problema server nu se vad mainile la zombie.

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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17 May 2015, 12:37

Nu se vad mainile la zombie :( de la ce sa fie?
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17 May 2015, 16:01

postează-mi cvar-urile
Pozitia mea preferata este CEO.
swizard-
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17 May 2015, 16:48

AMXX.CFG:
| Afiseaza codul
amx_statsx_freeze -2.0
pingfake_enable 1
pingfake_ping 10 
pingfake_flux 2
ajc_team 5
ajc_imm 0
amx_new_advert "ZP-Player"
amx_addfake 3
zp_jp_oneround 0
amx_maxjumps 1
amx_mjadminonly 0
zp_hk416_dmg 3
zp_hk416_recoil 0.0
sv_allchat 2
rrt_top 1 
rrt_rank 2 
rrt_rankstats 1 
rrt_topnum 15 
rrt_title "Top - Zp.Indungi.Ro" 
rrt_connect 0 
pingfake_ping "12"
pingfake_flux "4"
sv_parachute 1 
parachute_cost 0 
aa_log_connect 1
aa_log_disconnect 1
aa_log_map 1
aa_log_timeleft 1
aa_log_commands 3
zmplague.cfg
| Afiseaza codul
// ----------------------------------

// ----------------------------------

// ----------------------------------

// Zombie Plague Shade 1.1 - Bombardier Branch

// ----------------------------------

// Any changes you make here will be

// automatically loaded at map start



// General

// -------

zp_delay 10 // Time before any game mode starts in seconds

zp_lighting "p" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]

zp_thunderclap 15 // Thunderclap rate in seconds [0-disabled]

zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)

zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]

zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug

zp_block_suicide 1 // Prevent players from killing themselves

zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)

zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill

zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]

zp_remove_money 1 // Remove player's money

zp_buy_custom 1 // Enable custom buy menus

zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning

zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them

zp_admin_models_human 1 // Enable admin player models for humans

zp_admin_knife_models_human 0 // Enable admin knife models for humans

zp_admin_models_zombie 1 // Enable admin player models for zombies

zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies

zp_zombie_classes 1 // Enable zombie classes

zp_stats_save 0 // Temporarily save player's ammo packs and zombie class when they disconnect

zp_starting_ammo_packs 10 // Starting amount of ammo packs for new players

zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row

zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's

zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled]

zp_hud_display 1 // Enable ZP custom HUD display at the bottom



// Deathmatch

// ----------

zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]

zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds

zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]

zp_respawn_on_suicide 0 // Respawn players if they commited suicide

zp_respawn_after_last_human 0 // Respawn players if only the last human is left

zp_infection_allow_respawn 0 // Allow respawning on infection rounds

zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds

zp_surv_allow_respawn 0 // Allow respawning on survivor rounds

zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds

zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds

zp_bombardier_allow_respawn 0 // Allow respawning on bombardier rounds

zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds

zp_plague_allow_respawn 0 // Allow respawning on plague rounds

zp_respawn_zombies 1 // Whether to respawn killed zombies

zp_respawn_humans 1 // Whether to respawn killed humans

zp_respawn_nemesis 1 // Whether to respawn killed nemesis

zp_respawn_survivors 1 // Whether to respawn killed survivors

zp_respawn_snipers 1 // Whether to respawn killed snipers

zp_respawn_assassins 1 // Whether to respawn killed assassins

zp_respawn_bombardiers 1 // Whether to respawn killed bombardiers

zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds

zp_lnj_respawn_surv 0 // On Armageddon round when a survivor respawns, should he be turned into a survivor again ?

zp_lnj_respawn_nem 0 // On Armageddon round when a nemesis respawns, should he be turned into a nemesis again ?



// Extra Items

// -----------

zp_extra_items 1 // Enable extra items

zp_extra_weapons 1 // Include weapons

zp_extra_nvision 1 // Include night vision

zp_extra_antidote 1 // Include antidote

zp_extra_antidote_limit 3 // Antidote purchase limit per round

zp_extra_madness 1 // Include zombie madness

zp_extra_madness_limit 5 // Zombie madness purchase limit per round

zp_extra_madness_duration 5.0 // Zombie madness duration

zp_extra_infbomb 1 // Include infection bomb

zp_extra_infbomb_limit 2 // Infection bomb purchase limit per round

zp_lasthuman_bomb_allow 0 // Allow buying infection bombs when there is only one human left?



// Flashlight & Nightvision

// ------------------------

zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]

zp_nvg_custom 1 // Enable custom nightvision

zp_nvg_size 80 // Nightvision size (radius)

zp_nvg_color_R 255 // Zombie custom nightvision color (red)

zp_nvg_color_G 69 // Zombie custom nightvision color (green)

zp_nvg_color_B 0 // Zombie custom nightvision color (blue)

zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red)

zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green)

zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue)

zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)

zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)

zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)

zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red)

zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green)

zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue)

zp_flash_custom 1 // Enable custom flashlight

zp_flash_size 10 // Custom flashlight size (radius)

zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round

zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]

zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]

zp_flash_distance 1000 // Custom flashlight max distance

zp_flash_color_R 100 // Custom flashlight color (red)

zp_flash_color_G 100 // Custom flashlight color (green)

zp_flash_color_B 100 // Custom flashlight color (blue)

zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round

zp_flash_color_assassin_G 150 // Custom flashlight color (green) in assassin round

zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round

zp_flash_show_all 1 // Let players see each other's flashlights



// Knockback

// ---------

zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)

zp_knockback_damage 1 // Use damage on knockback calculation

zp_knockback_power 1 // Use weapon power on knockback calculation

zp_knockback_zvel 0 // Should knockback affect vertical velocity

zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]

zp_knockback_distance 500 // Max distance for knockback to take effect

zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]

zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin]



// Longjump

// --------

zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]

zp_leap_zombies_force 500 // Force multiplier

zp_leap_zombies_height 300 // Upwards force

zp_leap_zombies_cooldown 5.0 // Time between leap uses

zp_leap_nemesis 1 // Give leap to Nemesis

zp_leap_nemesis_force 500 // Force multiplier

zp_leap_nemesis_height 300 // Upwards force

zp_leap_nemesis_cooldown 5.0 // Time between leap uses

zp_leap_survivor 1 // Give leap to Survivor

zp_leap_survivor_force 500 // Force multiplier

zp_leap_survivor_height 300 // Upwards force

zp_leap_survivor_cooldown 5.0 // Time between leap uses

zp_leap_sniper 1 // Give leap to Sniper

zp_leap_sniper_force 500 // Force multiplier

zp_leap_sniper_height 300 // Upwards force

zp_leap_sniper_cooldown 5.0 // Time between leap uses

zp_leap_assassin 1 // Give leap to Assassin

zp_leap_assassin_force 500 // Force multiplier

zp_leap_assassin_height 300 // Upwards force

zp_leap_assassin_cooldown 5.0 // Time between leap uses

zp_leap_bombardier 1 // Give leap to Bombardier

zp_leap_bombardier_force 500 // Force multiplier

zp_leap_bombardier_height 300 // Upwards force

zp_leap_bombardier_cooldown 5.0 // Time between leap uses



// Humans

// ------

zp_human_health 250 // Health

zp_human_last_extrahp 100 // Last human's extra health reward

zp_human_speed 251 // Speed

zp_human_gravity 1.0 // Gravity (0.5 = half)

zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected

zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]

zp_human_damage_reward 300 // How much damage humans must deal on zombies to get an ammo pack

zp_human_frags_for_kill 0 // How many frags humans get for killing a zombie



// Custom Grenades

// ---------------

zp_fire_grenades 1 // Enable napalm grenades (overrides HE)

zp_fire_duration 10 // Burning duration in seconds

zp_fire_damage 5 // Burning damage (every 0.2 secs)

zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]

zp_frost_grenades 1 // Enable frost grenades (overrides FB)

zp_frost_duration 3 // Freeze duration in seconds

zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen

zp_flare_grenades 1 // Enable flare grenades (overrides SG)

zp_flare_duration 600 // Flare lightning duration in seconds

zp_flare_size 35 // Flare lightning size (radius)

zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p]

zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round



// Zombies

// -------

zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health)

zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)

zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]

zp_zombie_infect_health 300 // How much health a zombie regains with every infection

zp_zombie_fov 110 // Field of view [0-dont change]

zp_zombie_silent 1 // Enable silent footsteps

zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]

zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor

zp_zombie_infect_reward 4 // Ammo packs given to zombies for infecting/killing a human

zp_zombie_damage_reward 0 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled]

zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human



// Special Effects

// ---------------

zp_infection_screenfade 0 // Screen fade for infected player

zp_infection_screenshake 0 // Screen shake for infected player

zp_infection_sparkle 0 // Light sparkle on infection

zp_infection_tracers 0 // Tracers on infection

zp_infection_particles 0 // Particles on infection

zp_hud_icons 0 // Display small HUD icons on infection, burning, and freeze events

zp_sniper_frag_gore 0 // When killed by a Sniper, Zombies explode

zp_assassin_frag_gore 0 // When killed by an Assassin, Humans are cut in pieces

zp_scared_shake 0 // Random screen shakes



// Nemesis

// -------

zp_nem_enabled 1 // Enable nemesis mode

zp_nem_chance 16 // Chance (1 in X)

zp_nem_min_players 0 // Minimum players required

zp_nem_health 80000 // Health [0 - human count*base health]

zp_nem_base_health 0 // Base health [0 - use first zombie's health]

zp_nem_speed 290 // Speed

zp_nem_gravity 0.5 // Gravity (0.5 = half)

zp_nem_damage 250 // Damage per hit

zp_nem_glow 1 // Glow effect

zp_nem_aura 1 // Halo effect

zp_nem_aura_size 35 // Size of aura

zp_nemesis_aura_color_R 150 // Nemesis's aura color [Red]

zp_nemesis_aura_color_G 0 // Nemesis's aura color [Green]

zp_nemesis_aura_color_B 0 // Nemesis's aura color [Blue]

zp_nem_painfree 0 // Pain shock free

zp_nem_ignore_frags 0 // Whether to earn frags

zp_nem_ignore_rewards 0 // Whether to earn ammo packs



// Survivor

// -------

zp_surv_enabled 1 // Enable survivor mode

zp_surv_chance 18 // Chance (1 in X)

zp_surv_min_players 0 // Minimum players required

zp_surv_health 5000 // Health  [0 - zombie count*base health]

zp_surv_base_health 1500 // Base health [0 - use human's health]

zp_surv_speed 250 // Speed

zp_surv_gravity 1.0 // Gravity (0.5 = half)

zp_surv_glow 1 // Glow effect

zp_surv_aura 1 // Halo effect

zp_surv_aura_R 0 // Color of aura [Red]

zp_surv_aura_G 10 // Color of aura [Green]

zp_surv_aura_B 255 // Color of aura [Blue]

zp_surv_aura_size 35 // Size of aura

zp_surv_painfree 1 // Pain shock free

zp_surv_ignore_frags 0 // Whether to earn frags

zp_surv_ignore_rewards 0 // Whether to earn ammo packs

zp_surv_weapon "weapon_xm1014" // Survivor's weapon (given by default)

zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]



// Swarm Mode

// ----------

zp_swarm_enabled 1 // Enable swarm mode

zp_swarm_chance 20 // Chance (1 in X)

zp_swarm_min_players 0 // Minimum players required



// Multiple Infection

// ------------------

zp_multi_enabled 1 // Enable multiple infection mode

zp_multi_chance 20 // Chance (1 in X)

zp_multi_min_players 0 // Minimum players required

zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)



// Plague Mode

// -----------

zp_plague_enabled 1 // Enable plague mode

zp_plague_chance 30 // Chance (1 in X)

zp_plague_min_players 0 // Minimum players required

zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)

zp_plague_nem_number 1 // Nemesis count

zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)

zp_plague_surv_number 1 // Survivor count

zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)



// Sniper Mode

// -----------

zp_sniper_enabled 1 // Enable sniper mode

zp_sniper_chance 25 // Chance (1 in X)

zp_sniper_min_players 0 // Minimum players required

zp_sniper_health 1800 // Health  [0 - zombie count*base health]

zp_sniper_base_health 0 // Base health [0 - use human's health]

zp_sniper_speed 235 // Speed

zp_sniper_gravity 1.0 // Gravity (0.5 = half)



zp_sniper_glow 1 // Glow effect

zp_sniper_aura 1 // Halo effect

zp_sniper_aura_color_R 250 // Sniper's aura color [Red]

zp_sniper_aura_color_G 250 // Sniper's aura color [Green]

zp_sniper_aura_color_B 250 // Sniper's aura color [Blue]

zp_sniper_aura_size 35 // Aura size of sniper

zp_sniper_painfree 1 // Pain shock free

zp_sniper_ignore_frags 0 // Whether to earn frags

zp_sniper_ignore_rewards 0 // Whether to earn ammo packs

zp_sniper_damage 2300 // Damage done by one bullet of the sniper's weapon

zp_sniper_unlimited_ammo 1 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]



// Assassin Mode

// -------------

zp_assassin_enabled 1 // Enable assassin mode

zp_assassin_chance 23 // Chance (1 in X)

zp_assassin_min_players 0 // Minimum players required

zp_assassin_health 12000 // Health [0 - human count*base health]

zp_assassin_base_health 0 // Base health [0 - use first zombie's health]

zp_assassin_speed 700 // Speed

zp_assassin_gravity 0.4 // Gravity (0.5 = half)

zp_assassin_damage 250 // Damage per hit

zp_assassin_glow 0 // Glow effect

zp_assassin_aura 0 // Halo effect

zp_assassin_aura_color_R 150 // Assassin's aura color [Red]

zp_assassin_aura_color_G 150 // Assassin's aura color [Green]

zp_assassin_aura_color_B 0 // Assassin's aura color [Blue]

zp_assassin_aura_size 35 // Aura size of Assassin

zp_assassin_painfree 1 // Pain shock free

zp_assassin_ignore_frags 0 // Whether to earn frags

zp_assassin_ignore_rewards 0 // Whether to earn ammo packs



// Bombardier Mode

// ---------------

zp_bombardier_enabled 1 // Enable bombardier mode

zp_bombardier_chance 12 // Chance (1 in X)

zp_bombardier_min_players 0 // Minimum players required

zp_bombardier_health 1450 // [Health * Human count]

zp_bombardier_speed 280 // Speed

zp_bombardier_gravity 0.8 // Gravity (0.5 = half)

zp_bombardier_glow 1 // Glow effect

zp_bombardier_aura 1 // Halo effect

zp_bombardier_aura_color_R 255 // Bombardier's aura color [Red]

zp_bombardier_aura_color_G 140 // Bombardier's aura color [Green]

zp_bombardier_aura_color_B 0 // Bombardier's aura color [Blue]

zp_bombardier_aura_size 35 // Aura size of Bombardier

zp_bombardier_ignore_frags 0 // Whether to earn frags

zp_bombardier_ignore_rewards 0 // Whether to earn ammo packs



// Armageddon Mode

// ---------------

zp_lnj_enabled 1 // Enable armageddon mode

zp_lnj_chance 30 // Chance (1 in X)

zp_lnj_min_players 0 // Minimum players required

zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health)

zp_lnj_surv_hp_multi 0.8 // Survivor HP multiplier (0.5 = 50% health)

zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)



// Logging

// -------

zp_logcommands 1 // Log admin commands to "zombieplague.log"



// Additional settings

// -------------------

mp_flashlight 1 // Enables flashlight

mp_footsteps 1 // Enables footsteps

mp_playerid 1 // Prevents seeing enemies in the dark exploit



sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
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VegaS
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Location: Zalău, Sălaj

17 May 2015, 17:11

//Zombies

Code: Select all

zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_fov 0

iar la

Code: Select all

sv_parachute 1 
parachute_cost 0 
înlocuiește cu
http://www.extreamcs.com/forum/modifica ... l#p2137415
Pozitia mea preferata este CEO.
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