Code: Select all
[Deathrun] ML_NOTFOUND: MSG_TOO_LAZ
Multumesc !!
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
Code: Select all
[Deathrun] ML_NOTFOUND: MSG_TOO_LAZ
/*** * Link to the plugin * * http://forums.alliedmods.net/showthread.php?t=78197 */ #include <amxmodx> #include <engine> #include <cstrike> #include <fun> #include <fakemeta> #include <hamsandwich> #pragma semicolon 1 // Plugin Version #define VERSION "2.5" // Bot name #define BOT_NAME "DRM Fake Player" // Global Variables new bool:g_bHauntedHouse, bool:g_bGamerFun, bool:g_bRandromized, bool:g_bStarting, bool:g_bFirstRound; new g_iSemiClip[33], g_sv_restart, g_mp_autoteambalance, g_mp_limitteams, bool:g_isEnabled, g_HudSync, g_HudSync2; new g_GameName, g_Toggle, g_SprayB, g_RadioB, g_Semiclip, g_GiveUsp, g_RemoveBZ, g_HideHud, g_BlockMoney, g_LifeSystem; new g_iMaxplayers, g_iMsgHideWeapon, g_iMsgCrosshair, g_iMsgMoney, g_Lifes[33]; new g_iMsgTeamInfo, g_iMsgSayText, bool:gUserConnected[33], g_KillB; new g_iLastTerr, g_szGameName[ 32 ], g_iFakeplayer; // Macros #if cellbits == 32 #define OFFSET_BZ 235 #else #define OFFSET_BZ 268 #endif // Colorchat enum Color { NORMAL = 1, GREEN, RED, BLUE }; new TeamName[][] = { "", "TERRORIST", "CT", "SPECTATOR" }; // ======================================================================================= public plugin_init() { register_plugin( "Deathrun Manager", VERSION, "xPaw" ); g_Toggle = register_cvar( "deathrun_toggle", "1" ); g_SprayB = register_cvar( "deathrun_spray", "1" ); g_RadioB = register_cvar( "deathrun_radio", "1" ); g_KillB = register_cvar( "deathrun_blockkill", "1" ); g_Semiclip = register_cvar( "deathrun_semiclip", "1" ); g_GiveUsp = register_cvar( "deathrun_giveusp", "1" ); g_RemoveBZ = register_cvar( "deathrun_removebz", "1" ); g_HideHud = register_cvar( "deathrun_hidehud", "1" ); g_BlockMoney = register_cvar( "deathrun_blockmoney", "1" ); g_LifeSystem = register_cvar( "deathrun_lifesystem", "1" ); g_GameName = register_cvar( "deathrun_gamename", "1" ); // Lets get map name... new szMapName[ 64 ]; get_mapname( szMapName, 63 ); if( contain( szMapName, "deathrun_" ) != -1 ) { set_pcvar_num( g_Toggle, 1 ); if( contain( szMapName, "hauntedhouse" ) != -1 ) g_bHauntedHouse = true; else { g_bHauntedHouse = false; if( equal( szMapName, "deathrun_gamerfun" ) ) g_bGamerFun = true; else g_bGamerFun = false; } } else set_pcvar_num( g_Toggle, 0 ); format( g_szGameName, 31, "Deathrun v%s", VERSION); g_sv_restart = get_cvar_pointer( "sv_restart" ); g_mp_autoteambalance = get_cvar_pointer( "mp_autoteambalance" ); g_mp_limitteams = get_cvar_pointer( "mp_limitteams" ); register_cvar("deathrun_version", VERSION, FCVAR_SERVER|FCVAR_SPONLY); set_cvar_string("deathrun_version", VERSION); // Registering Language file register_dictionary( "deathrun.txt" ); // Logging Events register_logevent( "eStartRound", 2, "1=Round_Start" ); register_logevent( "eRandromize", 2, "1=Round_End" ); register_event( "SendAudio", "eTerrWin", "a", "2&%!MRAD_terwin" ); register_event( "TextMsg", "eRandromize", "a", "2&#Game_w" ); register_event( "DeathMsg", "eDeath", "a"); register_event( "Money", "eMoney", "b" ); register_event( "ResetHUD", "eResetHUD", "be" ); g_bFirstRound = true; g_iMaxplayers = get_maxplayers(); g_iMsgHideWeapon = get_user_msgid( "HideWeapon" ); g_iMsgCrosshair = get_user_msgid( "Crosshair" ); g_iMsgMoney = get_user_msgid( "Money" ); g_iMsgSayText = get_user_msgid( "SayText" ); g_iMsgTeamInfo = get_user_msgid( "TeamInfo" ); g_HudSync = CreateHudSyncObj(); g_HudSync2 = CreateHudSyncObj(); if( get_pcvar_num(g_Toggle) ) { // Forwards RegisterHam( Ham_Spawn, "player", "FwdHamPlayerSpawnPost", 1 ); register_forward( FM_ClientKill, "FwdClientKill" ); register_impulse( 201, "FwdImpulse_201" ); if( get_pcvar_num( g_GameName ) ) register_forward( FM_GetGameDescription, "FwdGameDesc" ); register_clcmd("say /lifes", "cmdShowlifes"); register_clcmd("say /lives", "cmdShowlifes"); // Terrorist Check set_task(15.0, "eTerrorCheck", _,_,_, "b"); // Lets make restart after 20 seconds from map start. set_task(20.0, "fnRestart"); if( get_pcvar_num(g_RemoveBZ) ) { register_message( get_user_msgid("StatusIcon"), "MsgStatusIcon" ); // BuyZone Icon // Remove buyzone on map remove_entity_name( "info_map_parameters" ); remove_entity_name( "func_buyzone" ); // Create own entity to block buying new iEntity = create_entity( "info_map_parameters" ); set_kvd( 0, KV_ClassName, "info_map_parameters" ); set_kvd( 0, KV_KeyName, "buying" ); set_kvd( 0, KV_Value, "3" ); set_kvd( 0, KV_fHandled, 0 ); dllfunc( DLLFunc_KeyValue, iEntity, 0 ); dllfunc( DLLFunc_Spawn, iEntity ); } if( get_pcvar_num(g_Semiclip) ) { register_forward( FM_StartFrame, "FwdStartFrame", 0 ); register_forward( FM_AddToFullPack, "FwdFullPack", 1 ); } g_isEnabled = true; log_amx("Deathrun Manager by xPaw v%s is ON.", VERSION); set_task( 5.0, "UpdateBot" ); } else g_isEnabled = false; } // FAKEPLAYER /////////////////////////////////////////// public UpdateBot( ) { new id = find_player( "i" ); if( !id ) { id = engfunc( EngFunc_CreateFakeClient, BOT_NAME ); if( pev_valid( id ) ) { engfunc( EngFunc_FreeEntPrivateData, id ); dllfunc( MetaFunc_CallGameEntity, "player", id ); set_user_info( id, "rate", "3500" ); set_user_info( id, "cl_updaterate", "25" ); set_user_info( id, "cl_lw", "1" ); set_user_info( id, "cl_lc", "1" ); set_user_info( id, "cl_dlmax", "128" ); set_user_info( id, "cl_righthand", "1" ); set_user_info( id, "_vgui_menus", "0" ); set_user_info( id, "_ah", "0" ); set_user_info( id, "dm", "0" ); set_user_info( id, "tracker", "0" ); set_user_info( id, "friends", "0" ); set_user_info( id, "*bot", "1" ); set_pev( id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT ); set_pev( id, pev_colormap, id ); new szMsg[ 128 ]; dllfunc( DLLFunc_ClientConnect, id, BOT_NAME, "127.0.0.1", szMsg ); dllfunc( DLLFunc_ClientPutInServer, id ); cs_set_user_team( id, CS_TEAM_T ); ExecuteHamB( Ham_CS_RoundRespawn, id ); set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW ); set_pev( id, pev_solid, SOLID_NOT ); dllfunc( DLLFunc_Think, id ); g_iFakeplayer = id; } } } // NEW TERRORIST /////////////////////////////////////////// public eRandromize() { if( !g_isEnabled || g_bFirstRound || g_bRandromized ) return PLUGIN_CONTINUE; g_bRandromized = true; new i, iPlayers[ 32 ], iNum, iPlayer; get_players( iPlayers, iNum, "c" ); if( iNum <= 1 ) return PLUGIN_CONTINUE; for( i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( cs_get_user_team( iPlayer ) == CS_TEAM_T ) cs_set_user_team( iPlayer, CS_TEAM_CT ); } new iRandomPlayer, CsTeams:iTeam; while( ( iRandomPlayer = iPlayers[ random_num( 0, iNum - 1 ) ] ) == g_iLastTerr ) { } g_iLastTerr = iRandomPlayer; iTeam = cs_get_user_team( iRandomPlayer ); if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT ) { cs_set_user_team(iRandomPlayer, CS_TEAM_T); new szName[32]; get_user_name(iRandomPlayer, szName, 31); for( i = 0; i < iNum; i++ ) ColorChat(iPlayers[ i ], RED, "[Deathrun]^4 %L", iPlayers[ i ], "DR_NOW_TERR", szName); } else { g_bRandromized = false; eRandromize(); } return PLUGIN_CONTINUE; } // NEW ROUND /////////////////////////////////////////// public eStartRound() { if( !g_isEnabled ) return PLUGIN_CONTINUE; g_bRandromized = false; g_bStarting = false; new i, iPlayers[ 32 ], iNum, iRealPlayers, CsTeams:iTeam; get_players( iPlayers, iNum, "c" ); if( iNum <= 1 ) return PLUGIN_CONTINUE; for( i = 0; i < iNum; i++ ) { iTeam = cs_get_user_team( iPlayers[ i ] ); if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT ) iRealPlayers++; } if( iRealPlayers <= 1 ) { set_hudmessage(0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4); for( i = 0; i < iNum; i++ ) ShowSyncHudMsg(iPlayers[ i ], g_HudSync, "%L", iPlayers[ i ], "DR_NOT_ENOUGH" ); return PLUGIN_CONTINUE; } set_pcvar_num(g_mp_autoteambalance, 0); set_pcvar_num(g_mp_limitteams, 0); if( g_bFirstRound ) { set_hudmessage(0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4); for( i = 0; i < iNum; i++ ) { ShowSyncHudMsg(iPlayers[ i ], g_HudSync, "%L", iPlayers[ i ], "DR_STARTING"); ColorChat(iPlayers[ i ], RED, "[Deathrun]^1 %L", iPlayers[ i ], "DR_STARTING_CC"); } set_task(9.0, "fnRestart"); g_bStarting = true; g_bFirstRound = false; } return PLUGIN_CONTINUE; } // CHECK TERRORIST /////////////////////////////////////////// public eTerrorCheck() { if( !g_isEnabled || g_bFirstRound || g_bStarting ) return PLUGIN_CONTINUE; new i, iPlayers[ 32 ], iTerrors, iNum, iRealPlayers, CsTeams:iTeam; get_players( iPlayers, iNum, "c" ); if( iNum <= 1 ) return PLUGIN_CONTINUE; for( i = 0; i < iNum; i++ ) { iTeam = cs_get_user_team( iPlayers[ i ] ); if( iTeam == CS_TEAM_T ) iTerrors++; if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT ) iRealPlayers++; } if( iRealPlayers <= 1 ) { set_hudmessage(0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4); for( i = 0; i < iNum; i++ ) ShowSyncHudMsg(iPlayers[ i ], g_HudSync, "%L", iPlayers[ i ], "DR_NOT_ENOUGH" ); return PLUGIN_CONTINUE; } if( iTerrors == 0 ) { for( i = 0; i < iNum; i++ ) { ColorChat(iPlayers[ i ], RED, "[Deathrun]^1 %L", iPlayers[ i ], "DR_NO_DETECT"); if( is_user_alive( iPlayers[ i ] ) && cs_get_user_team( iPlayers[ i ] ) == CS_TEAM_CT ) user_silentkill( iPlayers[ i ] ); } set_task( 0.5, "eRandromize" ); } return PLUGIN_CONTINUE; } // LIFE SYSTEM /////////////////////////////////////////// public eTerrWin() { if( !g_isEnabled || g_bFirstRound ) return PLUGIN_CONTINUE; new iPlayers[ 32 ], iNum, iPlayer; get_players( iPlayers, iNum, "c" ); if( iNum <= 1 ) return PLUGIN_CONTINUE; new iLifeCvar = get_pcvar_num( g_LifeSystem ); for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( cs_get_user_team( iPlayer ) == CS_TEAM_T ) { set_user_frags( iPlayer, get_user_frags( iPlayer ) + 3 ); if( iLifeCvar == 2 ) g_Lifes[ iPlayer ]++; } } return PLUGIN_CONTINUE; } public eDeath() { if( !g_isEnabled || get_pcvar_num(g_LifeSystem) == 0 ) return PLUGIN_CONTINUE; new iKiller = read_data( 1 ); new iVictim = read_data( 2 ); new iTeam = get_user_team( iVictim ); if( iKiller != iVictim && get_user_team(iKiller) != iTeam ) g_Lifes[iKiller]++; if( iTeam == 1 && is_user_alive( g_iFakeplayer ) ) fakedamage( g_iFakeplayer, "worldspawn", 100.0, DMG_GENERIC ); if( cs_get_user_team(iVictim) == CS_TEAM_CT && g_Lifes[iVictim] > 0 ) { new iCTcount; for( new i = 1; i <= g_iMaxplayers; i++ ) { if( is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT ) iCTcount++; } if( iCTcount > 1 ) { set_task(3.2, "fnRevivePlayer", iVictim); ColorChat(iVictim, RED, "[Deathrun]^1 %L", iVictim, "DR_LIFE_RESPAWN" ); } /*else ColorChat(iVictim, RED, "[Deathrun]^1 %L", iVictim, "DR_LIFE_CANT" );*/ } return PLUGIN_CONTINUE; } public fnRevivePlayer( id ) { if( gUserConnected[id] ) { if( cs_get_user_team( id ) == CS_TEAM_CT ) { new iCTcount; for( new i = 1; i <= g_iMaxplayers; i++ ) if( is_user_alive( i ) && cs_get_user_team( i ) == CS_TEAM_CT ) iCTcount++; if( iCTcount > 1 ) { ExecuteHamB(Ham_CS_RoundRespawn, id); g_Lifes[id]--; } } } } public cmdShowlifes( id ) { if( get_pcvar_num(g_LifeSystem) == 0 ) { ColorChat(id, RED, "[Deathrun]^1 %L", id, "DR_LIFE_DISABLE" ); return PLUGIN_HANDLED; } if( g_Lifes[id] > 0 ) ColorChat(id, RED, "[Deathrun]^1 %L", id, "DR_LIFE_CC_COUNT", g_Lifes[id] ); else ColorChat(id, RED, "[Deathrun]^1 %L", id, "DR_LIFE_CC_NO" ); return PLUGIN_HANDLED; } public Showlifes( id ) { set_hudmessage(0, 128, 0, 0.04, 0.71, 0, 2.5, 2.5, 0.5, 0.5, 3); if( g_Lifes[id] > 0 ) ShowSyncHudMsg(id, g_HudSync2, "%L", id, "DR_LIFE_COUNT", g_Lifes[id]); else ShowSyncHudMsg(id, g_HudSync2, "%L", id, "DR_LIFE_NO"); } // EVENTS /////////////////////////////////////////// public eResetHUD( id ) { if( g_isEnabled && get_pcvar_num(g_HideHud) && !is_user_bot( id ) ) { message_begin( MSG_ONE_UNRELIABLE, g_iMsgHideWeapon, _, id ); write_byte( ( 1<<4 | 1<<5 ) ); message_end(); message_begin( MSG_ONE_UNRELIABLE, g_iMsgCrosshair, _, id ); write_byte( 0 ); message_end(); } } public eMoney( id ) { if( g_isEnabled && get_pcvar_num( g_BlockMoney ) ) { set_pdata_int( id, 115, 0 ); message_begin( MSG_ONE_UNRELIABLE, g_iMsgMoney, _, id ); write_long ( 0 ); write_byte ( 1 ); message_end( ); } } public client_putinserver( id ) gUserConnected[ id ] = true; public client_disconnect( id ) { gUserConnected[ id ] = false; eTerrorCheck(); if( g_iFakeplayer == id ) { set_task( 1.5, "UpdateBot" ); g_iFakeplayer = 0; } } // SEMICLIP by danielkza /////////////////////////////////////////// public FwdFullPack( es, e, ent, host, flags, player, pSet ) { if( !g_isEnabled ) return FMRES_IGNORED; if( player && g_iSemiClip[ent] && g_iSemiClip[host] ) { set_es( es, ES_Solid, SOLID_NOT ); set_es( es, ES_RenderMode, kRenderTransAlpha ); set_es( es, ES_RenderAmt, 85 ); } return FMRES_IGNORED; } public FwdStartFrame( ) { if( !g_isEnabled ) return FMRES_IGNORED; static iPlayers[32], iNum, iPlayer, iPlayer2; get_players( iPlayers, iNum, "c" ); arrayset( g_iSemiClip, 0, 32 ); new iTeams[33] = {-1, ...}; for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers; if( !is_user_alive(iPlayer) ) continue; for( new j = 0; j < iNum; j++ ) { iPlayer2 = iPlayers[j]; if(iPlayer == iPlayer2 || !is_user_alive(iPlayer2)) continue; static Float:vOrigin1[3], Float:vOrigin2[3]; pev(iPlayer, pev_origin, vOrigin1); pev(iPlayer2, pev_origin, vOrigin2); if( vector_distance( vOrigin1, vOrigin2 ) < 96 ) { if( iTeams[iPlayer] == -1 ) iTeams[iPlayer] = get_user_team(iPlayer); if( iTeams[iPlayer2] == -1 ) iTeams[iPlayer2] = get_user_team(iPlayer2); if( iTeams[iPlayer] == 2 && iTeams[iPlayer2] == 2 ) { g_iSemiClip[iPlayer] = true; g_iSemiClip[iPlayer2] = true; } } } } for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers; if( is_user_alive( iPlayer ) ) set_pev(iPlayer, pev_solid, g_iSemiClip[iPlayer] ? SOLID_NOT : SOLID_SLIDEBOX); } return FMRES_IGNORED; } // FORWARDS /////////////////////////////////////////// public FwdHamPlayerSpawnPost( id ) { if( !g_isEnabled || !is_user_alive( id ) ) return HAM_IGNORED; if( get_pcvar_num(g_RadioB) ) // thanks to ConnorMcLeod for this good way :) set_pdata_int( id, 192, 0 ); if( g_iFakeplayer == id ) { set_pev( id, pev_frags, -1000.0 ); cs_set_user_deaths( id, -1000 ); set_pev( id, pev_effects, pev(id, pev_effects) | EF_NODRAW ); set_pev( id, pev_solid, SOLID_NOT ); entity_set_origin(id, Float:{ 999999.0, 999999.0, 999999.0 } ); dllfunc( DLLFunc_Think, id ); } else { new CsTeams:iTeam = cs_get_user_team( id ); // An small delay for message if( get_pcvar_num(g_LifeSystem) != 0 && iTeam == CS_TEAM_CT ) set_task(0.8, "Showlifes", id); strip_user_weapons( id ); give_item( id, "weapon_knife" ); if( g_bGamerFun && iTeam == CS_TEAM_CT ) give_item( id, "weapon_smokegrenade" ); if( get_pcvar_num(g_GiveUsp) && iTeam == CS_TEAM_CT && !g_bHauntedHouse ) set_task(1.0, "GiveUsp", id); } return HAM_IGNORED; } public GiveUsp( id ) { if( is_user_alive( id ) ) { // who knows, maybe he died in 1second :D give_item( id, "weapon_usp" ); cs_set_user_bpammo( id, CSW_USP, 100 ); } } public FwdGameDesc() { forward_return( FMV_STRING, g_szGameName ); return FMRES_SUPERCEDE; } public FwdClientKill( id ) { if( !g_isEnabled || !is_user_alive(id) ) return FMRES_IGNORED; if( get_pcvar_num( g_KillB ) || cs_get_user_team( id ) == CS_TEAM_T ) { client_print( id, print_center, "%L", id, "DR_BLOCK_KILL" ); client_print( id, print_console, "%L", id, "DR_BLOCK_KILL" ); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public FwdImpulse_201( id, uc_handle, seed ) { if( g_isEnabled && get_pcvar_num(g_SprayB) ) { if( is_user_alive( id ) ) { client_print(id, print_center, "%L", id, "DR_BLOCK_SPRAY"); return PLUGIN_HANDLED_MAIN; } } return PLUGIN_CONTINUE; } public MsgStatusIcon( msg_id, msg_dest, id ) { new szIcon[8]; get_msg_arg_string(2, szIcon, 7); if( equal(szIcon, "buyzone") ) { set_pdata_int( id, OFFSET_BZ, get_pdata_int( id, OFFSET_BZ, 5 ) & ~( 1 << 0 ), 5 ); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public fnRestart( ) set_pcvar_num( g_sv_restart, 1 ); // COLORCHAT ///////////////////////////////////////////// ColorChat( id, Color:type, const szMessage[], {Float,Sql,Result,_}:... ) { if( !get_playersnum() ) return; new message[256]; switch( type ) { case NORMAL: message[0] = 0x01; case GREEN: message[0] = 0x04; default: message[0] = 0x03; } vformat(message[1], 251, szMessage, 4); message[192] = '^0'; replace_all( message, 191, "\YEL", "^1" ); replace_all( message, 191, "\GRN", "^4" ); replace_all( message, 191, "\TEM", "^3" ); new iTeam, ColorChange, index, MSG_Type; if( id ) { MSG_Type = MSG_ONE_UNRELIABLE; index = id; } else { index = CC_FindPlayer(); MSG_Type = MSG_BROADCAST; } iTeam = get_user_team( index ); ColorChange = CC_ColorSelection(index, MSG_Type, type); CC_ShowColorMessage(index, MSG_Type, message); if( ColorChange ) CC_Team_Info(index, MSG_Type, TeamName[iTeam]); } CC_ShowColorMessage( id, type, message[] ) { message_begin( type, g_iMsgSayText, _, id ); write_byte( id ); write_string( message ); message_end(); } CC_Team_Info( id, type, team[] ) { message_begin( type, g_iMsgTeamInfo, _, id ); write_byte( id ); write_string( team ); message_end( ); return 1; } CC_ColorSelection( index, type, Color:Type ) { switch( Type ) { case RED: return CC_Team_Info(index, type, TeamName[1]); case BLUE: return CC_Team_Info(index, type, TeamName[2]); } return 0; } CC_FindPlayer() { for( new i = 1; i <= g_iMaxplayers; i++ ) if( gUserConnected ) return i; return -1; }
[en] DR_NOW_TERR = %s\YEL is now the terrorist. DR_STARTING = Starting in 10 seconds. DR_NO_DETECT = No terrorist detected, restarting now. DR_NOT_ENOUGH = Not enough players to start Deathrun! DR_STARTING_CC = Starting in\GRN 10\YEL seconds. DR_LIFE_CC_COUNT = You have\TEM %i\YEL lifes. DR_LIFE_CC_NO = You dont have lifes, kill enemy to get one! DR_LIFE_COUNT = You have %i lifes. DR_LIFE_NO = You dont have lifes^nKill enemy to get one! DR_LIFE_DISABLE = Life system is disabled. DR_LIFE_RESPAWN = You will be respawned in\TEM 3\YEL seconds! DR_LIFE_CANT = You could be respawned but all CT's are dead now! DR_BLOCK_SPRAY = Spray's not allowed on this server! DR_BLOCK_KILL = You can't kill yourself! [ru] DR_NOW_TERR = %s\YEL teper' terrorist! DR_STARTING = Nachinaem cherez 10 sekund. DR_NO_DETECT = Terrorist nenajden, restart. DR_NOT_ENOUGH = Nedostatochno igrokov chtoby nachat' igru! DR_STARTING_CC = Nachinaem cherez\GRN 10\YEL sekund. DR_LIFE_CC_COUNT = U tebja\TEM %i\YEL dopolnitel'nyh zhiznej. DR_LIFE_CC_NO = U tebja net dopolnitel'nyh zhiznej, ubej vraga chtoby poluchit' odnu! DR_LIFE_COUNT = U tebja %i dopolnitel'nyh zhiznej. DR_LIFE_NO = U tebja net dopolnitel'nyh zhiznej^nUbej vraga chtoby poluchit' odnu! DR_LIFE_DISABLE = Sistema dopolnitel'nyh zhiznej vykljuchena. DR_LIFE_RESPAWN = Ty budesh respavnut cherez\TEM 3\YEL sekundy! DR_LIFE_CANT = Ty mogby respavnutsja no ne ostalos' drugih zhivih CT! DR_BLOCK_SPRAY = Pol'zovatsja sprejem na jetom servere nel'zja! DR_BLOCK_KILL = Ty nemozhesh ubit' sebja! [de] DR_NOW_TERR = %s\YEL ist jetzt der Terrorist. DR_STARTING = Es startet in 10 Sekunden. DR_NO_DETECT = Keine Terroristen gefunden, neustart beginnt. DR_NOT_ENOUGH = Nicht genuegent Spieler vorhanden um Deathrun zu Starten DR_STARTING_CC = Es startet in\GRN 10\YEL Sekunden. DR_LIFE_CC_COUNT = Sie haben\TEM %i\YEL Leben. DR_LIFE_CC_NO = Sie haben kein Leben, Toede die feinde um ein Leben zu bekommen! DR_LIFE_COUNT = Sie haben %i lifes. DR_LIFE_NO = Sie haben kein Leben, Toede die feinde um ein Leben zu bekommen! DR_LIFE_DISABLE = Life system ist Deaktiviert. DR_LIFE_RESPAWN = Sie werden in \TEM 3\YEL Sekunden wiederbelebt! DR_LIFE_CANT = Sie koennen nicht wiederbelebt werden da alle CTs Tod sind! DR_BLOCK_SPRAY = Auf diesem Server ist Sprayen verboten! DR_BLOCK_KILL = Sie koennen sich nicht selbst toeden! [es] DR_NOW_TERR = %s\YEL es ahora el terrorista. DR_STARTING = Empezando en 10 segundos. DR_NO_DETECT = No se ha detectado al terrorista, reiniciando. DR_NOT_ENOUGH = No hay suficientes jugadores para empezar Deathrun! DR_STARTING_CC = Empezando en\GRN 10\YEL segundos. DR_LIFE_CC_COUNT = Tu tienes\TEM %i\YEL vidas. DR_LIFE_CC_NO = No tienes vidas, **** a los enemigos para conseguirlas! DR_LIFE_COUNT = Tu tienes %i vidas. DR_LIFE_NO = Tu no tienes vidas^nMata a los enemigos para conseguirlas! DR_LIFE_DISABLE = Sistema de vidas desactivado. DR_LIFE_RESPAWN = Tu seras revivido en\TEM 3\YEL segundos! DR_LIFE_CANT = Tu deberias ser revivido ahora, pero todos los CTs estan muertos! DR_BLOCK_SPRAY = Los spray's no estan permitidos en este servidor! DR_BLOCK_KILL = No puedes suicidarte! [ro] DR_NOW_TERR = %s\YEL este acum terorist. DR_STARTING = Incepem in 10 secunde. DR_NO_DETECT = Nu exista niciun terorist, se da restart. DR_NOT_ENOUGH = Nu sunt destui jucatori pentru a incepe Deathrun! DR_STARTING_CC = Incepem in\GRN 10\YEL secunde. DR_LIFE_CC_COUNT = Ai\TEM %i\YEL vieti. DR_LIFE_CC_NO = Nu ai nicio viata, ucide un inamic pentru a castiga una! DR_LIFE_COUNT = Ai %i vieti. DR_LIFE_NO = Nu ai vieti^nUcide un inamic pentru a castiga una! DR_LIFE_DISABLE = Sistemul de vieti este oprit. DR_LIFE_RESPAWN = Vei reinvia in\TEM 3\YEL secunde! DR_LIFE_CANT = Puteai sa fi reinviat dar, toti CT sunt morti! DR_BLOCK_SPRAY = Sunt interzise tatuajele pe acest server! DR_BLOCK_KILL = Nu te poti sinucide! [sv] DR_NOW_TERR = %s\YEL 'a'r nu terroristen. DR_STARTING = B'o'rjar om 10 sekunder. DR_NO_DETECT = Ingen terrorist hittad, startar om nu. DR_NOT_ENOUGH = Inte tillr'a'ckligt med spelare f'o'r att starta Deathrun. DR_STARTING_CC = B'o'rjar om\GRN 10\YEL sekunder. DR_LIFE_CC_COUNT = Du har\TEM %i\YEL liv. DR_LIFE_CC_NO = Du har inga liv, d'o'da en fiende f'o'r att fa ett. DR_LIFE_COUNT = Du har %i liv. DR_LIFE_NO = Du har inga liv^nD'o'da en fiende f'o'r att fa ett! DR_LIFE_DISABLE = Liv funktionen 'a'r av. DR_LIFE_RESPAWN = Du kommer att bli aterupplivad om\TEM 3\YEL sekunder! DR_LIFE_CANT = Du kunde bli aterupplivad men alla CT's 'a'r d'o'da. DR_BLOCK_SPRAY = Sprej 'a'r inte tillaten pa den h'a'r servern. DR_BLOCK_KILL = Du kan inte d'o'da dig sj'a'lv. [bp] DR_NOW_TERR = %s\YEL e agora o terrorista. DR_STARTING = A comecar em 10 segundos. DR_NO_DETECT = Nenhum terrorista detectado, a reiniciar. DR_NOT_ENOUGH = Nao ha jogadores suficientes para comecar a Deathrun! DR_STARTING_CC = A comecar em\GRN 10\YEL segundos. DR_LIFE_CC_COUNT = Tens\TEM %i\YEL vidas. DR_LIFE_CC_NO = Nao tens vidas, **** os teus inimigos para as obteres! DR_LIFE_COUNT = Tens %i vidas. DR_LIFE_NO = Nao tens vidas^**** os teus inimigos para as obteres! DR_LIFE_DISABLE = O sistema de vidas esta desactivado. DR_LIFE_RESPAWN = Vais renascer em \TEM 3\YEL segundos! DR_LIFE_CANT = Tu poderias renascer mas, todos os CT's estao mortos! DR_BLOCK_SPRAY = Nao sao permitidos sprays neste servidor! DR_BLOCK_KILL = Nao te podes matar! [nl] DR_NOW_TERR = %s\YEL is nu een terrorist. DR_STARTING = Het spel zal starten in 10 seconden. DR_NO_DETECT = Geen terroristen gedetecteerd, spel herstart nu. DR_NOT_ENOUGH = Niet genoeg spelers om DeathRun te spelen! DR_STARTING_CC = Het spel start in\GRN 10\YEL seconden. DR_LIFE_CC_COUNT = Je hebt\TEM %i\YEL levens. DR_LIFE_CC_NO = Je hebt geen levens, vermoord tegenstanders om er te krijgen! DR_LIFE_COUNT = Jij hebt %i levens. DR_LIFE_NO = Je hebt geen levens^nVermoord spelers om er te krijgen! DR_LIFE_DISABLE = Levens systeem is uitgeschakeld. DR_LIFE_RESPAWN = Je zal terug tot leven komen in\TEM 3\YEL seconden! DR_LIFE_CANT = Je zou jezelf kunnen tot leven wekken maar alle CTs zijn dood! DR_BLOCK_SPRAY = Sprays zijn niet toegestaan in deze server! DR_BLOCK_KILL = Je kan jezelf niet vermoorden! [pl] DR_NOW_TERR = %s\YEL zostal terrorysta. DR_STARTING = Zaczynamy zabawe za 10 sekund. DR_NO_DETECT = Brakuje terrorysty, wymagany restart. DR_NOT_ENOUGH = Zbyt malo graczy! Zapros kolegow ;-) DR_STARTING_CC = Zaczynamy zabawe za\GRN 10\YEL sekund. DR_LIFE_CC_COUNT = You have\TEM %i\YEL lifes. DR_LIFE_CC_NO = Nie posiadasz juz dodatkowych zyc, zabij kogos ! DR_LIFE_COUNT = Posiadasz %i zyc. DR_LIFE_NO = Nie masz dodatkowych zyc^nZabij kogos aby je zyskac ! DR_LIFE_DISABLE = System zyc jest wylaczony. DR_LIFE_RESPAWN = Odrodzisz sie w ciagu \TEM 3\YEL sekund! DR_LIFE_CANT = Moglbys zostac odrodzony lecz wszyscy CT sa juz niezywi! DR_BLOCK_SPRAY = Malowanie logajest wylaczone. DR_BLOCK_KILL = Nie mozesz popelnic samobojstwa! [lt] DR_NOW_TERR = %s\YEL dabar teroristas. DR_STARTING = Pradzia po 10 sekundziu. DR_NO_DETECT = Nerastas teroristas, raundas restartuojamas. DR_NOT_ENOUGH = Nepakanka zaideju, kad pradeti DeathRun! DR_STARTING_CC = Pradzia po\GRN 10\YEL sekundziu. DR_LIFE_CC_COUNT = Jus turite\TEM %i\YEL gyvybes. DR_LIFE_CC_NO = Jus neturite gyvybiu, nusaukite priesa, kad gautumet viena! DR_LIFE_COUNT = Jus turite %i gyvybe. DR_LIFE_NO = Jus neturite gyvybiu^nNusaukite priesininka, kad gautumet viena! DR_LIFE_DISABLE = Gyvybiu sistema isjungta.. DR_LIFE_RESPAWN = Jus prisikelsite po\TEM 3\YEL sekundziu! DR_LIFE_CANT = Jus galite prisikelti, bet visi CT yra negyvi! DR_BLOCK_SPRAY = Spray logo neleistini siame serveryje! DR_BLOCK_KILL = Jus negalite uzmusti saves! [sk] DR_NOW_TERR = %s\YEL je teraz terorista. DR_STARTING = Zaciname za 10 sekund. DR_NO_DETECT = Ziadny terorista , restart. DR_NOT_ENOUGH = Malo hracov pre zacatie Deathrunu! DR_STARTING_CC = Zaciname za\GRN 10\YEL sekund. DR_LIFE_CC_COUNT = Mas\TEM %i\YEL zivotov. DR_LIFE_CC_NO = Nemas zivot, zabi nepriatela a dostan jeden! DR_LIFE_COUNT = Mas %i zivotov. DR_LIFE_NO = Nemas zivot^nzabi nepriatela a dostan jeden! DR_LIFE_DISABLE = System so zivotmi je vypaty. DR_LIFE_RESPAWN = Respawnes sa za\TEM 3\YEL sekund! DR_LIFE_CANT = Mozes byt respawnuty , ale secky CT su kaput! DR_BLOCK_SPRAY = Spreje nesu povolene! DR_BLOCK_KILL = Nemozes seba zajebat! [sr] DR_NOW_TERR = %s\YEL je sada Terrorist. DR_STARTING = Igra pocinje za 10 sekundi. DR_NO_DETECT = Nema terorista, RESTART. DR_NOT_ENOUGH = Nema dovoljno igraca za DeathRun. DR_STARTING_CC = Startuje se za\GRN 10\YEL Sekundi ! DR_LIFE_CC_COUNT = Ti imas\TEM %i\YEL zivota.. DR_LIFE_CC_NO = Ti nemas zivota, ubi nekoga da uzmes jedan! DR_LIFE_COUNT = Ti imas %i zivota. DR_LIFE_NO = Ti nemas zivota^ potrebno ti je da ubijes nekoga da bi uzeo zivot. DR_LIFE_DISABLE = Life sistem je iskljucen. DR_LIFE_RESPAWN = Ti ces se oziveti za\TEM 3\YEL sekunde! DR_LIFE_CANT = Mogao bi da se ozivis, ali CT team je mrtav. DR_BLOCK_SPRAY = Sprej/Potpis nije dozvoljen na ovom serveru. DR_BLOCK_KILL = Ti se ne mozes ubiti! [bg] DR_NOW_TERR = %s\YEL sega e terorista. DR_STARTING = Igrata zapochva sled 10 sekundi. DR_NO_DETECT = Nqma terorist, restartirane na igrata. DR_NOT_ENOUGH = Nqma dostatachno igrachi, za da zapochne DeathRun! DR_STARTING_CC = Igrata zapochva sled\GRN 10\YEL sekundi. DR_LIFE_CC_COUNT = Imash\TEM %i\YEL jivota. DR_LIFE_CC_NO = Nqmash jivoti, ubii vrag, za da poluchish edin! DR_LIFE_COUNT = Imash %i jivota. DR_LIFE_NO = Nqmash jivoti.^nUbii vrag, za da poluchish edin! DR_LIFE_DISABLE = Sistemata s jivoti e izkliuchena. DR_LIFE_RESPAWN = Shte badesh sajiven sled\TEM 3\YEL sekundi! DR_LIFE_CANT = Mojesh da badesh sujiven, no vsichki teroristi sa martvi! DR_BLOCK_SPRAY = Spreq ne e pozvolen v servera! DR_BLOCK_KILL = Ne mojesh da se samoubiesh! [fr] DR_NOW_TERR = %s\YEL est transfere en terroriste. DR_STARTING = Depart dans 10 seconds. DR_NO_DETECT = Pas de terroriste detecte! Restart immediat. DR_NOT_ENOUGH = Pas de joueur pour demmarrer la deathrun! DR_STARTING_CC = Depart dans\GRN 10\YEL secondes. DR_LIFE_CC_COUNT = Tu as\TEM %i\YEL vies. DR_LIFE_CC_NO = Tu n'as pas de vie, Tues un ennemies pour en avoir une! DR_LIFE_COUNT = Tu as %i vies. DR_LIFE_NO = Tu n'as pas de vie,^nTues un ennemies pour en avoir une! DR_LIFE_DISABLE = Le systeme de vie est actif. DR_LIFE_RESPAWN = Tu revies dans\TEM 3\YEL secondes! DR_LIFE_CANT = Tu ne peux revivre maintenant car tout les CT's sont morts! DR_BLOCK_SPRAY = Les Tags sont interdits sur ce serveur! DR_BLOCK_KILL = Tu ne peux pas te suicider!
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