la meniul de arme vip .
Daca nu puteti aceea arma va dau alta : OICW = http://www68.zippyshare.com/v/Q0SltqmX/file.html
Care o puteti pune nu conteaza . Multumesc
Le-as pune eu dar nu ma pricep...
- | Afiseaza codul
/* Credite: hadesownage: Base code for regeneration from "Furien VIP". Sophia - Dias: "Drop User Weapon". */ /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta> #include <xs> #include <colorchat> ////////////////////////////////////////////////////// #define PLUGIN "Furien VIP" #define VERSION "0.1" #define AUTHOR "eNd." ///////////////////////////////////// /////////////////Pragma , only ; #pragma semicolon 1 //////////////////////////////////////////////////////Acces LEVEL. #define VIP_LEVEL ADMIN_LEVEL_H //////////////////////////////////////////////////////Weapons const WEAPONS_PISTOLS = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE); const WEAPONS_SHOTGUNS = (1<<CSW_XM1014)|(1<<CSW_M3); const WEAPONS_SUBMACHINEGUNS = (1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_MP5NAVY)|(1<<CSW_TMP)|(1<<CSW_P90); const WEAPONS_RIFLES = (1<<CSW_SCOUT)|(1<<CSW_AUG)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_M4A1)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47); const WEAPONS_MACHINEGUNS = (1<<CSW_M249); const VALID_WEAPONS = WEAPONS_PISTOLS|WEAPONS_SHOTGUNS|WEAPONS_SUBMACHINEGUNS|WEAPONS_RIFLES|WEAPONS_MACHINEGUNS; #define WEAPONS (WEAPONS_SHOTGUNS|WEAPONS_SUBMACHINEGUNS|WEAPONS_RIFLES|WEAPONS_MACHINEGUNS|WEAPONS_PISTOLS) //////////////////////////////////////////////////////Prefix new szPrefix[] = "[Furien VIP]"; //////////////////////////////////////////////////////Cvar1 new furien_on, furien_bind, furien_message_connect, furien_scoreboard; //////////////////////////////////////////////////////Cvar 2 new furien_give_stuff, furien_give_ultimate; //////////////////////////////////////////////////////Cvar 3 new furien_health_on, furien_health_max, furien_health; //////////////////////////////////////////////////////HUD new g_bHud; //////////////////////////////////////////////////////Models new Golden_Ak_V[64] = "models/furien_vip/v_golden_ak47.mdl"; new Golden_Ak_P[64] = "models/furien_vip/p_golden_ak47.mdl"; new Golden_Deagle_V[64] = "models/furien_vip/v_golden_deagle.mdl"; new Golden_Deagle_P[64] = "models/furien_vip/p_golden_deagle.mdl"; new Golden_M4a1_V[64] = "models/furien_vip/v_golden_m4a1.mdl"; new Golden_M4a1_P[64] = "models/furien_vip/p_golden_m4a1.mdl"; new Onion_V[64] = "models/furien_vip/v_onion.mdl"; new Knife_P[64] = "models/p_knife.mdl"; //////////////////////////////////////////////////////Texture new Drop_Texture; //////////////////////////////////////////////////////Bools new bool:g_bGoldenAk[33],bool:g_bGoldenM4a1[33],bool:g_bGoldenDeagle[33]; new bool:g_bOnion[33]; new bool:g_bLifeSteal[33],g_bDrop[33]; new bool:g_bCoolDown[33]; new bool:g_bUsed[33]; //////////////////////////////////////////////////////Init public plugin_init() { ////////////////////////////////////////////////////// register_plugin(PLUGIN, VERSION, AUTHOR); //////////////////////////////////////////////////////Clcmd register_clcmd("say", "hook_say"); register_clcmd("say_team", "hook_say"); //////////////////////////////////////////////////////Events register_event("CurWeapon", "CurWeapon", "be", "1=1"); register_event("CurWeapon", "CurWeaponn", "be", "1=1"); //Ham RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1); RegisterHam(Ham_TakeDamage, "player", "PlayerDamage"); //Fw register_forward(FM_EmitSound, "sound_emit"); //Concmd register_concmd("+drop","Drop"); register_concmd("-drop","Drop"); ////////////////////////////////////////////////////// } //////////////////////////////////////////////////////Precache public plugin_precache() { //////////////////////////////////////////////////////HUD g_bHud = CreateHudSyncObj(); //////////////////////////////////////////////////////Cvar 1 furien_on = register_cvar("furien_vip_on", "1"); //1 =On , 2 = Off furien_bind = register_cvar("furien_bind", "1"); //1 =On , 2 = Off furien_message_connect = register_cvar("furien_message_connect", "1"); //1 =On , 2 = Off furien_scoreboard = register_cvar("furien_scoreboard", "1"); //1 =On , 2 = Off //////////////////////////////////////////////////////Cvar 2 furien_give_stuff = register_cvar("furien_give_stuff", "1"); //1 =On , 2 = Off furien_give_ultimate = register_cvar("furien_give_ultimate", "1"); //1 =On , 2 = Off //////////////////////////////////////////////////////Cvar 3 furien_health_on = register_cvar("furien_regeneration_on", "1"); //1 =On , 2 = Off furien_health = register_cvar("furien_health", "1"); //1 = 1hp , 2 = 2hp / per second, etc. furien_health_max = register_cvar("furien_health_max", "100"); //100 = 100 hp, max n //////////////////////////////////////////////////////Models precache_model(Golden_Ak_V); precache_model(Golden_Ak_P); precache_model(Golden_Deagle_V); precache_model(Golden_Deagle_P); precache_model(Golden_M4a1_V); precache_model(Golden_M4a1_P); precache_model(Onion_V); precache_model(Knife_P); //////////////////////////////////////////////////////Sounds precache_sound("weapons/cbar_hitbod2.wav"); precache_sound("weapons/cbar_hitbod1.wav"); precache_sound("weapons/bullet_hit1.wav"); precache_sound("weapons/bullet_hit2.wav"); //////////////////////////////////////////////////////Texture Drop_Texture = precache_model("sprites/lgtning.spr"); } //////////////////////////////////////////////////////Drop Spr public Drop(id) { new szName[32]; get_user_name(id, szName, charsmax(szName)); if(!g_bDrop[id]) { ColorChat(id, GREEN,"%s^x03 %s^x01 nu ai acces la^x03 drop weapons.^x01", szPrefix, szName); return PLUGIN_HANDLED; } else { if(g_bCoolDown[id]) { ColorChat(id, GREEN,"%s^x03 CoolDown ON!^x01", szPrefix); return PLUGIN_HANDLED; } else { g_bCoolDown[id] = true; Drop_Now(id); } } return PLUGIN_HANDLED; } public UnDropFalse(id) { g_bCoolDown[id] = false; remove_task(id); ColorChat(id, GREEN,"%s^x03 CoolDown Off!^x01", szPrefix); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Spawn public PlayerSpawn(id) { new szFlags = get_user_flags(id); new szScore = get_pcvar_num(furien_scoreboard); new szWeapon = get_user_weapon(id); if(szFlags & VIP_LEVEL) { if(!szScore) return PLUGIN_HANDLED; else { if (get_user_team(id) == 1) if(szWeapon == CSW_C4) set_task( 0.6, "Bomb", id + 6910 ); set_task( 0.5, "Scoare_Board", id + 6910 ); } g_bGoldenAk[id] = false; g_bGoldenM4a1[id] = false; g_bGoldenDeagle[id] = false; g_bOnion[id] = false; g_bLifeSteal[id] = false; g_bDrop[id] = false; g_bUsed[id] = false; } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Take Damage public PlayerDamage(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if(!is_user_alive(iAttacker) || is_user_bot(iAttacker)) return HAM_IGNORED; if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) { if(g_bLifeSteal[iVictim]) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0, 0, 0}, iVictim); write_short(3 << 12); write_short(3 << 12); write_short(0x0000); write_byte(255); write_byte(0); write_byte(0); write_byte(127); message_end(); } else if(g_bLifeSteal[iAttacker]) set_user_health(iAttacker, get_user_health(iAttacker) + 10); if(g_bOnion[iAttacker]) SetHamParamFloat( 4, fDamage+35); return HAM_HANDLED; } if(iInflictor == iAttacker && cs_get_user_team(iAttacker) == CS_TEAM_CT) { if(get_user_weapon(iAttacker) == CSW_DEAGLE && g_bGoldenDeagle[iAttacker]) SetHamParamFloat( 4, (fDamage+75)-fDamage); if((get_user_weapon(iAttacker) == CSW_AK47 || get_user_weapon(iAttacker) == CSW_M4A1) && (g_bGoldenM4a1[iAttacker] || g_bGoldenAk[iAttacker])) SetHamParamFloat( 4, (fDamage+125)-fDamage); return HAM_HANDLED; } return HAM_HANDLED; } //////////////////////////////////////////////////////Vip ScoreBoard public Scoare_Board(TaskID, id) { new szFlags = get_user_flags(id); new id = TaskID - 6910; if(szFlags & VIP_LEVEL) { message_begin(MSG_ALL, get_user_msgid("ScoreAttrib")); write_byte(id); write_byte(4); message_end(); } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Putinserver public client_putinserver(id) { new szBind = get_pcvar_num(furien_bind); new szMessage = get_pcvar_num(furien_message_connect); if(!szBind) return PLUGIN_HANDLED; else set_task(1.0, "set_bind", id); if(!szMessage) return PLUGIN_HANDLED; else set_task(1.5, "vip_connected", id); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Vip Connected public vip_connected(id) { new szFlags = get_user_flags(id); new szName[32],szHost[64]; get_user_name(id, szName, charsmax(szName)); get_cvar_string("hostname", szHost ,charsmax(szHost)); if(szFlags & VIP_LEVEL) { ColorChat(0, GREEN,"%s^x03 %s^x01 a intrat pe^x03 %s^x01", szPrefix, szName, szHost); return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Disconnect public client_disconnect(id) { new szMessage = get_pcvar_num(furien_message_connect); if(!szMessage) return PLUGIN_HANDLED; else set_task(1.5, "vip_disconnected", id); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Vip Disconnected public vip_disconnected(id) { new szFlags = get_user_flags(id); new szName[32],szHost[64]; get_user_name(id, szName, charsmax(szName)); get_cvar_string("hostname", szHost ,charsmax(szHost)); if(szFlags & VIP_LEVEL) { ColorChat(0, GREEN,"%s^x03 %s^x01 a iesit de pe^x03 %s^x01", szPrefix, szName, szHost); return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Set Bind public set_bind(id) { new szFlags = get_user_flags(id); new szName[32]; get_user_name(id, szName, charsmax(szName)); if(szFlags & VIP_LEVEL) { client_cmd(id, "bind p say /furienvip"); ColorChat(id, GREEN,"%s^x03 %s^x01 esti vip^x03 apasa p pentru meniu.^x01", szPrefix, szName); } else client_cmd(id, "unbind c"); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Hook Say public hook_say(id) { static Arg[192]; read_args(Arg, sizeof(Arg) - 1); remove_quotes(Arg); if(equal(Arg, "/vmenu", 5) || equal(Arg,"/furienvip",10)) { replace(Arg, sizeof(Arg) - 1, "/", ""); set_task(0.1,"Furien_Menu",id); } if(equal(Arg, "/vip", 5) || equal(Arg,"/vipinfo",10)) { replace(Arg, sizeof(Arg) - 1, "/", ""); show_motd(id,"/addons/amxmodx/data/lang/vip_info.txt"); } return PLUGIN_CONTINUE; } //////////////////////////////////////////////////////Furien Menu public Furien_Menu(id) { new szFlags = get_user_flags(id); new szFurienOn = get_pcvar_num(furien_on); new szName[32]; get_user_name(id, szName, charsmax(szName)); if(!is_user_alive(id) || is_user_bot(id)) { ColorChat(id, GREEN,"%s^x03 %s^x01 poti folosi comanda doar cand esti^x03 viu.^x01", szPrefix, szName); return PLUGIN_HANDLED; } if(!szFurienOn){ ColorChat(id, GREEN,"%s^x03 %s^x01 pluginul VIP este^x03 dezactivat.^x01", szPrefix, szName); return PLUGIN_HANDLED; } else { if(szFlags & VIP_LEVEL) { if(g_bUsed[id]) { ColorChat(id, GREEN,"%s^x03 %s^x01 tocmai ai folosit^x03 furien menu.^x01", szPrefix, szName); return PLUGIN_HANDLED; } else { new szVmenu = menu_create("\rVIP \dMenu:^n", "Show_Furien_Menu"); menu_additem(szVmenu, " \dStuff", "1", 0); menu_additem(szVmenu, " \dUltimate", "2", 0); menu_setprop(szVmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, szVmenu, 0); } } else { ColorChat(id, GREEN,"%s^x03 %s^x01 nu esti^x03 vip.^x01", szPrefix, szName); return PLUGIN_HANDLED; } } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Furien Sub Menu public Show_Furien_Menu(id, szVmenu, item) { if( item == MENU_EXIT ) { menu_destroy(szVmenu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(szVmenu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: GiveStuff(id); case 2: GiveUltimate(id); } menu_destroy(szVmenu); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Give Stuff.. public GiveStuff(id) { new szStuffOn = get_pcvar_num(furien_give_stuff); new szName[32]; get_user_name(id, szName, charsmax(szName)); if(!szStuffOn){ ColorChat(id, GREEN,"%s^x03 %s^x01 acest meniu este^x03 dezactivat.^x01", szPrefix, szName); return PLUGIN_HANDLED; } else { new szStuff = menu_create("\rVIP \dMenu:^n", "Show_Stuff_Menu"); menu_additem(szStuff, " \r255 \dAp+Hp", "1", 0); menu_additem(szStuff, " \dGodmode", "2", 0); menu_additem(szStuff, " \rNade \dPack", "3", 0); menu_setprop(szStuff, MPROP_EXIT, MEXIT_ALL); menu_display(id, szStuff, 0); } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Give Stuff SubMenu public Show_Stuff_Menu(id, szStuff, item) { if( item == MENU_EXIT ) { menu_destroy(szStuff); return PLUGIN_HANDLED; } new data[6], iName[64]; new szName[32]; get_user_name(id, szName, charsmax(szName)); new access, callback; menu_item_getinfo(szStuff, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { g_bUsed[id] = true; set_user_health(id, 255); set_user_armor(id, 255); ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit +155^x03 viata si armura.^x01", szPrefix, szName); } case 2: { g_bUsed[id] = true; set_user_godmode(id, 1); set_task(30.0, "Set_GodMode", id); ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit godmode pentru^x03 30^x01 secunde.^x03", szPrefix, szName); } case 3: { g_bUsed[id] = true; give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 nade pack.^x01", szPrefix, szName); } } menu_destroy(szStuff); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Set GodMode.. public Set_GodMode(id) { ColorChat(id, GREEN,"%s^x03 nu mai ai^x03 godmode.^x01", szPrefix); set_user_godmode(id, 0); remove_task(id); } //////////////////////////////////////////////////////Give Ultimate... public GiveUltimate(id) { new szUltimateOn = get_pcvar_num(furien_give_ultimate); new szName[32]; get_user_name(id, szName, charsmax(szName)); if(!szUltimateOn){ ColorChat(id, GREEN,"%s^x03 %s^x01 acest meniu este^x03 dezactivat.^x01", szPrefix, szName); return PLUGIN_HANDLED; } else { static CsTeams:szTeam; szTeam = cs_get_user_team(id); switch(szTeam) { case CS_TEAM_CT: { new szUlti = menu_create("\rUltimate \dMenu:^n", "Show_Ultimate_AntiFurien_Menu"); menu_additem(szUlti, " \dGolden Menu", "1", 0); menu_setprop(szUlti, MPROP_EXIT, MEXIT_ALL); menu_display(id, szUlti, 0); } case CS_TEAM_T: { new szUlti1 = menu_create("\rUltimate \dMenu:^n", "Show_Ultimate_Furien_Menu"); menu_additem(szUlti1, " \rOnion \dKnife", "1", 0); menu_additem(szUlti1, " \rLife \dSteal", "2", 0); menu_additem(szUlti1, " \rDrop \dWeapons", "3", 0); menu_setprop(szUlti1, MPROP_EXIT, MEXIT_ALL); menu_display(id, szUlti1, 0); } } } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Anti-Furien SubMenu public Show_Ultimate_Furien_Menu(id, szUlti1, item) { if( item == MENU_EXIT ) { menu_destroy(szUlti1); return PLUGIN_HANDLED; } new data[6], iName[64]; new szName[32]; get_user_name(id, szName, charsmax(szName)); new access, callback; menu_item_getinfo(szUlti1, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { new szHealth = get_user_health(id); new szArmor = get_user_armor(id); give_item(id, "weapon_knife"); set_user_health(id, szHealth + 100); set_user_armor(id, szArmor + 100); set_pev(id, pev_viewmodel2, Onion_V); set_pev(id, pev_weaponmodel2, Knife_P); g_bOnion[id] = true; g_bUsed[id] = true; ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 onion knife.^x01", szPrefix, szName); } case 2: { give_item(id, "weapon_knife"); g_bLifeSteal[id] = true; g_bUsed[id] = true; ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 life steal.^x01", szPrefix, szName); } case 3: { give_item(id, "weapon_knife"); g_bDrop[id] = true; g_bUsed[id] = true; ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 drop enemy weapons.^x01", szPrefix, szName); } } menu_destroy(szUlti1); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Furien SubMenu public Show_Ultimate_AntiFurien_Menu(id, szUlti, item) { if( item == MENU_EXIT ) { menu_destroy(szUlti); return PLUGIN_HANDLED; } new data[6], iName[64]; new szName[32]; get_user_name(id, szName, charsmax(szName)); new access, callback; menu_item_getinfo(szUlti, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: GoldMenu(id); } menu_destroy(szUlti); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Gold Menu public GoldMenu(id) { new szGold = menu_create("\rGold \dMenu:^n", "Show_Sub_GoldMenu"); menu_additem(szGold, "\yGold \dDeagle \r& \dM4A1", "1", 0); menu_additem(szGold, "\yGold \dDeagle \r& \dAk47", "2", 0); menu_setprop(szGold, MPROP_EXIT, MEXIT_ALL); menu_display(id, szGold, 0); } //////////////////////////////////////////////////////Gold SubMenu public Show_Sub_GoldMenu(id, szGold, item) { if( item == MENU_EXIT ) { menu_destroy(szGold); return PLUGIN_HANDLED; } new data[6], iName[64]; new szName[32]; get_user_name(id, szName, charsmax(szName)); new access, callback; menu_item_getinfo(szGold, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { give_item(id, "weapon_m4a1"); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_AK47, 120); cs_set_user_bpammo(id, CSW_DEAGLE, 70); g_bGoldenM4a1[id] = true; g_bGoldenDeagle[id] = true; g_bUsed[id] = true; ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 golden m4a1&deagle.^x01", szPrefix, szName); } case 2: { give_item(id, "weapon_ak47"); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_AK47, 120); cs_set_user_bpammo(id, CSW_DEAGLE, 70); g_bGoldenAk[id] = true; g_bGoldenDeagle[id] = true; g_bUsed[id] = true; ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 golden ak47&deagle.^x01", szPrefix, szName); } } menu_destroy(szGold); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Current Weapon public CurWeapon(id) { new szWeapon = get_user_weapon(id); new szHealth = get_user_health(id); new szFlags = get_user_flags(id); static CsTeams:szTeam; szTeam = cs_get_user_team(id); if(szFlags & VIP_LEVEL) { if(szWeapon == CSW_KNIFE) { if(szHealth < 25) set_task(5.0, "Regeneration_HP",id, _, _, "b"); if(szTeam == CS_TEAM_CT) { set_pev(id, pev_maxspeed, 425.0); set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 68); } } else { if(szTeam == CS_TEAM_CT) { set_pev(id, pev_maxspeed, 250.0); set_user_rendering(id, _, 0, 0, 0, _, 0); } remove_task(id); } } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Current Weaponn public CurWeaponn(id) { new szWeapon = get_user_weapon(id); if(szWeapon == CSW_KNIFE) { if(szWeapon == CSW_KNIFE && g_bOnion[id] == true) { set_pev(id, pev_viewmodel2, Onion_V); set_pev(id, pev_weaponmodel2, Knife_P); } } if(szWeapon == CSW_AK47) { if(szWeapon == CSW_AK47 && g_bGoldenAk[id] == true) { set_pev(id, pev_viewmodel2, Golden_Ak_V); set_pev(id, pev_weaponmodel2, Golden_Ak_P); } } if(szWeapon == CSW_M4A1) { if(szWeapon == CSW_M4A1 && g_bGoldenM4a1[id] == true) { set_pev(id, pev_viewmodel2, Golden_M4a1_V); set_pev(id, pev_weaponmodel2, Golden_M4a1_P); } } if(szWeapon == CSW_DEAGLE) { if(szWeapon == CSW_DEAGLE && g_bGoldenDeagle[id] == true) { set_pev(id, pev_viewmodel2, Golden_Deagle_V); set_pev(id, pev_weaponmodel2, Golden_Deagle_P); } } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Regeneration public Regeneration_HP(id) { if(!is_user_alive(id) || is_user_bot(id)) return PLUGIN_HANDLED; new szHP_On = get_pcvar_num(furien_health_on); new szAddHP = get_pcvar_num(furien_health); new szHPMax = get_pcvar_num(furien_health_max); new szHP = get_user_health(id); new iRandom = random_num(0,255); if(!szHP_On) return PLUGIN_HANDLED; else { if(szHP >= szHPMax) { emit_sound(id,CHAN_VOICE, "fvox/medical_repaired.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); remove_task(id); } else { set_user_health(id, szHP + szAddHP); set_hudmessage(iRandom, iRandom, iRandom, -1.0, 0.25, 1, 1.0, 2.0, 0.1, 0.1, 4); ShowSyncHudMsg(id, g_bHud, "%s^nViata ta se incarca pana la %d !", szPrefix, szHPMax); message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id); write_short(1<<10); write_short(1<<10); write_short(0x0000); write_byte(0); write_byte(191); write_byte(255); write_byte(75); message_end(); } } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////Sound Emit public sound_emit(id, channel, sample[]) { if(!is_user_alive(id) || is_user_bot(id)) return FMRES_SUPERCEDE; if(g_bOnion[id] && equal(sample, "weapons/knife_", 14)) { switch(sample[17]) { case('b'): { emit_sound(id, CHAN_WEAPON, "weapons/cbar_hitbod2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); } case('w'): { emit_sound(id, CHAN_WEAPON, "weapons/cbar_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_LOW); } case('1', '2'): { emit_sound(id, CHAN_WEAPON, "weapons/bullet_hit2.wav", random_float(0.5, 1.0), ATTN_NORM, 0, PITCH_NORM); } } return FMRES_SUPERCEDE; } return FMRES_IGNORED; } //////////////////////////////////////////////////////Drop public Drop_Now(id) { new szTarget, szBody; new szNameId[32],szNameTrg[32]; get_user_name(id, szNameId, charsmax(szNameId)); get_user_name(szTarget, szNameTrg, charsmax(szNameTrg)); static Float:szStart[3]; static Float:szAim[3]; pev(id, pev_origin, szStart); fm_get_aim_origin(id, szAim); szStart[2] += 16.0; // raise szAim[2] += 16.0; // raise get_user_aiming ( id, szTarget, szBody, 5000 ); if(!is_user_alive(szTarget) || is_user_bot(szTarget) || get_user_team(szTarget) == 1) return PLUGIN_HANDLED; else { set_task(10.0, "UnDropFalse", id); ColorChat(0, GREEN,"%s^x03 %s^x01 a primit drop weapons de la^x03 %s^x01", szPrefix, szNameTrg, szNameId); drop(szTarget); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); engfunc(EngFunc_WriteCoord,szStart[0]); engfunc(EngFunc_WriteCoord,szStart[1]); engfunc(EngFunc_WriteCoord,szStart[2]); engfunc(EngFunc_WriteCoord,szAim[0]); engfunc(EngFunc_WriteCoord,szAim[1]); engfunc(EngFunc_WriteCoord,szAim[2]); write_short(Drop_Texture); write_byte(0); write_byte(30); write_byte(20); write_byte(50); write_byte(50); write_byte(100); write_byte(100); write_byte(100); write_byte(100); write_byte(50); message_end(); return PLUGIN_HANDLED; } stock drop(id) { new szWeapons[32], iNum; get_user_weapons(id, szWeapons, iNum); for (new i = 0; i < iNum; i++) { if (WEAPONS & (1<<szWeapons)) { static szWname[32]; get_weaponname(szWeapons, szWname, charsmax(szWeapons)); engclient_cmd(id, "drop", szWname); } } } stock fm_get_aim_origin(index, Float:origin[3]) { new Float:szStart[3], Float:szView_Ofs[3]; pev(index, pev_origin, szStart); pev(index, pev_view_ofs, szView_Ofs); xs_vec_add(szStart, szView_Ofs, szStart); new Float:szDest[3]; pev(index, pev_v_angle, szDest); engfunc(EngFunc_MakeVectors, szDest); global_get(glb_v_forward, szDest); xs_vec_mul_scalar(szDest, 9999.0, szDest); xs_vec_add(szStart, szDest, szDest); engfunc(EngFunc_TraceLine, szStart, szDest, 0, index, 0); get_tr2(0, TR_vecEndPos, origin); return 1; }