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te duci in cstrike\dproto.cfg
cauti linia
si dupa egal , pune ce nume vrei sa apara
cauti linia
Code: Select all
Game_Name =
- 7sorel
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Nu merge:(!UL!@N wrote:te duci in cstrike\dproto.cfg
cauti linia
si dupa egal , pune ce nume vrei sa aparaCode: Select all
Game_Name =
- 7sorel
- Membru, skill +1
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!UL!@N wrote:posteaza plugins.ini
Code: Select all
s; Pluginuri Addons
admin.amxx ;pluginul pentru Admini
adminchat.amxx ;comenzile tip chat
admincmd.amxx ;comenzile de baza kick,slay,ban,etc
admincmd2.amxx ;inca un surplus de comenzi vezi amx_help
adminhelp.amxx ;pentru amx_help
adminlist.amxx ;pentru comanda admin_who in consola
adminslots.amxx ;pentru rezervare slot pe server
adminvote.amxx ;pentru comenzile de vot
adminhpk.amxx ;da pe cei cu ping ridicat afara de pe server
imessage.amxx ;afiseaza niste mesaje hud, vezi amxx.cfg
timeleft.amxx ;pentru comenzile timeleft, thetime, ff
nextmap.amxx ;pentru comanda nextmap
mapchooser.amxx ;cand mai sunt 1-2 minute vine un vot automat
server_info.amxx ;sus hud pe centru vor sta afisate niste informatii despre server
server_msg.amxx ;afiseaza niste mesaje chat vezi servermsg.ini
server_arme.amxx ;modifici armele pe server vezi server_arme.ini
Radio.amxx ;scrii /radio sa asculti radio zu
mesaje.amxx ;Diverse mesaje informative(HUD)
lasermine_023.amxx ;se pot pune lasere pe pereti
stuck.amxx ;va deblocheaza cand va blocati in lasere
countdown_fix.amxx ;numaratoare inversa pana la infectie
abd.amxx ;Arata cat damage faci si cat primesti
amx_parachute.amxx ;jucatorii detin o parasuta
JoinIP.amxx ;Arata cine se conecteaza
tfix.amxx ;Acest plugin repara echipele in BioHazard,deci T vor fi doar Zombie,iar CT oameni.
santinele.amxx ;Pe server sunt santinele
multijump.amxx ; Sari de mai multe ori
weapons_glow.amxx ; Cand e aruncata arma straluceste
high_ping_kicker.amxx ; Da afara jucatorii cu pingul mai mare de 115
flashbang_dlight.amxx ; Efect la flash (va las sa-l descoperiti)
cfg_connect.amxx ; arata ceva
bullet_damage.amxx ; Arata DMG-ul provocat adversarului
amx_gore_ultimate.amxx ; Sange cu droaia:))
GHW_Weapon_Replacement.amxx ; Schimba armele
cfg_gef.amxx ; Efect la he
reset_score.amxx ;resetscore
kmiscstats.amxx ;sound
admin_llama.amxx ; Pedepseste jucatorul prin schimbarea numelui si blocheaza vorbirea cu restul serverului
admin_gag.amxx ; Blocheaza vorbirea cu restul serverului
deagsmapmanager.amxx ; Votemap+timeleft+lastround+mchooser
admin_check.amxx ; Prin comanda in chat /admin vezi numele adminilor online
bazooka.amxx ;Bazoka
new_style_rank.amxx ;rank
top15.amxx ;top15
ultimele_harti.amxx ;harti
amx_destroy.amxx ;destroy
ultimele_harti.amxx ;da
rankstats.amxx ;rankstats
AdminFix.amxx ;fix
winteam_announcer.amxx ;winteam
connect_exec.amxx ;exec
playermodel.amxx ;mdl
- sadrzaj
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Download http://forums.alliedmods.net/showthread.php?t=21484
Dupa ce l-ai pus numele il poti schimba prin cvar in fisierul amxx.cfg
Dupa ce l-ai pus numele il poti schimba prin cvar in fisierul amxx.cfg
Code: Select all
amx_gamename "text"
- 7sorel
- Membru, skill +1
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liblist.gam!UL!@N wrote:posteaza liblist.gam si dproto.cfg din folderul cstrike
@ScreaM
pluginul ala e in plus , din moment ce e deja schmbat, inseamna ca se si poate modifica , deci nu este nevoie de el.
Code: Select all
game "Counter-Strike by SoreL"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "dlls\mp.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
gamedll "addons\metamod\dlls\metamod.dll"
Code: Select all
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] )
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON)
FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120
# ========================================================
# OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2
# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0
# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio
# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = zM.Colentina.Biohazard
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1
-
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si de ce nu apare in plugins.ini , imi dadeam mult mai repede seama daca era...
in fine , cauta in scripting fisierul biohazard.sma , cauta linia
si la sfarsitul liniei pune in loc de ZomBie-InFecTion(asa ar trebui sa fie la tine) ce vrei
apoi re-compliaza pluginul , si pune fisierul .amxx , peste cel existent din folderul plugins
in fine , cauta in scripting fisierul biohazard.sma , cauta linia
Code: Select all
cvar_gamedescription = register_cvar("bh_gamedescription", "[b]AICI SCRII CE VREI[/b]")
apoi re-compliaza pluginul , si pune fisierul .amxx , peste cel existent din folderul plugins
- 7sorel
- Membru, skill +1
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nu am nici un fisier biohazard in scripting am decat in plugins!UL!@N wrote:si de ce nu apare in plugins.ini , imi dadeam mult mai repede seama daca era...
in fine , cauta in scripting fisierul biogazard.sma , cauta linia
si la sfarsitul liniei pune in loc de ZomBie-InFecTion ce vreiCode: Select all
cvar_gamedescription = register_cvar
apoi re-compliaza pluginul , si pune fisierul .amxx , peste cel existent din folderul plugins