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[Modificare plugin] Level Mod

Posted: 09 Feb 2018, 11:56
by Goad
Salut..
Am gasit acest plugin aici in comunitate si am incercat de multe ori sa il fac asa.. fix cum e aici.
Image
Dar nu mi-a reusit.. daca se poate sa il faceti voi fix la fel ca acolo ar fii foarte ok. dedesubt sub radar.. sa fie.. rank-urile le fac eu.. sa ii mutati voi coordonatele acolo si sa il faceti alb :)

A da.. si cand stai spec pe un player sa ii poti vedea rank-ul fix ca acolo.. :)
Si daca se poate sa fie fix formatul acela.. cum este acolo gen
[Nume: X]
[Level: X]
[Experience: x]

Multumesc tuturor celor ce incearca sa ma ajute! :muscle_tone2: :top:
| Afiseaza codul
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <nvault>
#include <fun>

static const
	PLUGIN[] = "Simple Level Mod",
	VERSION[] = "2.0",
	AUTHOR[] = "extreamCS";

#define MAX_LEVELS	22

new const Kills[MAX_LEVELS] =
{
	0,
	50,
	100,
	150,
	205,
	270,
	360,
	420,
	500,
	580,
	640,
	690,
	760,
	810,
	850,
	900,
	950,
	1005,
	1030,
	1070,
	1115,
	1250
}

new const szTag[MAX_LEVELS][] =
{
	"",
	"Silver 1",
	"Silver 2",
	"Silver 3",
	"Silver IV",
	"Silver Elite",
	"Silver Elite Master",
	"Gold Nova 1",
	"Gold Nova 2",
	"Gold Nova 3",
	"Gold Nova IV",
	"Gold Nova Elite",
	"Gold Nova Elite Master",
	"Master Guardian 1",
	"Master Guardian 2",
	"Master Guardian 3",
	"Master Guardian IV",
	"Master Guardian Disthingued",
	"Legendary Eagle ",
	"Supreme Master",
	"LORD",
	"KING of the server"
}


new Level[33],Kill[33],szName[32],g_vault,g_sync
new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl

public plugin_init() {
	register_plugin(PLUGIN,VERSION,AUTHOR)
	register_event("DeathMsg","ev_msg","a")
	RegisterHam(Ham_Spawn,"player","player_spawn",1)
	
	pcvar_hs = register_cvar("cvar_hs_bonus","1")
	pcvar_kill = register_cvar("cvar_normal_bonus","1")
	pcvar_knife = register_cvar("cvar_knife_bonus","1")
	pcvar_he = register_cvar("cvar_he_bonus","1")
	pcvar_efect = register_cvar("cvar_effect_lvl","1")
	pcvar_r = register_cvar("cvar_red","255")
	pcvar_g = register_cvar("cvar_green","0")
	pcvar_b = register_cvar("cvar_blue","0")
	pcvar_hp_lvl = register_cvar("cvar_hp_lvl","0")
	pcvar_ap_lvl = register_cvar("cvar_ap_lvl","0")
	
	g_vault = nvault_open("simple_lvl_mod")
	g_sync = CreateHudSyncObj()
	
	if(g_vault == INVALID_HANDLE)
		set_fail_state("Eroare la deschiderea bazei de date din vault.")
}

public player_spawn(id) {
	if(!is_user_alive(id) || is_user_bot(id))
		return HAM_HANDLED
	
	if(Level[id] < 1)
		Level[id] = 1

	set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id])
	set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id])
	return HAM_HANDLED
}

public ev_msg( ) {
	static kiler; 	kiler = read_data(1)
	static hs; 		hs = read_data(3)
	
	if(kiler == read_data(2) || !is_user_alive(kiler))
		return

	if(hs)
		Kill[kiler]+= get_pcvar_num(pcvar_hs)
	else
		Kill[kiler]+= get_pcvar_num(pcvar_kill)
	
	if(get_user_weapon(kiler) == CSW_KNIFE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_knife)
	if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_he)

	if(Level[kiler] < MAX_LEVELS)
	{
		while(Kill[kiler] >= Kills[Level[kiler]])
		{
			Level[kiler]++
			color(kiler,"!teamFelicitari,ai ajuns la level %i (!g%s!team).",Level[kiler],szTag[Level[kiler]])
			screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115)
			return
		}
	}
	SaveData(kiler)
}

public client_putinserver(id) {
	if(!is_user_bot(id))
	{
		LoadData(id)
		set_task(1.0,"show_hud",id+0x4332,_,_,"b")
	}
}

public client_disconnect(id) {
	remove_task(id+0x4332)
	SaveData(id)
}

public show_hud(id) {
	id-=0x4332
	get_user_name(id,szName,charsmax(szName))

	if(is_user_alive(id))
	{
		set_hudmessage(0, 0, 139, -1.0, 0.86, 0, 6.0, 1.1)
		ShowSyncHudMsg(id,g_sync,"[Nume: %s]-[Level: %d]-[Status: %s]-[Puncte: %i/%i]",szName,Level[id],szTag[Level[id]],Kill[id],Kills[Level[id]])
	}
}

public SaveData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_set(g_vault,vaultkey,vaultdata)
}

public LoadData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_get(g_vault,vaultkey,vaultdata,255)
	replace_all(vaultdata, 255, "#", " ")

	new kill[32],level[32]
	parse(vaultdata, kill, 31, level, 31)
	Kill[id] = str_to_num(kill)
	Level[id] = str_to_num(level)
}
public plugin_end() nvault_close(g_vault)
stock screen_fade(id,holdtime,r,g,b,a)
{
   message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id);
   write_short(seconds_to_units(holdtime));
   write_short(seconds_to_units(holdtime));
   write_short(0);
   write_byte(r);
   write_byte(g);
   write_byte(b);
   write_byte(a);
   message_end();
}

stock seconds_to_units(time)
{
   return((1 << 12) * (time))
}

stock color( const id, const input[ ], any:... )
{
	new count = 1, players[ 32 ]

	static msg[ 191 ]
	vformat( msg, 190, input, 3 )

	replace_all( msg, 190, "!g", "^4" ) //- verde
	replace_all( msg, 190, "!y", "^1" ) //- galben
	replace_all( msg, 190, "!team", "^3" ) //- echipa
	replace_all( msg, 190, "!n", "^0" ) //- normal

	if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
	{
		for( new i = 0; i < count; i++ )
		{
			if( is_user_connected( players[ i ] ) )
			{
				message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
				write_byte( players[ i ] );
				write_string( msg );
				message_end( );
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

Re: [Modificare plugin] Level Mod

Posted: 09 Feb 2018, 13:04
by Alexandruu123
| Afiseaza codul
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <nvault>
#include <fun>

static const
	PLUGIN[] = "Simple Level Mod",
	VERSION[] = "2.0",
	AUTHOR[] = "extreamCS";

#define MAX_LEVELS	22

new const Kills[MAX_LEVELS] =
{
	0,
	50,
	100,
	150,
	205,
	270,
	360,
	420,
	500,
	580,
	640,
	690,
	760,
	810,
	850,
	900,
	950,
	1005,
	1030,
	1070,
	1115,
	1250
}

new const szTag[MAX_LEVELS][] =
{
	"",
	"Silver 1",
	"Silver 2",
	"Silver 3",
	"Silver IV",
	"Silver Elite",
	"Silver Elite Master",
	"Gold Nova 1",
	"Gold Nova 2",
	"Gold Nova 3",
	"Gold Nova IV",
	"Gold Nova Elite",
	"Gold Nova Elite Master",
	"Master Guardian 1",
	"Master Guardian 2",
	"Master Guardian 3",
	"Master Guardian IV",
	"Master Guardian Disthingued",
	"Legendary Eagle ",
	"Supreme Master",
	"LORD",
	"KING of the server"
}


new Level[33],Kill[33],szName[32],g_vault,g_sync
new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl

public plugin_init() {
	register_plugin(PLUGIN,VERSION,AUTHOR)
	register_event("DeathMsg","ev_msg","a")
	RegisterHam(Ham_Spawn,"player","player_spawn",1)
	
	pcvar_hs = register_cvar("cvar_hs_bonus","1")
	pcvar_kill = register_cvar("cvar_normal_bonus","1")
	pcvar_knife = register_cvar("cvar_knife_bonus","1")
	pcvar_he = register_cvar("cvar_he_bonus","1")
	pcvar_efect = register_cvar("cvar_effect_lvl","1")
	pcvar_r = register_cvar("cvar_red","255")
	pcvar_g = register_cvar("cvar_green","0")
	pcvar_b = register_cvar("cvar_blue","0")
	pcvar_hp_lvl = register_cvar("cvar_hp_lvl","0")
	pcvar_ap_lvl = register_cvar("cvar_ap_lvl","0")
	
	g_vault = nvault_open("simple_lvl_mod")
	g_sync = CreateHudSyncObj()
	
	if(g_vault == INVALID_HANDLE)
		set_fail_state("Eroare la deschiderea bazei de date din vault.")
}

public player_spawn(id) {
	if(!is_user_alive(id) || is_user_bot(id))
		return HAM_HANDLED
	
	if(Level[id] < 1)
		Level[id] = 1

	set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id])
	set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id])
	return HAM_HANDLED
}

public ev_msg( ) {
	static kiler; 	kiler = read_data(1)
	static hs; 		hs = read_data(3)
	
	if(kiler == read_data(2) || !is_user_alive(kiler))
		return

	if(hs)
		Kill[kiler]+= get_pcvar_num(pcvar_hs)
	else
		Kill[kiler]+= get_pcvar_num(pcvar_kill)
	
	if(get_user_weapon(kiler) == CSW_KNIFE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_knife)
	if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_he)

	if(Level[kiler] < MAX_LEVELS)
	{
		while(Kill[kiler] >= Kills[Level[kiler]])
		{
			Level[kiler]++
			color(kiler,"!teamFelicitari,ai ajuns la level %i (!g%s!team).",Level[kiler],szTag[Level[kiler]])
			screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115)
			return
		}
	}
	SaveData(kiler)
}

public client_putinserver(id) {
	if(!is_user_bot(id))
	{
		LoadData(id)
		set_task(1.0,"show_hud",id+0x4332,_,_,"b")
	}
}

public client_disconnect(id) {
	remove_task(id+0x4332)
	SaveData(id)
}

public show_hud(id) {
	id-=0x4332
	get_user_name(id,szName,charsmax(szName))

	if(is_user_alive(id))
	{
		set_hudmessage(255, 255, 255, 0.01, 0.22, 0, 6.0, 1.1)
		ShowSyncHudMsg(id,g_sync,"Name : %s ^n Rank : %s ^n Experience : [%i/%i]",szName,szTag[Level[id]],Kill[id],Kills[Level[id]])
	}
}

public SaveData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_set(g_vault,vaultkey,vaultdata)
}

public LoadData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_get(g_vault,vaultkey,vaultdata,255)
	replace_all(vaultdata, 255, "#", " ")

	new kill[32],level[32]
	parse(vaultdata, kill, 31, level, 31)
	Kill[id] = str_to_num(kill)
	Level[id] = str_to_num(level)
}
public plugin_end() nvault_close(g_vault)
stock screen_fade(id,holdtime,r,g,b,a)
{
   message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id);
   write_short(seconds_to_units(holdtime));
   write_short(seconds_to_units(holdtime));
   write_short(0);
   write_byte(r);
   write_byte(g);
   write_byte(b);
   write_byte(a);
   message_end();
}

stock seconds_to_units(time)
{
   return((1 << 12) * (time))
}

stock color( const id, const input[ ], any:... )
{
	new count = 1, players[ 32 ]

	static msg[ 191 ]
	vformat( msg, 190, input, 3 )

	replace_all( msg, 190, "!g", "^4" ) //- verde
	replace_all( msg, 190, "!y", "^1" ) //- galben
	replace_all( msg, 190, "!team", "^3" ) //- echipa
	replace_all( msg, 190, "!n", "^0" ) //- normal

	if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
	{
		for( new i = 0; i < count; i++ )
		{
			if( is_user_connected( players[ i ] ) )
			{
				message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
				write_byte( players[ i ] );
				write_string( msg );
				message_end( );
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Am modificat mesajul la hud.

Re: [Modificare plugin] Level Mod

Posted: 09 Feb 2018, 16:37
by Goad
Alexandruu123 wrote:
| Afiseaza codul
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <nvault>
#include <fun>

static const
	PLUGIN[] = "Simple Level Mod",
	VERSION[] = "2.0",
	AUTHOR[] = "extreamCS";

#define MAX_LEVELS	22

new const Kills[MAX_LEVELS] =
{
	0,
	50,
	100,
	150,
	205,
	270,
	360,
	420,
	500,
	580,
	640,
	690,
	760,
	810,
	850,
	900,
	950,
	1005,
	1030,
	1070,
	1115,
	1250
}

new const szTag[MAX_LEVELS][] =
{
	"",
	"Silver 1",
	"Silver 2",
	"Silver 3",
	"Silver IV",
	"Silver Elite",
	"Silver Elite Master",
	"Gold Nova 1",
	"Gold Nova 2",
	"Gold Nova 3",
	"Gold Nova IV",
	"Gold Nova Elite",
	"Gold Nova Elite Master",
	"Master Guardian 1",
	"Master Guardian 2",
	"Master Guardian 3",
	"Master Guardian IV",
	"Master Guardian Disthingued",
	"Legendary Eagle ",
	"Supreme Master",
	"LORD",
	"KING of the server"
}


new Level[33],Kill[33],szName[32],g_vault,g_sync
new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl

public plugin_init() {
	register_plugin(PLUGIN,VERSION,AUTHOR)
	register_event("DeathMsg","ev_msg","a")
	RegisterHam(Ham_Spawn,"player","player_spawn",1)
	
	pcvar_hs = register_cvar("cvar_hs_bonus","1")
	pcvar_kill = register_cvar("cvar_normal_bonus","1")
	pcvar_knife = register_cvar("cvar_knife_bonus","1")
	pcvar_he = register_cvar("cvar_he_bonus","1")
	pcvar_efect = register_cvar("cvar_effect_lvl","1")
	pcvar_r = register_cvar("cvar_red","255")
	pcvar_g = register_cvar("cvar_green","0")
	pcvar_b = register_cvar("cvar_blue","0")
	pcvar_hp_lvl = register_cvar("cvar_hp_lvl","0")
	pcvar_ap_lvl = register_cvar("cvar_ap_lvl","0")
	
	g_vault = nvault_open("simple_lvl_mod")
	g_sync = CreateHudSyncObj()
	
	if(g_vault == INVALID_HANDLE)
		set_fail_state("Eroare la deschiderea bazei de date din vault.")
}

public player_spawn(id) {
	if(!is_user_alive(id) || is_user_bot(id))
		return HAM_HANDLED
	
	if(Level[id] < 1)
		Level[id] = 1

	set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id])
	set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id])
	return HAM_HANDLED
}

public ev_msg( ) {
	static kiler; 	kiler = read_data(1)
	static hs; 		hs = read_data(3)
	
	if(kiler == read_data(2) || !is_user_alive(kiler))
		return

	if(hs)
		Kill[kiler]+= get_pcvar_num(pcvar_hs)
	else
		Kill[kiler]+= get_pcvar_num(pcvar_kill)
	
	if(get_user_weapon(kiler) == CSW_KNIFE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_knife)
	if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_he)

	if(Level[kiler] < MAX_LEVELS)
	{
		while(Kill[kiler] >= Kills[Level[kiler]])
		{
			Level[kiler]++
			color(kiler,"!teamFelicitari,ai ajuns la level %i (!g%s!team).",Level[kiler],szTag[Level[kiler]])
			screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115)
			return
		}
	}
	SaveData(kiler)
}

public client_putinserver(id) {
	if(!is_user_bot(id))
	{
		LoadData(id)
		set_task(1.0,"show_hud",id+0x4332,_,_,"b")
	}
}

public client_disconnect(id) {
	remove_task(id+0x4332)
	SaveData(id)
}

public show_hud(id) {
	id-=0x4332
	get_user_name(id,szName,charsmax(szName))

	if(is_user_alive(id))
	{
		set_hudmessage(255, 255, 255, 0.01, 0.22, 0, 6.0, 1.1)
		ShowSyncHudMsg(id,g_sync,"Name : %s ^n Rank : %s ^n Experience : [%i/%i]",szName,szTag[Level[id]],Kill[id],Kills[Level[id]])
	}
}

public SaveData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_set(g_vault,vaultkey,vaultdata)
}

public LoadData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_get(g_vault,vaultkey,vaultdata,255)
	replace_all(vaultdata, 255, "#", " ")

	new kill[32],level[32]
	parse(vaultdata, kill, 31, level, 31)
	Kill[id] = str_to_num(kill)
	Level[id] = str_to_num(level)
}
public plugin_end() nvault_close(g_vault)
stock screen_fade(id,holdtime,r,g,b,a)
{
   message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id);
   write_short(seconds_to_units(holdtime));
   write_short(seconds_to_units(holdtime));
   write_short(0);
   write_byte(r);
   write_byte(g);
   write_byte(b);
   write_byte(a);
   message_end();
}

stock seconds_to_units(time)
{
   return((1 << 12) * (time))
}

stock color( const id, const input[ ], any:... )
{
	new count = 1, players[ 32 ]

	static msg[ 191 ]
	vformat( msg, 190, input, 3 )

	replace_all( msg, 190, "!g", "^4" ) //- verde
	replace_all( msg, 190, "!y", "^1" ) //- galben
	replace_all( msg, 190, "!team", "^3" ) //- echipa
	replace_all( msg, 190, "!n", "^0" ) //- normal

	if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
	{
		for( new i = 0; i < count; i++ )
		{
			if( is_user_connected( players[ i ] ) )
			{
				message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
				write_byte( players[ i ] );
				write_string( msg );
				message_end( );
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Am modificat mesajul la hud.

Multumesc, apreciez. Dar daca se poate sa pui ca atunci cand esti spec pe un jucator sa ii poti vedea rank-ul.. experienta si numele tot acolo ? :)

Re: [Modificare plugin] Level Mod

Posted: 10 Feb 2018, 13:11
by DaNNe.
| Afiseaza codul
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <nvault>
#include <fun>

static const
	PLUGIN[] = "Simple Level Mod",
	VERSION[] = "2.0",
	AUTHOR[] = "extreamCS";

#define MAX_LEVELS	22

new const Kills[MAX_LEVELS] =
{
	0,
	50,
	100,
	150,
	205,
	270,
	360,
	420,
	500,
	580,
	640,
	690,
	760,
	810,
	850,
	900,
	950,
	1005,
	1030,
	1070,
	1115,
	1250
}

new const szTag[MAX_LEVELS][] =
{
	"",
	"Silver 1",
	"Silver 2",
	"Silver 3",
	"Silver IV",
	"Silver Elite",
	"Silver Elite Master",
	"Gold Nova 1",
	"Gold Nova 2",
	"Gold Nova 3",
	"Gold Nova IV",
	"Gold Nova Elite",
	"Gold Nova Elite Master",
	"Master Guardian 1",
	"Master Guardian 2",
	"Master Guardian 3",
	"Master Guardian IV",
	"Master Guardian Disthingued",
	"Legendary Eagle ",
	"Supreme Master",
	"LORD",
	"KING of the server"
}


new Level[33],Kill[33],szName[32],g_vault,g_sync
new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl

public plugin_init() {
	register_plugin(PLUGIN,VERSION,AUTHOR)
	register_event("DeathMsg","ev_msg","a")
	RegisterHam(Ham_Spawn,"player","player_spawn",1)
	
	pcvar_hs = register_cvar("cvar_hs_bonus","1")
	pcvar_kill = register_cvar("cvar_normal_bonus","1")
	pcvar_knife = register_cvar("cvar_knife_bonus","1")
	pcvar_he = register_cvar("cvar_he_bonus","1")
	pcvar_efect = register_cvar("cvar_effect_lvl","1")
	pcvar_r = register_cvar("cvar_red","255")
	pcvar_g = register_cvar("cvar_green","0")
	pcvar_b = register_cvar("cvar_blue","0")
	pcvar_hp_lvl = register_cvar("cvar_hp_lvl","0")
	pcvar_ap_lvl = register_cvar("cvar_ap_lvl","0")
	
	g_vault = nvault_open("simple_lvl_mod")
	g_sync = CreateHudSyncObj()
	
	if(g_vault == INVALID_HANDLE)
		set_fail_state("Eroare la deschiderea bazei de date din vault.")
}

public player_spawn(id) {
	if(!is_user_alive(id) || is_user_bot(id))
		return HAM_HANDLED
	
	if(Level[id] < 1)
		Level[id] = 1

	set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id])
	set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id])
	return HAM_HANDLED
}

public ev_msg( ) {
	static kiler; 	kiler = read_data(1)
	static hs; 		hs = read_data(3)
	
	if(kiler == read_data(2) || !is_user_alive(kiler))
		return

	if(hs)
		Kill[kiler]+= get_pcvar_num(pcvar_hs)
	else
		Kill[kiler]+= get_pcvar_num(pcvar_kill)
	
	if(get_user_weapon(kiler) == CSW_KNIFE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_knife)
	if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs)
		Kill[kiler]+= get_pcvar_num(pcvar_he)

	if(Level[kiler] < MAX_LEVELS)
	{
		while(Kill[kiler] >= Kills[Level[kiler]])
		{
			Level[kiler]++
			color(kiler,"!teamFelicitari,ai ajuns la level %i (!g%s!team).",Level[kiler],szTag[Level[kiler]])
			screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115)
			return
		}
	}
	SaveData(kiler)
}

public client_putinserver(id) {
	if(!is_user_bot(id))
	{
		LoadData(id)
		set_task(1.0,"show_hud",id+0x4332,_,_,"b")
	}
}

public client_disconnect(id) {
	remove_task(id+0x4332)
	SaveData(id)
}

public show_hud(id) {
	id-=0x4332
	get_user_name(id,szName,charsmax(szName))

	if(is_user_alive(id))
	{
		set_hudmessage(255, 255, 255, 0.02, 0.45, 0, 6.0, 1.1)
		ShowSyncHudMsg(id,g_sync,"Name: %s^nRank: %s^nExperience: [%i/%i]",szName,szTag[Level[id]],Kill[id],Kills[Level[id]])
	}
}

public SaveData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_set(g_vault,vaultkey,vaultdata)
}

public LoadData(id)
{
	new name[32],vaultkey[64],vaultdata[256]
	get_user_name(id,name,charsmax(name))
	formatex(vaultkey,63,"%s-Mod",name)
	formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
	nvault_get(g_vault,vaultkey,vaultdata,255)
	replace_all(vaultdata, 255, "#", " ")

	new kill[32],level[32]
	parse(vaultdata, kill, 31, level, 31)
	Kill[id] = str_to_num(kill)
	Level[id] = str_to_num(level)
}
public plugin_end() nvault_close(g_vault)
stock screen_fade(id,holdtime,r,g,b,a)
{
   message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id);
   write_short(seconds_to_units(holdtime));
   write_short(seconds_to_units(holdtime));
   write_short(0);
   write_byte(r);
   write_byte(g);
   write_byte(b);
   write_byte(a);
   message_end();
}

stock seconds_to_units(time)
{
   return((1 << 12) * (time))
}

stock color( const id, const input[ ], any:... )
{
	new count = 1, players[ 32 ]

	static msg[ 191 ]
	vformat( msg, 190, input, 3 )

	replace_all( msg, 190, "!g", "^4" ) //- verde
	replace_all( msg, 190, "!y", "^1" ) //- galben
	replace_all( msg, 190, "!team", "^3" ) //- echipa
	replace_all( msg, 190, "!n", "^0" ) //- normal

	if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
	{
		for( new i = 0; i < count; i++ )
		{
			if( is_user_connected( players[ i ] ) )
			{
				message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
				write_byte( players[ i ] );
				write_string( msg );
				message_end( );
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

Re: [Modificare plugin] Level Mod

Posted: 12 Feb 2018, 14:28
by Goad
A da.. si dupa ce se ajunge la king of the server.. dispare hudul.. se poate sa il rezolve cineva ? :)

Re: [Modificare plugin] Level Mod

Posted: 22 May 2020, 23:23
by Goad
UP?