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cristi223
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16 Mar 2014, 21:48

Salut am si ieu o problema vreau sa adaug clase de zm classic,raptor,mutant,tight,regenerator,predator blue,hunter am modelurile si knifurile da nu stiu cum sa le bag in zpa_classes40 sunt decat 5 clase acolo si cand mai adaug clasele 6,7 da eroare la compilare.
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Te-am_prins
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16 Mar 2014, 21:57

poasteaza sma.
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cristi223
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17 Mar 2014, 12:41

| Afiseaza codul
/*================================================================================
	
	------------------------------------
	-*- [ZPA] Default Zombie Classes -*-
	------------------------------------
	
	~~~~~~~~~~~~~~~
	- Description -
	~~~~~~~~~~~~~~~
	
	This plugin adds the default zombie classes to Zombie Plague Advance.
	Feel free to modify their attributes to your liking.
	
	Note: If zombie classes are disabled, the first registered class
	will be used for all players (by default, Classic Zombie).
	
================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "[=Balanced=]" }
new const zclass1_model[] = { "z_out_classic" }
new const zclass1_clawmodel[] = { "z_out_clasic_claws.mdl" }
const zclass1_health = 8000
const zclass1_speed = 250
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0

// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor" }
new const zclass2_info[] = { "[Speed+++]" }
new const zclass2_model[] = { "z_out_raptor" }
new const zclass2_clawmodel[] = { "z_out_raptor_claws.mdl" }
const zclass2_health = 7800
const zclass2_speed = 350
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5

// Poison Zombie Attributes
new const zclass3_name[] = { "Mutant" }
new const zclass3_info[] = { "[Health+++]" }
new const zclass3_model[] = { "" }
new const zclass3_clawmodel[] = { "knife10.mdl" }
const zclass3_health = 9000
const zclass3_speed = 300
const Float:zclass3_gravity = 0.75
const Float:zclass3_knockback = 1.0

// Big Zombie Attributes
new const zclass4_name[] = { "Tight" }
new const zclass4_info[] = { "[Double Jump]" }
new const zclass4_model[] = { "z_out_tight" }
new const zclass4_clawmodel[] = { "z_out_tight_claws.mdl" }
const zclass4_health = 10700
const zclass4_speed = 255
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5


// Leech Zombie Attributes
new const zclass5_name[] = { "Regenerator" }
new const zclass5_info[] = { "[Regeneration ]" }
new const zclass5_model[] = { "" }
new const zclass5_clawmodel[] = { "v_regenerator_claws.mdl" }
const zclass5_health = 8300
const zclass5_speed = 290
const Float:zclass5_gravity = 0.5
const Float:zclass5_knockback = 1.25

// Leech Zombie Attributes
new const zclass5_name[] = { "Predator Blue" }
new const zclass5_info[] = { "[Powerful]" }
new const zclass5_model[] = { "z_out_predator_blue" }
new const zclass5_clawmodel[] = { "z_out_predator_blue_claws.mdl" }
const zclass5_health = 8300
const zclass5_speed = 290
const Float:zclass5_gravity = 0.5
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections

// Leech Zombie Attributes
new const zclass5_name[] = { "Hunter" }
new const zclass5_info[] = { "[Silent Kifller ]" }
new const zclass5_model[] = { "z_out_hunter" }
new const zclass5_clawmodel[] = { "z_out_hunter_claws.mdl" }
const zclass5_health = 8300
const zclass5_speed = 290
const Float:zclass5_gravity = 0.5
const Float:zclass5_knockback = 1.25


/*============================================================================*/

// Class IDs
new g_zclass_leech

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
	register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ")
	
	// Register all classes
	zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
	zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
	zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
	zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
	g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}

// User Infected forward
public zp_user_infected_post(id, infector)
{
	// If attacker is a leech zombie, gets extra hp
	if (zp_get_user_zombie_class(infector) == g_zclass_leech)
		set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
Il poti corecta mersi.
Last edited by Mădălin on 18 Mar 2014, 22:04, edited 1 time in total.
Reason: Folosește și tu sursa.
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SkillartzHD
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17 Mar 2014, 14:58

Project by HLDS-Project 2017
Static Emulator : Native | Random Emulator : SettiEmu/AVSMP1/AVSMP0/SteamEmu/oldRevEmu/RevEmu is done
KickASS-HLDS v2 (hlds)
KickASS-HLDS v1 (fakedetector)
HL-ClientSteam exploit (pure hlds)
PLCore exploit (dproto&hlds)
FakeConnect 2.0(reunion&rehlds)
KickASS-HLDS v3 in amxx(hlds&rehlds)
...... time passes and evidence are many
Special thanks to Spanwer and Magister
Skype : spyware.spyware1
Steam : Click

SV_CheckForDuplicateNames V2 download
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