug_trackpather                      : 0        : , "sv", "cheat"  : 

         g_debug_vehiclebase                      : 0        : , "sv", "cheat"  : 

         g_debug_vehicledriver                    : 0        : , "sv", "cheat"  : 

         g_debug_vehicleexit                      : 0        : , "sv", "cheat"  : 

         g_debug_vehiclesound                     : 0        : , "sv", "cheat"  : 

         g_jeepexitspeed                          : 100      : , "sv", "cheat"  : 

         game_mode                                : 0        : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.

         game_type                                : 0        : , "sv", "rep", "cl" : The current game type. See GameModes.txt.

         give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>

         givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon.. 

         global_event_log_enabled                 : 0        : , "sv", "cheat"  : Enables the global event log system

         global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).

         god                                      : cmd      :                  : Toggle. Player becomes invulnerable.

         gods                                     : cmd      :                  : Toggle. All players become invulnerable.

         groundlist                               : cmd      :                  : Display ground entity list <index>

         hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode

         hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit

         heartbeat                                : cmd      :                  : Force heartbeat of master servers

         help                                     : cmd      :                  : Find help about a convar/concommand.

         host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances

         host_map                                 : 0        :                  : Current map name.

         host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 

         host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.

         host_timescale                           : 1        : , "cheat", "rep" : Prescale the clock by this amount.

         hostage_debug                            : 0        : , "sv", "cheat"  : Show hostage AI debug information

         hostfile                                 : 0        : , "sv"           : The HOST file to load.

         hostip                                   : -800826688.000 :                  : Host game server ip

         hostname                                 : 0        :                  : Hostname for server.

         hostport                                 : 27015    :                  : Host game server port

         hunk_print_allocations                   : cmd      :                  : 

         hunk_track_allocation_types              : 1        : , "cheat"        : 

         hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>

         in_forceuser                             : 0        : , "cheat"        : Force user input to this split screen player.

         incrementvar                             : cmd      :                  : Increment specified convar value.

         inferno_child_spawn_interval_multiplier  : 1        : , "sv", "cheat"  : Amount spawn interval increases for each child

         inferno_child_spawn_max_depth            : 4        : , "sv", "cheat"  : 

         inferno_damage                           : 40       : , "sv", "cheat"  : Damage per second

         inferno_debug                            : 0        : , "sv", "cheat"  : 

         inferno_flame_lifetime                   : 7        : , "sv", "cheat"  : Average lifetime of each flame in seconds

         inferno_flame_spacing                    : 50       : , "sv", "cheat"  : Minimum distance between separate flame spawns

         inferno_forward_reduction_factor         : 0        : , "sv", "cheat"  : 

         inferno_friendly_fire_duration           : 6        : , "sv", "cheat"  : For this long, FF is credited back to the thrower.

         inferno_initial_spawn_interval           : 0        : , "sv", "cheat"  : Time between spawning flames for first fire

         inferno_max_child_spawn_interval         : 1        : , "sv", "cheat"  : Largest time interval for child flame spawning

         inferno_max_flames                       : 32       : , "sv", "cheat"  : Maximum number of flames that can be created

         inferno_max_range                        : 300      : , "sv", "cheat"  : Maximum distance flames can spread from their initial ignition point

         inferno_per_flame_spawn_duration         : 5        : , "sv", "cheat"  : Duration each new flame will attempt to spawn new flames

         inferno_scorch_decals                    : 1        : , "sv", "cheat"  : 

         inferno_spawn_angle                      : 45       : , "sv", "cheat"  : Angular change from parent

         inferno_surface_offset                   : 20       : , "sv", "cheat"  : 

         inferno_velocity_decay_factor            : 0        : , "sv", "cheat"  : 

         inferno_velocity_factor                  : 0        : , "sv", "cheat"  : 

         inferno_velocity_normal_factor           : 0        : , "sv", "cheat"  : 

         ip                                       : 208      :                  : Overrides IP for multihomed hosts

         item_show_whitelistable_definitions      : cmd      :                  : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.

         kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.

         key_findbinding                          : cmd      :                  : Find key bound to specified command string.

         key_listboundkeys                        : cmd      :                  : List bound keys with bindings.

         kick                                     : cmd      :                  : Kick a player by name.

         kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.

         kickid_ex                                : cmd      :                  : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.

         kill                                     : cmd      :                  : Kills the player with generic damage

         killserver                               : cmd      :                  : Shutdown the server.

         killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

         listid                                   : cmd      :                  : Lists banned users.

         listip                                   : cmd      :                  : List IP addresses on the ban list.

         listissues                               : cmd      :                  : List all the issues that can be voted on.

         listmodels                               : cmd      :                  : List loaded models.

         listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.

         log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.

         logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.

         logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.

         logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to

         logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.

         loopsingleplayermaps                     : 0        : , "sv", "cheat", "rep" : 

         map                                      : cmd      :                  : Start playing on specified map.

         map_background                           : cmd      :                  : Runs a map as the background to the main menu.

         map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.

         map_setbombradius                        : cmd      :                  : Sets the bomb radius for the map.

         map_showbombradius                       : cmd      :                  : Shows bomb radius from the center of each bomb site and planted bomb.

         map_showspawnpoints                      : cmd      :                  : Shows player spawn points (red=invalid)

         mapcycledisabled                         : 0        : , "sv", "rep"    : repeats the same map after each match instead of using the map cycle

         mapgroup                                 : cmd      :                  : Specify a map group

         maps                                     : cmd      :                  : Displays list of maps.

         mat_bumpbasis                            : 0        : , "cheat"        : 

         mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system

         mat_debugalttab                          : 0        : , "cheat"        : 

         mat_depthbias_normal                     : 0        : , "cheat"        : 

         mat_drawflat                             : 0        : , "cheat"        : 

         mat_dynamiclightmaps                     : 0        : , "cheat"        : 

         mat_dynamicPaintmaps                     : 0        : , "cheat"        : 

         mat_fastnobump                           : 0        : , "cheat"        : 

         mat_fillrate                             : 0        : , "cheat"        : 

         mat_forcedynamic                         : 0        : , "cheat"        : 

         mat_fullbright                           : 0        : , "cheat"        : 

         mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging

         mat_info                                 : cmd      :                  : Shows material system info

         mat_loadtextures                         : 1        : , "cheat"        : 

         mat_luxels                               : 0        : , "cheat"        : 

         mat_measurefillrate                      : 0        : , "cheat"        : 

         mat_monitorgamma                         : 2        : , "a"            : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)

         mat_monitorgamma_tv_enabled              : 0        : , "a"            : 

         mat_morphstats                           : 0        : , "cheat"        : 

         mat_norendering                          : 0        : , "cheat"        : 

         mat_normalmaps                           : 0        : , "cheat"        : 

         mat_normals                              : 0        : , "cheat"        : 

         mat_powersavingsmode                     : 0        : , "a"            : Power Savings Mode

         mat_proxy                                : 0        : , "cheat"        : 

         mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued

         mat_queue_priority                       : 1        :                  : 

         mat_reloadallmaterials                   : cmd      :                  : Reloads all materials

         mat_reloadmaterial                       : cmd      :                  : Reloads a single material

         mat_reloadtextures                       : cmd      :                  : Reloads all textures

         mat_rendered_faces_count                 : 0        : , "cheat"        : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re

         mat_rendered_faces_spew                  : cmd      :                  : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count 

         mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.

         mat_reversedepth                         : 0        : , "cheat"        : 

         mat_savechanges                          : cmd      :                  : saves current video configuration to the registry

         mat_showlowresimage                      : 0        : , "cheat"        : 

         mat_showmaterials                        : cmd      :                  : Show materials.

         mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).

         mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else

         mat_showtextures                         : cmd      :                  : Show used textures.

         mat_softwareskin                         : 0        : , "cheat"        : 

         mat_spewalloc                            : 0        : , "a"            : 

         mat_tessellation_accgeometrytangents     : 0        : , "cheat"        : 

         mat_tessellation_cornertangents          : 1        : , "cheat"        : 

         mat_tessellation_update_buffers          : 1        : , "cheat"        : 

         mat_wireframe                            : 0        : , "cheat"        : 

         maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.

         mem_compact                              : cmd      :                  : 

         mem_dump                                 : cmd      :                  : Dump memory stats to text file.

         mem_eat                                  : cmd      :                  : 

         mem_incremental_compact                  : cmd      :                  : 

         mem_incremental_compact_rate             : 0        : , "cheat"        : Rate at which to attempt internal heap compation

         mem_test                                 : cmd      :                  : 

         mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides

         mem_verify                               : cmd      :                  : Verify the validity of the heap

         memory                                   : cmd      :                  : Print memory stats.

         mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center

         mm_dlc_debugprint                        : cmd      :                  : Shows information about dlc

         mm_server_search_lan_ports               : 27015    : , "a"            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.

         mod_DumpWeaponWiewModelCache             : cmd      :                  : Dumps the weapon view model cache contents

         mod_DumpWeaponWorldModelCache            : cmd      :                  : Dumps the weapon world model cache contents

         motdfile                                 : 0        : , "sv"           : The MOTD file to load.

         mp_afterroundmoney                       : 0        : , "sv", "rep"    : amount of money awared to every player after each round

         mp_autokick                              : 1        : , "sv", "rep"    : Kick idle/team-killing players

         mp_autoteambalance                       : 1        : , "sv", "nf"     : 

         mp_buytime                               : 30       : , "sv", "rep"    : How many seconds after round start players can buy items for.

         mp_c4timer                               : 45       : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows

         mp_death_drop_defuser                    : 1        : , "sv", "rep"    : Drop defuser on player death

         mp_death_drop_grenade                    : 2        : , "sv", "rep"    : Which grenade to drop on player death: 0=none, 1=best, 2=current or best

         mp_death_drop_gun                        : 1        : , "sv", "rep"    : Which gun to drop on player death: 0=none, 1=best, 2=current or best

         mp_defuser_allocation                    : 2        : , "sv", "rep"    : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

         mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked

         mp_do_warmup_period                      : 1        : , "sv", "rep"    : Whether or not to do a warmup period at the start of a match.

         mp_dump_timers                           : cmd      :                  : Prints round timers to the console for debugging

         mp_force_pick_time                       : 15       : , "sv", "rep"    : The amount of time a player has on the team screen to make a selection before being auto-teamed

         mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.

         mp_forcewin                              : cmd      :                  : Forces team to win

         mp_freezetime                            : 4        : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts

         mp_ggprogressive_round_restart_delay     : 15       : , "sv", "rep"    : Number of seconds to delay before restarting a round after a win in gungame progessive

         mp_ggtr_bomb_detonation_bonus            : 1        : , "sv", "rep"    : Number of bonus upgrades to award the Ts when they detonate a gun game bomb

         mp_halftime_duration                     : 15       : , "sv", "rep"    : Number of seconds that halftime lasts

         mp_join_grace_time                       : 15       : , "sv", "rep"    : Number of seconds after round start to allow a player to join a game

         mp_limitteams                            : 2        : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)

         mp_match_can_clinch                      : 1        : , "sv", "rep"    : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?

         mp_match_end_restart                     : 1        : , "sv", "rep"    : At the end of the match, perform a restart instead of loading a new map

         mp_maxmoney                              : 16000    : , "sv", "rep"    : maximum amount of money allowed in a player's account

         mp_playercashawards                      : 1        : , "sv", "rep"    : Players can earn money by performing in-game actions

         mp_playerid                              : 0        : , "sv", "rep"    : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names

         mp_playerid_delay                        : 0        : , "sv", "rep"    : Number of seconds to delay showing information in the status bar

         mp_playerid_hold                         : 0        : , "sv", "rep"    : Number of seconds to keep showing old information in the status bar

         mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds

         mp_round_restart_delay                   : 7        : , "sv", "rep"    : Number of seconds to delay before restarting a round after a win

         mp_roundtime                             : 3        : , "sv", "nf", "rep" : How many minutes each round takes.

         mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game

         mp_startmoney                            : 800      : , "sv", "rep"    : amount of money each player gets when they reset

         mp_swapteams                             : cmd      :                  : Swap the teams and restart the game

         mp_switchteams                           : cmd      :                  : Switch teams and restart the game

         mp_teamcashawards                        : 1        : , "sv", "rep"    : Teams can earn money by performing in-game actions

         mp_tkpunish                              : 0        : , "sv", "rep"    : Will a TK'er be punished in the next round?  {0=no,  1=yes}

         mp_tournament_restart                    : cmd      :                  : Restart Tournament Mode on the current level.

         mp_warmuptime                            : 25       : , "sv", "rep"    : If true, there will be a warmup period/round at the start of each match to allow all players to connect.

         mp_win_panel_display_time                : 5        : , "sv", "rep"    : The amount of time to show the win panel between matches / halfs

         multvar                                  : cmd      :                  : Multiply specified convar value.

         name                                     : 0        : , "a", "user", "print", "server_can_execute", "ss" : Current user name

         nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.

         nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.

         nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.

         nav_area_bgcolor                         : 503316480 : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.

         nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation

         nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.

         nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 

         nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.

         nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.

         nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.

         nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.

         nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.

         nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.

         nav_check_connectivity                   : cmd      :                  : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).

         nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.

         nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.

         nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute

         nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas

         nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.

         nav_clear_selected_set                   : cmd      :                  : Clear the selected set.

         nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.

         nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.

         nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a

         nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  : 

         nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  : 

         nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.

         nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.

         nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.

         nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.

         nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.

         nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet

         nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.

         nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.

         nav_debug_blocked                        : 0        : , "sv", "cheat"  : 

         nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.

         nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).

         nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec

         nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)

         nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.

         nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode

         nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.

         nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.

         nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.

         nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.

         nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.

         nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.

         nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.

         nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.

         nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation

         nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.

         nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops

         nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections

         nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.

         nav_generate_incremental_range           : 2000     : , "sv", "cheat"  : 

         nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.

         nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.

         nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.

         nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.

         nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.

         nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.

         nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.

         nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.

         nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.

         nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.

         nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 

         nav_max_view_distance                    : 0        : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)

         nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  : 

         nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm

         nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.

         nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.

         nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.

         nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli

         nav_place_list                           : cmd      :                  : Lists all place names used in the map.

         nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.

         nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.

         nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.

         nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  : 

         nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.

         nav_quicksave                            : 0        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.

         nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.

         nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.

         nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.

         nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.

         nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.

         nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.

         nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.

         nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.

         nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set

         nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set

         nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.

         nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.

         nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set

         nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.

         nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set

         nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set

         nav_selected_set_border_color            : -16751516 : , "sv", "cheat"  : Color used to draw the selected set borders while editing.

         nav_selected_set_color                   : 1623785472.000 : , "sv", "cheat"  : Color used to draw the selected set background while editing.

         nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.

         nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount

         nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.

         nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing

         nav_show_compass                         : 0        : , "sv", "cheat"  : 

         nav_show_continguous                     : 0        : , "sv", "cheat"  : Highlight non-contiguous connections

         nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.

         nav_show_light_intensity                 : 0        : , "sv", "cheat"  : 

         nav_show_node_grid                       : 0        : , "sv", "cheat"  : 

         nav_show_node_id                         : 0        : , "sv", "cheat"  : 

         nav_show_nodes                           : 0        : , "sv", "cheat"  : 

         nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.

         nav_show_potentially_visible             : 0        : , "sv", "cheat"  : Show areas that are potentially visible from the current nav area

         nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas

         nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.

         nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.

         nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas

         nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing

         nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.

         nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.

         nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.

         nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.

         nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.

         nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.

         nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.

         nav_subdivide                            : cmd      :                  : Subdivides all selected areas.

         nav_test_node                            : 0        : , "sv", "cheat"  : 

         nav_test_node_crouch                     : 0        : , "sv", "cheat"  : 

         nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  : 

         nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs

         nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.

         nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.

         nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.

         nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.

         nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.

         nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.

         nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.

         nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.

         nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.

         nav_update_lighting                      : cmd      :                  : Recomputes lighting values

         nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility

         nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.

         nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.

         nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.

         nav_world_center                         : cmd      :                  : Centers the nav mesh in the world

         net_allow_multicast                      : 1        : , "a"            : 

         net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>

         net_channels                             : cmd      :                  : Shows net channel info

         net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client

         net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage

         net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time

         net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.

         net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)

         net_maxroutable                          : 1200     : , "a", "user"    : Requested max packet size before packets are 'split'.

         net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'

         net_showreliablesounds                   : 0        : , "cheat"        : 

         net_showsplits                           : 0        :                  : Show info about packet splits

         net_showudp                              : 0        :                  : Dump UDP packets summary to console

         net_showudp_oob                          : 0        :                  : Dump OOB UDP packets summary to console

         net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only

         net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks

         net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame

         net_start                                : cmd      :                  : Inits multiplayer network sockets

         net_status                               : cmd      :                  : Shows current network status

         net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.

         next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )

         noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable

         noclip_fixup                             : 1        : , "sv", "cheat"  : 

         notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.

         npc_ally_deathmessage                    : 1        : , "sv", "cheat"  : 

         npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo

         npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s

         npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}

         npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a

         npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen

         npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at

         npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki

         npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected

         npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable 

         npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np

         npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments

         npc_freeze_unselected                    : cmd      :                  : Freeze all NPCs not selected

         npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-

         npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-

         npc_heal                                 : cmd      :                  : Heals the target back to full health

         npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment

         npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at

         npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i

         npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha

         npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-

         npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang

         npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg

         npc_set_freeze                           : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments

         npc_set_freeze_unselected                : cmd      :                  : Freeze all NPCs not selected

         npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat

         npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n

         npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance) 

         npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu

         npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A

         npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-

         npc_thinknow                             : cmd      :                  : Trigger NPC to think

         npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent

         paintsplat_bias                          : 0        : , "cheat", "rep" : Change bias value for computing circle buffer

         paintsplat_max_alpha_noise               : 0        : , "cheat", "rep" : Max noise value of circle alpha

         paintsplat_noise_enabled                 : 1        : , "cheat", "rep" : 

         particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode

         particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'

         particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn

         particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl

         particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe

         password                                 : 0        : , "a", "norecord" : Current server access password

         path                                     : cmd      :                  : Show the engine filesystem path.

         pause                                    : cmd      :                  : Toggle the server pause state.

         phys_debug_check_contacts                : 0        : , "sv", "cheat", "rep" : 

         phys_show_active                         : 0        : , "sv", "cheat"  : 

         physics_budget                           : cmd      :                  : Times the cost of each active object

         physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity

         physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity

         physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects

         physics_report_active                    : cmd      :                  : Lists all active physics objects

         physics_select                           : cmd      :                  : Dumps debug info for an entity

         picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play

         ping                                     : cmd      :                  : Display ping to server.

         pingserver                               : cmd      :                  : Ping a server for info

         player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.

         plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin

         plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin

         plugin_pause_all                         : cmd      :                  : pauses all loaded plugins

         plugin_print                             : cmd      :                  : Prints details about loaded plugins

         plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin

         plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin

         plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins

         post_jump_crouch                         : 0        : , "sv", "cheat"  : This determines how long the third person player character will crouch for after landing a jump.  This only affects the third p

         prop_crosshair                           : cmd      :                  : Shows name for prop looking at

         prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys

         prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}

         prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}

         quit                                     : cmd      :                  : Exit the engine.

         r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" : 

         r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" : 

         r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" : 

         r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting used to boost lighting when model requests

         r_colorstaticprops                       : 0        : , "cheat"        : 

         r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.

         r_DispBuildable                          : 0        : , "cheat"        : 

         r_DispWalkable                           : 0        : , "cheat"        : 

         r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe

         r_drawdecals                             : 1        : , "cheat"        : Render decals.

         r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps

         r_drawentities                           : 1        : , "cheat"        : 

         r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail

         r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.

         r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays 

         r_DrawModelLightOrigin                   : 0        : , "cheat"        : 

         r_drawmodelstatsoverlay                  : 0        : , "cheat"        : 

         r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        : 

         r_drawmodelstatsoverlayfilter            : -1       : , "cheat"        : 

         r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2

         r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2

         r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe

         r_drawtranslucentworld                   : 1        : , "cheat"        : 

         r_drawworld                              : 1        : , "cheat"        : Render the world.

         r_dscale_basefov                         : 90       : , "cheat"        : 

         r_dscale_fardist                         : 2000     : , "cheat"        : 

         r_dscale_farscale                        : 4        : , "cheat"        : 

         r_dscale_neardist                        : 100      : , "cheat"        : 

         r_dscale_nearscale                       : 1        : , "cheat"        : 

         r_dynamic                                : 1        :                  : 

         r_eyemove                                : 1        : , "a"            : 

         r_eyeshift_x                             : 0        : , "a"            : 

         r_eyeshift_y                             : 0        : , "a"            : 

         r_eyeshift_z                             : 0        : , "a"            : 

         r_eyesize                                : 0        : , "a"            : 

         r_flashlightscissor                      : 0        : , "cheat"        : 

         r_flushlod                               : cmd      :                  : Flush and reload LODs.

         r_hwmorph                                : 0        : , "cheat"        : 

         r_itemblinkmax                           : 0        : , "cheat"        : 

         r_itemblinkrate                          : 4        : , "cheat"        : 

         r_JeepFOV                                : 90       : , "sv", "cheat", "rep" : 

         r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" : 

         r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" : 

         r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" : 

         r_lightcachemodel                        : -1       : , "cheat"        : 

         r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation

         r_lightmap                               : -1       : , "cheat"        : 

         r_lightstyle                             : -1       : , "cheat"        : 

         r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.

         r_modelAmbientMin                        : 0        : , "cheat"        : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).

         r_modelwireframedecal                    : 0        : , "cheat"        : 

         r_nohw                                   : 0        : , "cheat"        : 

         r_nosw                                   : 0        : , "cheat"        : 

         r_novis                                  : 0        : , "cheat"        : Turn off the PVS.

         r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.

         r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.

         r_printdecalinfo                         : cmd      :                  : 

         r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset

         r_randomflex                             : 0        : , "cheat"        : 

         r_shadow_deferred                        : 0        : , "cheat"        : Toggle deferred shadow rendering

         r_showenvcubemap                         : 0        : , "cheat"        : 

         r_skin                                   : 0        : , "cheat"        : 

         r_slowpathwireframe                      : 0        : , "cheat"        : 

         r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  : 

         r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" : 

         r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.

         r_visualizetraces                        : 0        : , "sv", "cheat"  : 

         radarvisdistance                         : 1000     : , "sv", "cheat"  : at this distance and beyond you need to be point right at someone to see them

         radarvismaxdot                           : 0        : , "sv", "cheat"  : how closely you have to point at someone to see them beyond max distance

         radarvismethod                           : 1        : , "sv", "cheat"  : 0 for traditional method, 1 for more realistic method

         radarvispow                              : 0        : , "sv", "cheat"  : the degree to which you can point away from a target, and still see them on radar.

         rcon_password                            : 44       : , "norecord"     : remote console password.

         rebuy                                    : cmd      :                  : Attempt to repurchase items with the order listed in cl_rebuy

         recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).

         reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).

         removeid                                 : cmd      :                  : Remove a user ID from the ban list.

         removeip                                 : cmd      :                  : Remove an IP address from the ban list.

         report_entities                          : cmd      :                  : Lists all entities

         report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities

         report_soundpatch                        : cmd      :                  : reports sound patch count

         report_touchlinks                        : cmd      :                  : Lists all touchlinks

         reset_expo                               : cmd      :                  : Reset player scores, player controls, team scores, and end the round

         reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values

         respawn_entities                         : cmd      :                  : Respawn all the entities in the map.

         restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).

         rr_debugresponseconcept_exclude          : cmd      :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments 

         rr_followup_maxdist                      : 1800     : , "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.

         rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va

         rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.

         rr_remarkable_max_distance               : 1200     : , "sv", "cheat"  : AIs will not even consider remarkarbles that are more than this many units away.

         rr_remarkable_world_entities_replay_limit : 1        : , "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable

         rr_remarkables_enabled                   : 1        : , "sv", "cheat"  : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.

         rr_thenany_score_slop                    : 0        : , "sv", "cheat"  : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere

         say                                      : cmd      :                  : Display player message

         say_team                                 : cmd      :                  : Display player message to team

         scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.

         scene_playvcd                            : cmd      :                  : Play the given VCD as an instanced scripted scene.

         scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.

         scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.

         scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.

         scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.

         script                                   : cmd      :                  : Run the text as a script

         script_debug                             : cmd      :                  : Connect the vscript VM to the script debugger

         script_dump_all                          : cmd      :                  : Dump the state of the VM to the console

         script_execute                           : cmd      :                  : Run a vscript file

         script_help                              : cmd      :                  : Output help for script functions, optionally with a search string

         script_reload_code                       : cmd      :                  : Execute a vscript file, replacing existing functions with the functions in the run script

         script_reload_entity_code                : cmd      :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts

         script_reload_think                      : cmd      :                  : Execute an activation script, replacing existing functions with the functions in the run script

         server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)

         setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).

         setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).

         setmaster                                : cmd      :                  : add/remove/enable/disable master servers

         setmodel                                 : cmd      :                  : Changes's player's model

         setpause                                 : cmd      :                  : Set the pause state of the server.

         setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).

         setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).

         setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).

         shake                                    : cmd      :                  : Shake the screen.

         showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes

         showtriggers_toggle                      : cmd      :                  : Toggle show triggers

         singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )

         sk_autoaim_mode                          : 1        : , "a", "sv", "rep" : 

         skill                                    : 1        : , "a"            : Game skill level (1-3).

         skip_next_map                            : cmd      :                  : Skips the next map in the map rotation for the server.

         snd_foliage_db_loss                      : 4        : , "cheat"        : foliage dB loss per 1200 units

         snd_gain                                 : 1        : , "cheat"        : 

         snd_gain_max                             : 1        : , "cheat"        : 

         snd_gain_min                             : 0        : , "cheat"        : 

         snd_music_selection                      : 1        : , "a", "sv"      : Temporary convar to choose which music kit to use for this player.

         snd_refdb                                : 60       : , "cheat"        : Reference dB at snd_refdist

         snd_refdist                              : 36       : , "cheat"        : Reference distance for snd_refdb

         snd_restart                              : cmd      :                  : Restart sound system.

         snd_sos_show_server_xmit                 : 0        : , "sv", "cheat"  : 

         soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar

         soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes

         spec_allow_roaming                       : 0        : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.

         spec_freeze_deathanim_time               : 0        : , "sv", "cheat", "rep" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.

         spec_freeze_target_fov                   : 42       : , "sv", "cheat", "rep" : The target FOV that the deathcam should use.

         spec_freeze_target_fov_long              : 90       : , "sv", "cheat", "rep" : The target FOV that the deathcam should use when the cam zoom far away on the target.

         spec_freeze_time                         : 5        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.

         spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.

         spike                                    : cmd      :                  : generates a fake spike

         ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.

         star_memory                              : cmd      :                  : Dump memory stats

         stats                                    : cmd      :                  : Prints server performance variables

         status                                   : cmd      :                  : Display map and connection status.

         stringtabledictionary                    : cmd      :                  : Create dictionary for current strings.

         stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.

         suitvolume                               : 0        : , "a", "sv"      : 

         surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor

         sv_accelerate                            : 5        : , "sv", "nf", "rep" : 

         sv_allow_lobby_connect_only              : 0        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.

         sv_allow_votes                           : 1        : , "sv"           : Allow voting?

         sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.

         sv_alltalk                               : 1        : , "sv", "nf"     : Players can hear all other players' voice communication, no team restrictions

         sv_alternateticks                        : 0        :                  : If set, server only simulates entities on even numbered ticks. 

         sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.

         sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server

         sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.

         sv_consistency                           : 0        : , "rep"          : Whether the server enforces file consistency for critical files

         sv_contact                               : 0        : , "nf"           : Contact email for server sysop

         sv_dc_friends_reqd                       : 1        : , "sv"           : Set this to 0 to allow direct connects to a game in progress even if no presents are present

         sv_deadtalk                              : 0        : , "sv", "nf"     : Dead players can speak (voice, text) to the living

         sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files

         sv_dumpstringtables                      : 0        : , "cheat"        : 

         sv_forcepreload                          : 0        : , "a"            : Force server side preloading.

         sv_friction                              : 4        : , "sv", "nf", "rep" : World friction.

         sv_full_alltalk                          : 1        : , "sv", "nf"     : Any player (including Spectator team) can speak to any other player

         sv_game_mode_convars                     : cmd      :                  : Display the values of the convars for the current game_mode.

         sv_gameinstructor_disable                : 1        : , "sv", "rep"    : Force all clients to disable their game instructors.

         sv_infinite_ammo                         : 0        : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo

         sv_lagcompensationforcerestore           : 1        : , "sv", "cheat"  : Don't test validity of a lag comp restore, just do it.

         sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

         sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.

         sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.

         sv_logecho                               : 1        : , "a"            : Echo log information to the console.

         sv_logfile                               : 1        : , "a"            : Log server information in the log file.

         sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).

         sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.

         sv_maxcmdrate                            : 102      : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.

         sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited

         sv_memlimit                              : 0        : , "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.

         sv_mincmdrate                            : 10       : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.

         sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited

         sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" : 

         sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).

         sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" : 

         sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games

         sv_pausable                              : 0        :                  : Is the server pausable.

         sv_precacheinfo                          : cmd      :                  : Show precache info.

         sv_pure                                  : cmd      :                  : Show user data.

         sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.

         sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

         sv_pushaway_hostage_force                : 20000    : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).

         sv_pushaway_max_hostage_force            : 1000     : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.

         sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS

         sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)

         sv_regeneration_force_on                 : 0        : , "sv", "cheat"  : Cheat to test regenerative health systems

         sv_region                                : 0        :                  : The region of the world to report this server in.

         sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.

         sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.

         sv_showimpacts                           : 0        : , "sv", "rep"    : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)

         sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.

         sv_showtags                              : cmd      :                  : Describe current gametags.

         sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed

         sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture

         sv_soundemitter_reload                   : cmd      :                  : Flushes the sounds.txt system

         sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes

         sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" : 

         sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" : 

         sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" : 

         sv_staminajumpcost                       : 0        : , "sv", "rep"    : Stamina penalty for jumping

         sv_staminalandcost                       : 0        : , "sv", "rep"    : Stamina penalty for landing

         sv_staminamax                            : 80       : , "sv", "rep"    : Maximum stamina penalty

         sv_staminarecoveryrate                   : 60       : , "sv", "rep"    : Rate at which stamina recovers (units/sec)

         sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm

         sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser

         sv_stopspeed                             : 75       : , "sv", "nf", "rep" : Minimum stopping speed when on ground.

         sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.

         sv_unlockedchapters                      : 1        : , "a", "sv"      : 

         sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients

         sv_voiceenable                           : 1        : , "a", "nf"      : 

         sv_vote_allow_spectators                 : 0        : , "sv"           : Allow spectators to vote?

         sv_vote_command_delay                    : 2        : , "sv"           : How long after a vote passes until the action happens

         sv_vote_creation_timer                   : 120      : , "sv"           : How often someone can individually call a vote.

         sv_vote_failure_timer                    : 300      : , "sv"           : A vote that fails cannot be re-submitted for this long

         sv_vote_quorum_ratio                     : 0        : , "sv"           : The minimum ratio of players needed to vote on an issue to resolve it.

         sv_vote_timer_duration                   : 15       : , "sv"           : How long to allow voting on an issue

         sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.

         Test_CreateEntity                        : cmd      :                  : 

         test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau

         Test_EHandle                             : cmd      :                  : 

         test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.

         Test_InitRandomEntitySpawner             : cmd      :                  : 

         Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.

         Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.

         Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.

         test_outtro_stats                        : cmd      :                  : 

         Test_ProxyToggle_EnableProxy             : cmd      :                  : 

         Test_ProxyToggle_SetValue                : cmd      :                  : 

         Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta

         Test_RandomizeInPVS                      : cmd      :                  : 

         Test_RandomPlayerPosition                : cmd      :                  : 

         Test_RemoveAllRandomEntities             : cmd      :                  : 

         Test_RunFrame                            : cmd      :                  : 

         Test_SendKey                             : cmd      :                  : 

         Test_SpawnRandomEntities                 : cmd      :                  : 

         Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.

         Test_StartScript                         : cmd      :                  : Start a test script running..

         Test_Wait                                : cmd      :                  : 

         Test_WaitForCheckPoint                   : cmd      :                  : 

         tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second

         think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.

         thread_test_tslist                       : cmd      :                  : 

         thread_test_tsqueue                      : cmd      :                  : 

         threadpool_cycle_reserve                 : cmd      :                  : Cycles threadpool reservation by powers of 2

         threadpool_run_tests                     : cmd      :                  : 

         timeleft                                 : cmd      :                  : prints the time remaining in the match

         toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.

         tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.

         tv_msg                                   : cmd      :                  : Send a screen message to all clients.

         tv_port                                  : 27020    :                  : Host SourceTV port

         tv_record                                : cmd      :                  : Starts SourceTV demo recording.

         tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.

         tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.

         tv_status                                : cmd      :                  : Show SourceTV server status.

         tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.

         tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.

         tweak_ammo_impulses                      : cmd      :                  : Allow real-time tweaking of the ammo impulse values.

         unbind                                   : cmd      :                  : Unbind a key.

         unbindall                                : cmd      :                  : Unbind all keys.

         unbindalljoystick                        : cmd      :                  : Unbind all joystick keys.

         unbindallmousekeyboard                   : cmd      :                  : Unbind all mouse / keyboard keys.

         unload_all_addons                        : cmd      :                  : Reloads the search paths for game addons.

         unpause                                  : cmd      :                  : Unpause the game.

         update_addon_paths                       : cmd      :                  : Reloads the search paths for game addons.

         use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>

         user                                     : cmd      :                  : Show user data.

         users                                    : cmd      :                  : Show user info for players on server.

         vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts

         version                                  : cmd      :                  : Print version info string.

         view_punch_decay                         : 11       : , "sv", "cheat", "rep" : Decay factor exponent for view punch

         view_recoil_tracking                     : 0        : , "sv", "cheat", "rep" : How closely the view tracks with the aim punch from weapon recoil

         vis_force                                : 0        : , "sv", "cheat"  : 

         vismon_poll_frequency                    : 0        : , "sv", "cheat"  : 

         vismon_trace_limit                       : 12       : , "sv", "cheat"  : 

         voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.

         voice_mute                               : cmd      :                  : Mute a specific Steam user

         voice_player_speaking_delay_threshold    : 0        : , "sv", "cheat"  : 

         voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'

         voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.

         voice_show_mute                          : cmd      :                  : Show whether current players are muted.

         voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or `all` to unmute all connected players.

         vox_reload                               : cmd      :                  : Reload sentences.txt file

         voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.

         voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.

         voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.

         voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.

         vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep

         vprof                                    : cmd      :                  : Toggle VProf profiler

         vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking

         vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking

         vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking

         vprof_dump_counters                      : cmd      :                  : Dump vprof counters to the console

         vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.

         vprof_generate_report                    : cmd      :                  : Generate a report to the console.

         vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.

         vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.

         vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.

         vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.

         vprof_generate_report_hierarchy_per_frame_and_count_only : cmd      :                  : Generate a minimal hiearchical report to the console.

         vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.

         vprof_off                                : cmd      :                  : Turn off VProf profiler

         vprof_on                                 : cmd      :                  : Turn on VProf profiler

         vprof_playback_average                   : cmd      :                  : Average the next N frames.

         vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.

         vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.

         vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.

         vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.

         vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.

         vprof_record_stop                        : cmd      :                  : Stop recording vprof data

         vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler

         vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler

         vprof_to_csv                             : cmd      :                  : Convert a recorded .vprof file to .csv.

         vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)

         wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play

         wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player

         wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes

         wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select

         wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).

         wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node

         wc_link_edit                             : cmd      :                  : 

         weapon_accuracy_nospread                 : 0        : , "sv", "cheat", "rep" : Disable weapon inaccuracy spread

         weapon_recoil_cooldown                   : 0        : , "sv", "cheat", "rep" : Amount of time needed between shots before restarting recoil

         weapon_recoil_decay1_exp                 : 3        : , "sv", "rep"    : Decay factor exponent for weapon recoil

         weapon_recoil_decay2_exp                 : 8        : , "sv", "rep"    : Decay factor exponent for weapon recoil

         weapon_recoil_decay2_lin                 : 15       : , "sv", "rep"    : Decay factor (linear term) for weapon recoil

         weapon_recoil_scale                      : 2        : , "sv", "rep"    : Overall scale factor for recoil. Used to reduce recoil on specific platforms

         weapon_recoil_suppression_factor         : 0        : , "sv", "cheat", "rep" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots

         weapon_recoil_suppression_shots          : 1        : , "sv", "cheat", "rep" : Number of shots before weapon uses full recoil

         weapon_recoil_variance                   : 0        : , "sv", "cheat", "rep" : Amount of variance per recoil impulse

         weapon_recoil_vel_decay                  : 4        : , "sv", "rep"    : Decay factor for weapon recoil velocity

         weapon_recoil_view_punch_extra           : 0        : , "sv", "rep"    : Additional (non-aim) punch added to view from recoil

         weapon_reload_database                   : cmd      :                  : Reload the weapon database

         wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.

         writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.

         writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.

         xbox_autothrottle                        : 1        : , "a", "sv"      : 

         xbox_throttlebias                        : 100      : , "a", "sv"      : 

         xbox_throttlespoof                       : 200      : , "a", "sv"      :[/sursa]
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