stergere mesaj mod respawn

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nikomd
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01 Nov 2012, 19:11

Am o problema cum sa scot reclama asta cand ma conectez pe server server mor respawn ...

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oneeightone
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01 Nov 2012, 19:22

Editeaza in csdm_main.sma:

Code: Select all

public csdm_Init(const version[])
{
  if (version[0] == 0)
  {
   set_fail_state("CSDM failed to load.")
   return
  }
}
cu

Code: Select all

public csdm_Init(const version[])
{
  if (version[0] == 0)
  {
   set_fail_state("CSDM failed to load.")
   return
  }
  else
   csdm_set_intromsg(0)
}
nikomd
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01 Nov 2012, 19:24

ma poti ajuta Da-mi id de mess in PM te rogggg
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oneeightone
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01 Nov 2012, 19:35

Posteaza aici ce anume nu reusesti/orice nelamurire.De-asta e forum...


Uite, ti-am modificat eu plugin-ul:
csdm_main.sma | Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csdm>

new D_PLUGIN[]	= "CSDM Main"
new D_ACCESS	= ADMIN_MAP

#define CSDM_OPTIONS_TOTAL		2

new bool:g_StripWeapons = true
new bool:g_RemoveBomb = true
new g_StayTime
new g_drop_fwd
new g_options[CSDM_OPTIONS_TOTAL]

//new g_MenuPages[33]
new g_MainMenu = -1

public plugin_natives()
{
	register_native("csdm_main_menu", "native_main_menu")
	register_native("csdm_set_mainoption", "__csdm_allow_option")
	register_native("csdm_fwd_drop", "__csdm_fwd_drop")
	register_library("csdm_main")
}

public native_main_menu(id, num)
{
	return g_MainMenu
}

public __csdm_allow_option(id, num)
{
	new option = get_param(1)
	
	if (option <= 0 || option >= CSDM_OPTIONS_TOTAL)
	{
		log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option)
		return 0
	}
	
	g_options[option] = get_param(2)
	
	return 1
}

public __csdm_fwd_drop(id, num)
{
	new id = get_param(1)
	new wp = get_param(2)
	new name[32]
	
	get_string(3, name, 31)
	
	return run_drop(id, wp, name)	
}

public csdm_Init(const version[])
{
  if (version[0] == 0)
  {
   set_fail_state("CSDM failed to load.")
   return
  }
  else
   csdm_set_intromsg(0)
}
}

public csdm_CfgInit()
{	
	csdm_reg_cfg("settings", "read_cfg")
}

public plugin_init()
{
	register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team")
	
	register_clcmd("say respawn", "say_respawn")
	register_clcmd("say /respawn", "say_respawn")
	
	register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM")
	register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM")
	register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "")
	register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config")
	register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu")
	register_clcmd("drop", "hook_drop")
	
	register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information")
	
	AddMenuItem("CSDM Menu", "csdm_menu", D_ACCESS, D_PLUGIN)
	g_MainMenu = menu_create("CSDM Menu", "use_csdm_menu")
	
	new callback = menu_makecallback("hook_item_display")
	menu_additem(g_MainMenu, "Enable/Disable", "csdm_ctrl", D_ACCESS, callback)
	menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS)
	
	g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
}

public cacheInfo(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	new ar[6]
	csdm_cache(ar)
	
	console_print(id, "[CSDM] Free tasks: respawn=%d, findweapon=%d", ar[0], ar[5])
	console_print(id, "[CSDM] Weapon removal cache: %d total, %d live", ar[4], ar[3])
	console_print(id, "[CSDM] Live tasks: %d (%d free)", ar[2], ar[1])
	
	return PLUGIN_HANDLED
}

public hook_drop(id)
{
	if (!csdm_active())
	{
		return
	}
	
	if (!is_user_connected(id))
	{
		return
	}
	
	new wp, c, a, name[24]
	if (cs_get_user_shield(id))
	{
		//entirely different...
		wp = -1
		copy(name, 23, "weapon_shield")
	} else {
		if (read_argc() <= 1)
		{
			wp = get_user_weapon(id, c, a)
		} else {
			read_argv(1, name, 23)
			wp = getWepId(name)
		}
	}

	run_drop(id, wp, name)
}

run_drop(id, wp, const name[])
{
	new ret
	ExecuteForward(g_drop_fwd, ret, id, wp, 0)
	
	if (ret == CSDM_DROP_REMOVE)
	{
		new _name[24]
		if (name[0] == 0)
		{
			get_weaponname(wp, _name, 23)
		}
		csdm_remove_weapon(id, _name, 0, 1)
		return 1
	} else if (ret == CSDM_DROP_IGNORE) {
		return 0
	}
	
	if (g_StayTime > 20 || g_StayTime < 0)
	{
		return 0
	}
	
	if (wp)
	{
		remove_weapon(id, wp)
		return 1
	}
	
	return 0
}

public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
	if (g_StayTime > 20 || g_StayTime < 0)
		return PLUGIN_CONTINUE

	new weapons[MAX_WEAPONS], num, name[24]
	new wp, slot, ret

	get_user_weapons(victim, weapons, num)

	for (new i=0; i<num; i++)
	{
		wp = weapons
		slot = g_WeaponSlots[wp]

		ExecuteForward(g_drop_fwd, ret, victim, wp, 1)

		if (ret == CSDM_DROP_REMOVE)
		{
			get_weaponname(wp, name, 23)
			csdm_remove_weapon(victim, name, 0, 1)
		} else if (ret == CSDM_DROP_IGNORE) {
			continue
		} else {
			if (slot == SLOT_PRIMARY || slot == SLOT_SECONDARY || slot == SLOT_C4)
			{
				remove_weapon(victim, wp)
			}
		}
	}
	
	if (cs_get_user_shield(victim))
	{
		ExecuteForward(g_drop_fwd, ret, victim, -1, 1)
		if (ret == CSDM_DROP_REMOVE)
		{
			csdm_remove_weapon(victim, "weapon_shield", 0, 1)
		} else if (ret == CSDM_DROP_IGNORE) {
			/* do nothing */
		} else {
			remove_weapon(victim, -1)
		}
	}
	
	return PLUGIN_CONTINUE
}

public csdm_PreSpawn(player, bool:fake)
{
	//we'll just have to back out for now
	if (cs_get_user_shield(player))
	{
		return
	}
	new team = get_user_team(player)
	if (g_StripWeapons)
	{
		if (team == _TEAM_T)
		{
			if (cs_get_user_shield(player))
			{
				drop_with_shield(player, CSW_GLOCK18)
			} else {
				csdm_force_drop(player, "weapon_glock18")
			}
		} else if (team == _TEAM_CT) {
			if (cs_get_user_shield(player))
			{
				drop_with_shield(player, CSW_USP)
			} else {
				csdm_force_drop(player, "weapon_usp")
			}
		}
	}
	if (team == _TEAM_T)
	{
		if (g_RemoveBomb)
		{
			new weapons[MAX_WEAPONS], num
			get_user_weapons(player, weapons, num)
			for (new i=0; i<num; i++)
			{
				if (weapons == CSW_C4)
				{
					if (cs_get_user_shield(player))
					{
						drop_with_shield(player, CSW_C4)
					} else {
						csdm_force_drop(player, "weapon_c4")
					}
					break
				}
			}
		}
	}
}

remove_weapon(id, wp)
{
	new name[24]
	
	if (wp == -1)
	{
		copy(name, 23, "weapon_shield")
	} else {
		get_weaponname(wp, name, 23)
	}

	if ((wp == CSW_C4) && g_RemoveBomb)
	{	
		csdm_remove_weapon(id, name, 0, 1)
	} else {
		if (wp != CSW_C4)
		{
			csdm_remove_weapon(id, name, g_StayTime, 1)
		}
	}
}

public hook_item_display(player, menu, item)
{
	new paccess, command[24], call
	
	menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
	
	if (equali(command, "csdm_ctrl"))
	{
		if (!csdm_active())
		{
			menu_item_setname(menu, item, "Enable")
		} else {
			menu_item_setname(menu, item, "Disable")
		}
	}
}

public read_cfg(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{
		new setting[24], sign[3], value[32];

		parse(line, setting, 23, sign, 2, value, 31);
		
		if (equali(setting, "strip_weapons"))
		{
			g_StripWeapons = str_to_num(value) ? true : false
		} else if (equali(setting, "weapons_stay")) {
			g_StayTime = str_to_num(value)
		} else if (equali(setting, "spawnmode")) {
			new var = csdm_setstyle(value)
			if (var)
			{
				log_amx("CSDM spawn mode set to %s", value)
			} else {
				log_amx("CSDM spawn mode %s not found", value)
			}
		} else if (equali(setting, "remove_bomb")) {
			g_RemoveBomb = str_to_num(value) ? true : false
		} else if (equali(setting, "enabled")) {
			csdm_set_active(str_to_num(value))
		} else if (equali(setting, "spawn_wait_time")) {
			csdm_set_spawnwait(str_to_float(value))
		}
	}
}

public csdm_reload(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	new file[33] = ""
	if (read_argc() >= 2)
	{
		read_argv(1, file, 32)
	}
		
	if (csdm_reload_cfg(file))
	{
		client_print(id, print_chat, "[CSDM] Config file reloaded.")
	} else {
		client_print(id, print_chat, "[CSDM] Unable to find config file.")
	}
		
	return PLUGIN_HANDLED
}

public csdm_menu(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
	
	menu_display(id, g_MainMenu, 0)
	
	return PLUGIN_HANDLED
}

public csdm_ctrl(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
	
	csdm_set_active( csdm_active() ? 0 : 1 )
	client_print(id, print_chat, "CSDM active changed.")
	
	return PLUGIN_HANDLED
}

public use_csdm_menu(id, menu, item)
{
	if (item < 0)
		return PLUGIN_CONTINUE
	
	new command[24], paccess, call
	if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call))
	{
		log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item)
		return PLUGIN_HANDLED
	}
	if (paccess && !(get_user_flags(id) & paccess))
	{
		client_print(id, print_chat, "You do not have access to this menu option.")
		return PLUGIN_HANDLED
	}
	
	client_cmd(id, command)
	
	return PLUGIN_HANDLED
}

public csdm_enable(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED

	csdm_set_active(1)
	client_print(id, print_chat, "CSDM enabled.")
	
	return PLUGIN_HANDLED	
}

public csdm_disable(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED

	csdm_set_active(0)
	client_print(id, print_chat, "CSDM disabled.")
	
	return PLUGIN_HANDLED	
}

public say_respawn(id)
{
	if (g_options[CSDM_OPTION_SAYRESPAWN] == CSDM_SET_DISABLED)
	{
		client_print(id, print_chat, "[CSDM] This command is disabled!")
		return PLUGIN_HANDLED
	}
	
	if (!is_user_alive(id) && csdm_active())
	{
		new team = get_user_team(id)
		if (team == _TEAM_T || team == _TEAM_CT)
		{
			csdm_respawn(id)
		}
	}
	
	return PLUGIN_CONTINUE
}


-> il compilezi local si il rescrii peste cel existent.
iioonnu
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01 Nov 2012, 19:46

Imi cer scuze ca ma bag in acest topic dar as dori sa aflu cum sa fac si eu sa am asa tinta mica la cs
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oneeightone
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01 Nov 2012, 19:49

iioonnu wrote:Imi cer scuze ca ma bag in acest topic dar as dori sa aflu cum sa fac si eu sa am asa tinta mica la cs
Creeaza un topic nou data viitoare si foloseste functia de search: http://www.extreamcs.com/forum/tutorial ... 64100.html
nikomd
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01 Nov 2012, 23:31

da mai usor ceva sa opresc pluginul cu '';" nu e posib sa nu mai modific blabla. ...
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oneeightone
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02 Nov 2012, 00:03

nikomd wrote:da mai usor ceva sa opresc pluginul cu '';" nu e posib sa nu mai modific blabla. ...
Daca il dezactivezi n-o sa mai mearga nici respawn-ul...
nikomd
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02 Nov 2012, 04:11

Da-mi in PM id de mess sa vorbim,poate ne rasplatim cumva daca ma ajuti .... ;)
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16 Dec 2012, 14:21

oneeightone wrote:Posteaza aici ce anume nu reusesti/orice nelamurire.De-asta e forum...


Uite, ti-am modificat eu plugin-ul:
csdm_main.sma | Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csdm>

new D_PLUGIN[]	= "CSDM Main"
new D_ACCESS	= ADMIN_MAP

#define CSDM_OPTIONS_TOTAL		2

new bool:g_StripWeapons = true
new bool:g_RemoveBomb = true
new g_StayTime
new g_drop_fwd
new g_options[CSDM_OPTIONS_TOTAL]

//new g_MenuPages[33]
new g_MainMenu = -1

public plugin_natives()
{
	register_native("csdm_main_menu", "native_main_menu")
	register_native("csdm_set_mainoption", "__csdm_allow_option")
	register_native("csdm_fwd_drop", "__csdm_fwd_drop")
	register_library("csdm_main")
}

public native_main_menu(id, num)
{
	return g_MainMenu
}

public __csdm_allow_option(id, num)
{
	new option = get_param(1)
	
	if (option <= 0 || option >= CSDM_OPTIONS_TOTAL)
	{
		log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option)
		return 0
	}
	
	g_options[option] = get_param(2)
	
	return 1
}

public __csdm_fwd_drop(id, num)
{
	new id = get_param(1)
	new wp = get_param(2)
	new name[32]
	
	get_string(3, name, 31)
	
	return run_drop(id, wp, name)	
}

public csdm_Init(const version[])
{
  if (version[0] == 0)
  {
   set_fail_state("CSDM failed to load.")
   return
  }
  else
   csdm_set_intromsg(0)
}
}

public csdm_CfgInit()
{	
	csdm_reg_cfg("settings", "read_cfg")
}

public plugin_init()
{
	register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team")
	
	register_clcmd("say respawn", "say_respawn")
	register_clcmd("say /respawn", "say_respawn")
	
	register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM")
	register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM")
	register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "")
	register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config")
	register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu")
	register_clcmd("drop", "hook_drop")
	
	register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information")
	
	AddMenuItem("CSDM Menu", "csdm_menu", D_ACCESS, D_PLUGIN)
	g_MainMenu = menu_create("CSDM Menu", "use_csdm_menu")
	
	new callback = menu_makecallback("hook_item_display")
	menu_additem(g_MainMenu, "Enable/Disable", "csdm_ctrl", D_ACCESS, callback)
	menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS)
	
	g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
}

public cacheInfo(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	new ar[6]
	csdm_cache(ar)
	
	console_print(id, "[CSDM] Free tasks: respawn=%d, findweapon=%d", ar[0], ar[5])
	console_print(id, "[CSDM] Weapon removal cache: %d total, %d live", ar[4], ar[3])
	console_print(id, "[CSDM] Live tasks: %d (%d free)", ar[2], ar[1])
	
	return PLUGIN_HANDLED
}

public hook_drop(id)
{
	if (!csdm_active())
	{
		return
	}
	
	if (!is_user_connected(id))
	{
		return
	}
	
	new wp, c, a, name[24]
	if (cs_get_user_shield(id))
	{
		//entirely different...
		wp = -1
		copy(name, 23, "weapon_shield")
	} else {
		if (read_argc() <= 1)
		{
			wp = get_user_weapon(id, c, a)
		} else {
			read_argv(1, name, 23)
			wp = getWepId(name)
		}
	}

	run_drop(id, wp, name)
}

run_drop(id, wp, const name[])
{
	new ret
	ExecuteForward(g_drop_fwd, ret, id, wp, 0)
	
	if (ret == CSDM_DROP_REMOVE)
	{
		new _name[24]
		if (name[0] == 0)
		{
			get_weaponname(wp, _name, 23)
		}
		csdm_remove_weapon(id, _name, 0, 1)
		return 1
	} else if (ret == CSDM_DROP_IGNORE) {
		return 0
	}
	
	if (g_StayTime > 20 || g_StayTime < 0)
	{
		return 0
	}
	
	if (wp)
	{
		remove_weapon(id, wp)
		return 1
	}
	
	return 0
}

public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
	if (g_StayTime > 20 || g_StayTime < 0)
		return PLUGIN_CONTINUE

	new weapons[MAX_WEAPONS], num, name[24]
	new wp, slot, ret

	get_user_weapons(victim, weapons, num)

	for (new i=0; i<num; i++)
	{
		wp = weapons
		slot = g_WeaponSlots[wp]

		ExecuteForward(g_drop_fwd, ret, victim, wp, 1)

		if (ret == CSDM_DROP_REMOVE)
		{
			get_weaponname(wp, name, 23)
			csdm_remove_weapon(victim, name, 0, 1)
		} else if (ret == CSDM_DROP_IGNORE) {
			continue
		} else {
			if (slot == SLOT_PRIMARY || slot == SLOT_SECONDARY || slot == SLOT_C4)
			{
				remove_weapon(victim, wp)
			}
		}
	}
	
	if (cs_get_user_shield(victim))
	{
		ExecuteForward(g_drop_fwd, ret, victim, -1, 1)
		if (ret == CSDM_DROP_REMOVE)
		{
			csdm_remove_weapon(victim, "weapon_shield", 0, 1)
		} else if (ret == CSDM_DROP_IGNORE) {
			/* do nothing */
		} else {
			remove_weapon(victim, -1)
		}
	}
	
	return PLUGIN_CONTINUE
}

public csdm_PreSpawn(player, bool:fake)
{
	//we'll just have to back out for now
	if (cs_get_user_shield(player))
	{
		return
	}
	new team = get_user_team(player)
	if (g_StripWeapons)
	{
		if (team == _TEAM_T)
		{
			if (cs_get_user_shield(player))
			{
				drop_with_shield(player, CSW_GLOCK18)
			} else {
				csdm_force_drop(player, "weapon_glock18")
			}
		} else if (team == _TEAM_CT) {
			if (cs_get_user_shield(player))
			{
				drop_with_shield(player, CSW_USP)
			} else {
				csdm_force_drop(player, "weapon_usp")
			}
		}
	}
	if (team == _TEAM_T)
	{
		if (g_RemoveBomb)
		{
			new weapons[MAX_WEAPONS], num
			get_user_weapons(player, weapons, num)
			for (new i=0; i<num; i++)
			{
				if (weapons == CSW_C4)
				{
					if (cs_get_user_shield(player))
					{
						drop_with_shield(player, CSW_C4)
					} else {
						csdm_force_drop(player, "weapon_c4")
					}
					break
				}
			}
		}
	}
}

remove_weapon(id, wp)
{
	new name[24]
	
	if (wp == -1)
	{
		copy(name, 23, "weapon_shield")
	} else {
		get_weaponname(wp, name, 23)
	}

	if ((wp == CSW_C4) && g_RemoveBomb)
	{	
		csdm_remove_weapon(id, name, 0, 1)
	} else {
		if (wp != CSW_C4)
		{
			csdm_remove_weapon(id, name, g_StayTime, 1)
		}
	}
}

public hook_item_display(player, menu, item)
{
	new paccess, command[24], call
	
	menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
	
	if (equali(command, "csdm_ctrl"))
	{
		if (!csdm_active())
		{
			menu_item_setname(menu, item, "Enable")
		} else {
			menu_item_setname(menu, item, "Disable")
		}
	}
}

public read_cfg(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{
		new setting[24], sign[3], value[32];

		parse(line, setting, 23, sign, 2, value, 31);
		
		if (equali(setting, "strip_weapons"))
		{
			g_StripWeapons = str_to_num(value) ? true : false
		} else if (equali(setting, "weapons_stay")) {
			g_StayTime = str_to_num(value)
		} else if (equali(setting, "spawnmode")) {
			new var = csdm_setstyle(value)
			if (var)
			{
				log_amx("CSDM spawn mode set to %s", value)
			} else {
				log_amx("CSDM spawn mode %s not found", value)
			}
		} else if (equali(setting, "remove_bomb")) {
			g_RemoveBomb = str_to_num(value) ? true : false
		} else if (equali(setting, "enabled")) {
			csdm_set_active(str_to_num(value))
		} else if (equali(setting, "spawn_wait_time")) {
			csdm_set_spawnwait(str_to_float(value))
		}
	}
}

public csdm_reload(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	new file[33] = ""
	if (read_argc() >= 2)
	{
		read_argv(1, file, 32)
	}
		
	if (csdm_reload_cfg(file))
	{
		client_print(id, print_chat, "[CSDM] Config file reloaded.")
	} else {
		client_print(id, print_chat, "[CSDM] Unable to find config file.")
	}
		
	return PLUGIN_HANDLED
}

public csdm_menu(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
	
	menu_display(id, g_MainMenu, 0)
	
	return PLUGIN_HANDLED
}

public csdm_ctrl(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
	
	csdm_set_active( csdm_active() ? 0 : 1 )
	client_print(id, print_chat, "CSDM active changed.")
	
	return PLUGIN_HANDLED
}

public use_csdm_menu(id, menu, item)
{
	if (item < 0)
		return PLUGIN_CONTINUE
	
	new command[24], paccess, call
	if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call))
	{
		log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item)
		return PLUGIN_HANDLED
	}
	if (paccess && !(get_user_flags(id) & paccess))
	{
		client_print(id, print_chat, "You do not have access to this menu option.")
		return PLUGIN_HANDLED
	}
	
	client_cmd(id, command)
	
	return PLUGIN_HANDLED
}

public csdm_enable(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED

	csdm_set_active(1)
	client_print(id, print_chat, "CSDM enabled.")
	
	return PLUGIN_HANDLED	
}

public csdm_disable(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED

	csdm_set_active(0)
	client_print(id, print_chat, "CSDM disabled.")
	
	return PLUGIN_HANDLED	
}

public say_respawn(id)
{
	if (g_options[CSDM_OPTION_SAYRESPAWN] == CSDM_SET_DISABLED)
	{
		client_print(id, print_chat, "[CSDM] This command is disabled!")
		return PLUGIN_HANDLED
	}
	
	if (!is_user_alive(id) && csdm_active())
	{
		new team = get_user_team(id)
		if (team == _TEAM_T || team == _TEAM_CT)
		{
			csdm_respawn(id)
		}
	}
	
	return PLUGIN_CONTINUE
}


-> il compilezi local si il rescrii peste cel existent.


Si nu va mai aparea aceasta reclama?
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tweky
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16 Dec 2012, 14:36

nu , nu iti mai apare.
my website
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16 Dec 2012, 15:00

Deci face sa al compilez, si sa al schimb cu acela depe server :-w
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