Salut! As avea si eu o problema cu servarul meu de zm in care nu inteleg de ce nu merge sa instalez clasa smoker si nu numai , adica sa pun pe un server zm default alte clase incat cand apas /class sa pot alege acel zombie.
Imi puteti spune ca la prosti fiecare pas facut ? de exemplu : https://forums.alliedmods.net/showthrea ... 09?t=90309
Adaugare zombie class
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- kidd0x
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Inlocuiesti nativele din clasa cu cele de la modul tau
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Pur si simplu nu merge imi arata asta in consola:
[AMXX] Invalid Plugin (plugin "zp_zclass_smoker.amxx")
[AMXX] Invalid Plugin (plugin "zp_extra_drag_ability.amxx")
[ 26] unknown unknown unknown zp_zclass_smoke bad load
[ 27] unknown unknown unknown zp_extra_drag_a bad load
am si modificat la clase :
[Trage]
DESC=Trage
PMODEL=models/player/zombie_smoker/zombie_smoker.mdl Aici am modificat orice posibilitate
PMODEL=models/player/zombie_smoker/zombie_smokerT.mdl
WMODEL=models/barnacle/v_bgrap.mdl
WMODEL=models/barnacle/p_bgrap.mdl
HEALTH=170.0
SPEED=280.0
GRAVITY=1.0
ATTACK=2.0
DEFENCE=0.087
HEDEFENCE=1.0
HITSPEED=0.89
HITDELAY=0.28
REGENDLY=0.18
HITREGENDLY=2.0
KNOCKBAC
[AMXX] Invalid Plugin (plugin "zp_zclass_smoker.amxx")
[AMXX] Invalid Plugin (plugin "zp_extra_drag_ability.amxx")
[ 26] unknown unknown unknown zp_zclass_smoke bad load
[ 27] unknown unknown unknown zp_extra_drag_a bad load
am si modificat la clase :
[Trage]
DESC=Trage
PMODEL=models/player/zombie_smoker/zombie_smoker.mdl Aici am modificat orice posibilitate
PMODEL=models/player/zombie_smoker/zombie_smokerT.mdl
WMODEL=models/barnacle/v_bgrap.mdl
WMODEL=models/barnacle/p_bgrap.mdl
HEALTH=170.0
SPEED=280.0
GRAVITY=1.0
ATTACK=2.0
DEFENCE=0.087
HEDEFENCE=1.0
HITSPEED=0.89
HITDELAY=0.28
REGENDLY=0.18
HITREGENDLY=2.0
KNOCKBAC
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Creca fac eu ceva gresit ca nu numai la asta
- Rainq
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Folosești biohazard sau plague ?
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Foloseam biohazard , mi.a explicat Ionut
- levin
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trebuie configurată pentru modul respectiv, adaugi include biohazard, scoți tot ce ține de alt mod de zm și vezi în bio inc cum înregistrezi clasa
uite un ex
uite un ex
Code: Select all
#include <amxmodx>
#include <fakemeta_util>
#include <biohazard>
#include <engine>
#include <fun>
#define D_ZOMBIE_NAME "\wBoomer\r(\yExplode\r)"
#define D_ZOMBIE_DESC "= Boomer = Explode after die"
#define D_PLAYER_MODEL "models/player/bio9_boomer/bio9_boomer.mdl"
#define D_CLAWS "models/bio9/v_claws_boomer.mdl"
#define PLUGIN "Class: boomer"
#define AUTHOR "MaHu"
#define VERSION "0.1"
new g_maxplayers,spr_smoke_steam1,cvar_max_damage,cvar_damage_radius,mdl_gib_legbone,
mdl_gib_flesh,mdl_gib_meat,mdl_gib_head,spr_blood_drop,spr_blood_spray
new bool:lamuerteexplosiva[33] = false
new g_sndExplode[] = "weapons/c4_explode1.wav"
new spr_zerogxplode
new gmsgDeathMsg,gmsgScoreInfo,mdl_gib_lung,mdl_gib_spine
new g_class_boomer
new victim
public plugin_init()
{
register_event("DeathMsg", "boomer_death", "a")
cvar_max_damage = register_cvar("bh_bomer_maxdmg","200")
cvar_damage_radius = register_cvar("bh_bomer_raius","250")
g_maxplayers = get_maxplayers()
gmsgDeathMsg = get_user_msgid("DeathMsg")
gmsgScoreInfo = get_user_msgid("ScoreInfo")
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("ResetHUD", "newSpawn", "be")
g_class_boomer = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)
if(g_class_boomer != -1)
{
set_class_data(g_class_boomer, DATA_HEALTH, 350.0)
set_class_data(g_class_boomer, DATA_SPEED, 260.0)
set_class_data(g_class_boomer, DATA_GRAVITY, 0.5)
set_class_data(g_class_boomer, DATA_REGENDLY, 999.0)
set_class_data(g_class_boomer, DATA_DEFENCE, 0.5)
set_class_pmodel(g_class_boomer, D_PLAYER_MODEL)
set_class_wmodel(g_class_boomer, D_CLAWS)
}
}
public plugin_precache()
{
precache_model(D_PLAYER_MODEL)
precache_model(D_CLAWS)
mdl_gib_lung = precache_model("models/GIB_Lung.mdl")
mdl_gib_meat = precache_model("models/GIB_B_Gib.mdl")
mdl_gib_head = precache_model("models/GIB_Skull.mdl")
mdl_gib_flesh = precache_model("models/Fleshgibs.mdl")
mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl")
mdl_gib_legbone = precache_model("models/GIB_Legbone.mdl")
precache_sound("weapons/mortarhit.wav")
spr_blood_drop = precache_model("sprites/blood.spr")
spr_blood_spray = precache_model("sprites/bloodspray.spr")
spr_zerogxplode = precache_model("sprites/zerogxplode.spr")
spr_smoke_steam1 = precache_model("sprites/steam1.spr")
precache_sound(g_sndExplode)
spr_zerogxplode = precache_model("sprites/zerogxplode.spr")
precache_model("models/w_egon.mdl")
}
public event_infect(victim, attacker){
if(get_user_class(victim) == g_class_boomer){
lamuerteexplosiva[victim] = true
client_print(victim, print_chat, "[Biohazard] Explode after die!")
}
}
public newSpawn(id)
{
if(get_user_class(victim) == g_class_boomer){
lamuerteexplosiva[victim] = true
}
if (!is_user_zombie(id)){
lamuerteexplosiva[id] = false
}
}
public boomer_death() {
new attacker = read_data(1)
new victim = read_data(2)
if(lamuerteexplosiva[victim]) {
static victim_name[33]
static attacker_name[33]
get_user_name(victim, victim_name, sizeof victim_name -1)
get_user_name(attacker, attacker_name, sizeof attacker_name -1)
new Float:origin[3], origin2[3]
entity_get_vector(victim,EV_VEC_origin,origin)
origin2[0] = floatround(origin[0])
origin2[1] = floatround(origin[1])
origin2[2] = floatround(origin[2])
for (new id2; id2 <= g_maxplayers; id2++)
{
if(get_user_class(id2) == g_class_boomer)
{
emit_sound(victim, CHAN_WEAPON, "weapons/mortarhit.wav", 1.0, 0.5, 0, PITCH_NORM)
emit_sound(victim, CHAN_VOICE, "weapons/mortarhit.wav", 1.0, 0.5, 0, PITCH_NORM)
for (new e = 1; e < 8; e++) {
// Random Explosion 8 Times
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
write_coord(origin2[0] + random_num(-60,60))
write_coord(origin2[1] + random_num(-60,60))
write_coord(origin2[2] +128)
write_short(spr_zerogxplode)
write_byte(random_num(30,65))
write_byte(255)
message_end()
}
for (new e = 1; e < 3; e++) {
// Random Smoke 3 Times
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SMOKE)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2] + 256)
write_short(spr_smoke_steam1)
write_byte(random_num(80,150))
write_byte(random_num(5,10))
message_end()
}
// Create the burn decal
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(0)
write_byte(random_num(46,48)) // decal
message_end()
new Max_Damage = get_pcvar_num(cvar_max_damage)
new Damage_Radius = get_pcvar_num(cvar_damage_radius)
new PlayerPos[3], Distance, Damage
for (new i = 1; i < 32; i++) {
if (is_user_alive(i) == 1) {
get_user_origin(i, PlayerPos)
Distance = get_distance(PlayerPos, origin2)
if (Distance <= Damage_Radius) { // Screenshake Radius
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, i) // Shake Screen
write_short(1<<14)
write_short(1<<14)
write_short(1<<14)
message_end()
Damage = Max_Damage - floatround(floatmul(float(Max_Damage), floatdiv(float(Distance), float(Damage_Radius))))
do_victim(i,victim,Damage,0)
}
}
}
}
}
lamuerteexplosiva[victim] = false
}
}
public do_victim (victim,attacker,Damage,team_kill) {
new namek[32],namev[32],authida[35],authidv[35],teama[32],teamv[32]
get_user_name(victim,namev,31)
get_user_name(attacker,namek,31)
get_user_authid(victim,authidv,34)
get_user_authid(attacker,authida,34)
get_user_team(victim,teamv,31)
get_user_team(attacker,teama,31)
if(Damage >= get_user_health(victim)) {
if(get_cvar_num("mp_logdetail") == 3) {
log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"bomber^" (hit ^"chest^") (Damage ^"%d^") (health ^"0^")",
namek,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,Damage)
}
client_print(attacker,print_chat,"[Left4dead] You killed %s with that bomber",namev)
client_print(victim,print_chat,"[Left4dead] You were killed by %s's bomber",namek)
if(team_kill == 0) {
set_user_frags(attacker,get_user_frags(attacker) + 1 )
}
set_msg_block(gmsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(victim,1)
replace_dm(attacker,victim,0)
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"bomber^"",
namek,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv)
if (Damage > 100) {
new iOrigin[3]
get_user_origin(victim,iOrigin)
set_user_rendering(victim,kRenderFxNone,0,0,0,kRenderTransAlpha,0)
fx_gib_explode(iOrigin,3)
fx_blood_large(iOrigin,5)
fx_blood_small(iOrigin,15)
iOrigin[2] = iOrigin[2] - 20
set_user_origin(victim,iOrigin)
}
}
else {
set_user_health(victim,get_user_health(victim) - Damage )
if(get_cvar_num("mp_logdetail") == 3) {
log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"bomber^" (hit ^"chest^") (Damage ^"%d^") (health ^"%d^")",
namek,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,Damage,get_user_health(victim))
}
client_print(attacker,print_chat,"[Left4dead] You hurt %s with that bomber",namev)
client_print(victim,print_chat,"[Left4dead] You were hurt by %s's bomber",namek)
}
}
public client_disconnect(id)
{
lamuerteexplosiva[id] = false
}
public client_putinserver(id)
{
lamuerteexplosiva[id] = false
}
public replace_dm (id,tid,tbody) {
//Update killers scorboard with new info
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(id)
write_short(get_user_frags(id))
write_short(get_user_deaths(id))
write_short(0)
write_short(get_user_team(id))
message_end()
//Update victims scoreboard with correct info
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(tid)
write_short(get_user_frags(tid))
write_short(get_user_deaths(tid))
write_short(0)
write_short(get_user_team(tid))
message_end()
//Headshot Kill
if (tbody == 1) {
message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
write_byte(id)
write_byte(tid)
write_string(" missile")
message_end()
}
//Normal Kill
else {
message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
write_byte(id)
write_byte(tid)
write_byte(0)
write_string("missile")
message_end()
}
return PLUGIN_CONTINUE
}
static fx_blood_small (origin[3],num) {
// Small splash
for (new j = 0; j < num; j++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(origin[0]+random_num(-100,100))
write_coord(origin[1]+random_num(-100,100))
write_coord(origin[2]-36)
write_byte(random_num(190,197)) // Blood decals
message_end()
}
}
static fx_blood_large (origin[3],num) {
// Large splash
for (new i = 0; i < num; i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(origin[0] + random_num(-50,50))
write_coord(origin[1] + random_num(-50,50))
write_coord(origin[2]-36)
write_byte(random_num(204,205)) // Blood decals
message_end()
}
}
static fx_gib_explode (origin[3],num) {
new flesh[3], x, y, z
flesh[0] = mdl_gib_flesh
flesh[1] = mdl_gib_meat
flesh[2] = mdl_gib_legbone
// Gib explosion
// Head
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(mdl_gib_head)
write_byte(0)
write_byte(500)
message_end()
// Spine
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(mdl_gib_spine)
write_byte(0)
write_byte(500)
message_end()
// Lung
for(new i = 0; i < random_num(1,2); i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(mdl_gib_lung)
write_byte(0)
write_byte(500)
message_end()
}
// Parts, 5 times
for(new i = 0; i < 5; i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(flesh[random_num(0,2)])
write_byte(0)
write_byte(500)
message_end()
}
// Blood
for(new i = 0; i < num; i++) {
x = random_num(-100,100)
y = random_num(-100,100)
z = random_num(0,100)
for(new j = 0; j < 5; j++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0]+(x*j))
write_coord(origin[1]+(y*j))
write_coord(origin[2]+(z*j))
write_short(spr_blood_spray)
write_short(spr_blood_drop)
write_byte(248)
write_byte(15)
message_end()
}
}
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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Imi da erori mereu .... ma poti ajuta tu te rog la 1-2 clase de zombie?
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