Prea multa ceata

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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ze0
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18 Jun 2013, 11:25

Salut! Am un sv zm si e prea multa ceata... nu vezi mai nimic... Cum fac sa nu mai fie ceata?
RoyalServer 2
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gloryous
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18 Jun 2013, 12:09

Posteaza amxx.cfg sau ce cvaruri ai in el.

Cenzureaza reclamele daca adaugi tot amxx.cfg !
ze0
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18 Jun 2013, 12:35

Nu cred ca e din amxx.. eu zic ca e din zombie_plague.cfg
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gloryous
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18 Jun 2013, 12:38

ze0 wrote:Nu cred ca e din amxx.. eu zic ca e din zombie_plague.cfg
Posteaza doar te rog. Poate fi un cvar de ceata "fog", depinde de plugin ..
ze0
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18 Jun 2013, 13:39

// AMX Mod X Configuration File
echo Executing AMX Mod X Configuration File

// Default access for all non admin players (see users.ini for access details)
//
// Default value: "z"
amx_default_access "z"

// Name of setinfo which should store a password on a client (you should change this)
// Note: Always prefix the field with an underscore (aka: "_")
// (Example: setinfo _pw "password")
//
// Default value: "_pw"
amx_password_field "_pw"

// Mode of logging to a server
// 0 - disable logging, players won't be checked (and access won't be set)
// 1 - normal mode which obey flags set in accounts
// 2 - kick all players not on list
//
// Default value: 1
amx_mode 1

// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
//
// Default value: 2
amx_show_activity 2

// Frequency in seconds and text of scrolling message
//
// Default value: "Bun venit pe %hostname%" 600
amx_scrollmsg "Add to Fav: %hostname% sau 10.10.2.112." 600

// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
//
// Default values: "Dai un vot aici : http://www.thewar.ro/link.php?nume=al3xandru_al3x" "000255100"
// "Dai un vot aici : http://www.thewar.ro/link.php?nume=al3xandru_al3x" "000100255"
amx_imessage "Dai un vot aici : http://www.thewar.ro/link.php?nume=al3xandru_al3x" "000255100"
amx_imessage "Dai un vot aici : http://www.thewar.ro/link.php?nume=al3xandru_al3x" "000100255"

// Frequency in seconds of colored messages
//
// Default value: 180
amx_freq_imessage 180

// Ban times for the main ban menu (amx_banmenu)
// Use 0 for permanent ban
// Default values: 0 5 10 15 30 45 60
amx_plmenu_bantimes 0 5 10 15 30 45 60

// Slap damage amounts for the main slap menu (amx_slapmenu)
// Slay is automaticall inserted as the first option
// Default values: 0 1 5
amx_plmenu_slapdmg 0 1 5

// Set in seconds how fast players can chat (chat-flood protection)
//
// Default value: 0.75
amx_flood_time 0.75

// Amount of slots to reserve.
//
// Default value: 0
amx_reservation 0

// If you set this to 1, you can hide slots on your server.
// If server "full" of public slots and slots hidden, you must manually connect with connect console command
//
// Default value: 0
amx_hideslots 0

// Displaying of time remaining
// a - display white text on bottom
// b - use voice
// c - don't add "remaining" (only in voice)
// d - don't add "hours/minutes/seconds" (only in voice)
// e - show/speak if current time is less than this set in parameter
//
// Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"

// Announce "say thetime" and "say timeleft" with voice, set to 0 to disable.
//
// Default value: 1
amx_time_voice 1

// Minimum delay in seconds between two voting sessions
//
// Default value: 10
amx_vote_delay 10

// How long voting session goes on
//
// Default value: 10
amx_vote_time 10

// Display who votes for what option, set to 0 to disable, 1 to enable.
//
// Default value: 1
amx_vote_answers 1

// Some ratios for voting success

// Default value: 0.40
amx_votekick_ratio 0.40

// Default value: 0.40
amx_voteban_ratio 0.40

// Default value: 0.40
amx_votemap_ratio 0.40

// Default value: 0.02
amx_vote_ratio 0.02

// Max. time to which map can be extended
//
// Default value: 90
amx_extendmap_max 90

// Step for each extending
//
// Default value: 15
amx_extendmap_step 15

// If you set this to 0, clients cannot chose their language, instead they use
// whatever language the server is configured to use.
//
// Default value: 1
amx_client_languages 1

// Plugin Debug mode
// 0 - No debugging (garbage line numbers)
// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
// 2 - All plugins are put in debug mode
// Note - debug mode will affect JIT performance
//
// Default value: 1
amx_debug 1

// Plugin MultiLingual Debug
// To debug a language put its 2 letter code between quotes ("en", "de", etc)
// "" means disabled
//
// Default value: ""
amx_mldebug ""

//
// Beginning of Counter-Strike package specific configurations.
//

// Rank mode
// 0 - by nick
// 1 - by authid
// 2 - by ip
//
// Default value: 1
csstats_rank 1

// Max size of the stats file
//
// Default value: 3500
csstats_maxsize 10000

// Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise.
//
// Default value: 0
csstats_rankbots 0

// Duration of HUD-statistics
//
// Default value: 12.0
amx_statsx_duration 12.0

// HUD-statistics display limit relative round freeze end
// Negative time will clear the HUD-statstics before the round freeze time has ended
//
// Default value: -2.0
amx_statsx_freeze -2.0

ab_website www.forumultau.ro

uite amxx
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k i n g
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18 Jun 2013, 13:56

Vezi daca ai plugin-ul advanced fog
ze0
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18 Jun 2013, 15:12

unde ar trebui sa fie ala
?
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gloryous
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18 Jun 2013, 17:24

ze0 wrote:unde ar trebui sa fie ala
?
addons/amxmodx/plugins
sau
addons/amxmodx/configs/plugins.ini
ze0
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18 Jun 2013, 18:16

nu am
M3taph0riK
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18 Jun 2013, 18:51

Posteaza zombie_plague.cfg & plugins.ini
ze0
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18 Jun 2013, 18:54

// ====================================================
// * || Zombie Plague Advance v1.6.1 Config File || *
// ====================================================
//
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 10 // Time before any game mode starts in seconds
zp_lighting "b" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 0 // Enable admin knife models for humans
zp_admin_models_zombie 1 // Enable admin player models for zombies
zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 12 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's
zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled]
zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one

// Deathmatch
// ----------
zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors
zp_respawn_snipers 1 // Whether to respawn killed snipers
zp_respawn_assassins 1 // Whether to respawn killed assassins
zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode
zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 1 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 999 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 999 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 32 // Zombie custom nightvision color (red)
zp_nvg_color_G 255 // Zombie custom nightvision color (green)
zp_nvg_color_B 255 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red)
zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green)
zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue)
zp_flash_custom 1 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round
zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round
zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round
zp_flash_show_all 1 // Let players see each other's flashlights

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 0 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 1 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin]

// Longjump
// --------
zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 500 // Force multiplier
zp_leap_zombies_height 300 // Upwards force
zp_leap_zombies_cooldown 5.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses
zp_leap_sniper 0 // Give leap to Sniper
zp_leap_sniper_force 500 // Force multiplier
zp_leap_sniper_height 300 // Upwards force
zp_leap_sniper_cooldown 5.0 // Time between leap uses
zp_leap_assassin 1 // Give leap to Assassin
zp_leap_assassin_force 500 // Force multiplier
zp_leap_assassin_height 300 // Upwards force
zp_leap_assassin_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 150 // Health
zp_human_last_extrahp 1000 // Last human's extra health reward
zp_human_speed 250 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 350 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 10 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 35 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p]
zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round

// Zombies
// -------
zp_zombie_first_hp 3.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 1 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode
zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces
zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness)

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 10 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 100000 // Health [0 - human count*base health]
zp_nem_base_health 1 // Base health [0 - use first zombie's health]
zp_nem_speed 270 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 1 // Pain shock free
zp_nem_ignore_frags 0 // Whether to earn frags
zp_nem_ignore_rewards 0 // Whether to earn ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 10 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 8000 // Health [0 - zombie count*base health]
zp_surv_base_health 1 // Base health [0 - use human's health]
zp_surv_speed 285 // Speed
zp_surv_gravity 0.5 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_aura_R 10 // Color of aura [Red]
zp_surv_aura_G 200 // Color of aura [Green]
zp_surv_aura_B 200 // Color of aura [Blue]
zp_surv_aura_size 35 // Size of aura
zp_surv_painfree 0 // Pain shock free
zp_surv_ignore_frags 0 // Whether to earn frags
zp_surv_ignore_rewards 0 // Whether to earn ammo packs
zp_surv_weapon "weapon_xm1014" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 15 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 1 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)

// Sniper Mode
// -----------
zp_sniper_enabled 1 // Enable sniper mode
zp_sniper_chance 10 // Chance (1 in X)
zp_sniper_min_players 0 // Minimum players required
zp_sniper_health 3500 // Health [0 - zombie count*base health]
zp_sniper_base_health 1 // Base health [0 - use human's health]
zp_sniper_speed 285 // Speed
zp_sniper_gravity 0.5 // Gravity (0.5 = half)
zp_sniper_glow 1 // Glow effect
zp_sniper_aura 1 // Halo effect
zp_sniper_aura_color_R 0 // Sniper's aura color [Red]
zp_sniper_aura_color_G 200 // Sniper's aura color [Green]
zp_sniper_aura_color_B 10 // Sniper's aura color [Blue]
zp_sniper_aura_size 25 // Aura size of sniper
zp_sniper_painfree 1 // Pain shock free
zp_sniper_ignore_frags 0 // Whether to earn frags
zp_sniper_ignore_rewards 0 // Whether to earn ammo packs
zp_sniper_damage 10000 // Damage done by one bullet of the sniper's weapon [value must be float/decimal]
zp_sniper_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]

// Assassin Mode
// -------------
zp_assassin_enabled 1 // Enable nemesis mode
zp_assassin_chance 10 // Chance (1 in X)
zp_assassin_min_players 0 // Minimum players required
zp_assassin_health 3000 // Health [0 - human count*base health]
zp_assassin_base_health 1 // Base health [0 - use first zombie's health]
zp_assassin_speed 700 // Speed
zp_assassin_gravity 0.5 // Gravity (0.5 = half)
zp_assassin_damage 250 // Damage per hit
zp_assassin_glow 0 // Glow effect
zp_assassin_aura 0 // Halo effect
zp_assassin_painfree 1 // Pain shock free
zp_assassin_ignore_frags 0 // Whether to earn frags
zp_assassin_ignore_rewards 0 // Whether to earn ammo packs

// Armageddon Mode
// ---------------
zp_lnj_enabled 1 // Enable armageddon mode
zp_lnj_chance 35 // Chance (1 in X)
zp_lnj_min_players 0 // Minimum players required
zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health)
zp_lnj_surv_hp_multi 0.1 // Survivor HP multiplier (0.5 = 50% health)
zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320




plugins.ini :====Basic====
admin.amxx
admincmd.amxx
adminhelp.amxx
adminslots.amxx
multilingual.amxx

====Menus====
menufront.amxx
cmdmenu.amxx
plmenu.amxx
mapsmenu.amxx
pluginmenu.amxx

====Chat/Messages=====
adminchat.amxx
antiflood.amxx
scrollmsg.amxx
imessage.amxx
adminvote.amxx

====Map related=====
nextmap.amxx
mapchooser.amxx
timeleft.amxx
====Configuration====
pausecfg.amxx
statscfg.amxx

====Counter-Strike====
statsx.amxx


=====Lista PLugins ZP=====
unlag_connect.amxx
show_zombiHp.amxx
Countdown_Fix.amxx
advacend_show_ip.amxx
amx_destroy.amxx
GHW_Message_Disp.amxx
advanced_bans.amxx
bullet_damage.amxx
info_connect.amxx
connect_ip_client.amxx
admin_chat_colors.amxx
ultimate_who.amxx
ze0
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Posts: 317
Joined: 24 May 2013, 18:49
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20 Jun 2013, 00:05

Cand intru pe sv si apas m5 unde iti da help , vezi acolo toate setarile ,general humans , zombie... etc, si al general imi apare prima data Ambience Effects: Fog , cum pot sa o dezactivez? hai va rog chiar nimeni?
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