- | Afiseaza codul
12/29/2014 - 20:16:59: [AMXX] Displaying debug trace (plugin "zp_extra_golden_m3.amxx", version "1.0") 12/29/2014 - 20:16:59: [AMXX] Run time error 10: native error (native "get_pcvar_num") 12/29/2014 - 20:16:59: [AMXX] [0] zp_extra_golden_m3.sma::make_tracer (line 211) 12/29/2014 - 20:16:59: Invalid CVAR pointer
zp_extra_golden_m3.sma
- | Afiseaza codul
/* [ZP] Extra Item: Golden M3 Team: Humans Description: This plugin adds a new weapon for Human Teams. Weapon Cost: 30 Features: - This weapon do more damage - This weapon has zoom - Launch Lasers - This weapon has unlimited bullets Cvars: - zp_goldenm3_dmg <5> - Damage Multiplier for Golden M3 - zp_goldenm3_custom_model <1|0> - Golden M3 Custom Model - zp_goldenm3_unlimited_clip <1|0> - Golden M3 Unlimited Clip */ #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> #define is_valid_player(%1) (1 <= %1 <= 32) #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define GAK_WEAPONKEY 666 new const g_GAKEnt[] = "weapon_m3" new M3_V_MODEL[64] = "models/zombie_plague/v_golden_m3.mdl" new M3_P_MODEL[64] = "models/p_m3.mdl" new M3_W_MODEL[64] = "models/zombie_plague/w_golden_m3.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_custommodel, cvar_uclip, cvar_goldbullets // Item ID new g_itemid new bool:g_HasM3[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_M3 = ((1<<CSW_M3)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldenm3_dmg", "8") cvar_custommodel = register_cvar("zp_goldenm3_custom_model", "1") cvar_uclip = register_cvar("zp_goldenm3_unlimited_clip", "1") // Register The Plugin register_plugin("[ZP] Extra: Golden M3", "1.0", "TheArmagedon") register_cvar("Shidla", "[ZP] Golden M3", FCVAR_SERVER|FCVAR_SPONLY) // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden M3", 40, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) RegisterHam(Ham_Item_AddToPlayer, g_GAKEnt, "fw_GAK47AddToPlayer") register_forward(FM_SetModel, "fw_SetModel") } public client_connect(id) { g_HasM3[id] = false } public client_disconnect(id) { g_HasM3[id] = false } public Death() { g_HasM3[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasM3[id] = false } public plugin_precache() { precache_model(M3_V_MODEL) precache_model(M3_P_MODEL) precache_model(M3_W_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasM3[id] = false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_M3 && g_HasM3[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, M3_V_MODEL) set_pev(id, pev_weaponmodel2, M3_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_M3 && g_HasM3[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M3 && g_HasM3[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_M3 && g_HasM3[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_M3 && g_HasM3[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_M3) && g_HasM3[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_M3) ) { drop_prim(player) } give_item(player, "weapon_m3") client_print(player, print_chat, "[ZP] You Brought Golden M3") g_HasM3[player] = true; } } // Set Model public fw_SetModel(entity, model[]) { // Entity is not valid if(!is_valid_ent(entity)) return FMRES_IGNORED; // Entity model is not w_ak47 if(!equal(model, "models/w_m3.mdl")) return FMRES_IGNORED; // Get classname static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) // Not a Weapon box if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED // Some vars static iOwner, iStoredGalilID // Get owner iOwner = entity_get_edict(entity, EV_ENT_owner) // Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity) // Entity classname is weaponbox, and galil has founded if(g_HasM3[iOwner] && is_valid_ent(iStoredGalilID)) { // Setting weapon options entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GAK_WEAPONKEY) // Reset user vars g_HasM3[iOwner] = false // Set weaponbox new model entity_set_model(entity, M3_W_MODEL) return FMRES_SUPERCEDE } return FMRES_IGNORED } // Give public fw_GAK47AddToPlayer (GAK47, id) { // Make sure that this is M79 if( is_valid_ent(GAK47) && is_user_connected(id) && entity_get_int(GAK47, EV_INT_WEAPONKEY) == GAK_WEAPONKEY) { // Update g_HasM3[id] = true // Reset weapon options entity_set_int(GAK47, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } return HAM_IGNORED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_M3 & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }