Editare plugin drvip

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TaZz.
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11 Oct 2018, 15:25

Salut, am o problema cu acest plugin, nu merg comenzile /vmenu si /powers

Multumesc anticipat.


| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "Vip wIN"
#define VERSION "1.0"
#define AUTHOR "c0stY*"



new gfi_WorkFile[ 128 ];
new gs_VipsList[ 128 ][ 32 ], gi_TotalLines;
new gi_IsUserVip[ 33 ];
new g_pVisiblity;

new const gs_VipsFile[ ] = "vips.ini";

enum
{
	Primary = 1
	, Secondary
	, Knife
	, Grenades
	, C4
};

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_clcmd("say /vmenu", "Powermenu", ADMIN_LEVEL_H,"")
	register_clcmd( "say /powers","Powermenu", ADMIN_LEVEL_H,"")
 
        g_pVisiblity = register_cvar( "km_invis", "150" ); // 255 = vizibil total

}



public plugin_cfg ( )
{
	new fi_Dir[ 64 ];
	get_configsdir ( fi_Dir, charsmax ( fi_Dir ) );
	formatex ( gfi_WorkFile, charsmax ( gfi_WorkFile ), "%s/%s", fi_Dir, gs_VipsFile );
	
	if ( ! file_exists ( gfi_WorkFile ) )
		write_file ( gfi_WorkFile, "; *VIP List*" );
	
	new s_Buffer[ 192 ], i_Line, i_Len;
	while ( ( i_Line = read_file ( gfi_WorkFile, i_Line, s_Buffer, charsmax ( s_Buffer ), i_Len ) ) )
	{
		if ( ! strlen ( s_Buffer ) || s_Buffer[ 0 ] == ';' || ( s_Buffer[ 0 ] == '/' && s_Buffer[ 1 ] == '/' ) )
			continue;
			
		copy ( gs_VipsList[ gi_TotalLines++ ], 32, s_Buffer );

	}
}


public client_putinserver ( id ) gi_IsUserVip[ id ] = 0;
public client_disconnect ( id ) gi_IsUserVip[ id ] = 0;

public Powermenu( id )
 {
    if ( ! is_user_alive ( id ) )
		return PLUGIN_HANDLED
    if ( ! is_user_vip ( id ) )
    {
		gi_IsUserVip[ id ] = 0;
		return PLUGIN_HANDLED
    }
	
    gi_IsUserVip[ id ] = 1;
    
    new menu = menu_create( "\rPowers Menu:", "menu_handler" );
    

    
    menu_additem( menu, "\w[Dr]\yViata.", "1", 0 )
    menu_additem( menu, "\w[Dr]\yViteza.", "2", 0 )
    menu_additem( menu, "\w[Dr]\yGravitate.", "3",0 )
    menu_additem( menu, "\w[Dr]\yAk47 +\rM4a1 + \yDeagle", "4",0 )
    menu_additem( menu, "\w[Dr]\yRifles \r[\rArme \ytari].", "5",0 )
    menu_additem( menu, "\w[Dr]\yShiels.", "6",0 )
    menu_additem( menu, "\w[Dr]\yPachet grenazi.", "7",0 )
    menu_additem( menu, "\w[Dr]\yMachine Guns \r[5.9]", "8",0 )
    menu_additem( menu, "\w[Dr]\yViteza normala.", "9",0 )
    menu_additem( menu, "\w[Dr]\yArmura." , "10",0)

    menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display( id, menu, 0 );
    
    return PLUGIN_HANDLED   
 }

public menu_handler( id, menu, item )
 {
    
    switch( item )
    {
        case 0:
        {
		set_user_health(id,800)
        
        }
        case 1:
        {
                set_pev( id,pev_maxspeed, 1200.0)
                set_user_maxspeed(id,1200.0)		
                client_cmd(id,"cl_forwardspeed 1200.0")
                client_cmd(id,"cl_backspeed 1200.0")                
                client_cmd(id,"cl_sidespeed 1200.0")
        }
        case 2:
        {
                set_pev( id, pev_gravity, 0.3125);
		
        }
        case 3:
        {

		give_item(id,"weapon_ak47")
		cs_set_user_bpammo(id, CSW_AK47, 250);
		give_item(id,"weapon_m4a1")
		cs_set_user_bpammo(id, CSW_M4A1, 250 );
		give_item(id,"weapon_deagle") 
		cs_set_user_bpammo(id, CSW_DEAGLE, 250 );
        }
        case 4:
        {
		give_item(id,"weapon_ak47")
		cs_set_user_bpammo(id, CSW_AK47, 250);
		give_item(id,"weapon_m4a1")
		cs_set_user_bpammo(id, CSW_M4A1, 250 );
		give_item(id,"weapon_deagle") 
		cs_set_user_bpammo(id, CSW_DEAGLE, 250 );
                give_item(id,"weapon_famas")
                cs_set_user_bpammo(id, CSW_FAMAS, 250 );
		give_item(id,"weapon_awp")
		cs_set_user_bpammo(id, CSW_AWP, 250 );
		give_item(id,"weapon_mp5navy")
		cs_set_user_bpammo(id, CSW_MP5NAVY, 250 );
		give_item(id,"weapon_ump45") 
		cs_set_user_bpammo(id, CSW_UMP45, 250 );
		give_item(id,"weapon_galil")
		cs_set_user_bpammo(id, CSW_GALIL, 250 );
		give_item(id,"weapon_scout") 
		cs_set_user_bpammo(id, CSW_SCOUT, 250 );
		give_item(id,"weapon_aug")
		cs_set_user_bpammo(id, CSW_AUG, 250 );
		give_item(id,"weapon_sg550")
		cs_set_user_bpammo(id, CSW_SG550, 250 );
        }
        case 5:
        {
		StripWeapons(id, Primary)
		give_item(id,"weapon_shield")

		
        }
        case 6:
        {
		give_item(id, "weapon_hegrenade")
                cs_set_user_bpammo(id, CSW_HEGRENADE, 8 );
		give_item(id, "weapon_flashbang")
		give_item(id, "weapon_flashbang")
		give_item(id, "weapon_smokegrenade")
                cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 8 );
        }
        case 7:
        {
		give_item(id,"weapon_m249")
		cs_set_user_bpammo(id, CSW_M249, 300 );
                
        }
        case 8:
        {
		set_pev( id,pev_maxspeed, 350.0)
                set_user_maxspeed(id,350.0)		
                client_cmd(id,"cl_forwardspeed 350.0")             
                client_cmd(id,"cl_backspeed 350.0")            
                client_cmd(id,"cl_sidespeed 350.0")
        }
        case 9:
        {
		set_user_armor(id,800)
                set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num( g_pVisiblity ) );
        }
    }


    menu_destroy( menu );
    return PLUGIN_HANDLED;
}
 

public showAdmin(id)
{	
		new num, iLen, admin
		static pl[32], name[32], szBuff[2048]
	
		get_players(pl, num, "c")
	
		for(new i = 0; i < num; i++)
		{
			if (  is_user_vip ( pl ) )
			{
			gi_IsUserVip[ pl ] = 1;
			get_user_name(pl, name, 31)
			iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
			admin++
			}
			
		}

	
		set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
		show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
	
		arrayset(szBuff, 0, 2048)
	
		return PLUGIN_HANDLED
}

//========================================================================================

stock is_user_vip ( id )
{
	new s_Name[ 32 ], s_AuthID[ 32 ];
	get_user_name ( id, s_Name, 31 );
	get_user_authid ( id, s_AuthID, 31 );
	
	for ( new i; i < gi_TotalLines; i++ )
	{
		if ( ! strcmp ( s_Name, gs_VipsList[ i ] ) )
			return 1;
		if ( ! strcmp ( s_AuthID, gs_VipsList[ i ] ) )
			return 1;
	}
	
	return 0;

}

stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
	new iReturn;
	
	if(is_user_alive(id))
	{
		new iEntity, iWeapon;
		while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
			iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
	}
	
	return iReturn;
}

stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
	if ( !( 1 <= iSlot <= 5 ) )
		return 0;
	
	iEntity = 0;
	const m_rgpPlayerItems_Slot0 = 367;
	const m_iId = 43;
	const XO_WEAPONS = 4;
	const XO_PLAYER = 5;
		
	iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
	
	return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}  

stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
	new iWeapon
	if( !iSlot )
	{
		static const iWeaponsSlots[] = {
			-1,
			2, //CSW_P228
			-1,
			1, //CSW_SCOUT
			4, //CSW_HEGRENADE
			1, //CSW_XM1014
			5, //CSW_C4
			1, //CSW_MAC10
			1, //CSW_AUG
			4, //CSW_SMOKEGRENADE
			2, //CSW_ELITE
			2, //CSW_FIVESEVEN
			1, //CSW_UMP45
			1, //CSW_SG550
			1, //CSW_GALIL
			1, //CSW_FAMAS
			2, //CSW_USP
			2, //CSW_GLOCK18
			1, //CSW_AWP
			1, //CSW_MP5NAVY
			1, //CSW_M249
			1, //CSW_M3
			1, //CSW_M4A1
			1, //CSW_TMP
			1, //CSW_G3SG1
			4, //CSW_FLASHBANG
			2, //CSW_DEAGLE
			1, //CSW_SG552
			1, //CSW_AK47
			3, //CSW_KNIFE
			1, //CSW_P90
                        1  //CSW_SHIELD
		}
		iSlot = iWeaponsSlots[iCswId]
	}

	const XTRA_OFS_PLAYER = 5
	const m_rgpPlayerItems_Slot0 = 367

	iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)

	const XTRA_OFS_WEAPON = 4
	const m_pNext = 42
	const m_iId = 43

	while( iWeapon > 0 )
	{
		if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
		{
			break
		}
		iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
	}

	if( iWeapon > 0 )
	{
		const m_pActiveItem = 373
		if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
		{
			ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
		}

		if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
		{
			user_has_weapon(id, iCswId, 0)
			ExecuteHamB(Ham_Item_Kill, iWeapon)
			return 1
		}
	}

	return 0
}
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13 Oct 2018, 09:10

Mutat la sectiunea corespunzatoare si editat.
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levin
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15 Oct 2018, 20:08

| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "Vip wIN"
#define VERSION "1.0"
#define AUTHOR "c0stY*"



new gfi_WorkFile[ 128 ];
new gs_VipsList[ 128 ][ 32 ], gi_TotalLines;
new gi_IsUserVip[ 33 ];
new g_pVisiblity;

new const gs_VipsFile[ ] = "vips.ini";

enum
{
	Primary = 1
	, Secondary
	, Knife
	, Grenades
	, C4
};

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_clcmd("say /vmenu", "Powermenu"/*, ADMIN_LEVEL_H,""*/)
	register_clcmd( "say /powers","Powermenu"/*, ADMIN_LEVEL_H,""*/)
 
        g_pVisiblity = register_cvar( "km_invis", "150" ); // 255 = vizibil total

}



public plugin_cfg ( )
{
	new fi_Dir[ 64 ];
	get_configsdir ( fi_Dir, charsmax ( fi_Dir ) );
	formatex ( gfi_WorkFile, charsmax ( gfi_WorkFile ), "%s/%s", fi_Dir, gs_VipsFile );
	
	if ( ! file_exists ( gfi_WorkFile ) )
		write_file ( gfi_WorkFile, "; *VIP List*" );
	
	new s_Buffer[ 192 ], i_Line, i_Len;
	while ( ( i_Line = read_file ( gfi_WorkFile, i_Line, s_Buffer, charsmax ( s_Buffer ), i_Len ) ) )
	{
		if ( ! strlen ( s_Buffer ) || s_Buffer[ 0 ] == ';' || ( s_Buffer[ 0 ] == '/' && s_Buffer[ 1 ] == '/' ) )
			continue;
			
		copy ( gs_VipsList[ gi_TotalLines++ ], 32, s_Buffer );

	}
}


public client_putinserver ( id ) gi_IsUserVip[ id ] = 0;
public client_disconnect ( id ) gi_IsUserVip[ id ] = 0;

public Powermenu( id )
 {
    if ( ! is_user_alive ( id ) )
		return PLUGIN_HANDLED
    if ( ! is_user_vip ( id ) )
    {
		gi_IsUserVip[ id ] = 0;
		return PLUGIN_HANDLED
    }
	
    gi_IsUserVip[ id ] = 1;
    
    new menu = menu_create( "\rPowers Menu:", "menu_handler" );
    

    
    menu_additem( menu, "\w[Dr]\yViata.", "1", 0 )
    menu_additem( menu, "\w[Dr]\yViteza.", "2", 0 )
    menu_additem( menu, "\w[Dr]\yGravitate.", "3",0 )
    menu_additem( menu, "\w[Dr]\yAk47 +\rM4a1 + \yDeagle", "4",0 )
    menu_additem( menu, "\w[Dr]\yRifles \r[\rArme \ytari].", "5",0 )
    menu_additem( menu, "\w[Dr]\yShiels.", "6",0 )
    menu_additem( menu, "\w[Dr]\yPachet grenazi.", "7",0 )
    menu_additem( menu, "\w[Dr]\yMachine Guns \r[5.9]", "8",0 )
    menu_additem( menu, "\w[Dr]\yViteza normala.", "9",0 )
    menu_additem( menu, "\w[Dr]\yArmura." , "10",0)

    menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display( id, menu, 0 );
    
    return PLUGIN_HANDLED   
 }

public menu_handler( id, menu, item )
 {
    
    switch( item )
    {
        case 0:
        {
		set_user_health(id,800)
        
        }
        case 1:
        {
                set_pev( id,pev_maxspeed, 1200.0)
                set_user_maxspeed(id,1200.0)		
                client_cmd(id,"cl_forwardspeed 1200.0")
                client_cmd(id,"cl_backspeed 1200.0")                
                client_cmd(id,"cl_sidespeed 1200.0")
        }
        case 2:
        {
                set_pev( id, pev_gravity, 0.3125);
		
        }
        case 3:
        {

		give_item(id,"weapon_ak47")
		cs_set_user_bpammo(id, CSW_AK47, 250);
		give_item(id,"weapon_m4a1")
		cs_set_user_bpammo(id, CSW_M4A1, 250 );
		give_item(id,"weapon_deagle") 
		cs_set_user_bpammo(id, CSW_DEAGLE, 250 );
        }
        case 4:
        {
		give_item(id,"weapon_ak47")
		cs_set_user_bpammo(id, CSW_AK47, 250);
		give_item(id,"weapon_m4a1")
		cs_set_user_bpammo(id, CSW_M4A1, 250 );
		give_item(id,"weapon_deagle") 
		cs_set_user_bpammo(id, CSW_DEAGLE, 250 );
                give_item(id,"weapon_famas")
                cs_set_user_bpammo(id, CSW_FAMAS, 250 );
		give_item(id,"weapon_awp")
		cs_set_user_bpammo(id, CSW_AWP, 250 );
		give_item(id,"weapon_mp5navy")
		cs_set_user_bpammo(id, CSW_MP5NAVY, 250 );
		give_item(id,"weapon_ump45") 
		cs_set_user_bpammo(id, CSW_UMP45, 250 );
		give_item(id,"weapon_galil")
		cs_set_user_bpammo(id, CSW_GALIL, 250 );
		give_item(id,"weapon_scout") 
		cs_set_user_bpammo(id, CSW_SCOUT, 250 );
		give_item(id,"weapon_aug")
		cs_set_user_bpammo(id, CSW_AUG, 250 );
		give_item(id,"weapon_sg550")
		cs_set_user_bpammo(id, CSW_SG550, 250 );
        }
        case 5:
        {
		StripWeapons(id, Primary)
		give_item(id,"weapon_shield")

		
        }
        case 6:
        {
		give_item(id, "weapon_hegrenade")
                cs_set_user_bpammo(id, CSW_HEGRENADE, 8 );
		give_item(id, "weapon_flashbang")
		give_item(id, "weapon_flashbang")
		give_item(id, "weapon_smokegrenade")
                cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 8 );
        }
        case 7:
        {
		give_item(id,"weapon_m249")
		cs_set_user_bpammo(id, CSW_M249, 300 );
                
        }
        case 8:
        {
		set_pev( id,pev_maxspeed, 350.0)
                set_user_maxspeed(id,350.0)		
                client_cmd(id,"cl_forwardspeed 350.0")             
                client_cmd(id,"cl_backspeed 350.0")            
                client_cmd(id,"cl_sidespeed 350.0")
        }
        case 9:
        {
		set_user_armor(id,800)
                set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num( g_pVisiblity ) );
        }
    }


    menu_destroy( menu );
    return PLUGIN_HANDLED;
}
 

public showAdmin(id)
{	
		new num, iLen, admin
		static pl[32], name[32], szBuff[2048]
	
		get_players(pl, num, "c")
	
		for(new i = 0; i < num; i++)
		{
			if (  is_user_vip ( pl ) )
			{
			gi_IsUserVip[ pl ] = 1;
			get_user_name(pl, name, 31)
			iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
			admin++
			}
			
		}

	
		set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
		show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
	
		arrayset(szBuff, 0, 2048)
	
		return PLUGIN_HANDLED
}

//========================================================================================

stock is_user_vip ( id )
{
	new s_Name[ 32 ], s_AuthID[ 32 ];
	get_user_name ( id, s_Name, 31 );
	get_user_authid ( id, s_AuthID, 31 );
	
	for ( new i; i < gi_TotalLines; i++ )
	{
		if ( ! strcmp ( s_Name, gs_VipsList[ i ] ) )
			return 1;
		if ( ! strcmp ( s_AuthID, gs_VipsList[ i ] ) )
			return 1;
	}
	
	return 0;

}

stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
	new iReturn;
	
	if(is_user_alive(id))
	{
		new iEntity, iWeapon;
		while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
			iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
	}
	
	return iReturn;
}

stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
	if ( !( 1 <= iSlot <= 5 ) )
		return 0;
	
	iEntity = 0;
	const m_rgpPlayerItems_Slot0 = 367;
	const m_iId = 43;
	const XO_WEAPONS = 4;
	const XO_PLAYER = 5;
		
	iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
	
	return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}  

stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
	new iWeapon
	if( !iSlot )
	{
		static const iWeaponsSlots[] = {
			-1,
			2, //CSW_P228
			-1,
			1, //CSW_SCOUT
			4, //CSW_HEGRENADE
			1, //CSW_XM1014
			5, //CSW_C4
			1, //CSW_MAC10
			1, //CSW_AUG
			4, //CSW_SMOKEGRENADE
			2, //CSW_ELITE
			2, //CSW_FIVESEVEN
			1, //CSW_UMP45
			1, //CSW_SG550
			1, //CSW_GALIL
			1, //CSW_FAMAS
			2, //CSW_USP
			2, //CSW_GLOCK18
			1, //CSW_AWP
			1, //CSW_MP5NAVY
			1, //CSW_M249
			1, //CSW_M3
			1, //CSW_M4A1
			1, //CSW_TMP
			1, //CSW_G3SG1
			4, //CSW_FLASHBANG
			2, //CSW_DEAGLE
			1, //CSW_SG552
			1, //CSW_AK47
			3, //CSW_KNIFE
			1, //CSW_P90
                        1  //CSW_SHIELD
		}
		iSlot = iWeaponsSlots[iCswId]
	}

	const XTRA_OFS_PLAYER = 5
	const m_rgpPlayerItems_Slot0 = 367

	iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)

	const XTRA_OFS_WEAPON = 4
	const m_pNext = 42
	const m_iId = 43

	while( iWeapon > 0 )
	{
		if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
		{
			break
		}
		iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
	}

	if( iWeapon > 0 )
	{
		const m_pActiveItem = 373
		if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
		{
			ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
		}

		if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
		{
			user_has_weapon(id, iCswId, 0)
			ExecuteHamB(Ham_Item_Kill, iWeapon)
			return 1
		}
	}

	return 0
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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