ZP. ADV. 1.6.1

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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07 Aug 2011, 21:29

Mi-am facut un server folosind modul ZP ADV. v.1-6-1 , toate merg bine insa m'am lovit de o problema destul de serioasa zic eu privind clasele de Zombie. Problema este ca atunci cand de exemplu iau clasa de Z Jumper (acesta are gravitatia mica) si sare de obicei mult dupa o perioada de timp gravitatia acestuia ajunge la valori normale adica ca la oameni. Si asta nu e totul ....cand cineva este Nemesis sau Assasin aceasi poveste... gravitatia lor creste la val. normale (800)
Daca se poate sa ma lamureasca si pe mine despre ce este vorba. Ce trebuie mai exact modificat .
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07 Aug 2011, 21:42

uitate in zombie_plague_advance.cfg ce c-varuri ai pentru fiecare MoD ....
SI uitate si in server.cfg l sv_gravity si spunemi cat este ....
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07 Aug 2011, 22:36

| Afiseaza codul
zp_delay 10 // Time before any game mode starts in seconds
[*]zp_lighting "h" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 1 // Enable admin knife models for humans
zp_admin_models_zombie 0 // Enable admin player models for zombies
zp_admin_knife_models_zombie 1 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's
zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled]
zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one

// Deathmatch
// ----------
zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 0 // Whether to respawn killed zombies
zp_respawn_humans 0 // Whether to respawn killed humans
zp_respawn_nemesis 0 // Whether to respawn killed nemesis
zp_respawn_survivors 0 // Whether to respawn killed survivors
zp_respawn_snipers 0 // Whether to respawn killed snipers
zp_respawn_assassins 0 // Whether to respawn killed assassins
zp_lnj_allow_respawn 0 // Allow respawning on armageddon rounds
zp_lnj_respawn_surv 0 // Whether to turn a spawned human into a survivor during Armageddon mode
zp_lnj_respawn_nem 0 // Whether to turn a spawned zombie into a nemesis during Armageddon mode

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 1 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 999 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 999 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red)
zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green)
zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue)
zp_flash_custom 1 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round
zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round
zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round
zp_flash_show_all 1 // Let players see each other's flashlights

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.10 // Nemesis knockback multiplier [0-disable knockback for nemesis]
zp_knockback_assassin 0.10 // Assassin knockback multiplier [0-disable knockback for assassin]

// Longjump
// --------
zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 400 // Force multiplier
zp_leap_zombies_height 250 // Upwards force
zp_leap_zombies_cooldown 3.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 600 // Force multiplier
zp_leap_nemesis_height 350 // Upwards force
zp_leap_nemesis_cooldown 0.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses
zp_leap_sniper 0 // Give leap to Sniper
zp_leap_sniper_force 500 // Force multiplier
zp_leap_sniper_height 300 // Upwards force
zp_leap_sniper_cooldown 5.0 // Time between leap uses
zp_leap_assassin 1 // Give leap to Assassin
zp_leap_assassin_force 500 // Force multiplier
zp_leap_assassin_height 300 // Upwards force
zp_leap_assassin_cooldown 2.0 // Time between leap uses

// Humans
// ------
zp_human_health 100 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 240 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 350 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 120 // Flare lightning duration in seconds
zp_flare_size 35 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p]
zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round

// Zombies
// -------
zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 2 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode
zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces
zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness)

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 50000 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 270 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Whether to earn frags
zp_nem_ignore_rewards 1 // Whether to earn ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 3000 // Health  [0 - zombie count*base health]
zp_surv_base_health 0 // Base health [0 - use human's health]
zp_surv_speed 250 // Speed
zp_surv_gravity 0.80 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_aura_R 10 // Color of aura [Red]
zp_surv_aura_G 200 // Color of aura [Green]
zp_surv_aura_B 200 // Color of aura [Blue]
zp_surv_aura_size 35 // Size of aura
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 1 // Whether to earn frags
zp_surv_ignore_rewards 0 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 1 // Survivor count
zp_plague_surv_hp_multi 1.0 // Survivor HP multiplier (0.5 = 50% health)

// Sniper Mode
// -----------
zp_sniper_enabled 1 // Enable sniper mode
zp_sniper_chance 20 // Chance (1 in X)
zp_sniper_min_players 0 // Minimum players required
zp_sniper_health 3000 // Health  [0 - zombie count*base health]
zp_sniper_base_health 0 // Base health [0 - use human's health]
zp_sniper_speed 240 // Speed
zp_sniper_gravity 1.0 // Gravity (0.5 = half)
zp_sniper_glow 1 // Glow effect
zp_sniper_aura 1 // Halo effect
zp_sniper_aura_color_R 0 // Sniper's aura color [Red]
zp_sniper_aura_color_G 200 // Sniper's aura color [Green]
zp_sniper_aura_color_B 10 // Sniper's aura color [Blue]
zp_sniper_aura_size 25 // Aura size of sniper
zp_sniper_painfree 1 // Pain shock free
zp_sniper_ignore_frags 0 // Whether to earn frags
zp_sniper_ignore_rewards 0 // Whether to earn ammo packs
zp_sniper_damage 2000.0 // Damage done by one bullet of the sniper's weapon [value must be float/decimal]
zp_sniper_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]

// Assassin Mode
// -------------
zp_assassin_enabled 1 // Enable nemesis mode
zp_assassin_chance 20 // Chance (1 in X)
zp_assassin_min_players 0 // Minimum players required
zp_assassin_health 8000 // Health [0 - human count*base health]
zp_assassin_base_health 100 // Base health [0 - use first zombie's health]
zp_assassin_speed 600 // Speed
zp_assassin_gravity 0.4 // Gravity (0.5 = half)
zp_assassin_damage 250 // Damage per hit
zp_assassin_glow 0 // Glow effect
zp_assassin_aura 0 // Halo effect
zp_assassin_painfree 1 // Pain shock free
zp_assassin_ignore_frags 0 // Whether to earn frags
zp_assassin_ignore_rewards 0 // Whether to earn ammo packs

// Armageddon Mode
// ---------------
zp_lnj_enabled 1 // Enable armageddon mode
zp_lnj_chance 30 // Chance (1 in X)
zp_lnj_min_players 0 // Minimum players required
zp_lnj_nem_hp_multi 0.3 // Nemesis HP multiplier (0.5 = 50% health)
zp_lnj_surv_hp_multi 1.0 // Survivor HP multiplier (0.5 = 50% health)
zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
Am pus tot cfg-ul :|

sv_gravity 800
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07 Aug 2011, 22:40

da dar la nemesis/survivor ai cele default :)
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08 Aug 2011, 12:08

*ZoMbLeSs* wrote:da dar la nemesis/survivor ai cele default :)
Sincer nu prea mai ajutat :|
eu stiu ca este default dar din cate vad gravitatia este mai mica de 800 si ar trebui sa poata sari la o inaltime ceva mai mare. deci gravitatia la inceput cand ma da nemesis este normala dar dupa o perioada ajunge la 800 pur si simplu si la celelalte clase de zombie face la fel am gravitia 1 de ex , stau numai in aer iar deodata cad din cer cu 800 gravitatie :|
inca astept un raspuns L-)
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08 Aug 2011, 12:13

pai logic asa este ..... Nu prea ai cum sa schimb de exemplu :
esti nemesis sari odata si sari lung dupa ai vazut daca mai vrei sa , sari nu sari lung ... asa este de la MOD :|
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08 Aug 2011, 14:23

Salut!
Problema provine de la parasuta :)
Exista pe alliedmods parasuta modificata pentru a nu afecta gravitatia
Nu efectuez tranzactii pe mess, skype etc. Aveti grija la indivizii care se dau drept mine!
Nu mai ofer suport asa ca nu imi mai trimiteti mesaje in legatura cu asta!


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08 Aug 2011, 17:45

KronoS # GG wrote:Salut!
Problema provine de la parasuta :)
Exista pe alliedmods parasuta modificata pentru a nu afecta gravitatia
idem kronos ,atunci tu cand apesi E sa deschizi parasuta.. iti va face gravitatia normala si la nemesis si la zombie :) schimba parasuta si zi daca mai patesti :)
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2. Nu aveti voie cu mai mult de 1 cont / persoana (vi se sterg toate mesajele si contul de utilizator de pe forum drept penalizare) - cei care abuzeaza si isi fac mai multe conturi, risca sa primeasca ban permanent

 

[regulia][/regulia]
Model postare addonsuri : Afiseaza modelul
Acesta este un tip standard pentru postarea unui addons

A. Continut

- Nu mai stergeti folderul scripting din amxmodx pe motiv ca nu avem nevoie sau ca face lag !
- Nu includeti in addons mai multe pluginuri care fac acelasi lucru, gen hpk.
- Nu includeti in addons pluginul show_ip la care orice jucator are acces la comanda amx_ipban.
- Nu includeti in addons pluginuri care nu stiti ce fac.
- Nu personalizati addons-ul cu reclame catre alte site-uri/forum-uri,etc...
- Postati intotdeauna .sma-ul pluginurilor incluse.

B. Postare

Titlul: Va contine tipul addons-ului ( amxmodx/amxmod/adminmod/war3ft/superhero/csdm/etc..)
- Va rog nu folositi in numele topic-ului caractere ! Gen : "-->> addons by me <--"
- Deoarece am observat cateva confuzii, cand postati un addons, nu scrieti in interiorul postului "titlu : addons,blablabla"


Descriere:

Ce contine addons-ul. Adica ce mod, ce versiune, ce alte facilitati are in plus (booster,hlguard,webmod,statsme,etc.)
* Puteti folosi urmatorii termeni :

* Normal - addons standard.
* Normal+ - addons standard dar cu cateva lucruri modificate.
* War3ft - addons cu puteri war3ft.
* UWC3 - addons cu puteri war3ft diverse.
* Respawn/CSDM - addons care te reinvie imediat dupa ce mori.
* Soccerjam - addons cu fifa/cs instalat.
* Zombie - addons in care jucatorii trebuie 'infectati' de un zombie.
* DeathRun - addons in care jucatorii trebuie sa treaca de obstacole
* Hide N'Seek - addons in
* Divers - addons Neinclus in aceste tipuri (daca credeti ca mai trebuie adaugat un alt tip trimiteti-mi mesaj pe privat !)

Autor: Cine a facut addonsul respectiv
Versiune: 1.x 2.x
Descarcare:

Code:
[url=Linkul_catre_addons]Link![/url]


Pluginuri: aici veti scrie ce pluginuri are addons-ul postat (fara cele de baza) si ce fac acestea !
plugin1.amxx - ce face pluginul respectiv
plugin2.amxx - ce face pluginul respectiv
plugin3.amxx - ce face pluginul respectiv

ATENTIE !
- Daca vreti sa postati un addons care nu este facut de dvs.,folositi intai cautarea pentru a va asigura ca addons-ul respectiv nu este deja postat de altcineva !
- De asemenea,daca incercati sa ne pacaliti cu un addons copiat si punandu-va pe dvs ca si autor,topicul va fi mutat la Cos si riscati sa primiti warn !
- NU postati tot link-ul catre addons ! Ci folositi ]URL :
Code:
[url=linkul_catre_addons]cuvant[/url]


C. Raspuns/Reply
1.Cei care posteaza addons-ul !
Daca vi se zice "gj,misto addons" nu raspundeti cu "merci,alte pareri",etc...

2.Cei care raspund !
Nu faceti reply-uri de gen-ul "gj","bravo","misto addons","gg tare",etc...

3.Copiere !
Daca vi se pare ca un addons postat este copiat, nu faceti replay cu "copiat,praf","addons-ul este copiat","nu tu l-ai facut".etc.. ci veniti cu o dovada daca vreti sa fiti bagati in seama! Daca aduceti acuzatii false riscati sa primiti warn ! De asemenea, nu aduceti cuvinte vulgare la adresa autorului, veti primi fara nici o ezitare warn sau chiar ban !
Model postare servere :Afiseaza modelul
Va rugam respectati urmatorul model de postare al serverului, completand campurile cu datele corecte:

Titlul va contine: NUMELE / ADRESA IP a serverului si in paranteze patrate Non.Steam / Steam / Steam & Non.Steam
Adresa poate fi de tip: NUME / IP
Port: portul acestuia
Jucatori: 18 / 22 / 24 (sau cat aveti setat)
Tipul poate fi: Non.Stop (merge 24/24 ore) sau PartTime (functioneaza doar ziua sau intre anumite ore ale zilei/noptii)
Modul poate fi: Normal / ZombieMod / SourceMod / Metamod:Source

Anticheat: Protejat / Neprotejat
Tara: RO / US / DE (sau orice alte INITIALE ale tarii respective)

EXEMPLU:
Titlu (sau numele topicului): ExTrEaM [Steam & Non.Steam]
Continut:
    Adresa: extream.idle.ro (acesta este doar un exemplu!)
    Port: 27015
    Jucatori: 18
    Tip: Non.Stop
    Mod: Normal
    Anticheat: Neprotejat
    Tara: RO

----------- Sfarsit exemplu ---------------------

* Nu va lasati adresa la SITE / FORUM in model pentru ca se considera reclama si primiti avertisment sau topicul dvs. ajunge la cos!
* Titlurile vor fi colorate cu rosu ca in exemplul de deasupra !
* Cine NU respecta modelul prezentat i se va STERGE topicul !!
* NU aveti voie sa adaugati comentarii de genul: serverul meu este cel mai tare..etc. pentru ca iarasi vi se va sterge topicul ! Insa puteti lasa alte informatii diverse (un ID Yahoo, un mail, etc.)
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