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Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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deyu*
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29 Nov 2016, 10:05

Am dat delete din greseala . post rescris

Dupa cum am spus am niste probleme la server
una din ele este fake client , am patit si eu sa imi dea fake client si am dat retry de vreo 5 ori ca sa pot intra pe server
asta se intampla si la playeri cand schimb mapa sau la conectare pe server la da direct asa:
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asta la conectarea directa la server sau cand schimb mapa iar celor ce s-au putut conecta vad asta pe TAB
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iar in consola serverul arata cam asa:

Code: Select all

P-Player [15] from server
Reason: Client sent 'drop'
SV_ReadClientMessage: too many cmds 483 sent for ZCPPlayer/107.20.130.142:32826
Dropped ZCPPlayer from server
Reason: CMD_MAXBACKUP hit
SV_ReadClientMessage: badread
SV_ReadClientMessage: too many cmds 483 sent for c360qtool/107.20.130.142:40572
Dropped c360qtool from server
Reason: CMD_MAXBACKUP hit
SV_ReadClientMessage: badread
Last edited by deyu* on 29 Nov 2016, 22:20, edited 3 times in total.
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29 Nov 2016, 12:13

aşa se intampala când cumperi cevă ieftin :) încearcă la firme „populate”
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29 Nov 2016, 13:01

Din propria experienţă îţi spun că true host e o firmă foarte slabă, am avut un server 32 slots pe care am reuşit să-l populez până la un anumit nivel, cal 15/32, de la 15/32 + lag la blană, nu recomand, schimbă hostul, părerea mea.
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Joci mix-uri zilnic? Adaugă-mă la prieteni, nu joc ts on.
Creează-ţi site .tk simplu şi uşor.
http://www.hostinger.ro (host gratuit)
http://www.dot.tk (domeniu gratuit)
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deyu*
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29 Nov 2016, 14:18

mai am un host de la hostgame si am aceasi problema , daca dau reinstall la server merge bine.
mi sa recomandat de altii care au server de furien cu exact acelasi addon,aceleasi host si aceleasi modele si la ei e full , mi-au spus ca doar boostul difera intre serverul meu si ale lor dar eu nu cred ca are vreo legatura , am boost de la setti saptamanal si la 80% din playeri le da acea eroare cu fake client
consola:

Code: Select all

Dropped Blackghost [318] from server
Reason: Client sent 'drop'
[r4ge Guard] Checking build versions
[r4ge Guard] Everything is up to date. Checking again in 3 minutes...
Dropped UIFGR from server
Reason: Client sent 'drop'
cei de la truehost au reseler cs de la krond din cate am auzit..
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29 Nov 2016, 21:59

Încearcă ultima versiune de dproto.
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| | | | | |
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deyu*
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29 Nov 2016, 22:23

versiunea dproto este ultima 0.9.87
serverul este functional si fara erori de la addons
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01 Dec 2016, 20:49

erorile persista , stie cineva cum se rezolva?
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06 Dec 2016, 21:40

Postează dproto.cfg
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07 Dec 2016, 00:39

am dat azi reinstall la server si uitasem sa dau "Stop" pana s-au urcat resursele pe host aveam 12 playeri dupa ce le-am urcat pauza 0/32 .

Dproto.cfg
| Afiseaza codul
# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 8

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 8

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 8

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 8

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 8

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 8

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 8

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 8

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 8

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 8

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 0

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 0

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = 

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 0;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# 		ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
# 		OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode (Old Style sent first)
#   Default is 0 (Source Engine).
ServerInfoAnswerType = 0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
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07 Dec 2016, 01:09

deyu* wrote:versiunea dproto este ultima 0.9.87
serverul este functional si fara erori de la addons
Ai ban pe google? :lolno:
0.9.548 e ultimul update.
Cand nu merge acest forum sunt online aici:
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deyu*
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07 Dec 2016, 01:24

eu am scris dupa ce mi-a zis unu ce mi-a facut update cica , am postat dproto.cfg care il am pe server
stii cumva de ce nu merge? sau ai vrut doar sa ma corectezi ? :lolno:
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08 Dec 2016, 07:33

Dacă ai r4ge pe server dezactiveazăl.
FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
Pune AntiReconnect pe 0 şi baga ultima versiune de fakedetector . O găseşti aici
Vezi să ai ultima versiune de dproto spusă de Nubo mai sus.
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