#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define spmg_WEAPONKEY 807
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define spmg_RELOAD_TIME 4.5
#define spmg_SHOOT1 1
#define spmg_SHOOT2 2
#define spmg_RELOAD 3
#define spmg_DRAW 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/spmg-1.wav" }
new spmg_V_MODEL[64] = "models/v_spmg.mdl"
new spmg_P_MODEL[64] = "models/p_spmg.mdl"
new spmg_W_MODEL[64] = "models/w_spmg.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_spmg, cvar_recoil_spmg, cvar_clip_spmg, cvar_spd_spmg, cvar_spmg_ammo, cvar_dmg_fire, cvar_dmg_afterburn
new g_MaxPlayers, g_orig_event_spmg, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_spmg[33], g_clip_ammo[33], g_spmg_TmpClip[33], oldweap[33], pusss[33], fireammo[33], g_SpecialAmmo[33]
new gmsgWeaponList, g_smokepuff_id, g_aeolis
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
public plugin_init()
{
register_plugin("[ZP] Extra item: Aeolis", "1.0", "m4m3ts")
register_cvar("aeolis_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_spmg_AddToPlayer")
RegisterHam(Ham_Item_Deploy, "weapon_m249", "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_spmg_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_spmg_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "spmg_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "spmg_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "spmg_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_think("fire", "fw_Fire_Think")
register_think("fire_burn", "fw_FireBurn_Think")
register_touch("fire", "*", "fw_Fire_Touch")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_spmg = register_cvar("zp_spmg_dmg", "1.08")
cvar_recoil_spmg = register_cvar("zp_spmg_recoil", "1.04")
cvar_clip_spmg = register_cvar("zp_spmg_clip", "125")
cvar_spd_spmg = register_cvar("zp_spmg_spd", "0.11")
cvar_spmg_ammo = register_cvar("zp_spmg_ammo", "200")
cvar_dmg_fire = register_cvar("zp_fire_dmg", "35")
cvar_dmg_afterburn = register_cvar("zp_afterburn_dmg", "100")
g_aeolis = zp_register_extra_item("Aeolis", 20, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(spmg_V_MODEL)
precache_model(spmg_P_MODEL)
precache_model(spmg_W_MODEL)
precache_model("sprites/flame_puff01.spr")
precache_model("sprites/flame_burn01.spr")
g_smokepuff_id = precache_model("sprites/xsmoke4.spr")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds)
precache_sound("weapons/spmg_clipin1.wav")
precache_sound("weapons/spmg_clipin2.wav")
precache_sound("weapons/spmg_clipin3.wav")
precache_sound("weapons/spmg_clipout1.wav")
precache_sound("weapons/spmg_draw.wav")
precache_sound("weapons/spmg_idle2.wav")
precache_sound("weapons/flamegun-1.wav")
precache_sound("weapons/steam.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_spmg.txt")
precache_generic("sprites/640hud106.spr")
precache_generic("sprites/640hud2.spr")
register_clcmd("weapon_spmg", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_m249")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return
if(!g_has_spmg[iAttacker]) return
static Float:flEnd[3]
get_tr2(pentru, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id)
{
remove_spmg(id)
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_aeolis) give_spmg(id)
}
public client_putinserver(id)
{
new g_ham_bot
if(!g_ham_bot && is_user_bot(id))
{
g_ham_bot = 1
set_task(0.1, "do_register", id)
}
}
public do_register(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_spmg = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
remove_spmg(id)
}
public remove_spmg(id)
{
g_has_spmg[id] = false
pusss[id] = 0
fireammo[id] = 0
g_SpecialAmmo[id] = 0
update_specialammo(id, g_SpecialAmmo[id], 0)
}
public client_disconnect(id)
{
remove_spmg(id)
}
public zp_user_infected_post(id) remove_spmg(id)
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_spmg[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, spmg_WEAPONKEY)
g_has_spmg[iOwner] = false
entity_set_model(entity, spmg_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_spmg(id)
{
if(!is_user_alive(id))
return
drop_weapons(id, 1)
remove_spmg(id)
g_has_spmg[id] = true
pusss[id] = 0
fireammo[id] = 0
g_SpecialAmmo[id] = 0
fm_give_item(id, "weapon_m249")
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_spmg_ammo))
static weapon
weapon = fm_get_user_weapon_entity(id, CSW_M249)
cs_set_weapon_ammo(weapon, get_pcvar_num(cvar_clip_spmg))
update_ammo(id)
update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_get_user_weapon_entity(id, CSW_M249)
if(!pev_valid(weapon_ent)) return
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_M249)
write_byte(cs_get_weapon_ammo(weapon_ent))
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(cs_get_user_bpammo(id, CSW_M249))
message_end()
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_connected(id) || !is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_M249 || !g_has_spmg[id])
return FMRES_IGNORED
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK2)
{
if(fireammo[id] >= 3 && get_pdata_float(id, 83, 5) <= 0.0)
{
static Weapon; Weapon = fm_get_user_weapon_entity(id, CSW_M249)
UTIL_PlayWeaponAnimation(id, 2)
static Float:Origin[3], Float:TargetOrigin[3]
get_position(id, 40.0, 5.0, -15.0 + 10.0, Origin)
get_position(id, 40.0 * 100.0, 5.0, -15.0 + 10.0, TargetOrigin)
create_fire(id, Origin, TargetOrigin, 500.0)
fireammo[id] = fireammo[id] - 2
if(fireammo[id] <= 0 || fireammo[id] == 1) fireammo[id] = 0
if(fireammo[id] <= 3)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
}
if(fireammo[id] <= 10 && g_SpecialAmmo[id] == 2)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 21 && g_SpecialAmmo[id] == 3)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 32 && g_SpecialAmmo[id] == 4)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 43 && g_SpecialAmmo[id] == 5)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 54 && g_SpecialAmmo[id] == 6)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 65 && g_SpecialAmmo[id] == 7)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 76 && g_SpecialAmmo[id] == 8)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 87 && g_SpecialAmmo[id] == 9)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] --
update_specialammo(id, g_SpecialAmmo[id], 1)
}
if(fireammo[id] <= 99 && g_SpecialAmmo[id] == 9)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 9
update_specialammo(id, g_SpecialAmmo[id], 1)
}
set_weapons_timeidle(id, CSW_M249, 0.11)
set_player_nextattackx(id, 0.11)
set_pdata_float(Weapon, m_flTimeWeaponIdle, 0.2, WEAP_LINUX_XTRA_OFF)
}
}
return FMRES_HANDLED
}
public fw_spmg_AddToPlayer(spmg, id)
{
if(entity_get_int(spmg, EV_INT_WEAPONKEY) == spmg_WEAPONKEY)
{
g_has_spmg[id] = true
entity_set_int(spmg, EV_INT_WEAPONKEY, 0)
}
message_begin(MSG_ONE_UNRELIABLE, gmsgWeaponList, {0,0,0}, id)
write_string((g_has_spmg[id] == 1 ? "weapon_spmg" : "weapon_m249"))
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
update_ammo(id)
update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
}
public fw_Item_Deploy_Post(ent)
{
static id; id = fm_cs_get_weapon_ent_owner(ent)
if (!pev_valid(id))
return
if(!g_has_spmg[id])
return
set_pev(id, pev_viewmodel2, spmg_V_MODEL)
set_pev(id, pev_weaponmodel2, spmg_P_MODEL)
message_begin(MSG_ONE_UNRELIABLE, gmsgWeaponList, {0,0,0}, id)
write_string((g_has_spmg[id] == 1 ? "weapon_spmg" : "weapon_m249"))
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
update_ammo(id)
update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
}
public CurrentWeapon(id)
{
if(!is_user_alive(id))
return
if(g_has_spmg[id] && (get_user_weapon(id) == CSW_M249 && oldweap[id] != CSW_M249))
{
UTIL_PlayWeaponAnimation(id, spmg_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
} else if(get_user_weapon(id) != CSW_M249 && oldweap[id] == CSW_M249) {
update_specialammo(id, g_SpecialAmmo[id], 0)
}
oldweap[id] = get_user_weapon(id)
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_spmg[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_spmg_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_spmg[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_spmg) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_spmg_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_spmg[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_spmg),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, spmg_SHOOT1)
pusss[Player] ++
if(fireammo[Player] <= 100) fireammo[Player] ++
if(fireammo[Player] == 3)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] = 1
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 11)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 22)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 33)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 44)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 55)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 66)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 77)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 88)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] ++
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(fireammo[Player] == 100)
{
update_specialammo(Player, g_SpecialAmmo[Player], 0)
g_SpecialAmmo[Player] = 9
update_specialammo(Player, g_SpecialAmmo[Player], 1)
}
if(pusss[Player] == 21)
{
emit_sound(Player, CHAN_BODY, "weapons/steam.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
make_fire_smoke(Player)
pusss[Player] = 0
}
set_weapons_timeidle(Player, CSW_M249, get_pcvar_float(cvar_spd_spmg))
set_player_nextattackx(Player, get_pcvar_float(cvar_spd_spmg))
set_pdata_float(Weapon, m_flTimeWeaponIdle, 1.0, WEAP_LINUX_XTRA_OFF)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_spmg[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_spmg))
}
}
}
public create_fire(id, Float:Origin[3], Float:TargetOrigin[3], Float:Speed)
{
new iEnt = create_entity("env_sprite")
static Float:vfAngle[3], Float:MyOrigin[3], Float:Velocity[3]
pev(id, pev_angles, vfAngle)
pev(id, pev_origin, MyOrigin)
vfAngle[2] = float(random(18) * 20)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 250.0)
set_pev(iEnt, pev_fuser1, get_gametime() + 1.0) // time remove
set_pev(iEnt, pev_scale, 0.5)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
entity_set_string(iEnt, EV_SZ_classname, "fire")
engfunc(EngFunc_SetModel, iEnt, "sprites/flame_puff01.spr")
set_pev(iEnt, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(iEnt, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(iEnt, pev_origin, Origin)
set_pev(iEnt, pev_gravity, 0.01)
set_pev(iEnt, pev_angles, vfAngle)
set_pev(iEnt, pev_solid, SOLID_TRIGGER)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_frame, 0.0)
set_pev(iEnt, pev_iuser2, get_user_team(id))
get_speed_vector(Origin, TargetOrigin, Speed, Velocity)
set_pev(iEnt, pev_velocity, Velocity)
emit_sound(iEnt, CHAN_BODY, "weapons/flamegun-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_Fire_Think(iEnt)
{
if(!pev_valid(iEnt))
return
new Float:fFrame, Float:fScale, Float:fNextThink
pev(iEnt, pev_frame, fFrame)
pev(iEnt, pev_scale, fScale)
// effect exp
new iMoveType = pev(iEnt, pev_movetype)
if (iMoveType == MOVETYPE_NONE)
{
fNextThink = 0.015
fFrame += 1.0
fScale = floatmax(fScale, 1.75)
if (fFrame > 21.0)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return
}
}
// effect normal
else
{
fNextThink = 0.045
fFrame += 1.0
fFrame = floatmin(21.0, fFrame)
fScale += 0.2
fScale = floatmin(fScale, 1.75)
}
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_scale, fScale)
set_pev(iEnt, pev_nextthink, get_gametime() + fNextThink)
// time remove
static Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_Fire_Touch(ent, id)
{
if(!pev_valid(ent))
return
if(pev_valid(id))
{
static Classname[32]
pev(id, pev_classname, Classname, sizeof(Classname))
if(equal(Classname, "fire")) return
else if(is_user_alive(id))
{
if(zp_get_user_zombie(id))
{
do_attack(pev(ent, pev_owner), id, 0, get_pcvar_float(cvar_dmg_fire))
Make_FireBurn(id)
}
}
}
set_pev(ent, pev_movetype, MOVETYPE_NONE)
set_pev(ent, pev_solid, SOLID_NOT)
}
public make_fire_smoke(id)
{
static Float:Origin[3], TE_FLAG
get_position(id, 20.0, 13.0, -15.0, Origin)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_BROADCAST, SVC_TEMPENTITY, Origin, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_smokepuff_id)
write_byte(7)
write_byte(24)
write_byte(TE_FLAG)
message_end()
}
public Make_FireBurn(id)
{
static Ent; Ent = fm_find_ent_by_owner(-1, "fire_burn", id)
if(!pev_valid(Ent))
{
new iEnt = create_entity("env_sprite")
static Float:MyOrigin[3]
pev(id, pev_origin, MyOrigin)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 250.0)
set_pev(iEnt, pev_fuser1, get_gametime() + 5.0) // time remove
set_pev(iEnt, pev_scale, 1.0)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.5)
entity_set_string(iEnt, EV_SZ_classname, "fire_burn")
engfunc(EngFunc_SetModel, iEnt, "sprites/flame_burn01.spr")
set_pev(iEnt, pev_origin, MyOrigin)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_aiment, id)
set_pev(iEnt, pev_frame, 0.0)
}
}
public fw_FireBurn_Think(iEnt)
{
if(!pev_valid(iEnt))
return
static Float:fFrame
pev(iEnt, pev_frame, fFrame)
// effect exp
fFrame += 1.0
if(fFrame > 15.0) fFrame = 0.0
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
static id
id = pev(iEnt, pev_owner)
if(get_gametime() - 1.0 > pev(iEnt, pev_fuser2))
{
ExecuteHam(Ham_TakeDamage, id, 0, id, 0.0, DMG_BURN)
if((get_user_health(id) - get_pcvar_num(cvar_dmg_afterburn)) > 0)
set_user_health(id, get_user_health(id) - get_pcvar_num(cvar_dmg_afterburn))
else
user_kill(id)
set_pev(iEnt, pev_fuser2, get_gametime())
}
// time remove
static Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
do_attack(Attacker, Victim, Inflictor, Float:fDamage)
{
fake_player_trace_attack(Attacker, Victim, fDamage)
fake_take_damage(Attacker, Victim, fDamage, Inflictor)
}
fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
{
// get fDirection
new Float:fAngles[3], Float:fDirection[3]
pev(iAttacker, pev_angles, fAngles)
angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
// get fStart
new Float:fStart[3], Float:fViewOfs[3]
pev(iAttacker, pev_origin, fStart)
pev(iAttacker, pev_view_ofs, fViewOfs)
xs_vec_add(fViewOfs, fStart, fStart)
// get aimOrigin
new iAimOrigin[3], Float:fAimOrigin[3]
get_user_origin(iAttacker, iAimOrigin, 3)
IVecFVec(iAimOrigin, fAimOrigin)
// TraceLine from fStart to AimOrigin
new pentru = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, pentru)
new pHit = get_tr2(pentru, TR_pHit)
new iHitgroup = get_tr2(pentru, TR_iHitgroup)
new Float:fEndPos[3]
get_tr2(pentru, TR_vecEndPos, fEndPos)
// get target & body at aiming
new iTarget, iBody
get_user_aiming(iAttacker, iTarget, iBody)
// if aiming find target is iVictim then update iHitgroup
if (iTarget == iVictim)
{
iHitgroup = iBody
}
// if pentru find target not is iVictim
else if (pHit != iVictim)
{
// get AimOrigin in iVictim
new Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
pev(iVictim, pev_origin, fVicOrigin)
pev(iVictim, pev_view_ofs, fVicViewOfs)
xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
fAimInVictim[2] = fStart[2]
fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
// check aim in size of iVictim
new iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
iAngleToVictim = abs(iAngleToVictim)
new Float:fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
new Float:fVicSize[3]
pev(iVictim, pev_size , fVicSize)
if ( fDis <= fVicSize[0] * 0.5 )
{
// TraceLine from fStart to aimOrigin in iVictim
new ptr2 = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
new pHit2 = get_tr2(ptr2, TR_pHit)
new iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
// if ptr2 find target is iVictim
if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
{
pHit = iVictim
iHitgroup = iHitgroup2
get_tr2(ptr2, TR_vecEndPos, fEndPos)
}
free_tr2(ptr2)
}
// if pHit still not is iVictim then set default HitGroup
if (pHit != iVictim)
{
// set default iHitgroup
iHitgroup = HIT_GENERIC
new ptr3 = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
get_tr2(ptr3, TR_vecEndPos, fEndPos)
// free ptr3
free_tr2(ptr3)
}
}
// set new Hit & Hitgroup & EndPos
set_tr2(pentru, TR_pHit, iVictim)
set_tr2(pentru, TR_iHitgroup, iHitgroup)
set_tr2(pentru, TR_vecEndPos, fEndPos)
// hitgroup multi fDamage
new Float:fMultifDamage
switch(iHitgroup)
{
case HIT_HEAD: fMultifDamage = 4.0
case HIT_STOMACH: fMultifDamage = 1.25
case HIT_LEFTLEG: fMultifDamage = 0.75
case HIT_RIGHTLEG: fMultifDamage = 0.75
default: fMultifDamage = 1.0
}
fDamage *= fMultifDamage
// ExecuteHam
fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, pentru)
// free pentru
free_tr2(pentru)
}
stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
{
ExecuteHam(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
}
stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
{
ExecuteHam(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
}
stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
{
new Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
pev(id, pev_origin, fOrigin)
get_user_origin(id, iAimOrigin, 3) // end position from eyes
IVecFVec(iAimOrigin, fAimOrigin)
xs_vec_sub(fAimOrigin, fOrigin, fV1)
new Float:fV2[3]
xs_vec_sub(fTarget, fOrigin, fV2)
new iResult = get_angle_between_vectors(fV1, fV2)
if (TargetSize > 0.0)
{
new Float:fTan = TargetSize / get_distance_f(fOrigin, fTarget)
new fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
}
return iResult
}
stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
{
new Float:fA1[3], Float:fA2[3]
engfunc(EngFunc_VecToAngles, fV1, fA1)
engfunc(EngFunc_VecToAngles, fV2, fA2)
new iResult = floatround(fA1[1] - fA2[1])
iResult = iResult % 360
iResult = (iResult > 180) ? (iResult - 360) : iResult
return iResult
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_spmg[iAttacker])
set_msg_arg_string(4, "m249")
}
return PLUGIN_CONTINUE
}
public update_specialammo(id, Ammo, On)
{
static AmmoSprites[33]
format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, id)
write_byte(On)
write_string(AmmoSprites)
write_byte(fireammo[id] == 100 ? 200 : 42) // red
write_byte(fireammo[id] == 100 ? 0 : 255) // green
write_byte(fireammo[id] == 100 ? 0 : 42) // blue
message_end()
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public spmg_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_spmg[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_spmg)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public spmg_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_spmg[id])
return HAM_IGNORED
static iClipExtra
if(g_has_spmg[id])
iClipExtra = get_pcvar_num(cvar_clip_spmg)
g_spmg_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_spmg_TmpClip[id] = iClip
return HAM_IGNORED
}
public spmg_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_spmg[id])
return HAM_IGNORED
if (g_spmg_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_spmg_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, spmg_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, spmg_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, spmg_RELOAD)
return HAM_IGNORED
}
stock fm_cs_get_weapon_ent_owner(ent)
{
if (pev_valid(ent) != 2)
return -1
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}