.#include < amxmodx >
#include < engine >
#include < hamsandwich >
#pragma semicolon 1
#define PLUGIN "Furien Anti-Camp"
#define VERSION "0.2.1"
// --|Pentru teste.. cateva mesaje la fiecare functie.. sa imi dau seama unde si ce nu merge.
// --|Lasati // in fata!
//#define TESTING
#define TASK_SPAWN 6091993
// --| ColorChat.
enum Color
{
NORMAL = 1, // Culoarea care o are jucatorul setata in cvar-ul scr_concolor.
GREEN, // Culoare Verde.
TEAM_COLOR, // Culoare Rosu, Albastru, Gri.
GREY, // Culoarea Gri.
RED, // Culoarea Rosu.
BLUE, // Culoarea Albastru.
};
new TeamName[ ][ ] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
};
// --| ColorChat.
new const g_szTag[ ] = "[Furien Anti-Camp]";
new const g_szClassName[ ] = "Askhanar's_MagicEntity";
new Float:g_fUserOrigin[ 33 ][ 3 ];
new Float:g_fUserOldOrigin[ 33 ][ 3 ];
new bool:g_bSpawnCheckEnabled = false;
new bool:g_bAlive[ 33 ];
new bool:g_bConnected[ 33 ];
new bool:g_bUserIsCamping[ 33 ];
new g_iUserCampSeconds[ 33 ];
new g_iCvarFadeTime;
new g_iCvarSlayTime;
new g_iFadeTime;
new g_iSlayTime;
new g_iMsgScreenFade;
public plugin_init( )
{
register_plugin
(
PLUGIN,
VERSION,
"Askhanar"
);
g_iCvarFadeTime = register_cvar( "fac_fadetime", "5" );
g_iCvarSlayTime = register_cvar( "fac_slaytime", "11" );
//register_event( "HLTV", "ev_HookRoundStart", "a", "1=0", "2=0" );
register_logevent( "on_FreezeTimeComplete" , 2 , "0=World triggered" , "1=Round_Start" );
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
RegisterHam( Ham_Killed, "player", "Ham_PlayerKilledPost", true );
new iEnt;
CreateMagicEntity:
iEnt = create_entity( "info_target" );
if( !iEnt || !is_valid_ent( iEnt ) )
goto CreateMagicEntity;
entity_set_string( iEnt, EV_SZ_classname, g_szClassName );
entity_set_float( iEnt, EV_FL_nextthink, get_gametime( ) + 0.3 );
register_think( g_szClassName, "FM_MagicEntityThink" );
g_iMsgScreenFade = get_user_msgid( "ScreenFade" );
}
public client_putinserver( id )
{
if( is_user_bot( id ) )
return PLUGIN_CONTINUE;
g_bConnected[ id ] = true;
g_bAlive[ id ] = false;
g_bUserIsCamping[ id ] = false;
// --| Stupid compiler..
return PLUGIN_CONTINUE;
}
public client_disconnect( id )
{
if( is_user_bot( id ) )
return PLUGIN_CONTINUE;
g_bConnected[ id ] = false;
g_bAlive[ id ] = false;
g_bUserIsCamping[ id ] = false;
// --| Stupid compiler..
return PLUGIN_CONTINUE;
}
public Ham_PlayerSpawnPost( id )
{
if( !is_user_alive( id ) )
return HAM_IGNORED;
#if defined TESTING
client_print( 0, print_chat, "Functia PlayerSpawn a fost chemata!" );
#endif
g_bAlive[ id ] = true;
g_bUserIsCamping[ id ] = false;
g_iUserCampSeconds[ id ] = 0;
return HAM_IGNORED;
}
public Ham_PlayerKilledPost( id )
{
#if defined TESTING
client_print( 0, print_chat, "Functia PlayerKilled a fost chemata!" );
#endif
g_bAlive[ id ] = false;
}
public on_FreezeTimeComplete( )
{
remove_task( TASK_SPAWN );
#if defined TESTING
client_print( 0, print_chat, "Functia RoundRestart a fost chemata!" );
#endif
g_iFadeTime = get_pcvar_num( g_iCvarFadeTime );
g_iSlayTime = get_pcvar_num( g_iCvarSlayTime );
g_bSpawnCheckEnabled = true;
set_task( 25.0, "TaskDisableSpawnCheck", TASK_SPAWN );
}
public TaskDisableSpawnCheck( )
{
#if defined TESTING
client_print( 0, print_chat, "Functia DisableSpawn a fost chemata!" );
#endif
g_bSpawnCheckEnabled = false;
}
public FM_MagicEntityThink( iEnt )
{
if( !is_valid_ent( iEnt ) )
return PLUGIN_HANDLED;
entity_set_float( iEnt, EV_FL_nextthink, get_gametime( ) + 1.0 );
#if defined TESTING
client_print( 0, print_chat, "Entitatea gandeste!" );
#endif
static iPlayers[ 32 ];
static iPlayersNum;
get_players( iPlayers, iPlayersNum, "ace", "CT" );
if( !iPlayersNum )
return PLUGIN_HANDLED;
static id, i, j;
for( i = 0; i < iPlayersNum; i++ )
{
id = iPlayers[ i ];
if( g_bConnected[ id ] )
{
if( g_bAlive[ id ] )
{
entity_get_vector( id, EV_VEC_origin, g_fUserOrigin[ id ] );
if( g_fUserOrigin[ id ][ 0 ] == g_fUserOldOrigin[ id ][ 0 ]
&& g_fUserOrigin[ id ][ 1 ] == g_fUserOldOrigin[ id ][ 1 ]
&& g_fUserOrigin[ id ][ 2 ] == g_fUserOldOrigin[ id ][ 2 ] )
{
g_iUserCampSeconds[ id ]++;
#if defined TESTING
client_print( 0, print_chat, "Originile sunt aceleasi!" );
#endif
if( g_iUserCampSeconds[ id ] == g_iFadeTime )
{
#if defined TESTING
client_print( 0, print_chat, "Ecranul este inegrit!" );
#endif
g_bUserIsCamping[ id ] = true;
UTIL_FadeScreen( id );
}
else if( g_iUserCampSeconds[ id ] > g_iFadeTime && g_bSpawnCheckEnabled )
{
#if defined TESTING
client_print( 0, print_chat, "Verificare dupa spawn!" );
#endif
if( g_iUserCampSeconds[ id ] >= g_iSlayTime )
{
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
ColorChat( 0, RED, "^x04%s^x03 %s^x01 a primit slay pentru ca este afk!", g_szTag, szName );
user_silentkill( id );
g_bUserIsCamping[ id ] = false;
g_iUserCampSeconds[ id ] = 0;
UTIL_ResetScreen( id );
}
else
ColorChat( id, RED, "^x04%s^x01 Vei primi slay in^x03 %i^x01 secund%s daca nu te misti!",
g_szTag, g_iSlayTime - g_iUserCampSeconds[ id ], ( g_iSlayTime - g_iUserCampSeconds[ id ] ) == 1 ? "a" : "e" );
}
}
else
{
#if defined TESTING
client_print( 0, print_chat, "Orinigile nu sunt aceleasi!" );
#endif
if( g_bUserIsCamping[ id ] )
{
#if defined TESTING
client_print( 0, print_chat, "Scoatem blindul!" );
#endif
UTIL_ResetScreen( id );
}
g_iUserCampSeconds[ id ] = 0;
g_bUserIsCamping[ id ] = false;
}
}
}
#if defined TESTING
client_print( 0, print_chat, "Origini salvate in globala!" );
#endif
for ( j = 0; j < 3; j++ )
g_fUserOldOrigin[ id ][ j ] = g_fUserOrigin[ id ][ j ];
}
return PLUGIN_HANDLED;
}
UTIL_FadeScreen( id )
{
message_begin(MSG_ONE, g_iMsgScreenFade, _, id );
write_short(1<<0); // fade lasts this long duration
write_short(1<<0); // fade lasts this long hold time
write_short(1<<2); // fade type HOLD
write_byte(0); // fade red
write_byte(0); // fade green
write_byte(0); // fade blue
write_byte(255); // fade alpha
message_end();
}
UTIL_ResetScreen( id )
{
message_begin(MSG_ONE, g_iMsgScreenFade, _, id );
write_short(1<<12); // fade lasts this long duration
write_short(1<<8); // fade lasts this long hold time
write_short(1<<1); // fade type OUT
write_byte(0); // fade red
write_byte(0); // fade green
write_byte(0); // fade blue
write_byte(255); // fade alpha
message_end();
}
// --| ColorChat.
ColorChat( id, Color:iType, const msg[ ], { Float, Sql, Result, _}:... )
{
// Daca nu se afla nici un jucator pe server oprim TOT. Altfel dam de erori..
if( !get_playersnum( ) ) return;
new szMessage[ 256 ];
switch( iType )
{
// Culoarea care o are jucatorul setata in cvar-ul scr_concolor.
case NORMAL: szMessage[ 0 ] = 0x01;
// Culoare Verde.
case GREEN: szMessage[ 0 ] = 0x04;
// Alb, Rosu, Albastru.
default: szMessage[ 0 ] = 0x03;
}
vformat( szMessage[ 1 ], 251, msg, 4 );
// Ne asiguram ca mesajul nu este mai lung de 192 de caractere.Altfel pica server-ul.
szMessage[ 192 ] = '^0';
new iTeam, iColorChange, iPlayerIndex, MSG_Type;
if( id )
{
MSG_Type = MSG_ONE_UNRELIABLE;
iPlayerIndex = id;
}
else
{
iPlayerIndex = CC_FindPlayer( );
MSG_Type = MSG_ALL;
}
iTeam = get_user_team( iPlayerIndex );
iColorChange = CC_ColorSelection( iPlayerIndex, MSG_Type, iType);
CC_ShowColorMessage( iPlayerIndex, MSG_Type, szMessage );
if( iColorChange ) CC_Team_Info( iPlayerIndex, MSG_Type, TeamName[ iTeam ] );
}
CC_ShowColorMessage( id, const iType, const szMessage[ ] )
{
static bool:bSayTextUsed;
static iMsgSayText;
if( !bSayTextUsed )
{
iMsgSayText = get_user_msgid( "SayText" );
bSayTextUsed = true;
}
message_begin( iType, iMsgSayText, _, id );
write_byte( id );
write_string( szMessage );
message_end( );
}
CC_Team_Info( id, const iType, const szTeam[ ] )
{
static bool:bTeamInfoUsed;
static iMsgTeamInfo;
if( !bTeamInfoUsed )
{
iMsgTeamInfo = get_user_msgid( "TeamInfo" );
bTeamInfoUsed = true;
}
message_begin( iType, iMsgTeamInfo, _, id );
write_byte( id );
write_string( szTeam );
message_end( );
return 1;
}
CC_ColorSelection( id, const iType, Color:iColorType)
{
switch( iColorType )
{
case RED: return CC_Team_Info( id, iType, TeamName[ 1 ] );
case BLUE: return CC_Team_Info( id, iType, TeamName[ 2 ] );
case GREY: return CC_Team_Info( id, iType, TeamName[ 0 ] );
}
return 0;
}
CC_FindPlayer( )
{
new iMaxPlayers = get_maxplayers( );
for( new i = 1; i <= iMaxPlayers; i++ )
if( is_user_connected( i ) )
return i;
return -1;
}
// --| ColorChat
As dori si eu ca la acest plugin , odata cei ai luat de 3 ori slay , playerul sa primeasca kick cu motivul : ai luat kick pentru camp