Modificare plugin

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kstewart595
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Posts: 79
Joined: 22 Apr 2016, 13:38
Detinator Steam: Da
CS Status: *_*
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17 Mar 2018, 07:39

Salut. Am acest plugin de shop si as vrea sa adaug golden mp5navy. ma ajuta cineva va rog..
Vreau sa fie pusa sub ak47 gold si dmg la fel ca ak47
| Afiseaza codul
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
#include < xs >
#include < fun >
#include < csx >

#define PLUGIN "F & AF SHOP"
#define VERSION "1.2"
#define AUTHOR "HamletEagle && Snow."

#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

new g_iMaxPlayers;

new money  [ 6 ]
new money1 [ 6 ]

new bool: HasKnife [ 33 ]
new bool: HasBlack [ 33 ]
new bool: HasAk47 [ 33 ]

new const Knife [ ] [ ]= {
	
	"models/chucky_knifewob.mdl",
	"models/p_knife.mdl"
	
}

new const Black [ ] [ ]= {
	
	"models/black_knife.mdl",
	"models/p_knife.mdl"
	
}

new const Ak47 [  ] [ ] = { 
	
	"models/v_golden_ak47.mdl",
	"models/p_golden_ak47.mdl"
	
}

new const g_weapons [ ] [ ] = {

               "weapon_m4a1",
	       "weapon_ak47",
               "weapon_aug",
               "weapon_sg552",
               "weapon_famas",
               "weapon_galil",
               "weapon_mp5navy",
               "weapon_p90",
               "weapon_m3",
               "weapon_xm1014",
               "weapon_awp",
               "weapon_scout",
               "weapon_tmp",
               "weapon_mac10",
               "weapon_m249"
}


new bloody[32]
new g_bk_enabled, g_bk_rndreset

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_clcmd( "say", "Func_Say" );
	register_clcmd( "say_team", "Func_Say" );
	register_clcmd ( "/shop", "CheckAcces" );
	register_clcmd ( "shop", "CheckAcces" );

	//////////Cvarurile pentru money//////////////
	
	money [ 1 ] = register_cvar( "f_item1", "15000" )
	money [ 2 ] = register_cvar( "f_item2" ,"3000" )
	money [ 3 ] = register_cvar( "f_item3", "3000" )
	money [ 4 ] = register_cvar( "f_item4" ,"5000" )
	money [ 5 ] = register_cvar( "f_item5" ,"9000" )

	money1 [ 1 ] = register_cvar( "af_item1" ,"9000" )
	money1 [ 2 ] = register_cvar( "af_item2" ,"300" )
	money1 [ 3 ] = register_cvar( "af_item3" ,"3000" )
	money1 [ 4 ] = register_cvar( "af_item4" ,"5000" )
	money1 [ 5 ] = register_cvar( "af_item5" ,"3000" )
	
	/////////////////////////////////////////////////////////
	
	//////////////////////////////////////////Events///////////////////

	g_bk_enabled=register_cvar("bk_enabled","1")
	g_bk_rndreset=register_cvar("bk_rndreset","0")
	register_event("CurWeapon","wpnchange","be","1=1")

	g_iMaxPlayers = get_maxplayers ( )
	
	register_event ( "CurWeapon", "Current_Weapon", "be", "1=1" ); 
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	RegisterHam ( Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true );
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)  
	
	//////////////////////////////////////////////////////////////////////
		
	
}

stock ham_strip_weapon(id,weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0;

    new wId = get_weaponid(weapon);
    if(!wId) return 0;

    new wEnt;
    while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
    if(!wEnt) return 0;

    if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);

    if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
    ExecuteHamB(Ham_Item_Kill,wEnt);

    set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));

    // this block should be used for Counter-Strike:
    /*if(wId == CSW_C4)
    {
        cs_set_user_plant(id,0,0);
        cs_set_user_bpammo(id,CSW_C4,0);
    }
    else if(wId == CSW_SMOKEGRENADE || wId == CSW_FLASHBANG || wId == CSW_HEGRENADE)
        cs_set_user_bpammo(id,wId,0);*/

    return 1;
}

public plugin_precache( ) {
	
	static i;
	for ( i = 0 ; i < sizeof ( Knife ); i++ ) 
		precache_model ( Knife [ i ] )
	
	for ( i = 0 ; i < sizeof ( Black ); i++ ) 
		precache_model ( Black [ i ] )
	
	for ( i = 0 ; i< sizeof ( Ak47 ) ; i++ ) 
		precache_model ( Ak47 [ i ] )
		
	precache_model ( "models/player/blackfurien/blackfurien.mdl" );
	precache_model ( "models/player/blackpackff/blackpackff.mdl" );

	precache_model("models/chucky_knife.mdl")
	precache_sound("misc/chucky.wav")

	return PLUGIN_CONTINUE
}

public Ham_CBasePlayer_Killed_Post(id) 
{
	HasKnife [ id ] = false
	bloody[id]=0
	HasBlack [ id ] = false
	cs_reset_user_model(id)
}

public fwHamPlayerSpawnPost(id) {

	HasAk47 [ id ] = false
	bloody[id]=0

	if( get_user_team(id) == 2 ) {
	HasKnife [ id ] = false
	HasBlack [ id ] = false
	cs_reset_user_model(id)
}
	
}

public Func_Say( id )
{
	new szSaid[ 192 ];
	read_args( szSaid, sizeof( szSaid ) -1 );
	
	remove_quotes( szSaid );
	
	if( contain( szSaid, "shop" ) != -1 )
	{
		CheckAcces ( id )
	}
}

public wpnchange(id){
	if(get_pcvar_num(g_bk_enabled)){
		if(bloody[id]){
			chuckyknife(id)
		}
		else{
			chuckyknifewob(id)
		}
	}
	return PLUGIN_HANDLED
}

public chuckyknife(id){
	new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
	if (wpnid == CSW_KNIFE) {
		if ( HasKnife [ id ] == true ){
			entity_set_string(id, EV_SZ_viewmodel, "models/chucky_knife.mdl")
		}
	}
	return PLUGIN_HANDLED
}

public chuckyknifewob(id){
	new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
	if (wpnid == CSW_KNIFE) {
		if ( HasKnife [ id ] == true ){
			entity_set_string(id, EV_SZ_viewmodel, "models/chucky_knifewob.mdl")
		}
	}
	return PLUGIN_HANDLED
}

public client_damage(attacker,victim,damage,wpnindex,hitplace,TA){
	if(get_pcvar_num(g_bk_enabled)){
		if(wpnindex==CSW_KNIFE){
			if ( HasKnife [attacker] == true ) {
				if(!bloody[attacker])client_cmd(attacker,"spk misc/chucky")
				bloody[attacker]=1
				chuckyknife(attacker)
			}
		}
	}
	return PLUGIN_CONTINUE
}

public client_death(killer,victim,wpnindex,hitplace,TK){
	bloody[victim]=0
	return PLUGIN_CONTINUE
}

public round_end(){
	if(get_pcvar_num(g_bk_rndreset)){
		bloody={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
	}
	return PLUGIN_CONTINUE
}

public Current_Weapon ( id ) {
	
	new weapon=get_user_weapon(id)
	
	if( weapon == CSW_KNIFE ) {
		
		if( HasBlack [ id ] == true ) {
			
			set_pev ( id, pev_viewmodel2, Black [ 0 ] );
			set_pev ( id, pev_weaponmodel2, Black [ 1 ] );
			
		}
		
	}
	
	if( weapon == CSW_AK47 ) {
		
		if( HasAk47 [ id ] == true ) {
			
			set_pev ( id, pev_viewmodel2, Ak47 [ 0 ] );
			set_pev ( id, pev_weaponmodel2, Ak47 [ 1 ] );
			
			
		}
		
	}
	
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage ) {
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasKnife [ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 3.0 );
		return HAM_HANDLED;
		
	}

	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasBlack [ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 2.0 );
		return HAM_HANDLED;
		
	}
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasAk47[ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 1.5 );
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
	
}

public CheckAcces ( id ) {
	
	if( is_user_alive ( id ) ) {
		
		if ( get_user_team ( id ) == 1 ) ShowMenu ( id )
		if ( get_user_team ( id ) == 2 ) ShowMenu1 ( id )
		
	}
	
	
}

public ShowMenu( id )
{
	new menu = menu_create( "\rFurien Shop", "furien_handler" );
	
	menu_additem(menu, "SuperKnife 						          \r15000$", "", 0); 
	menu_additem(menu, "He Grenade						           \r3000$", "", 0); 
	menu_additem(menu, "50 HP					                     \r3000$", "", 0);
	menu_additem(menu, "100 AP + Helment	          \r5000$", "", 0);
	menu_additem(menu, "Black Pack						             \r9000$", "", 0);   
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu, MPROP_NOCOLORS, 1);
	menu_setprop(menu, MPROP_NUMBER_COLOR, "\r");
	
	menu_display(id, menu, 0);
	
	return PLUGIN_HANDLED;
}

public furien_handler(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		return PLUGIN_HANDLED;
	}

        if(get_user_team(id) != 1)
        return PLUGIN_HANDLED;
	
	new  command[6], name[64], access, callback
	new price
	price = cs_get_user_money( id )
	
	menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{
		case 0: {
			
			
			
			if(price>=get_pcvar_num(money[ 1 ])) {
				
				if ( HasKnife [ id ] == false ) {
					
					cs_set_user_money( id, price-get_pcvar_num(money [ 1 ] ))
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 SuperKnife!")
					
					cs_set_user_model ( id , "blackfurien" );
					set_pev ( id, pev_viewmodel2, Knife [ 0 ] );
					set_pev ( id, pev_weaponmodel2, Knife [ 1 ] );
					HasBlack [ id ] = false
					HasKnife [ id ] = true
						
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai deja ^x03 SuperKnife!")
	
			}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 SuperKnife!") 
				
		}
		case 1: {
			
			if( price >=get_pcvar_num( money [ 2 ] )) {
				
				if( ! user_has_weapon ( id ,  CSW_HEGRENADE ) ) {
					
					cs_set_user_money( id, price-get_pcvar_num(money [ 2 ] ))
					give_item(id,"weapon_hegrenade")
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 He Grenade!")
					
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai deja ^x03 He Grenade!")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 He Grenade!")
					
		}
		case 2: {
			
			if( price >=get_pcvar_num( money [ 3 ] )) {
				
				if( get_user_health ( id ) < 200 ) {
					
					cs_set_user_money( id,price- get_pcvar_num(money [ 3 ])) 
					set_user_health ( id, get_user_health ( id ) + 50 )
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 50 HP!")
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai atins deja limita de ^x03 200 HP !")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 50 HP!") 
					
		}
		case 3: {
			
			if( price >= get_pcvar_num(money [ 4 ]) ) {
				
				if( get_user_armor ( id ) < 100 ) {
					
					cs_set_user_money( id,price- get_pcvar_num( money [ 4 ] ))
					give_item(id,"item_kevlar")
					give_item(id, "item_assaultsuit")
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 100 AP + Helmet!")
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai atins deja limita de ^x03 100 AP!")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 100 AP + Helmet!")
				
		}
		case 4: {
			
			
			
			if(price>=get_pcvar_num(money[ 5 ])) {
				
				if ( HasBlack [ id ] == false ) {
					
					cs_set_user_money( id, price-get_pcvar_num(money [ 5 ] ))
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 Black Pack!")
					
					cs_set_user_model ( id , "blackpackff" );
					set_pev ( id, pev_viewmodel2, Black [ 0 ] );
					set_pev ( id, pev_weaponmodel2, Black [ 1 ] );
					give_item(id,"item_kevlar")
					give_item(id, "item_assaultsuit")
					HasKnife [ id ] = false
					HasBlack [ id ] = true
						
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai deja ^x03 Black Pack!")
	
			}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 Black Pack!") 
				
		}
		
	}
	
	menu_destroy(menu);
	
	return PLUGIN_HANDLED;
	
}

public ShowMenu1(id)
{
	new menu2 = menu_create("\rAnti-Furien Shop", "af_menu");
	
	menu_additem(menu2, "Golden AK47 					            \r9000$", "", 0);
	menu_additem(menu2, "Defuse Kit						                \r300$", "", 0); 
	menu_additem(menu2, "50 HP 			 			                   \r3000$", "", 0); 
	menu_additem(menu2, "100 AP + Helmet	 		   		   \r5000$", "", 0); 
	menu_additem(menu2, "Ammo						                     \r3000$", "", 0);
	
	menu_setprop(menu2, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu2, MPROP_NOCOLORS, 1);
	
	menu_display(id, menu2, 0);
	
	return PLUGIN_HANDLED;
}

public af_menu(id, menu2, item)
{
	if(item == MENU_EXIT)
	{
		return PLUGIN_HANDLED;
	}

        if(get_user_team(id) != 2)
        return PLUGIN_HANDLED;
	
	new command[6], name[64], access, callback,price
	price=cs_get_user_money(id)
	
	menu_item_getinfo(menu2, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{
		case 0: {
			
			if( price >= get_pcvar_num(money1 [ 1 ]) ) {
				
				if ( HasAk47 [ id ] == false ) {
					
					cs_set_user_money( id,price-get_pcvar_num(money1 [ 1 ] ))

					for ( new i ; i < sizeof ( g_weapons ) ; i ++ ) 
    					ham_strip_weapon(id, g_weapons [ i ])
    					give_item(id,"weapon_ak47")

					set_pev ( id, pev_viewmodel2, Ak47 [ 0 ] );
					set_pev ( id, pev_weaponmodel2, Ak47 [ 1 ] );
					cs_set_user_bpammo(id,CSW_AK47,250) 
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 Golden AK47!")
					
					HasAk47 [ id ] = true
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai deja ^x03 Golden AK47!")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 Golden AK47!") 
				
		}
		case 1: {
			
			if( price >=get_pcvar_num( money1 [ 2 ]) ) {
				
				if ( ! cs_get_user_defuse  ( id )  ) {
					
					cs_set_user_money( id, price-get_pcvar_num(money1 [ 2 ] ))
					cs_set_user_defuse(id,1)
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 DefuseKit!")
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai deja ^x03 DefuseKit!")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 DefuseKit!") 
					
		}
		case 2: {
			
			if( price >= get_pcvar_num(money1 [ 3 ]) ) {
				
				if( get_user_health ( id ) < 200 ) {
					
					cs_set_user_money( id, price-get_pcvar_num(money1 [ 3 ]) )
					set_user_health(id,get_user_health(id)+50)
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 50 HP!")	
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai atins limita de ^x03 200 HP!")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 50 HP!") 
					
		}
		case 3: {
			
			if( price >= get_pcvar_num(money1 [ 4 ] )) {
				
				if( get_user_armor ( id ) < 100 ) {
					
					cs_set_user_money( id, price-get_pcvar_num(money1 [ 4 ] ))
					give_item(id,"item_kevlar")
					give_item(id, "item_assaultsuit")
					ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 100 AP + Helmet!")
					
				}

				else ColorChat(id,"^x04[Furien-Shop]^x01 Ai atins deja limita de ^x03 100 AP!")

				}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 100 AP + Helmet!") 
				
		}
		case 4: {
				
			if( price >= get_pcvar_num(money1 [ 5 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num( money1 [ 5 ] ))

				cs_set_user_bpammo ( id ,CSW_M4A1, 250 )
				cs_set_user_bpammo ( id ,CSW_AK47, 250 )
				cs_set_user_bpammo ( id ,CSW_AUG, 250 )
				cs_set_user_bpammo ( id ,CSW_SG552, 250 )
				cs_set_user_bpammo ( id ,CSW_FAMAS, 250 )
				cs_set_user_bpammo ( id ,CSW_GALIL, 250 )
				cs_set_user_bpammo ( id ,CSW_MP5NAVY, 250 )
				cs_set_user_bpammo ( id ,CSW_P90, 250 )
				cs_set_user_bpammo ( id ,CSW_M3, 250 )
				cs_set_user_bpammo ( id ,CSW_XM1014, 250 )
				cs_set_user_bpammo ( id ,CSW_AWP, 250 )
				cs_set_user_bpammo ( id ,CSW_SCOUT, 250 )
				cs_set_user_bpammo ( id ,CSW_TMP, 250 )
				cs_set_user_bpammo ( id ,CSW_MAC10, 250 )
				cs_set_user_bpammo ( id ,CSW_DEAGLE, 250 )

				ColorChat(id,"^x04[Furien-Shop]^x01 Ai cumparat ^x03 Ammo (250 gloante)!")

			}
			
			else ColorChat(id,"^x04[Furien-Shop]^x01 Ai prea putini bani pentru a cumpara ^x03 Ammo (250 gloante)!") 
				
			
		}
		
		
	}
	
	menu_destroy(menu2);
	
	return PLUGIN_HANDLED;
	
}

public client_putinserver( id )
{
	
	HasKnife [ id ] = false
	HasBlack [ id ] = false
	cs_reset_user_model(id)
}


stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
 
	replace_all(msg, 190, "!x04", "^4");
	replace_all(msg, 190, "!x01", "^1");
	replace_all(msg, 190, "!x03", "^3");
 
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
	for(new i = 0; i < count; i++) {
	if(is_user_connected(players)) {
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
	write_byte(players);
	write_string(msg);
	message_end();
	}
	}
	} 
	}


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