/*
[ZP] Choose the weapons survivor 1.6
===============================================================
Description:
When you are a survivor, will show you a menu where you can choose the weapon primary and secondary.
===============================================================
Cvars:
zp_cws_enable: Enables/disables the plugin
zp_cws_secondary: Enable/disable the menu to choose the weapon secondary.
=============================================================*/
#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#include <zombieplague>
#define PLUGIN "[ZP] Choose the weapons survivor"
#define VERSION "1.7"
#define AUTHOR "cosi"
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
new const PRIMARY_NAMES[][] =
{
"M249",
"M4a1",
"AK47",
"MP5"
}
new const SECONDARY_NAMES[][] =
{
"USP",
"Deagle",
"P228",
"Elite"
}
new const SECONDARY_ID[][] =
{
"weapon_usp",
"weapon_deagle",
"weapon_p228",
"weapon_elite"
}
new const PRIMARY_ID[][] =
{
"weapon_m249",
"weapon_m4a1",
"weapon_ak47",
"weapon_mp5navy"
}
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
new pcvar, pcvar_secondary, surv_unlimit_clip
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
const PEV_ADDITIONAL_AMMO = pev_iuser1
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("zp_cws_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY)
pcvar = register_cvar("zp_cws_enable", "1")
pcvar_secondary = register_cvar("zp_cws_secondary", "1")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
register_dictionary("zp_choose_weapons_survivor.txt")
}
public mostrarmenu(id)
{
static ml_random[20]
formatex(ml_random, sizeof ml_random - 1, "\y%L", id, "RANDOM")
new menu = menu_create("\rChoose the weapon \yprimary \rsurvivor:", "mostrar_cliente")
menu_additem(menu, "\yM249", "0", 0)
menu_additem(menu, "\yM4a1", "1", 0)
menu_additem(menu, "\yAK47", "2", 0)
menu_additem(menu, "\yMP5", "3", 0)
menu_additem(menu, ml_random, "4", 0)
menu_display(id, menu, 0)
}
public mostrar_cliente(id, menu, item)
{
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
if(key == 4)
key = random_num(0, 3)
drop_weapons(id, 1)
fm_give_item(id, PRIMARY_ID[key])
client_print(id, print_chat, "[CWS] %L %s", id, "CHOOSE_WEAPON", PRIMARY_NAMES[key])
if(get_pcvar_num(pcvar_secondary))
mostrarmenu2(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public mostrarmenu2(id)
{
static ml_random[20]
formatex(ml_random, sizeof ml_random - 1, "\y%L", id, "RANDOM")
new menu = menu_create("\rChoose the weapon \ysecondary \rsurvivor:", "mostrar_cliente2")
menu_additem(menu, "\yUSP", "0", 0)
menu_additem(menu, "\yDeagle", "1", 0)
menu_additem(menu, "\yP228", "2", 0)
menu_additem(menu, "\yElite", "3", 0)
menu_additem(menu, ml_random, "4", 0)
menu_display(id, menu, 0)
}
public mostrar_cliente2(id, menu, item)
{
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
if(key == 4)
key = random_num(0, 3)
drop_weapons(id, 2)
fm_give_item(id, SECONDARY_ID[key])
client_print(id, print_chat, "[CWS] %L %s", id, "CHOOSE_WEAPON", SECONDARY_NAMES[key])
menu_destroy(menu)
return PLUGIN_HANDLED
}
public zp_user_humanized_post(id)
{
if (zp_get_user_survivor(id) && get_pcvar_num(pcvar))
set_task(1.0, "mostrarmenu", id)
}
public zp_round_started(gamemode, id)
{
if(gamemode != MODE_SURVIVOR)
return;
surv_unlimit_clip = get_cvar_pointer("zp_surv_unlimited_ammo")
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
if (!(surv_unlimit_clip == 2))
return;
if (!zp_get_user_survivor(msg_entity))
return;
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;
static weapon, clip
weapon = get_msg_arg_int(2)
clip = get_msg_arg_int(3)
if (MAXCLIP[weapon] > 2)
{
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
if (clip < 2)
{
static wname[32], weapon_ent
get_weaponname(weapon, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
}
}
}
stock fm_give_item(index, const item[]) {
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
return 0
new ent = fm_create_entity(item)
if (!pev_valid(ent))
return 0
new Float:origin[3]
pev(index, pev_origin, origin)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
new save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, index)
if (pev(ent, pev_solid) != save)
return ent
engfunc(EngFunc_RemoveEntity, ent)
return -1
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons
if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
static wname[32], weapon_ent
get_weaponname(weaponid, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, id);
set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, cs_get_user_bpammo(id, weaponid))
engclient_cmd(id, "drop", wname)
cs_set_user_bpammo(id, weaponid, 0)
}
}
}
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
return entity;
}
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par }
*/