#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <xs>
#include <zombieplague>
#include <zmvip>
#define PLUGIN "Cannon"
#define VERSION "3.0"
#define AUTHOR "Dias"
#define CSW_CANNON CSW_UMP45
#define weapon_cannon "weapon_ump45"
#define DEFAULT_W_MODEL "models/w_ump45.mdl"
#define WEAPON_SECRET_CODE 4965
#define CANNONFIRE_CLASSNAME "cannon_round"
// Fire Start
#define WEAPON_ATTACH_F 30.0
#define WEAPON_ATTACH_R 10.0
#define WEAPON_ATTACH_U -5.0
#define TASK_RESET_AMMO 5434
const pev_ammo = pev_iuser4
new const WeaponModel[3][] =
{
"models/v_cannon.mdl",
"models/p_cannon.mdl",
"models/w_cannon.mdl"
}
new const WeaponSound[2][] =
{
"weapons/cannon-1.wav",
"weapons/cannon_draw.wav"
}
new const WeaponResource[5][] =
{
"sprites/fire_cannon.spr",
"sprites/weapon_cannon.txt",
"sprites/640hud69.spr",
"sprites/640hud2_cso.spr",
"sprites/smokepuff.spr"
}
enum
{
MODEL_V = 0,
MODEL_P,
MODEL_W
}
enum
{
CANNON_ANIM_IDLE = 0,
CANNON_ANIM_SHOOT1,
CANNON_ANIM_SHOOT2,
CANNON_ANIM_DRAW
}
new g_dragoncannon
new g_had_cannon[33], g_old_weapon[33], g_cannon_ammo[33], g_got_firsttime[33], Float:g_lastshot[33]
new g_cvar_defaultammo, g_cvar_reloadtime, g_cvar_radiusdamage, g_cvar_damage
new g_smokepuff_id
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_think(CANNONFIRE_CLASSNAME, "fw_Cannon_Think")
register_touch(CANNONFIRE_CLASSNAME, "*", "fw_Cannon_Touch")
RegisterHam(Ham_Spawn, "player", "fw_Spawn_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_cannon, "fw_AddToPlayer_Post", 1)
g_cvar_defaultammo = register_cvar("cannon_default_ammo", "20")
g_cvar_reloadtime = register_cvar("cannon_reload_time", "3.5")
g_cvar_radiusdamage = register_cvar("cannon_radius_damage", "400.0")
g_cvar_damage = register_cvar("cannon_damage", "600.0")
g_dragoncannon = zv_register_extra_item("VIP", "Cannon", 30, ZV_TEAM_HUMAN)
//register_clcmd("admin_get_cannon", "get_dragoncannon", ADMIN_RCON)
register_clcmd("weapon_cannon", "hook_weapon")
//register_clcmd("do_shoot", "do_shoot")
}
public do_shoot(id)
{
static Body, Target
get_user_aiming(id, Target, Body, 9999)
if(is_user_alive(Target))
{
/*
static ent; ent = fm_get_user_weapon_entity(Target, get_user_weapon(Target))
if(pev_valid(ent)) ExecuteHam(Ham_Weapon_PrimaryAttack, ent)
*/
g_cannon_ammo[Target] = 10
dragoncannon_shootnow(Target)
}
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof(WeaponModel); i++)
engfunc(EngFunc_PrecacheModel, WeaponModel)
for(i = 0; i < sizeof(WeaponSound); i++)
engfunc(EngFunc_PrecacheSound, WeaponSound)
engfunc(EngFunc_PrecacheModel, WeaponResource[0])
engfunc(EngFunc_PrecacheGeneric, WeaponResource[1])
engfunc(EngFunc_PrecacheModel, WeaponResource[2])
engfunc(EngFunc_PrecacheModel, WeaponResource[3])
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, WeaponResource[4])
}
public zv_extra_item_selected(id, itemid)
{
if(itemid == g_dragoncannon) get_dragoncannon(id)
}
public get_dragoncannon(id)
{
if(!is_user_alive(id))
return
drop_weapons(id, 1)
g_had_cannon[id] = 1
g_cannon_ammo[id] = get_pcvar_num(g_cvar_defaultammo)
fm_give_item(id, weapon_cannon)
}
public remove_dragoncannon(id)
{
if(!is_user_connected(id))
return
g_had_cannon[id] = 0
g_got_firsttime[id] = 0
g_cannon_ammo[id] = 0
remove_task(id+TASK_RESET_AMMO)
}
public hook_weapon(id) engclient_cmd(id, weapon_cannon)
public event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) == CSW_CANNON && g_had_cannon[id])
{
if(!g_got_firsttime[id])
{
static cannon_weapon
cannon_weapon = fm_find_ent_by_owner(-1, weapon_cannon, id)
if(pev_valid(cannon_weapon)) cs_set_weapon_ammo(cannon_weapon, 25)
g_got_firsttime[id] = 1
}
set_pev(id, pev_viewmodel2, WeaponModel[MODEL_V])
set_pev(id, pev_weaponmodel2, WeaponModel[MODEL_P])
if(g_old_weapon[id] != CSW_CANNON)
{
set_weapon_anim(id, CANNON_ANIM_DRAW)
set_pdata_float(id, 83, 0.75, 5)
}
update_ammo(id)
}
g_old_weapon[id] = get_user_weapon(id)
}
public dragoncannon_shoothandle(id)
{
if(get_pdata_float(id, 83, 5) <= 0.0 && get_gametime() - get_pcvar_float(g_cvar_reloadtime) > g_lastshot[id])
{
dragoncannon_shootnow(id)
g_lastshot[id] = get_gametime()
}
}
public dragoncannon_shootnow(id)
{
if(g_cannon_ammo[id] == 1)
{
set_task(0.5, "set_weapon_outofammo", id+TASK_RESET_AMMO)
}
if(g_cannon_ammo[id] <= 0)
{
return
}
g_cannon_ammo[id]--
update_ammo(id)
Set_1st_Attack(id)
set_task(0.1, "Set_2nd_Attack", id)
}
public Set_1st_Attack(id)
{
create_fake_attack(id)
set_weapon_anim(id, random_num(CANNON_ANIM_SHOOT1, CANNON_ANIM_SHOOT2))
emit_sound(id, CHAN_WEAPON, WeaponSound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
make_fire_effect(id)
make_fire_smoke(id)
static Float:VirtualVec[3]
VirtualVec[0] = random_float(-3.5, -7.0)
VirtualVec[1] = random_float(3.0, -3.0)
VirtualVec[2] = 0.0
set_pev(id, pev_punchangle, VirtualVec)
}
public Set_2nd_Attack(id)
{
create_fake_attack(id)
set_weapon_anim(id, random_num(CANNON_ANIM_SHOOT1, CANNON_ANIM_SHOOT2))
emit_sound(id, CHAN_WEAPON, WeaponSound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
make_fire_effect(id)
make_fire_smoke(id)
check_radius_damage(id)
set_player_nextattack(id, CSW_CANNON, get_pcvar_float(g_cvar_reloadtime))
set_pdata_float(id, 83, get_pcvar_float(g_cvar_reloadtime), 5)
}
public create_fake_attack(id)
{
static cannon_weapon
cannon_weapon = fm_find_ent_by_owner(-1, "weapon_knife", id)
if(pev_valid(cannon_weapon)) ExecuteHamB(Ham_Weapon_PrimaryAttack, cannon_weapon)
}
public set_weapon_outofammo(id)
{
id -= TASK_RESET_AMMO
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
return
set_weapon_anim(id, CANNON_ANIM_IDLE)
}
public make_fire_effect(id)
{
const MAX_FIRE = 12
static Float:StartOrigin[3], Float:TargetOrigin[MAX_FIRE][3], Float:Speed[MAX_FIRE]
// Get Target
// -- Left
get_position(id, 100.0, random_float(-10.0, -30.0), WEAPON_ATTACH_U, TargetOrigin[0]); Speed[0] = 150.0
get_position(id, 100.0, random_float(-10.0, -30.0), WEAPON_ATTACH_U, TargetOrigin[1]); Speed[1] = 180.0
get_position(id, 100.0, random_float(-10.0, -30.0), WEAPON_ATTACH_U, TargetOrigin[2]); Speed[2] = 210.0
get_position(id, 100.0, random_float(-10.0, -30.0), WEAPON_ATTACH_U, TargetOrigin[3]); Speed[3] = 240.0
get_position(id, 100.0, random_float(-10.0, -30.0), WEAPON_ATTACH_U, TargetOrigin[4]); Speed[4] = 300.0
// -- Center
get_position(id, 100.0, 0.0, WEAPON_ATTACH_U, TargetOrigin[5]); Speed[5] = 150.0
get_position(id, 100.0, 0.0, WEAPON_ATTACH_U, TargetOrigin[6]); Speed[6] = 300.0
// -- Right
get_position(id, 100.0, random_float(10.0, 30.0), WEAPON_ATTACH_U, TargetOrigin[7]); Speed[7] = 150.0
get_position(id, 100.0, random_float(10.0, 30.0), WEAPON_ATTACH_U, TargetOrigin[8]); Speed[8] = 180.0
get_position(id, 100.0, random_float(10.0, 30.0), WEAPON_ATTACH_U, TargetOrigin[9]); Speed[9] = 210.0
get_position(id, 100.0, random_float(10.0, 30.0), WEAPON_ATTACH_U, TargetOrigin[10]); Speed[10] = 240.0
get_position(id, 100.0, random_float(10.0, 30.0), WEAPON_ATTACH_U, TargetOrigin[11]); Speed[11] = 300.0
for(new i = 0; i < MAX_FIRE; i++)
{
// Get Start
get_position(id, random_float(30.0, 40.0), 0.0, WEAPON_ATTACH_U, StartOrigin)
create_fire(id, StartOrigin, TargetOrigin, Speed)
}
}
public create_fire(id, Float:Origin[3], Float:TargetOrigin[3], Float:Speed)
{
new iEnt = create_entity("env_sprite")
static Float:vfAngle[3], Float:MyOrigin[3], Float:Velocity[3]
pev(id, pev_angles, vfAngle)
pev(id, pev_origin, MyOrigin)
vfAngle[2] = float(random(18) * 20)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 250.0)
set_pev(iEnt, pev_fuser1, get_gametime() + 2.5) // time remove
set_pev(iEnt, pev_scale, 1.0)
set_pev(iEnt, pev_nextthink, halflife_time() + 0.05)
entity_set_string(iEnt, EV_SZ_classname, CANNONFIRE_CLASSNAME)
engfunc(EngFunc_SetModel, iEnt, WeaponResource[0])
set_pev(iEnt, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(iEnt, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(iEnt, pev_origin, Origin)
set_pev(iEnt, pev_gravity, 0.01)
set_pev(iEnt, pev_angles, vfAngle)
set_pev(iEnt, pev_solid, SOLID_TRIGGER)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_frame, 0.0)
get_speed_vector(Origin, TargetOrigin, Speed, Velocity)
set_pev(iEnt, pev_velocity, Velocity)
}
public fw_Cannon_Think(iEnt)
{
if(!pev_valid(iEnt))
return
new Float:fFrame, Float:fNextThink, Float:fScale
pev(iEnt, pev_frame, fFrame)
pev(iEnt, pev_scale, fScale)
// effect exp
new iMoveType = pev(iEnt, pev_movetype)
if (iMoveType == MOVETYPE_NONE)
{
fNextThink = 0.0015
fFrame += 0.5
if (fFrame > 21.0)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return
}
}
// effect normal
else
{
fNextThink = 0.045
fFrame += 0.5
fScale += 0.01
fFrame = floatmin(21.0, fFrame)
fScale = floatmin(2.0, fFrame)
}
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_scale, fScale)
set_pev(iEnt, pev_nextthink, halflife_time() + fNextThink)
// time remove
new Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_Cannon_Touch(ent, id)
{
if(!pev_valid(ent))
return
if(pev_valid(id))
{
static Classname[32]
pev(id, pev_classname, Classname, sizeof(Classname))
if(equal(Classname, CANNONFIRE_CLASSNAME)) return
}
set_pev(ent, pev_movetype, MOVETYPE_NONE)
set_pev(ent, pev_solid, SOLID_NOT)
}
public make_fire_smoke(id)
{
static Float:Origin[3]
get_position(id, WEAPON_ATTACH_F, WEAPON_ATTACH_R, WEAPON_ATTACH_U, Origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_smokepuff_id)
write_byte(10)
write_byte(30)
write_byte(14)
message_end()
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), _, id)
write_byte(1)
write_byte(CSW_CANNON)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(6)
write_byte(g_cannon_ammo[id])
message_end()
}
public check_radius_damage(id)
{
static Float:Origin[3]
for(new i = 0; i < get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(id == i)
continue
pev(i, pev_origin, Origin)
if(!is_in_viewcone(id, Origin, 1))
continue
if(entity_range(id, i) >= get_pcvar_float(g_cvar_radiusdamage))
continue
do_attack(id, i, 0, get_pcvar_float(g_cvar_damage))
//ExecuteHam(Ham_TakeDamage, i, 0, id, get_pcvar_float(g_cvar_damage), DMG_BURN)
}
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
return FMRES_IGNORED
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN