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Run Time Error 4:index out of bounds
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Automat pica serverul la eroare.
- zp level system | Afiseaza codul
/*================================================================================ ------------------------------------------- -*- [ZP] Server Addon: LevelUp System XP 3.0 || New Version-*- ------------------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ Level System ~~~~~~~~~~~~~~~ - Changelog - ~~~~~~~~~~~~~~~ v. 1.0 - Plugin Released. Testing... v. 1.1 - Fixed Save Level. v. 1.2 - Added New cvars, fixed codes + Added plugin code Player Name v. 1.3 - Update version: added new cvars + system bonuses v. 1.4 - New modes for nemesis level & survivor level, added cvars v. 1.5 - Testing... v. 1.6 - Added cvars, Plugin Released. v. 1.7 - Added Multilangual, Update plugin v. 1.8 - v. 1.9 - Fixed Level Up bugs v. 2.0 - Added new cvars + XP Level Extended: Real Level System. v. 2.1 - Fixed bugs. -- v. 2.8 - It is globally altered on a new kind of the version of this plugin v. 2.9 - Added New cvars. Ful fixed. v. 3.0 - XP Mode Updated in EXP to level. ================================================================================*/ #include <amxmodx> #include <nvault> #include <fakemeta_util> #include <hamsandwich> #include <zombieplague> #define PLUGIN "[ZP] Server Addon: LevelUp System XP 3.0" #define VERSION "3.0" #define AUTHOR "Re.Act!ve" #define ACCES ADMIN_CVAR #pragma tabsize 0 new SayText new g_level[32], g_level_data, g_frags_level, g_ScreenFade, g_level_del[33], g_level_bonus, g_ammo new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], g_Players, level_exp[32] new g_level_exp[32], g_exp_data new bool:g_play[32], g_bonus[32], g_trime[32] new sound_level_up[] = { "misc/zp_level_up.wav"} new sound_health[] = { "items/medshot4.wav"} // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { precache_sound( sound_level_up ) precache_sound( sound_health ) } public plugin_init() { g_frags_level = register_cvar("zp_level_frags", "20") // Сколько добавитÑÑ ÑкÑпы Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñлед. ÑƒÑ€Ð¾Ð²Ð½Ñ g_level_max = register_cvar("zp_level_max", "70") // МакÑимальный левел g_give_ammo = register_cvar("zp_level_give_ammo", "1") // Давать аммо паки при каждом полученном левле? g_give_ammopacks = register_cvar("zp_level_ammo", "10") // Сколько давать аммопаков? (еÑли выше уÑтановлено 1) g_h_damage = register_cvar("zp_level_h_damage", "2") // Увеличивать Ñ ÐºÐ°Ð¶Ð´Ñ‹Ð¼ уровнем урон на Ð¥ у людей g_h_health = register_cvar("zp_level_h_health", "10") // Люди получают за каждый левел дополнительные Ð¥ хп g_h_speed = register_cvar("zp_level_h_speed", "1.0") // Ðа Ñколько величивать ÑкороÑÑ‚ÑŒ людей Ñ ÐºÐ°Ð¶Ð´Ñ‹Ð¼ уровнем? g_z_damage = register_cvar("zp_level_z_damage", "5") // Увеличивать Ñ ÐºÐ°Ð¶Ð´Ñ‹Ð¼ уровнем урон на Ð¥ у зомби g_level_info = register_cvar("zp_level_info", "1") // Показывать инфу о игроке, когда вы вводите в чат info <nick> g_player_name = register_cvar("zp_player_name", "1") // Показывать инфу, при наведении курÑором на игрока? g_level_bonus = register_cvar("zp_level_bonus_on", "1") // Можно ли будет Ñнимать мегабонуÑ? (за получение опр. левла) g_level_num = register_cvar("zp_level_number", "5") // Каждые Ð¥ левлов будет возможноÑÑ‚ÑŒ ÑнÑÑ‚ÑŒ Ð¼ÐµÐ³Ð°Ð±Ð¾Ð½ÑƒÑ (еÑли выше 1) g_ammo = register_cvar("zp_level_bonus", "500") // Сколько аммо паков Ñтот мегабонуÑ? g_level_data = nvault_open("Leveling_Save") g_exp_data = nvault_open("Exp_Save") register_clcmd("say","say_info"); register_clcmd("say_team","say_info"); SayText = get_user_msgid("SayText") g_Players = get_maxplayers(); RegisterHam(Ham_Killed,"player","Frags_Manager"); register_event("HLTV", "event_round_start", "a", "1=0", "2=0") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_dictionary("zp_level_system_xp.txt") register_event("StatusValue","show_status","be","1=2","2!0") register_event("StatusValue","hide_status","be","1=1","2=0") g_ScreenFade = get_user_msgid( "ScreenFade" ) register_plugin(PLUGIN, VERSION, AUTHOR) } public event_round_start() { set_task(5.0, "Gives_players") } public Gives_players() { for(new id=1;id<=g_Players;id++) { if( !zp_get_user_zombie(id) && is_user_alive(id) && g_trime[id]) { g_bonus[id] = true; g_trime[id] = false; new n = 1; while( n != g_level[id] ) { h_health[id] = n * get_pcvar_num(g_h_health); h_speed[id] = n * get_pcvar_num(g_h_speed); h_damage[id] = n * get_pcvar_num(g_h_damage); n = n + 1; } new Float:speed[32]; speed[id] = fm_get_user_maxspeed(id) + h_speed[id]; fm_set_user_health( id, get_user_health(id) + h_health[id] ) set_pev(id, pev_maxspeed, speed[id] ) emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } } } public client_putinserver(id) { Level_Load(id) g_trime[id] = true; if( !zp_get_user_zombie(id) && is_user_alive(id) && g_trime[id]) { g_trime[id] = false; new n = 1; while( n != g_level[id] ) { h_health[id] = n * get_pcvar_num(g_h_health); h_speed[id] = n * get_pcvar_num(g_h_speed); h_damage[id] = n * get_pcvar_num(g_h_damage); n = n + 1; } new Float:speed[32]; speed[id] = fm_get_user_maxspeed(id) + h_speed[id]; fm_set_user_health( id, get_user_health(id) + h_health[id] ) set_pev(id, pev_maxspeed, speed[id] ) emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } if( (g_level[id] < 1) || (g_level[id] == 0) ) g_level[id] = 1; if( level_exp[id] == g_level[id] ) level_exp[id] = 0; if( g_level_exp[id] == 0 ) g_level_exp[id] = g_level[id] * get_pcvar_num(g_frags_level); if(g_level[id] < get_pcvar_num(g_level_num)) g_levels[id] = get_pcvar_num(g_level_num); else { if(g_level[id] == g_levels[id]) g_bonus[id] = true; else { new x = 1; while( g_level[id] > ( x * get_pcvar_num(g_level_num)) ) { g_levels[id] = x * get_pcvar_num(g_level_num); x = x + 1; } } } new y = 1; if( g_level_exp[id] == 0 ) { while( g_level[id] != y ) { g_level_exp[id] = y * get_pcvar_num(g_frags_level); y = y + 1; } } g_play[id] = true; g_level_del[id] = 0; } public client_disconnect(id) { g_play[id] = false; g_trime[id] = false; Level_Save(id) } public hide_status(id) { set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4) show_hudmessage(id,"") } public show_status(id) { new name[32],pid = read_data(2) get_user_name(pid,name,31) if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_H", name, g_level[pid], get_user_health(pid),get_user_armor(pid),zp_get_user_ammo_packs(pid)) } if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_Z", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid)) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) ) { SetHamParamFloat(4, damage + h_damage[attacker]); } else { if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) ) { new i = 1; while( i < g_level[attacker] ) { z_damage[attacker] = i * get_pcvar_num(g_z_damage); i = i + 1; } SetHamParamFloat(4, damage + z_damage[attacker]); } } } public say_info(id) { new text[70], arg1[32], target[32], count[32] read_args(text, sizeof(text)-1); remove_quotes(text); arg1[0] = '^0'; target[0] = '^0'; count[0] = '^0'; parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1); if ( equali(arg1, "info", 4) ) { info_player(id, target); } if ( equali(arg1, "bonusme", 7) && (get_pcvar_num(g_level_info) == 1)) { bonus_player(id); } if ( equali(arg1, "levelexp", 7) && (get_pcvar_num(g_level_info) == 1)) { expa_player(id); } if ( equali(arg1, "/exp", 4) ) { expa_level(id, target, count); } return PLUGIN_CONTINUE; } expa_level(id, target[], count[]) { new target_id, expa; expa = str_to_num(count); target_id = find_player("bl", target) static nameid[32], name[32]; get_user_name(target_id, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_id) { ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_INFO_NONAME") return PLUGIN_HANDLED } if( (get_user_flags(id) & ACCES) && (expa < g_level_exp[id]) ) { if(expa == 0) return PLUGIN_HANDLED level_exp[target_id] = expa; set_hudmessage(0,200,10,0.4,0.55,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(target_id,"%L", LANG_PLAYER, "LEVEL_HUD_EXP", expa) ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_GET_EXP", expa, nameid) ChatColor(target_id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_GIVE_EXP", name, expa) Level_Save(target_id) } else ChatColor(target_id, "!g[ZP] !y This invalid operation") return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { Level_Save(id) } public zp_user_infected_post(id, infector) { level_exp[infector] = level_exp[infector] + 1; Level_Save(id); Level_Save(infector); } public info_player(id, target[]) { new target_2; target_2 = find_player("bl", target) static name[32], nameid[32]; get_user_name(target_2, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_2) { ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_INFO_NONAME") return PLUGIN_HANDLED } if(id != target_2) { ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFO", name, g_level[target_2], h_damage[target_2], h_speed[target_2], h_health[target_2], zp_get_user_ammo_packs(target_2) ) ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid) } else { ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME", h_damage[target_2], h_speed[target_2], h_health[target_2] ) } return PLUGIN_HANDLED } public bonus_player(id) { if( (g_level[id] == g_levels[id]) && (get_pcvar_num(g_level_bonus) == 1) && g_bonus[id]) { g_levels[id] = g_levels[id] * 2; g_level_del[id] = g_level[id]; g_bonus[id] = false; ChatColor(id, "!g[BONUS]%L", LANG_PLAYER, "LEVEL_MEGABONUS", g_level[id], get_pcvar_num(g_ammo) ) zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(g_ammo) ) Level_Save(id) } else { if(g_level[id] < g_levels[id]) { g_levels[id] = get_pcvar_num(g_level_num); ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) ) } else { g_levels[id] = get_pcvar_num(g_level_num) * 2; ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) ) } Level_Save(id) } return PLUGIN_HANDLED } public expa_player(id) { ChatColor(id, "!g[EXPA] %L", LANG_PLAYER, "LEVEL_EXP", level_exp[id], g_level_exp[id]) Level_Save(id) return PLUGIN_HANDLED } public level_status(id) { if( is_user_alive(id) && g_play[id]) { set_hudmessage(255, 200, 3, 0.02, 0.868, 0, 1.0, 1.1, 0.0, 0.0, -1) show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id]) } } public Level_Save(id) { new key[64], data[256], data_exp[256], key_exp[64] new name[33]; get_user_name(id,name,32) format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id]) format(key_exp, 63, "%s-/", name) format(data_exp, 255, "%i#", level_exp[id]) nvault_set(g_level_data, key, data) nvault_set(g_exp_data, key_exp, data_exp) return PLUGIN_CONTINUE; } public Level_Load(id) { new key[64], data[256], data_exp[256], key_exp[64] new name[33]; get_user_name(id,name,32) format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id]) format(key_exp, 63, "%s-/", name) format(data_exp, 255, "%i#", level_exp[id]) nvault_get(g_level_data, key, data, 255) nvault_get(g_exp_data, key_exp, data_exp, 255) replace_all(data, 255, "#", " ") replace_all(data_exp, 255, "#", " ") new givelevel[32], give_exp[32] parse(data, givelevel, 31) parse(data_exp, give_exp, 31) g_level[id] = str_to_num(givelevel) level_exp[id] = str_to_num(give_exp) set_task(1.0, "level_status", id, _, _, "b") } public Frags_Manager(victim,attacker,corpse) { new aname[32] get_user_name(attacker, aname, sizeof aname - 1) if( (level_exp[attacker] >= g_level_exp[attacker]) && (g_level[attacker] <= get_pcvar_num(g_level_max)) ) { g_bonus[attacker] = true; g_level[attacker] = g_level[attacker] + 1; level_exp[attacker] = 0; g_level_exp[attacker] = g_level_exp[attacker] + get_pcvar_num(g_frags_level); message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(0) // red write_byte(200) // green write_byte(0) // blue write_byte(160) // alpha message_end() emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1) show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[attacker]) if(get_pcvar_num(g_give_ammo) == 1) { ChatColor(attacker, "!g[LEVEL] !y %L", LANG_PLAYER, "BONUS_LEVEL", get_pcvar_num(g_give_ammopacks) ) zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) ) } Level_Save(attacker); } else { if(g_level[attacker] == get_pcvar_num(g_level_max)) ChatColor(attacker, "!g[LEVEL]!y %L", LANG_PLAYER, "LEVEL_MAX", g_level[attacker] ) level_exp[attacker] = level_exp[attacker] + 1; Level_Save(attacker); } } public zp_round_ended(winteam) { for(new id=1;id<=g_Players;id++) g_trime[id] = true; } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color replace_all(msg, 190, "!t2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players) write_byte(players); write_string(msg); message_end(); } } } }
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public zp_round_ended(winteam)
{
for(new id=1;id<=g_Players;id++)
g_trime[id] = true;
}