Eroare Server

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com

User avatar
cosi
Fost moderator
Fost moderator
Posts: 745
Joined: 10 Mar 2011, 21:06
Detinator Steam: Da
CS Status: Let's Go
Detinator server CS: ZP.XGAMERS.RO
SteamID: cosi_adr94
Reputatie: Fost moderator !
Location: Tecuci
Been thanked: 86 times
Contact:

16 Mar 2011, 22:16

scuze k faq post-raply dupa post-raply...dar merge netu cam greu si ma silesc sa ast si am dat de 3 ori pe Trimite si s-au trimis d 3 ori asa k le-am modificat cu alte discutii...

http://www.girlshare.ro/2003766.6

am pus asa k cu "sursa" nu merge...am incercat de vreo 10 ori si nu mi-l dadea/....vezi u please..

si cum pot modifica k prima mapa dupa restart sv sa fie o harta pe care o vreau eu..??k m-am uitat in toate cfg.... @-)
Last edited by !UL!@N on 17 Mar 2011, 14:03, edited 6 times in total.
Reason: EDITAT ,foloseste butonul EDIT!
Image
1)Esti pe Forumul http://www.extreamcs.com
2)Privesti Semnatura mea
3)Acum citesti punctul 3
5)Nu ai observat ca lipseste punctul 4
6)Tocmai ai verificat daca exista punctul 4 ??
7)Zambesti sau chiar razi
RoyalServer 2
!UL!@N
Fost moderator
Fost moderator
Posts: 4194
Joined: 29 Aug 2008, 21:51
Detinator Steam: Da
CS Status: In Activ
Reputatie: Fost eXtream Mod
Fost Membru Club eXtreamCS
Has thanked: 29 times
Been thanked: 283 times

17 Mar 2011, 14:15

nu pui link-ul in sursa , ci codul pe care il gasesti in fisierul zombie_plague_advance_v1-6-1.sma
exemplu:
| Afiseaza codul
/****************************************************************************\
		   ========================================
		    * || Zombie Plague Advance v1.6.1 || *
		   ========================================

	------------------------
	 *|| Licensing Info ||*
	------------------------
	
	Zombie Plague Advance v1.6.1
	Copyright (C) 2009-2010 by MeRcyLeZZ & @bdul! & 93()|29!/<
	
	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
	
	In addition, as a special exception, the author gives permission to
	link the code of this program with the Half-Life Game Engine ("HL
	Engine") and Modified Game Libraries ("MODs") developed by Valve,
	L.L.C ("Valve"). You must obey the GNU General Public License in all
	respects for all of the code used other than the HL Engine and MODs
	from Valve. If you modify this file, you may extend this exception
	to your version of the file, but you are not obligated to do so. If
	you do not wish to do so, delete this exception statement from your
	version.
	
	---------------------
	 *|| Description ||*
	---------------------
	
	Zombie Plague Advance v1.6.1 is an editted version of the original 
	Zombie Plague Mod by MeRcyLeZZ. The difference is that it takes
	the original Zombie Plague to an Advance level by introducing:
	
	** New Built in Game modes: Assassin mode, Sniper mode and finally
	    Armageddon mode.
	** New features for these game modes like snipers customizable aura's
	    size and color as well as other stuff which can be found in the
	    customization files.
	** New and improved features from the orignal Zombie Plague Mod.
	** New and extended API Capabilities such as new natives and forwards.
	** New custom game modes system through which game modes can be added
	    externally without the need of editting the main plugin.
	** New forwards for manipulating custom game mode's functions easily.
	** A new and organized admin menu with the power of listing custom
	   game modes automatically.
	** An optimized and organised code for supporting all these functions.
	
	----------------------
	 *|| Requirements ||*
	----------------------
	
	** Mods: Counter-Strike 1.6 or Condition-Zero
	** AMXX: Version 1.8.1 or later
	** AMXX Modules: FakeMeta, Cstrike and Hamsandwich modules
(o parte din .sma)

Dar oricum , bine ca nu ai pus pentru ca vad ca e prea mare... :)
------------------------------------------------------------------------------------
oricum , ca sa nu iti mai dea eroare aia , incearca si cauta in

Code: Select all

addons\amxmodx\configs\zombie_plague_advance.cfg
linia

Code: Select all

zp_respawn_on_worldspawn_kill 1
si pune 0 in loc de 1 , adica asa:

Code: Select all

zp_respawn_on_worldspawn_kill 0
( ´ ▽ ` )ノ


ImageImage
User avatar
cosi
Fost moderator
Fost moderator
Posts: 745
Joined: 10 Mar 2011, 21:06
Detinator Steam: Da
CS Status: Let's Go
Detinator server CS: ZP.XGAMERS.RO
SteamID: cosi_adr94
Reputatie: Fost moderator !
Location: Tecuci
Been thanked: 86 times
Contact:

17 Mar 2011, 20:31

mda...nu stiu ce tot da erorile astea ....

Code: Select all

L 03/17/2011 - 15:43:25: [AMXX] Displaying debug trace (plugin "zp_extra_jetpack_bazooka32.amxx")
L 03/17/2011 - 15:43:25: [AMXX] Run time error 4: index out of bounds 
L 03/17/2011 - 15:43:25: [AMXX]    [0] zp_extra_jetpack_bazooka32.sma::pfn_touch (line 640)
Image
1)Esti pe Forumul http://www.extreamcs.com
2)Privesti Semnatura mea
3)Acum citesti punctul 3
5)Nu ai observat ca lipseste punctul 4
6)Tocmai ai verificat daca exista punctul 4 ??
7)Zambesti sau chiar razi
User avatar
tweky
Fost moderator
Fost moderator
Posts: 2705
Joined: 22 Jun 2009, 01:54
Detinator Steam: Da
CS Status: Inactiv
Detinator server CS: Da
SteamID: twekymihai
Reputatie: Fost eXtream Mod
Nume anterior: Mihaita
Fost Membru Club eXtreamCS
Location: Ilfov
Has thanked: 126 times
Been thanked: 173 times

06 Apr 2012, 20:56

1. zombie plague advanced , deja se stie ca este buguit , defapt are 1 bug care se poate rezolva foarte usor..
2.

Code: Select all

 L 03/17/2011 - 15:43:25: [AMXX]    [0] zp_extra_jetpack_bazooka32.sma::pfn_touch (line 640)
ia pune bazooka sma :)
my website
:hand_over_mouth: :ghosts:

1. vevios.ro

2. minios.ro
User avatar
cosi
Fost moderator
Fost moderator
Posts: 745
Joined: 10 Mar 2011, 21:06
Detinator Steam: Da
CS Status: Let's Go
Detinator server CS: ZP.XGAMERS.RO
SteamID: cosi_adr94
Reputatie: Fost moderator !
Location: Tecuci
Been thanked: 86 times
Contact:

06 Apr 2012, 21:58

| Afiseaza codul
/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 5.0
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*		   AMX Jetpack
* 		   BY
* 		   (c) Copyright 2005, KleeneX 
* 		   This file is provided as is (no warranties)
*
* CREDITS:
*	  	   KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*	 	   Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread ... TS_Jetpack)
*	  	   MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.p ... count=1300)
*	   	   mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread ... t=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 5.0 by B!gBud
*
* 
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
* 
*
* CVARS:	
*	zp_jetpack 2 		// 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK  	
*
*	zp_jp_forward_speed 500 // Set the forward speed(when you fly and press FORWARD)
*	zp_jp_up_speed 55	// Set the UP speed(when you press ATTACK and JUMP up)
*	zp_jp_accelerate 500	// How fast you get to the max ForwardSpeed
*
*	zp_jp_rocket_delay 15	// How long you got to wait to shoot the next rocket(in sec.)
*	zp_jp_rocket_speed 2500 // Set the rocket Speed
*	zp_jp_rocket_damage 2500	// Set the max rocket Damage
*	zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*	
*	zp_jp_max_engery 150 	// Set the max Energy for the Jetpack
*	zp_jp_engery 15 	// Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*	zp_jp_regain_energy 5	// Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*	zp_jp_energy_cal 1.0 	// Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*	zp_jp_oneround 0	// 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME		"Extra Item Jetpack+Bazooka"
#define VERSION			"5.0"
#define AUTHOR			"B!gBud"

#define ACCESS_LEVEL	ADMIN_LEVEL_A
#define VOTE_ACCESS	ADMIN_CFG

#define TE_EXPLOSION	3
#define TE_BEAMFOLLOW	22
#define TE_BEAMCYLINDER	21

#define JETPACK_COST 150 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround


public plugin_init() {
	register_plugin(PLUGINNAME, VERSION, AUTHOR)
	
	g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (All Round)", JETPACK_COST, ZP_TEAM_HUMAN)
	register_clcmd("drop","cmdDrop")
	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
	
	new ver[64]
	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
	
	cvar_jetpack = register_cvar("zp_jetpack", "2")
	
	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","500.0")
	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","55.0")
	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","500.0")
	
	cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","15.0")
	cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","2500")
	cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","2500")
	cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
	
	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "150")
	cvar_fly_engery = register_cvar("zp_jp_engery", "15")
	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "5")
	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
	cvar_oneround = register_cvar("zp_jp_oneround", "0")

	
	register_event("CurWeapon", "check_models", "be")
	register_event("DeathMsg", "player_die", "a")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_StartFrame, "fm_startFrame")
	register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
	precache_model("models/p_egon.mdl")
	precache_model("models/v_egon.mdl")
	precache_model("models/w_egon.mdl")
	precache_sound("jetpack.wav")
	precache_sound("jp_blow.wav")
	
	precache_model(ROCKET_MDL)
	precache_sound(ROCKET_SOUND)
	precache_sound(getrocket)
	
	explosion = precache_model("sprites/zerogxplode.spr")
	trail = precache_model("sprites/smoke.spr")
	flame = precache_model("sprites/xfireball3.spr")
	white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public client_disconnect(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public event_round_start()
{
	remove_jetpacks();
	if (get_pcvar_num(cvar_oneround) == 1) {
		for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
	}
}

public fm_startFrame(){
		
	gltime = get_gametime()
	static id
	for (id = 1; id <= 32; id++)
	{
		jp_forward(id)
	}
}

public jp_forward(player) {
	
	if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
		return FMRES_IGNORED		
		
	if (!hasjet[player])
		return FMRES_IGNORED
	
	if(jp_cal[player] < gltime){
		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
	}
	
	check_rocket(player)
	
	new clip,ammo
	new wpnid = get_user_weapon(player,clip,ammo)
	if (wpnid == CSW_KNIFE){
		if(get_pcvar_num(cvar_jetpack) == 1){
			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
					if(jp_soun[player] < gltime){
						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
						jp_soun[player] = gltime + 1.0
					}
				}			
				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
					if(jp_soun[player] < gltime){
							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
							jp_soun[player] = gltime + 1.0
					}
				}
			}
			human_fly(player)
			attack(player)	
		}
		if((pev(player,pev_button)&IN_ATTACK2)){
				attack2(player)	
			}	
	}
	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}					
		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}
		human_fly(player)
		attack(player)
	}
	// Icon Show system
	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
		Icon_Energy({0, 255, 0}, 0, player);
				//Icon_Energy({128, 128, 0}, 0, player);
				//Icon_Energy({255, 255, 0}, 0, player);
						
	}*/
	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
		Icon_Energy({0, 255, 0}, 1, player); // Green
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
		Icon_Energy({255, 255, 0}, 1, player); // yellow
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
		Icon_Energy({255, 215, 0}, 2, player);
	}
	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
		Icon_Energy({255, 0, 0}, 1, player);
	}
	
	return FMRES_IGNORED
}

public jp_energy(player) {
			
		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
		{
			// Get our current velocity		
			new clip,ammo
			new wpnid = get_user_weapon(player,clip,ammo)
			if (wpnid == CSW_KNIFE) 
			{
			// flying
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
			}
		}
		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
		{
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
		}
		// Walking/Runnig
		if (pev(player, pev_flags) & FL_ONGROUND)	
			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread ... ht=jetpack
//By: Bad_Bud
	if(fly[player])
	{	
		static Float:JetpackData[3]
		pev(player,pev_velocity,JetpackData)
					
		new fOrigin[3],Float:Aim[3]
		VelocityByAim(player, 10, Aim)
		get_user_origin(player,fOrigin)
		fOrigin[0] -= floatround(Aim[0])
		fOrigin[1] -= floatround(Aim[1])
		fOrigin[2] -= floatround(Aim[2])
		
		
		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
			{
				
				message_begin(MSG_ALL,SVC_TEMPENTITY)
				write_byte(17) 
				write_coord(fOrigin[0])
				write_coord(fOrigin[1])
				write_coord(fOrigin[2])
				write_short(flame)
				write_byte(10)
				write_byte(255)
				message_end()	
				
				static Float:Speed
				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
					
				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
				{
					set_pev(player,pev_gaitsequence,0)
					set_pev(player,pev_sequence,111)
				}
					
				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
					Speed+=get_pcvar_float(cvar_jetpackAcrate)
						
				static Float:JetpackData2[3]
				pev(player,pev_angles,JetpackData2)
				JetpackData2[2]=0.0//Remove the Z value/
					
				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
				JetpackData2[0]*=Speed
				JetpackData2[1]*=Speed
					
				JetpackData[0]=JetpackData2[0]
				JetpackData[1]=JetpackData2[1]
			}
			
		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
			else if(JetpackData[2]<0.0)
				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
					
		set_pev(player,pev_velocity,JetpackData)
	}
}

public attack2(player) {
		
	if (rocket[player])
	{
		
		new rocket = create_entity("info_target")
		if(rocket == 0) return PLUGIN_CONTINUE
		
		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
		entity_set_model(rocket, ROCKET_MDL)
		
		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
		
		new Float:vSrc[3]
		entity_get_vector(player, EV_VEC_origin, vSrc)
		
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		vSrc[0] += Aim[0]
		vSrc[1] += Aim[1]
		entity_set_origin(rocket, vSrc)
		
		new Float:velocity[3], Float:angles[3]
		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
		
		entity_set_vector(rocket, EV_VEC_velocity, velocity)
		vector_to_angle(velocity, angles)
		entity_set_vector(rocket, EV_VEC_angles, angles)
		entity_set_edict(rocket,EV_ENT_owner,player)
		entity_set_float(rocket, EV_FL_takedamage, 1.0)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(rocket)
		write_short(trail)
		write_byte(25)
		write_byte(5)
		write_byte(224)
		write_byte(224)
		write_byte(255)
		write_byte(255)
		message_end()

		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		shot[player] = true
		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
	}
	return PLUGIN_CONTINUE
}

public check_models(id) {

	if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
		return FMRES_IGNORED
	
	if(hasjet[id]) {
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		
		if ( wpnid == CSW_KNIFE ) {
			switchmodel(id)
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public switchmodel(id) {
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
	while(nextitem) {
		remove_entity(nextitem)
		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
	}
	return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
	if(is_user_alive(entity)) {
		new clip,ammo
		new weapon = get_user_weapon(entity,clip,ammo)
		
		if(hasjet[entity] && weapon == CSW_KNIFE) {
			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
			
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
	write_string(icon); 	// sprite name
	write_byte(color[0]); 	// red
	write_byte(color[1]); 	// green
	write_byte(color[2]); 	// blue
	message_end();

}

public Icon_Energy(color[3], mode, player) {
	
	Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
	
	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_off(player);	
	}
	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_on(player);
	}
}

public jp_on(player) {

	fly[player] = true
	
}

public jp_off(player) {

	fly[player] = false
	
}

public check_rocket(player) {
		
	if (last_Rocket[player] > gltime)
	{	
		rk_forbidden(player)
		rksound[player] = true
	}
	else
	{	

		if (shot[player])
		{
			rksound[player] = false
			shot[player] = false
		}
		rk_sound(player)
		rk_allow(player)
	}
	
}

public rk_allow(player) {
		
	rocket[player] = true
}

public rk_forbidden(player) {

	rocket[player] = false
	
}

public rk_sound(player) {

	if (!rksound[player])
	{
		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
		client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
		rksound[player] = true
	}
	else if (rksound[player])
	{
		
	}
	
}
		
public cmdHelp(id) {
	
	new g_max = get_pcvar_num(cvar_fly_max_engery)
	new g_lost = get_pcvar_num(cvar_fly_engery)
	new g_back = get_pcvar_num(cvar_regain_energy)
	new g_dmg = get_pcvar_num(cvar_RocketDmg)
	new g_delay = get_pcvar_num(cvar_RocketDelay) 
	
	new jpmotd[2048], title[64], dpos = 0
	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
	
	
	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
	
	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
	if(get_pcvar_num(cvar_jetpack) == 1) {
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	else if(get_pcvar_num(cvar_jetpack) == 2){
		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
	

	show_motd(id,jpmotd,title)
}

public player_die() {
	
	new id = read_data(2)
	if(hasjet[id]) {
		drop_jetpack(id)
		hasjet[id] = 0
		rocket[id] = false
		g_flyEnergy[id] = 0
	}
	
	return PLUGIN_CONTINUE
}

public cmdDrop(id) {

	if(hasjet[id]) {
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE) {
			drop_jetpack(id)
			if(!zp_get_user_zombie(id)){
				entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
				entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
				}
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
	if(hasjet[player]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new jetpack = create_entity("info_target")
		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
		entity_set_model(jetpack,"models/w_egon.mdl")	
		
		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
		entity_set_int(jetpack,EV_INT_solid,1)
		
		entity_set_int(jetpack,EV_INT_movetype,6)
		
		entity_set_vector(jetpack,EV_VEC_origin,origin)
		
		Icon_Energy({255, 255, 0}, 0, player)
		Icon_Energy({128, 128, 0}, 0, player )
		Icon_Energy({0, 255, 0}, 0, player)
		
		hasjet[player] = 0
		rocket[player] = false
	}	
}

public pfn_touch(pentru, ptd) {
	if(is_valid_ent(pentru)) {
		new classname[32]
		entity_get_string(pentru,EV_SZ_classname,classname,31)
		
		if(equal(classname, "zp_jp_jetpack")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(id > 0 && id < 34) {
					if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
						
						hasjet[id] = 1
						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
						rocket[id] = true
						client_cmd(id,"spk items/gunpickup2.wav")
						engclient_cmd(id,"weapon_knife")
						switchmodel(id)
						remove_entity(pentru)
					}
				}
			}
		}else if(equal(classname, "zp_jp_rocket")) {
			new Float:fOrigin[3]
			new iOrigin[3]
			entity_get_vector(pentru, EV_VEC_origin, fOrigin)
			FVecIVec(fOrigin,iOrigin)
			jp_radius_damage(pentru)
				
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_EXPLOSION)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_short(explosion)
			write_byte(30)
			write_byte(15)
			write_byte(0)
			message_end()
				
			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_BEAMCYLINDER)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2]+200)
			write_short(white)
			write_byte(0)
			write_byte(1)
			write_byte(6)
			write_byte(8)
			write_byte(1)
			write_byte(255)
			write_byte(255)
			write_byte(192)
			write_byte(128)
			write_byte(5)
			message_end()
			
			if(is_valid_ent(ptd)) {
				new classname2[32]
				entity_get_string(ptd,EV_SZ_classname,classname2,31)
				
				if(equal(classname2,"func_breakable"))
					force_use(pentru,ptd)
			}
			
			remove_entity(pentru)
		}
	}
	return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
	
	Icon_Energy({0, 255, 0}, 0, player);
	cmdDrop(player);
	hasjet[player] = 0;
	g_flyEnergy[player] = 0;
	rocket[player] = false;
}

public zp_extra_item_selected(player, itemid){
	

	new clip,ammo
	new weapon = get_user_weapon(player,clip,ammo)
		
	if (itemid == g_item_jetpack)
	{
		client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
		hasjet[player] = 1
		g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
		rocket[player] = true
		client_cmd(player,"spk items/gunpickup2.wav")
		if(weapon == CSW_KNIFE){
			switchmodel(player)
		}
		else
		{
			engclient_cmd(player,"weapon_knife"),switchmodel(player)
		}
	}
}

stock jp_radius_damage(entity) {
	new id = entity_get_edict(entity,EV_ENT_owner)
	for(new i = 1; i < 33; i++) {
		if(is_user_alive(i)) {
			new dist = floatround(entity_range(entity,i))
			
			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
				new hp = get_user_health(i)
				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
				
				new Origin[3]
				get_user_origin(i,Origin)
				
				if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
						if(hp > damage)
							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
						else
							log_kill(id,i,"Jetpack Rocket",0)
					}
			}
		}
	}
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

	
	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
	write_byte(killer)
	write_byte(victim)
	write_byte(headshot)
	write_string(weapon)
	message_end()
//
	
	if(get_user_team(killer)!=get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) +1)
	if(get_user_team(killer)==get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) -1)
		
	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

	get_user_name(killer, kname, 31)
	get_user_team(killer, kteam, 9)
	get_user_authid(killer, kauthid, 31)
 
	get_user_name(victim, vname, 31)
	get_user_team(victim, vteam, 9)
	get_user_authid(victim, vauthid, 31)
		
	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
	kname, get_user_userid(killer), kauthid, kteam, 
 	vname, get_user_userid(victim), vauthid, vteam, weapon)

 	return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
	write_byte(21)
	write_byte(20)
	write_long(bit)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	message_end()
	
	set_user_health(victim,get_user_health(victim)-damage)
}
Image
1)Esti pe Forumul http://www.extreamcs.com
2)Privesti Semnatura mea
3)Acum citesti punctul 3
5)Nu ai observat ca lipseste punctul 4
6)Tocmai ai verificat daca exista punctul 4 ??
7)Zambesti sau chiar razi
User avatar
tweky
Fost moderator
Fost moderator
Posts: 2705
Joined: 22 Jun 2009, 01:54
Detinator Steam: Da
CS Status: Inactiv
Detinator server CS: Da
SteamID: twekymihai
Reputatie: Fost eXtream Mod
Nume anterior: Mihaita
Fost Membru Club eXtreamCS
Location: Ilfov
Has thanked: 126 times
Been thanked: 173 times

06 Apr 2012, 22:20

Poftim
| Afiseaza codul
/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 5.0
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*		   AMX Jetpack
* 		   BY
* 		   (c) Copyright 2005, KleeneX 
* 		   This file is provided as is (no warranties)
*
* CREDITS:
*	  	   KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*	 	   Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread ... TS_Jetpack)
*	  	   MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.p ... count=1300)
*	   	   mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread ... t=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 5.0 by B!gBud
*
* 
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
* 
*
* CVARS:	
*	zp_jetpack 2 		// 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK  	
*
*	zp_jp_forward_speed 500 // Set the forward speed(when you fly and press FORWARD)
*	zp_jp_up_speed 55	// Set the UP speed(when you press ATTACK and JUMP up)
*	zp_jp_accelerate 500	// How fast you get to the max ForwardSpeed
*
*	zp_jp_rocket_delay 15	// How long you got to wait to shoot the next rocket(in sec.)
*	zp_jp_rocket_speed 2500 // Set the rocket Speed
*	zp_jp_rocket_damage 2500	// Set the max rocket Damage
*	zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*	
*	zp_jp_max_engery 150 	// Set the max Energy for the Jetpack
*	zp_jp_engery 15 	// Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*	zp_jp_regain_energy 5	// Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*	zp_jp_energy_cal 1.0 	// Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*	zp_jp_oneround 0	// 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME		"Extra Item Jetpack+Bazooka"
#define VERSION			"5.0"
#define AUTHOR			"B!gBud"

#define ACCESS_LEVEL	ADMIN_LEVEL_A
#define VOTE_ACCESS	ADMIN_CFG

#define TE_EXPLOSION	3
#define TE_BEAMFOLLOW	22
#define TE_BEAMCYLINDER	21

#define JETPACK_COST 150 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
new g_maxplayers

public plugin_init() {
	register_plugin(PLUGINNAME, VERSION, AUTHOR)
	
	g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (All Round)", JETPACK_COST, ZP_TEAM_HUMAN)
	register_clcmd("drop","cmdDrop")
	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
	
	new ver[64]
	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
	
	cvar_jetpack = register_cvar("zp_jetpack", "2")
	
	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","500.0")
	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","55.0")
	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","500.0")
	
	cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","15.0")
	cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","2500")
	cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","2500")
	cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
	
	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "150")
	cvar_fly_engery = register_cvar("zp_jp_engery", "15")
	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "5")
	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
	cvar_oneround = register_cvar("zp_jp_oneround", "0")

	
	register_event("CurWeapon", "check_models", "be")
	register_event("DeathMsg", "player_die", "a")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_StartFrame, "fm_startFrame")
	register_forward(FM_EmitSound, "emitsound")
	
	g_maxplayers = get_maxplayers()
}

public plugin_precache() {
	precache_model("models/p_egon.mdl")
	precache_model("models/v_egon.mdl")
	precache_model("models/w_egon.mdl")
	precache_sound("jetpack.wav")
	precache_sound("jp_blow.wav")
	
	precache_model(ROCKET_MDL)
	precache_sound(ROCKET_SOUND)
	precache_sound(getrocket)
	
	explosion = precache_model("sprites/zerogxplode.spr")
	trail = precache_model("sprites/smoke.spr")
	flame = precache_model("sprites/xfireball3.spr")
	white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public client_disconnect(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public event_round_start()
{
	remove_jetpacks();
	if (get_pcvar_num(cvar_oneround) == 1) {
		for (new id; id <= g_maxplayers; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
	}
}

public fm_startFrame(){
		
	gltime = get_gametime()
	static id
	for (id = 1; id <= g_maxplayers; id++)
	{
		jp_forward(id)
	}
}

public jp_forward(player) {
	
	if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
		return FMRES_IGNORED		
		
	if (!hasjet[player])
		return FMRES_IGNORED
	
	if(jp_cal[player] < gltime){
		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
	}
	
	check_rocket(player)
	
	new clip,ammo
	new wpnid = get_user_weapon(player,clip,ammo)
	if (wpnid == CSW_KNIFE){
		if(get_pcvar_num(cvar_jetpack) == 1){
			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
					if(jp_soun[player] < gltime){
						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
						jp_soun[player] = gltime + 1.0
					}
				}			
				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
					if(jp_soun[player] < gltime){
							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
							jp_soun[player] = gltime + 1.0
					}
				}
			}
			human_fly(player)
			attack(player)	
		}
		if((pev(player,pev_button)&IN_ATTACK2)){
				attack2(player)	
			}	
	}
	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}					
		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}
		human_fly(player)
		attack(player)
	}
	// Icon Show system
	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
		Icon_Energy({0, 255, 0}, 0, player);
				//Icon_Energy({128, 128, 0}, 0, player);
				//Icon_Energy({255, 255, 0}, 0, player);
						
	}*/
	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
		Icon_Energy({0, 255, 0}, 1, player); // Green
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
		Icon_Energy({255, 255, 0}, 1, player); // yellow
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
		Icon_Energy({255, 215, 0}, 2, player);
	}
	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
		Icon_Energy({255, 0, 0}, 1, player);
	}
	
	return FMRES_IGNORED
}

public jp_energy(player) {
			
		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
		{
			// Get our current velocity		
			new clip,ammo
			new wpnid = get_user_weapon(player,clip,ammo)
			if (wpnid == CSW_KNIFE) 
			{
			// flying
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
			}
		}
		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
		{
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
		}
		// Walking/Runnig
		if (pev(player, pev_flags) & FL_ONGROUND)	
			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread ... ht=jetpack
//By: Bad_Bud
	if(fly[player])
	{	
		static Float:JetpackData[3]
		pev(player,pev_velocity,JetpackData)
					
		new fOrigin[3],Float:Aim[3]
		VelocityByAim(player, 10, Aim)
		get_user_origin(player,fOrigin)
		fOrigin[0] -= floatround(Aim[0])
		fOrigin[1] -= floatround(Aim[1])
		fOrigin[2] -= floatround(Aim[2])
		
		
		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
			{
				
				message_begin(MSG_ALL,SVC_TEMPENTITY)
				write_byte(17) 
				write_coord(fOrigin[0])
				write_coord(fOrigin[1])
				write_coord(fOrigin[2])
				write_short(flame)
				write_byte(10)
				write_byte(255)
				message_end()	
				
				static Float:Speed
				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
					
				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
				{
					set_pev(player,pev_gaitsequence,0)
					set_pev(player,pev_sequence,111)
				}
					
				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
					Speed+=get_pcvar_float(cvar_jetpackAcrate)
						
				static Float:JetpackData2[3]
				pev(player,pev_angles,JetpackData2)
				JetpackData2[2]=0.0//Remove the Z value/
					
				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
				JetpackData2[0]*=Speed
				JetpackData2[1]*=Speed
					
				JetpackData[0]=JetpackData2[0]
				JetpackData[1]=JetpackData2[1]
			}
			
		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
			else if(JetpackData[2]<0.0)
				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
					
		set_pev(player,pev_velocity,JetpackData)
	}
}

public attack2(player) {
		
	if (rocket[player])
	{
		
		new rocket = create_entity("info_target")
		if(rocket == 0) return PLUGIN_CONTINUE
		
		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
		entity_set_model(rocket, ROCKET_MDL)
		
		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
		
		new Float:vSrc[3]
		entity_get_vector(player, EV_VEC_origin, vSrc)
		
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		vSrc[0] += Aim[0]
		vSrc[1] += Aim[1]
		entity_set_origin(rocket, vSrc)
		
		new Float:velocity[3], Float:angles[3]
		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
		
		entity_set_vector(rocket, EV_VEC_velocity, velocity)
		vector_to_angle(velocity, angles)
		entity_set_vector(rocket, EV_VEC_angles, angles)
		entity_set_edict(rocket,EV_ENT_owner,player)
		entity_set_float(rocket, EV_FL_takedamage, 1.0)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(rocket)
		write_short(trail)
		write_byte(25)
		write_byte(5)
		write_byte(224)
		write_byte(224)
		write_byte(255)
		write_byte(255)
		message_end()

		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		shot[player] = true
		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
	}
	return PLUGIN_CONTINUE
}

public check_models(id) {

	if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
		return FMRES_IGNORED
	
	if(hasjet[id]) {
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		
		if ( wpnid == CSW_KNIFE ) {
			switchmodel(id)
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public switchmodel(id) {
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
	while(nextitem) {
		remove_entity(nextitem)
		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
	}
	return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
	if(is_user_alive(entity)) {
		new clip,ammo
		new weapon = get_user_weapon(entity,clip,ammo)
		
		if(hasjet[entity] && weapon == CSW_KNIFE) {
			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
			
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
	write_string(icon); 	// sprite name
	write_byte(color[0]); 	// red
	write_byte(color[1]); 	// green
	write_byte(color[2]); 	// blue
	message_end();

}

public Icon_Energy(color[3], mode, player) {
	
	Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
	
	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_off(player);	
	}
	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_on(player);
	}
}

public jp_on(player) {

	fly[player] = true
	
}

public jp_off(player) {

	fly[player] = false
	
}

public check_rocket(player) {
		
	if (last_Rocket[player] > gltime)
	{	
		rk_forbidden(player)
		rksound[player] = true
	}
	else
	{	

		if (shot[player])
		{
			rksound[player] = false
			shot[player] = false
		}
		rk_sound(player)
		rk_allow(player)
	}
	
}

public rk_allow(player) {
		
	rocket[player] = true
}

public rk_forbidden(player) {

	rocket[player] = false
	
}

public rk_sound(player) {

	if (!rksound[player])
	{
		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
		client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
		rksound[player] = true
	}
	else if (rksound[player])
	{
		
	}
	
}
		
public cmdHelp(id) {
	
	new g_max = get_pcvar_num(cvar_fly_max_engery)
	new g_lost = get_pcvar_num(cvar_fly_engery)
	new g_back = get_pcvar_num(cvar_regain_energy)
	new g_dmg = get_pcvar_num(cvar_RocketDmg)
	new g_delay = get_pcvar_num(cvar_RocketDelay) 
	
	new jpmotd[2048], title[64], dpos = 0
	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
	
	
	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
	
	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
	if(get_pcvar_num(cvar_jetpack) == 1) {
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	else if(get_pcvar_num(cvar_jetpack) == 2){
		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
	

	show_motd(id,jpmotd,title)
}

public player_die() {
	
	new id = read_data(2)
	if(hasjet[id]) {
		drop_jetpack(id)
		hasjet[id] = 0
		rocket[id] = false
		g_flyEnergy[id] = 0
	}
	
	return PLUGIN_CONTINUE
}

public cmdDrop(id) {

	if(hasjet[id]) {
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE) {
			drop_jetpack(id)
			if(!zp_get_user_zombie(id)){
				entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
				entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
				}
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
	if(hasjet[player]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new jetpack = create_entity("info_target")
		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
		entity_set_model(jetpack,"models/w_egon.mdl")	
		
		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
		entity_set_int(jetpack,EV_INT_solid,1)
		
		entity_set_int(jetpack,EV_INT_movetype,6)
		
		entity_set_vector(jetpack,EV_VEC_origin,origin)
		
		Icon_Energy({255, 255, 0}, 0, player)
		Icon_Energy({128, 128, 0}, 0, player )
		Icon_Energy({0, 255, 0}, 0, player)
		
		hasjet[player] = 0
		rocket[player] = false
	}	
}

public pfn_touch(pentru, ptd) {
	if(is_valid_ent(pentru)) {
		new classname[32]
		entity_get_string(pentru,EV_SZ_classname,classname,31)
		
		if(equal(classname, "zp_jp_jetpack")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(0 < id <= g_maxplayers) {
					if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
						
						hasjet[id] = 1
						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
						rocket[id] = true
						client_cmd(id,"spk items/gunpickup2.wav")
						engclient_cmd(id,"weapon_knife")
						switchmodel(id)
						remove_entity(pentru)
					}
				}
			}
		}else if(equal(classname, "zp_jp_rocket")) {
			new Float:fOrigin[3]
			new iOrigin[3]
			entity_get_vector(pentru, EV_VEC_origin, fOrigin)
			FVecIVec(fOrigin,iOrigin)
			jp_radius_damage(pentru)
				
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_EXPLOSION)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_short(explosion)
			write_byte(30)
			write_byte(15)
			write_byte(0)
			message_end()
				
			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_BEAMCYLINDER)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2]+200)
			write_short(white)
			write_byte(0)
			write_byte(1)
			write_byte(6)
			write_byte(8)
			write_byte(1)
			write_byte(255)
			write_byte(255)
			write_byte(192)
			write_byte(128)
			write_byte(5)
			message_end()
			
			if(is_valid_ent(ptd)) {
				new classname2[32]
				entity_get_string(ptd,EV_SZ_classname,classname2,31)
				
				if(equal(classname2,"func_breakable"))
					force_use(pentru,ptd)
			}
			
			remove_entity(pentru)
		}
	}
	return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
	
	Icon_Energy({0, 255, 0}, 0, player);
	cmdDrop(player);
	hasjet[player] = 0;
	g_flyEnergy[player] = 0;
	rocket[player] = false;
}

public zp_extra_item_selected(player, itemid){
	

	new clip,ammo
	new weapon = get_user_weapon(player,clip,ammo)
		
	if (itemid == g_item_jetpack)
	{
		client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
		hasjet[player] = 1
		g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
		rocket[player] = true
		client_cmd(player,"spk items/gunpickup2.wav")
		if(weapon == CSW_KNIFE){
			switchmodel(player)
		}
		else
		{
			engclient_cmd(player,"weapon_knife"),switchmodel(player)
		}
	}
}

stock jp_radius_damage(entity) {
	new id = entity_get_edict(entity,EV_ENT_owner)
	for(new i = 1; i < 33; i++) {
		if(is_user_alive(i)) {
			new dist = floatround(entity_range(entity,i))
			
			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
				new hp = get_user_health(i)
				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
				
				new Origin[3]
				get_user_origin(i,Origin)
				
				if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
						if(hp > damage)
							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
						else
							log_kill(id,i,"Jetpack Rocket",0)
					}
			}
		}
	}
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

	
	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
	write_byte(killer)
	write_byte(victim)
	write_byte(headshot)
	write_string(weapon)
	message_end()
//
	
	if(get_user_team(killer)!=get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) +1)
	if(get_user_team(killer)==get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) -1)
		
	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

	get_user_name(killer, kname, 31)
	get_user_team(killer, kteam, 9)
	get_user_authid(killer, kauthid, 31)
 
	get_user_name(victim, vname, 31)
	get_user_team(victim, vteam, 9)
	get_user_authid(victim, vauthid, 31)
		
	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
	kname, get_user_userid(killer), kauthid, kteam, 
 	vname, get_user_userid(victim), vauthid, vteam, weapon)

 	return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
	write_byte(21)
	write_byte(20)
	write_long(bit)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	message_end()
	
	set_user_health(victim,get_user_health(victim)-damage)
}
my website
:hand_over_mouth: :ghosts:

1. vevios.ro

2. minios.ro
ang
Membru, skill +1
Membru, skill +1
Posts: 169
Joined: 14 Jan 2012, 18:39
Detinator Steam: Da
Detinator server CS: Da
Location: Africa
Has thanked: 37 times

27 Aug 2012, 11:45

cosi wrote:mda...eu am sa postez aici mereu cand o sa am cate o problema la sv...sau mai multe in acest caz...la inceput...
aceasta este o alta problema...

Code: Select all

L 03/16/2011 - 09:08:17: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 03/16/2011 - 09:08:17: [AMXX] Run time error 4: index out of bounds 
L 03/16/2011 - 09:08:17: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::fw_PlayerKilled (line 2518)
L 03/16/2011 - 09:19:46: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 03/16/2011 - 09:19:46: [AMXX] Run time error 4: index out of bounds 
L 03/16/2011 - 09:19:46: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::fw_PlayerKilled (line 2518)
L 03/16/2011 - 09:19:46: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 03/16/2011 - 09:19:46: [AMXX] Run time error 4: index out of bounds 
L 03/16/2011 - 09:19:46: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::fw_PlayerKilled (line 2518)
L 03/16/2011 - 09:27:18: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 03/16/2011 - 09:27:18: [AMXX] Run time error 4: index out of bounds 
L 03/16/2011 - 09:27:18: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::fw_PlayerKilled (line 2518)

Ca sa nu iti mai dea erorile astea schimba asta
if (g_nemesis[victim] || g_assassin[victim] || (g_assassin[attacker] && get_pcvar_num(cvar_nemfraggore)))

In asta:

if (g_nemesis[victim] || g_assassin[victim] || ((1<=attacker<=32 && g_assassin[attacker]) && get_pcvar_num(cvar_nemfraggore)))
<a href="https://www.gametracker.com/server_info ... 3.4:27015/" target="_blank"><img src="http://cache.gametracker.com/server_inf ... 2E3226.png" border="0" width="350" height="20" alt=""/></a>
User avatar
cosi
Fost moderator
Fost moderator
Posts: 745
Joined: 10 Mar 2011, 21:06
Detinator Steam: Da
CS Status: Let's Go
Detinator server CS: ZP.XGAMERS.RO
SteamID: cosi_adr94
Reputatie: Fost moderator !
Location: Tecuci
Been thanked: 86 times
Contact:

27 Aug 2012, 19:31

s-a rezolvat de mult..nu vezi ca ultimul post e din aprilie? :))
Image
1)Esti pe Forumul http://www.extreamcs.com
2)Privesti Semnatura mea
3)Acum citesti punctul 3
5)Nu ai observat ca lipseste punctul 4
6)Tocmai ai verificat daca exista punctul 4 ??
7)Zambesti sau chiar razi
Post Reply

Return to “Probleme la servere dedicate de Counter-Strike”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 101 guests