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Darkness*
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29 Dec 2014, 20:21

Imi apare urmatoarea eroare
| Afiseaza codul
12/29/2014 - 20:16:59: [AMXX] Displaying debug trace (plugin "zp_extra_golden_m3.amxx", version "1.0")
12/29/2014 - 20:16:59: [AMXX] Run time error 10: native error (native "get_pcvar_num")
12/29/2014 - 20:16:59: [AMXX] [0] zp_extra_golden_m3.sma::make_tracer (line 211)
12/29/2014 - 20:16:59: Invalid CVAR pointer
ce pot face?

zp_extra_golden_m3.sma
| Afiseaza codul
/*
[ZP] Extra Item: Golden M3
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Cvars:


- zp_goldenm3_dmg <5> - Damage Multiplier for Golden M3
- zp_goldenm3_custom_model <1|0> - Golden M3 Custom Model
- zp_goldenm3_unlimited_clip <1|0> - Golden M3 Unlimited Clip 

*/



#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT		-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define GAK_WEAPONKEY	666
new const g_GAKEnt[] = "weapon_m3"

new M3_V_MODEL[64] = "models/zombie_plague/v_golden_m3.mdl"
new M3_P_MODEL[64] = "models/p_m3.mdl"
new M3_W_MODEL[64] = "models/zombie_plague/w_golden_m3.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_custommodel, cvar_uclip, cvar_goldbullets

// Item ID
new g_itemid

new bool:g_HasM3[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_M3 = ((1<<CSW_M3))

public plugin_init()
{
	
	/* CVARS */
	cvar_dmgmultiplier = register_cvar("zp_goldenm3_dmg", "8")
	cvar_custommodel = register_cvar("zp_goldenm3_custom_model", "1")
	cvar_uclip = register_cvar("zp_goldenm3_unlimited_clip", "1")
	
	// Register The Plugin
	register_plugin("[ZP] Extra: Golden M3", "1.0", "TheArmagedon")
	register_cvar("Shidla", "[ZP] Golden M3", FCVAR_SERVER|FCVAR_SPONLY)
	// Register Zombie Plague extra item
	g_itemid = zp_register_extra_item("Golden M3", 40, ZP_TEAM_HUMAN)
	// Death Msg
	register_event("DeathMsg", "Death", "a")
	// Weapon Pick Up
	register_event("WeapPickup","checkModel","b","1=19")
	// Current Weapon Event
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	// Ham TakeDamage
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward( FM_CmdStart, "fw_CmdStart" )
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	RegisterHam(Ham_Item_AddToPlayer, g_GAKEnt, "fw_GAK47AddToPlayer")
	
	register_forward(FM_SetModel, "fw_SetModel")
	
}

public client_connect(id)
{
	g_HasM3[id] = false
}

public client_disconnect(id)
{
	g_HasM3[id] = false
}

public Death()
{
	g_HasM3[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
	g_HasM3[id] = false
}

public plugin_precache()
{
	precache_model(M3_V_MODEL)
	precache_model(M3_P_MODEL)
	precache_model(M3_W_MODEL)
	m_spriteTexture = precache_model("sprites/dot.spr")
	precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_HasM3[id] = false
	}
}

public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_M3 && g_HasM3[id] == true && get_pcvar_num(cvar_custommodel) )
	{
		set_pev(id, pev_viewmodel2, M3_V_MODEL)
		set_pev(id, pev_weaponmodel2, M3_P_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_M3 && g_HasM3[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M3 && g_HasM3[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
	if( !is_user_alive( id ) ) 
		return PLUGIN_HANDLED
	
	if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
	{
		new szClip, szAmmo
		new szWeapID = get_user_weapon( id, szClip, szAmmo )
		
		if( szWeapID == CSW_M3 && g_HasM3[id] == true && !g_hasZoom[id] == true)
		{
			g_hasZoom[id] = true
			cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
			emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
		}
		
		else if ( szWeapID == CSW_M3 && g_HasM3[id] == true && g_hasZoom[id])
		{
			g_hasZoom[ id ] = false
			cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
			
		}
		
	}
	return PLUGIN_HANDLED
}


public make_tracer(id)
{
	if (get_pcvar_num(cvar_goldbullets))
	{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_M3) && g_HasM3[id]) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
	
}

public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_M3) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_m3")
		client_print(player, print_chat, "[ZP] You Brought Golden M3")
		g_HasM3[player] = true;
	}
}

// Set Model
public fw_SetModel(entity, model[])
{
	// Entity is not valid
	if(!is_valid_ent(entity))
		return FMRES_IGNORED;
		
	// Entity model is not w_ak47
	if(!equal(model, "models/w_m3.mdl")) 
		return FMRES_IGNORED;
		
	// Get classname
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	// Not a Weapon box
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	// Some vars
	static iOwner, iStoredGalilID
	
	// Get owner
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
	iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity)
	
	// Entity classname is weaponbox, and galil has founded
	if(g_HasM3[iOwner] && is_valid_ent(iStoredGalilID))
	{
		// Setting weapon options
		entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GAK_WEAPONKEY)

		// Reset user vars
		g_HasM3[iOwner] = false
		
		// Set weaponbox new model
		entity_set_model(entity, M3_W_MODEL)
		
		return FMRES_SUPERCEDE
	}

	return FMRES_IGNORED
}

// Give
public fw_GAK47AddToPlayer (GAK47, id)
{
	// Make sure that this is M79
	if( is_valid_ent(GAK47) && is_user_connected(id) && entity_get_int(GAK47, EV_INT_WEAPONKEY) == GAK_WEAPONKEY)
	{
		// Update
		g_HasM3[id] = true

		// Reset weapon options
		entity_set_int(GAK47, EV_INT_WEAPONKEY, 0)

		return HAM_HANDLED
	}

	return HAM_IGNORED
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_M3 & (1<<weapons)) 
		{
			static wname[32]
			get_weaponname(weapons, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
Last edited by Cosmin on 30 Dec 2014, 02:31, edited 1 time in total.
Reason: marcat ca rezolvat
RoyalServer
Cosmin
Fost moderator
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Posts: 9362
Joined: 06 Jul 2013, 22:08
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Fost Scripter eXtreamCS
Nume anterior: scosmynnnn
Has thanked: 492 times
Been thanked: 547 times

29 Dec 2014, 20:22

| Afiseaza codul
/*
[ZP] Extra Item: Golden M3
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Cvars:


- zp_goldenm3_dmg <5> - Damage Multiplier for Golden M3
- zp_goldenm3_custom_model <1|0> - Golden M3 Custom Model
- zp_goldenm3_unlimited_clip <1|0> - Golden M3 Unlimited Clip 

*/



#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT		-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define GAK_WEAPONKEY	666
new const g_GAKEnt[] = "weapon_m3"

new M3_V_MODEL[64] = "models/zombie_plague/v_golden_m3.mdl"
new M3_P_MODEL[64] = "models/p_m3.mdl"
new M3_W_MODEL[64] = "models/zombie_plague/w_golden_m3.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasM3[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_M3 = ((1<<CSW_M3))

public plugin_init()
{
	
	/* CVARS */
	cvar_dmgmultiplier = register_cvar("zp_goldenm3_dmg", "8")
	cvar_custommodel = register_cvar("zp_goldenm3_custom_model", "1")
	cvar_uclip = register_cvar("zp_goldenm3_unlimited_clip", "1")
	
	// Register The Plugin
	register_plugin("[ZP] Extra: Golden M3", "1.0", "TheArmagedon")
	register_cvar("Shidla", "[ZP] Golden M3", FCVAR_SERVER|FCVAR_SPONLY)
	// Register Zombie Plague extra item
	g_itemid = zp_register_extra_item("Golden M3", 40, ZP_TEAM_HUMAN)
	// Death Msg
	register_event("DeathMsg", "Death", "a")
	// Weapon Pick Up
	register_event("WeapPickup","checkModel","b","1=19")
	// Current Weapon Event
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	// Ham TakeDamage
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward( FM_CmdStart, "fw_CmdStart" )
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	RegisterHam(Ham_Item_AddToPlayer, g_GAKEnt, "fw_GAK47AddToPlayer")
	
	register_forward(FM_SetModel, "fw_SetModel")
	
}

public client_connect(id)
{
	g_HasM3[id] = false
}

public client_disconnect(id)
{
	g_HasM3[id] = false
}

public Death()
{
	g_HasM3[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
	g_HasM3[id] = false
}

public plugin_precache()
{
	precache_model(M3_V_MODEL)
	precache_model(M3_P_MODEL)
	precache_model(M3_W_MODEL)
	m_spriteTexture = precache_model("sprites/dot.spr")
	precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_HasM3[id] = false
	}
}

public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_M3 && g_HasM3[id] == true && get_pcvar_num(cvar_custommodel) )
	{
		set_pev(id, pev_viewmodel2, M3_V_MODEL)
		set_pev(id, pev_weaponmodel2, M3_P_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_M3 && g_HasM3[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M3 && g_HasM3[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
	if( !is_user_alive( id ) ) 
		return PLUGIN_HANDLED
	
	if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
	{
		new szClip, szAmmo
		new szWeapID = get_user_weapon( id, szClip, szAmmo )
		
		if( szWeapID == CSW_M3 && g_HasM3[id] == true && !g_hasZoom[id] == true)
		{
			g_hasZoom[id] = true
			cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
			emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
		}
		
		else if ( szWeapID == CSW_M3 && g_HasM3[id] == true && g_hasZoom[id])
		{
			g_hasZoom[ id ] = false
			cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
			
		}
		
	}
	return PLUGIN_HANDLED
}


public make_tracer(id)
{
	
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_M3) && g_HasM3[id]) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
}

public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_M3) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_m3")
		client_print(player, print_chat, "[ZP] You Brought Golden M3")
		g_HasM3[player] = true;
	}
}

// Set Model
public fw_SetModel(entity, model[])
{
	// Entity is not valid
	if(!is_valid_ent(entity))
		return FMRES_IGNORED;
		
	// Entity model is not w_ak47
	if(!equal(model, "models/w_m3.mdl")) 
		return FMRES_IGNORED;
		
	// Get classname
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	// Not a Weapon box
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	// Some vars
	static iOwner, iStoredGalilID
	
	// Get owner
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
	iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity)
	
	// Entity classname is weaponbox, and galil has founded
	if(g_HasM3[iOwner] && is_valid_ent(iStoredGalilID))
	{
		// Setting weapon options
		entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GAK_WEAPONKEY)

		// Reset user vars
		g_HasM3[iOwner] = false
		
		// Set weaponbox new model
		entity_set_model(entity, M3_W_MODEL)
		
		return FMRES_SUPERCEDE
	}

	return FMRES_IGNORED
}

// Give
public fw_GAK47AddToPlayer (GAK47, id)
{
	// Make sure that this is M79
	if( is_valid_ent(GAK47) && is_user_connected(id) && entity_get_int(GAK47, EV_INT_WEAPONKEY) == GAK_WEAPONKEY)
	{
		// Update
		g_HasM3[id] = true

		// Reset weapon options
		entity_set_int(GAK47, EV_INT_WEAPONKEY, 0)

		return HAM_HANDLED
	}

	return HAM_IGNORED
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_M3 & (1<<weapons)) 
		{
			static wname[32]
			get_weaponname(weapons, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
Darkness*
Membru, skill +1
Membru, skill +1
Posts: 206
Joined: 06 Feb 2014, 21:50
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Contact:

29 Dec 2014, 20:59

Merge , multumesc ! ^:)^
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