Fake spectatori

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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29 Mar 2013, 14:44

Salut
Am o problema cu fake speactatori pe server se joca 12vs 12 maxim si 5-6 spectatori ce nu poti sa le dai kick sau altceva .
Am incercat modu orpheu + pluginu noflood nu ma ajuta deloc stie cineva alte rezolvari ?
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RoyalServer
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30 Mar 2013, 10:08

Cineva ma poate ajuta ?
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31 Mar 2013, 06:12

Deci cineva stie o alta rezolvare ?
acum la ora 4 sunt 22 cica de jucatori pe server din care 7 reali !!
nu am absolut nici un plugin pentru boti sau spectatori ce pot sa fac in privinta asta ?
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31 Mar 2013, 09:25

posteaza lista pluginuri sau incearca amx_removefake "nr lor" ex amx_removefake 6
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31 Mar 2013, 14:16

Salut nu am nici un plugin care face asta serveru e classic am acelasi pluginuri de anu trecut problema apare cand bostez la cs-boost ....
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31 Mar 2013, 18:54

inseamna ca ei iti trimit boti fake sau cine stie.;.poate chiar sunt jucatori in curs de conectare..
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paqus4s
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31 Mar 2013, 19:55

In consola cand scri status iti apar ca fiind boti?

#in caz ca raspunzi aici in topic da-mi un mesaj ca sa ma uit pentru ca nu stau sa iau fiecare topic in parte la care am raspuns.
Un server care nu stie ce-i ala boost! ONLINE DE 4 ANI!
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31 Mar 2013, 20:30

Salut
cosi jucatori in curs de conectare nu au cum sa fie pe toata durata mapei poate ceva de genu fake boti .
paqus4s status nu am dat dar o sa dau acum vad ca nu sant deloc o sa revin detali
pot pune o poza sa iti arat cum erea pe la 4 de dimineata treba este ei nu apar un gametraker.com si ocupa sloturi degeaba .
sper sa nu se ia drept reclama .

A si cum vedeti ereau 5 jucatori de jucau pe server, arata 22 jucatori conectati si mai eream eu singur spectator restu ocupau locul de geaba .


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01 Apr 2013, 20:24

ma ce pot sa iti zic..poate ca ai vreun plugin cu boti fake sub un alt nume..vezi sma-urile la pluginuri sau macar la cele puse anterior..
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02 Apr 2013, 08:57

Nu am schimbat nimic pe server de cel putin 6 luni fake spectatori apar numai cand iau boost .
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02 Apr 2013, 12:42

Pune aceasta versiune de dproto

Si modifica dproto.cfg din cstrike cu asta.

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#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#

# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

# LoggingMode:
#	1 = Console
#	2 = Log Files
#	3 = Both
LoggingMode = 2


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. 
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
# 		ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
#   Default is 6 seconds.
#   Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as 
# fake and kicked.
#	Default is 8 seconds.
#	Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
#   Default is 1 (ON)
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   use 0 for permanent ban
#   use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120

# ========================================================
# 		OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system. 
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions. 
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 	0 = New style (Source Engine)
#	1 = Old Style (Fix favorites list for p.47 clients)
#	2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.7/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# 	Use the SubServer_AnswerType parameter to set answer type to info queries
# 	Use the SubServer_Port parameter to set secondary server port
# 	Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =	Counter-Strike

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules. 
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1
93.114.82.17:27015 - Monster Invasion CO-OP Mod
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