-= m u z Y q =- <c0nFiG>
// __________________
//--------( Jump Script )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +cj "+jump;+duck"
alias -cj "-jump;-duck"
bind space "+cj"
bind "SPACE" "+bhop"
bind "e" "+use"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
Clear
________________________________________________________
// __________________
//--------( FlashLight )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"
bind "f" +fastfire
// __________________
//--------( Bomb Jump S. )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias w2 "wait; wait"
alias w3 "w2; wait"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias qpist "slot2; w2; +attack; w2; -attack"
alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump"
bind "x" "+bombjump"
__________________________________________________________
// __________________
//--------( GFX )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________
// __________________
//--------( Sound/Audio )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1
alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"
bind "F5" "volup"
bind "F6" "voldown"
__________________________________________________________
// __________________
//--------( AwP Script )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +firespec "+attack;w2;slot2;w2;slot1"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec; dev1;echo *-Sniper Mode ENABLED-*; dev0;alias modespec m2"
alias m2 "bind mouse1 +attack; dev1;echo *-Sniper Mode DISABLED-*; dev0;alias modespec m1"
___________________________________________________________________________________________
// __________________
//--------( LAG/Ping )-------------------------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"
alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000
alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30
alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40
bind "F7" "setnetgraph"
bind "F8" "r_dn"
bind "F9" "r_up"
bind "F10" "updrup"
bind "F11" "updrdn"
bind "F12" "cmdrup"
bind "Home" "cmdrdn"
rate "9500.000"
rate "9600.000"
rate "9700.000"
rate "9800.000"
cl_bob "0"
cl_bobcycle "0"
cl_latency "-90.0"
cl_updaterate "101"
cl_cmdrate "20"
cl_lc "1"
cl_lw "1"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
max_shells "-1"
max_smokepuffs "2"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
_____________________________________________________________________________________________________________
// __________________
//--------( Console Color )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
Green - 000 255 000
Red - 255 000 000
Purple - 235 000 235
Blue (Teal) - 000 200 200
Standard - 255 155 050
White - 255 255 255
Dark Blue - 000 000 255
____________________________________________________________
// __________________
//--------( Buy Menu )------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind kp_minus "defuser;vesthelm;vest;hegren; flash; flash;sgren;slot3"
bind kp_end "usp;buyammo2;buyammo2;buyammo2;slot3;w"
bind kp_downarrow "ak47; m4a1; primammo; slot3;w"
bind kp_5 "aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;slot3;w"
bind kp_leftarrow "awp;buyammo1;slot3;w"
bind kp_slash "defuser; slot3"
bind kp_rightarrow "sgren; slot3"
bind kp_home "vesthelm; vest; slot3"
bind kp_uparrow "hegren;slot3"
bind kp_pgup "flash; slot3"
bind kp_ins "deagle; secammo; slot3;w"
bind kp_enter "ak47;
bind n "admin_rcon admin_ignore_immunity 0"
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2; defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w"
bind kp_plus "awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren; flash; flash; slot3;w"
bind kp_del "mp5;buyammo1;buyammo1;buyammo1;slot3;w"
bind kp_pgdn "famas; galil;primammo;slot3;w"
___________________________________________________________________________________________
// __________________
//--------( NaMe )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
name "Zo0m` 2sK´"
________________________________________________________
// __________________
//--------( FPS )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fpx_max "201"
fps_modem "201"
mat_dxlevel "-90"
___________________________________________________________
// __________________
//--------( Recoil )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bobcycle "1"
cl_bobup "0"
cl_bob "0"
alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
bind "kp_minus" "antircl"
cl_pitchspeed "1"
_______________________________________________________________________
// __________________
//--------( Radar )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"
bind "'" "radar_t"
_____________________________________________________________________
// __________________
//--------( RaDio )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//radio1 and text
alias r0 "slot10; rbndslot"
alias r1s1 "slot1; say_team -Cover me, I do sex with you`re mom`!-; rbndslot"
alias r1s2 "slot2; say_team -You take the point !-; rbndslot"
alias r1s3 "slot3; say_team -Hold this position, camp is good-; rbndslot"
alias r1s4 "slot4; say_team -Regroup team-; rbndslot"
alias r1s5 "slot5; say_team -Follow me !-; rbndslot"
alias r1s6 "slot6; say_team -Taking fire, need assistance !!-; rbndslot"
//radio2 and text
alias r2s1 "slot1; say_team -Go, go ,go !-; rbndslot"
alias r2s2 "slot2; say_team -Team fall back-; rbndslot"
alias r2s3 "slot3; say_team -Stick together team-; rbndslot"
alias r2s4 "slot4; say_team -Take position and wait for my go-; rbndslot"
alias r2s5 "slot5; say_team -Storm in the front !-; rbndslot"
alias r2s6 "slot6; say_team -reporting in team-; rbndslot"
//radio3 and text
alias r3s1 "slot1; say_team -Affirmative / Roger that / you're right !-; rbndslot"
alias r3s2 "slot2; say_team -Enemy spotted-; rbndslot"
alias r3s3 "slot3; say_team -Need backup-; rbndslot"
alias r3s4 "slot4; say_team -Sector clear !-; rbndslot"
alias r3s5 "slot5; say_team -I'm in position !-; rbndslot"
alias r3s6 "slot6; say_team -Report-; rbndslot"
alias r3s7 "slot7; say_team -Get out of here, it's gonna blow !-; rbndslot"
alias r3s8 "slot8; say_team -Negative-; rbndslot"
alias r3s9 "slot9; say_team -got him !-; rbndslot"
//rebind slots
alias rbndslot "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; rbndslot2"
alias rbndslot2 "bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"
//radio and text
alias s_rad1 "radio1; bind 1 r1s1; bind 2 r1s2; bind 3 r1s3; bind 4 r1s4; bind 5 r1s5; bind 6 r1s6; bind 0 r0"
alias s_rad2 "radio2; bind 1 r2s1; bind 2 r2s2; bind 3 r2s3; bind 4 r2s4; bind 5 r2s5; bind 6 r2s6; bind 0 r0"
alias s_rad3 "radio3; bind 1 r3s1; bind 2 r3s2; bind 3 r3s3; bind 4 r3s4; bind 5 r3s5; bind 6 r3s6; s_rad3b"
alias s_rad3b "bind 7 r3s7; bind 8 r3s8; bind 9 r3s9; bind 0 r0"
//radio and text Toggle
alias rad "txt_ON"
alias txt_ON "alias rad txt_OFF; bind z s_rad1; bind x s_rad2; bind c s_rad3"
alias txt_OFF "alias rad txt_ON; bind z radio1; bind x radio2; bind c radio3"
_____________________________________________________________________
// _________________________________________
//--------( EZ Jump, Duck & Speed Script )----------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +nc.jump "-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait; +jump; +duck; wait; -jump; alias d.duck"
alias -nc.jump "j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed; j.duck; alias d.duck -duck"
alias +nc.duck "-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias nc.duck -duck; alias nc.wait wait; alias j.duck"
alias -nc.duck "d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed; d.duck; alias j.duck -duck"
alias +nc.speed "speed.on"
alias -nc.speed "speed.off"
alias speed.on "+spd; alias spd +speed"
alias speed.off "-speed; alias spd"
alias nc.speed.tog "nc.speed.on"
alias nc.speed.on "speed.on; alias +nc.speed speed.off; alias -nc.speed speed.on; d1; echo *** Walk Activated ***; d0; alias nc.speed.tog nc.speed.off"
alias nc.speed.off "speed.off; alias +nc.speed speed.on; alias -nc.speed speed.off; d1; echo *** Walk Deactivated ***; d0; alias nc.speed
_______________________________________________________________________________________________________________
// __________________
//--------( UnBindall )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "v" "buyequip"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "v" "say_team /me"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ctrl" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE3" "ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "KP_ENTER" "awp;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "F5" "usp;secammo"
bind "F7" "ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "mwheelup" "+duck"
bind "mwheeldown" "+duck"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MOUSE4" "cl_righthand 0"
bind "MOUSE5" "cl_righthand 1"
voice_scale "0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
crosshair "1"
gamma "3"
lightgamma "1"
ex_interp "0.01"
cl_timeout "35"
brightness "3"
con_color "255 255 255"
net_graph "3"
net_scale "33"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "1.000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "9999"
cl_updaterate "35"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "6000"
cl_backspeed "6000"
cl_vsmoothing "0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "150"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
+mlook
cl_sidespeed "6000"
cl_yawspeed "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "5.000000"
zoom_sensitivity_ratio "1.6"
bind "alt" "+toggle"
______________________________________________________________________________________________________________
alias +toggle "bind 1 preset1; bind 2 preset2; bind 3 preset3; bind 4 preset4; bind preset5; bind 6 preset6; bind 7 preset7; bind 8 preset8; bind 9 preset9; bind 0 preset10"
alias -toggle "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"
alias preset1 "buy; menuselect 1; menuselect 4; buy; menuselect 7"
alias preset2 "buy; menuselect 4; menuselect 2; buy; menuselect 6"
alias preset3 "buy; menuselect 4; menuselect 3; buy; menuselect 6"
alias preset4 "buy; menuselect 4; menuselect 5; buy; menuselect 6"
alias preset5 "buy; menuselect 4; menuselect 6; buy; menuselect 6"
alias preset6 "buyequip; menuselect 2"
alias preset8 "buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4"
alias preset7 "buyequip; menuselect 7"
alias preset9 "buyequip; menuselect 2; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4; buyequip; menuselect 7"
// __________________
//--------( Team Message )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "F1" "say_team ***** Is A (X1) Go Go Go ***** "
bind "F2" "say_team ***** Is B(X2) Go Go Go *****"
bind "F3" "say_team ***** Pun Gaina In CoteTz ***** "
bind "F4" "say_team ***** Fac Defuse, Cover Me *****"
________________________________________________________________________________________________
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
developer "1"
brightmodels=0
crosshair=0
esp_box=0
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name=0
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind "e"
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+moveleft; no_strafe; adjust_crosshair"
alias -newleft "-moveleft; do_strafe; adjust_crosshair"
alias +newright "+moveright; no_strafe; adjust_crosshair"
alias -newright "-moveright; do_strafe; adjust_crosshair"
bind "END" "strafe_toggle_on"
// Echo script
speak “ loading..activated..time..to..shoot.. echo "
clear
// __________________
//--------( Admin )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias pglrec0 "rcon stoprecording; wait4; developer 1; wait4; echo Recording via HLTV OFF; wait4; developer 0; wait4; hltvstat; alias pglrecord pglrec1"
// pause
alias pglpause pglp1
alias pglp1 "admin_pause; wait4; developer 1; wait4; echo Pause ON; wait4; developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp0"
alias pglp0 "admin_pause; wait4; developer 1; wait4; echo Pause OFF; wait4; developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp1"
// map start
alias svinit "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 999999999999; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 10; waits4 ; admin_rcon sv_restart 1"
alias pglknife "admin_rcon sv_restart 1; wait1s; svinit; wait1s; admin_say Prepare for KNIFE ROUND; wait1s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait1s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say Knife ROUND is ON. Drop your weapon and/or bomb at home!"
alias pglstart "admin_rcon sv_restart 1; wait1s; svinit; wait1s; admin_say 1st RESTART; wait1s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait1s; admin_say 2nd RESTART; wait1s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say PGL GAME IS ON"
alias warmup "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 999999999999; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 16000; wait4; admin_rcon mp_freezetime 0; wait4"
alias pglwarmup "warmup; wait1s; admin_rcon sv_restart 1; wait1s; admin_say WARM ROUND"
// map aliases
alias cbble "developer 1; wait4; echo Loading de_cbble...; wait4; admin_rcon changelevel de_cbble; wait4; developer 0"
alias dust2 "developer 1; wait4; echo Loading de_dust2...; wait4; admin_rcon changelevel de_dust2; wait4; developer 0"
alias infer "developer 1; wait4; echo Loading de_inferno...; wait4; admin_rcon changelevel de_inferno; wait4; developer 0"
alias inferno "developer 1; wait4; echo Loading de_inferno...; wait4; admin_rcon changelevel de_inferno; wait4; developer 0"
alias nuke "developer 1; wait4; echo Loading de_nuke...; wait4; admin_rcon changelevel de_nuke; wait4; developer 0"
alias train "developer 1; wait4; echo Loading de_train...; wait4; admin_rcon changelevel de_train; wait4; developer 0"
//screenshot
alias snapshot "dev1; echo SNAPSHOT TAKEN; dev0; snapshot"
// (c) 2009 by muzY`Q`BasS - Professional Gamers League Romania - http://www.pgl.ro - http://www.counter-strike.ro
______________________________________________________________________________________________________________
muzY`Q`BasS
clear
echo " <<<->>>-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-<<<->>>
echo " <<<<===== Ultra-Kill AcTiVaTeD ======>>>>"
echo " <<======================>>"
echo " "
echo " <<<^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>>>"
echo " <<<=== Killing Spree muzY`Q`BasS ===>>>"
echo " <<<************************************************>>>"
echo " "
echo " <<<=====================>>>"
echo " <<<### Unstoapple muzY`Q`BasS ###>>>"
echo " <<<\/\/\/\/GL AnD GF\/\/\/\/>>>"
echo " muzYq Rampage"
echo " Config By muzY`Q`BasS"
volume 2
play vox/activated
ww
play fvox/activated /\/\/\/\/\ Player bST <[==-==]> muzY`Q`BasS /\/\/\/\/\
volume 1
!!! Holy SheeT !!!
>>>>>>>>Hip - Hop * L1v3 <<<<<<<<
Config Steam!
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
- headshot69
- Membru, skill 0
- Posts: 37
- Joined: 07 Aug 2008, 07:30
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- Detinator server CS: 77.229.43.235:27015
- Location: Spania
E permis acest Config pe Steam ?
Acolo sus in cimitir
Stau mormintele in sir
Un PM de vad pe mine
Fac un loc si pentru tine!
Stau mormintele in sir
Un PM de vad pe mine
Fac un loc si pentru tine!
- Teddy
- Fost moderator
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0.2/3 - Location: Milano,Italia
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- Contact:
Ai aici la aliasuri pe care ai putea sa pierzi steamul , ramai default mai bine .
Salut,
Vrei sa gasesti o solutie la orice intrebare despre Counter-Strike Global Offensive? Aici este locul potrivit:https://www.youtube.com/channel/UCaCu8j ... BxXBKazNTA
Vrei sa gasesti o solutie la orice intrebare despre Counter-Strike Global Offensive? Aici este locul potrivit:https://www.youtube.com/channel/UCaCu8j ... BxXBKazNTA
- headshot69
- Membru, skill 0
- Posts: 37
- Joined: 07 Aug 2008, 07:30
- Detinator Steam: Nu
- CS Status: Configurez servarul!
- Detinator server CS: 77.229.43.235:27015
- Location: Spania
Si, duckJump este permis?
Nu aveti 1 link ceva cu Cfg permise?
Nu aveti 1 link ceva cu Cfg permise?
Acolo sus in cimitir
Stau mormintele in sir
Un PM de vad pe mine
Fac un loc si pentru tine!
Stau mormintele in sir
Un PM de vad pe mine
Fac un loc si pentru tine!
-
- Membru, skill +1
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Chiar nu poţi să joci fără config?
Învaţă, să joci default, fără tot felul de script-uri, care să te avantajeze. Config-ul tău, cred că are pe puţin 50kb, ceea ce mă face să cred, că fără el, eşti egal cu zero.
Învaţă, să joci default, fără tot felul de script-uri, care să te avantajeze. Config-ul tău, cred că are pe puţin 50kb, ceea ce mă face să cred, că fără el, eşti egal cu zero.
- headshot69
- Membru, skill 0
- Posts: 37
- Joined: 07 Aug 2008, 07:30
- Detinator Steam: Nu
- CS Status: Configurez servarul!
- Detinator server CS: 77.229.43.235:27015
- Location: Spania
HIGHER wrote:Chiar nu poţi să joci fără config?
Învaţă, să joci default, fără tot felul de script-uri, care să te avantajeze. Config-ul tău, cred că are pe puţin 50kb, ceea ce mă face să cred, că fără el, eşti egal cu zero.
Nu e aia, doar ca imi place miscarea duck jump,
Si duck-jumpul nu avantajeaza la nimica :|
Acolo sus in cimitir
Stau mormintele in sir
Un PM de vad pe mine
Fac un loc si pentru tine!
Stau mormintele in sir
Un PM de vad pe mine
Fac un loc si pentru tine!
-
- Membru, skill +2
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Da,dar totusi e alias/script :)headshot69 wrote:HIGHER wrote:Chiar nu poţi să joci fără config?
Învaţă, să joci default, fără tot felul de script-uri, care să te avantajeze. Config-ul tău, cred că are pe puţin 50kb, ceea ce mă face să cred, că fără el, eşti egal cu zero.
Nu e aia, doar ca imi place miscarea duck jump,
Si duck-jumpul nu avantajeaza la nimica :|
- raiden
- Fost moderator
- Posts: 3260
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uite configul meu daca tot ai cerut
Apesi F1 si iti cumperi tot nu mai ai nevoie sa apesi b si dupa sa alegi si ai bhop de scroll :)
Code: Select all
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "mwheeldown" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "aug"
bind "i" "ak47"
bind "j" "mp5"
bind "k" "m4a1"
bind "l" "rze_helm"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "galil"
bind "p" "famas"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "deagle"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "BACKSPACE" "defuser"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "ak47;m4a1;deagle;vest;vesthelm;buyammo1;buyammo2;defuser;hegren;flash"
bind "F4" "awp"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "timeleft"
bind "F8" "hegren"
bind "F9" "flash"
bind "F10" "sgren"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "KP_END" "timeleft"
bind "q" "lastinv"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_forwardspeed "400"
cl_sidespeed "400"
cl_cmdbackup "2"
cl_cmdrate "25"
cl_corpsestay "100"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_crosshair_size "small"
cl_crosshair_color "248 248 255"
cl_forwardspeed "400"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Skull_Blue"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "35"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "248 248 255"
con_notifytime "8"
scr_conspeed "9999"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "100"
fps_modem "100"
gamma "4"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend "1"
gl_ztrick "1"
gl_alphamin "0.25"
gl_monolights "0"
gl_keeptjunctions "1"
gl_playermip 1000
gl_palette_tex 0
gl_spriteblend 0
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name "RaiDeN"
net_graph "0"
net_graphpos "1"
net_scale "5"
rate "25000"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
r_mirroralpha "0"
r_dynamic "0"
r_decals "1024"
r_mmx "1"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "5.5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "140.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "2"
+mlook
+jlook
bind "x" "exec raiden.cfg"
play vox/activated and ready to kill
- roby_the_dude
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Awp script ,când apesi pe rotita de la mouse trage cu awp-ul si reincarca arma (o schimba de la awp la cutit si iar awp) foarte repede.
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