Mod WAR3ft [25lvl+VIP+dropitem si altele GRATIS]
Posted: 29 Dec 2013, 13:02
Nu este acelasi cu ce are ownx :) al lui e total diferit + facut de el.
Modu asta de war3ft contine:
ps: cand selectati rasa o sa porneasca niste sunete in rusa , pe astea le modificati tot din war3ft.inl din codul asta:
Modu asta de war3ft contine:
- - Added sounds when choosing a race
- Orc grenade have sound
- Max. 3 item slots
- For the administrator and VIP number of charges for the subject " Necklace " has been increased to 8
- For the administrator and VIP Amount of charges for the subject " Helm of excellence" has been increased to 6
- Added ban installation Snake Hunter to spawn enemy
- Added config skill_shadow_serpent_ward.cfg prohibiting Snake put on the correct map
- Sprites attack for all races ( for beauty )
- For the administrator and VIP pumping 4 times faster
- Withdraw who killed you with the nickname , etc. .
- For the administrator and VIP reduced prices in stores and 2 shop1
- What is available in Shop clearly highlighted, gray are not available .
- Random generation color in the information line
- Added sound with a lack of money
- Correct mapping experience in admin and VIP
- And other modifications ...
Download: GirlShare
Ca sa modificati sprite-urile la ultimateuri intrati pe :
Si dupaia modificati din sursa din folderul: war3 private mod etc..>war3ft>war3ft.inl si cautati codul asta:
Code: Select all
// Copy the sprite files to the array
copy( g_szSprites[SPR_BANISH] , 63, "sprites/nhth1.spr" );
copy( g_szSprites[SPR_SHADOWSTRIKE] , 63, "sprites/animglow01.spr" );
copy( g_szSprites[SPR_FIRE] , 63, "sprites/explode1.spr" );
copy( g_szSprites[SPR_BURNING] , 63, "sprites/xfire.spr" );
copy( g_szSprites[SPR_BEETLE] , 63, "sprites/agrunt1.spr" );
copy( g_szSprites[SPR_FIREBALL] , 63, "sprites/zerogxplode.spr" );
copy( g_szSprites[SPR_BEAM] , 63, "sprites/zbeam4.spr" );
copy( g_szSprites[SPR_TRAIL] , 63, "sprites/smoke.spr" );
copy( g_szSprites[SPR_SHOCKWAVE] , 63, "sprites/shockwave.spr" );
copy( g_szSprites[SPR_LIGHTNING] , 63, "sprites/lgtning.spr" );
copy( g_szSprites[SPR_FLARE] , 63, "sprites/blueflare2.spr" );
copy( g_szSprites[SPR_WAVE] , 63, "sprites/gwave1.spr" );
copy( g_szSprites[SPR_IMMOLATE] , 63, "sprites/warcraft3/fireball.spr" );
Code: Select all
copy( g_szSounds[SOUND_BLOODMAGE] , 63, "warcraft3/bloodmage.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_CHAMELEON] , 63, "warcraft3/chameleon.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_CRYPTLORD] , 63, "warcraft3/cryptlord.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_HUMAN] , 63, "warcraft3/human.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_NIGHTELF] , 63, "warcraft3/nightelf.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_ORC] , 63, "warcraft3/orc.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_SHADOWHUNTER] , 63, "warcraft3/shadowhunter.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_UNDEAD] , 63, "warcraft3/undead.wav" ); // Dispell an ultimate - played on blocker
copy( g_szSounds[SOUND_WARDEN] , 63, "warcraft3/warden.wav" ); // Dispell an ultimate - played on blocker