Modificare Echipe

Modificari necesare ale pluginurilor

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Krripe21
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12 Jan 2019, 09:47

Salut! Asi vrea sa fie pentru toate echipele nu doar pentru CT
| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < cstrike >
#include < fakemeta_util >
#include < hamsandwich >
#include < fun >

#define PLUGIN "@"
#define VERSION "@"
#define AUTHOR "@"

new const Tag[] = "[CSO]"

new bool:AlreadyHave[33];

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	// Add your code here...
	register_clcmd("say /weapons","ClcmdWeapons");
	register_clcmd("say /arme","ClcmdWeapons");
	register_clcmd("say /guns","ClcmdWeapons");
	
	RegisterHam(Ham_Spawn, "player", "Spawn", 1);
}

public ClcmdWeapons(id) {
	if(AlreadyHave[id] ) {
		ChatColor(id, "!g%s !tAi ales aceasta runda o arma deja.", Tag);
		return PLUGIN_HANDLED;
	}
	if( get_user_team( id ) == 0 ) {
		WeaponsMenu(id)
	}
	return PLUGIN_HANDLED;
}

public Spawn(id) {
	if(is_user_alive(id)) {
		give_item(id, "weapon_knife");
		AlreadyHave[id] = false;
		
	 if( get_user_team( id ) == 0 ) {
			WeaponsMenu(id);
			
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_ELITE, 120 )
			cs_set_user_bpammo( id, CSW_HEGRENADE, 1 )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 1 )
			cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 1 )
		}
	}
}

public WeaponsMenu(id) {
	new menu = menu_create ("\rWeapons Menu", "CaseMenu");
	
	menu_additem(menu, "\r[\yHuman\r] \yWeapons ", "1");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1;
}

public CaseMenu(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	switch(item)
	{
		case 0: {
			MenuHunter(id);
		}
	}
	menu_destroy (menu);
	return 1;
	
}



public MenuHunter(id) {
	new menu = menu_create ("\rWeapon List:", "CaseArmeHunter");
	
	menu_additem(menu, "\r[\yHuman\r] \yM4A1", "1");
	menu_additem(menu, "\r[\yHuman\r] \yAk47", "2");
	menu_additem(menu, "\r[\yHuman\r] \yMp5", "3");
	menu_additem(menu, "\r[\yHuman\r] \yXM1014", "4");
	menu_additem(menu, "\r[\yHuman\r] \yM3", "5");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1;
}

public CaseArmeHunter(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	if(!is_user_alive(id)) {
		ChatColor(id, "!g%s !nNu-ti poti alege arma atunci cand esti mort.", Tag);
		return 1;
	}
	switch(item)
	{
		case 0: {
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id, CSW_M4A1, 300 )
			AlreadyHave[id] = true;
		}
		case 1: {
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id, CSW_AK47, 300 )
			AlreadyHave[id] = true;
		}
		case 2: {
			give_item( id, "weapon_mp5navy" )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 300 )
			AlreadyHave[id] = true;
		}
		case 3: {
			give_item( id, "weapon_xm1014" )
			cs_set_user_bpammo( id, CSW_XM1014, 300 )
			AlreadyHave[id] = true;
		}
		case 4: {
			give_item( id, "weapon_m3" )
			cs_set_user_bpammo( id, CSW_M3, 300 )
			AlreadyHave[id] = true;
		}
	}
	menu_destroy (menu);
	return 1;
	
}

stock ChatColor(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Green Color
	replace_all(msg, 190, "!n", "^1"); // Default Color
	replace_all(msg, 190, "!t", "^3"); // Team Color
	
	if (id) players[0] = id; else get_players(players, count, "ch"); {
		for (new i = 0; i < count; i++) {
			if (is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


PS:Va multumesc de raspunsuri!
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levin
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12 Jan 2019, 14:36

| Afiseaza codul
[code]
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < cstrike >
#include < hamsandwich >
#include < fun >

#define PLUGIN "@"
#define VERSION "@"
#define AUTHOR "@"

new const Tag[] = "[CSO]"

new bool:AlreadyHave[33];

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	// Add your code here...
	register_clcmd("say /weapons","ClcmdWeapons");
	register_clcmd("say /arme","ClcmdWeapons");
	register_clcmd("say /guns","ClcmdWeapons");
	
	RegisterHam(Ham_Spawn, "player", "Spawn", 1);
}

public ClcmdWeapons(id) {
	if(AlreadyHave[id] ) {
		ChatColor(id, "!g%s !tAi ales aceasta runda o arma deja.", Tag);
		return PLUGIN_HANDLED;
	}
	
	WeaponsMenu(id)
	
	return PLUGIN_HANDLED;
}

public Spawn(id) {
	if(is_user_alive(id)) {
		give_item(id, "weapon_knife");
		AlreadyHave[id] = false;
		
		WeaponsMenu(id);
		
		give_item( id, "weapon_elite" )
		give_item( id, "weapon_hegrenade" )
		give_item( id, "weapon_flashbang" )
		give_item( id, "weapon_smokegrenade" )
		
		cs_set_user_bpammo( id, CSW_ELITE, 120 )
		cs_set_user_bpammo( id, CSW_HEGRENADE, 1 )
		cs_set_user_bpammo( id, CSW_FLASHBANG, 1 )
		cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 1 )
	}
}

public WeaponsMenu(id) {
	new menu = menu_create ("\rWeapons Menu", "CaseMenu");
	
	menu_additem(menu, "\r[\yHuman\r] \yWeapons ", "1");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1;
}

public CaseMenu(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	switch(item)
	{
		case 0: {
			MenuHunter(id);
		}
	}
	menu_destroy (menu);
	return 1;
	
}

public MenuHunter(id) {
	new menu = menu_create ("\rWeapon List:", "CaseArmeHunter");
	
	menu_additem(menu, "\r[\yHuman\r] \yM4A1", "1");
	menu_additem(menu, "\r[\yHuman\r] \yAk47", "2");
	menu_additem(menu, "\r[\yHuman\r] \yMp5", "3");
	menu_additem(menu, "\r[\yHuman\r] \yXM1014", "4");
	menu_additem(menu, "\r[\yHuman\r] \yM3", "5");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1;
}

public CaseArmeHunter(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	if(!is_user_alive(id)) {
		ChatColor(id, "!g%s !nNu-ti poti alege arma atunci cand esti mort.", Tag);
		return 1;
	}
	switch(item)
	{
		case 0: {
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id, CSW_M4A1, 300 )
			AlreadyHave[id] = true;
		}
		case 1: {
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id, CSW_AK47, 300 )
			AlreadyHave[id] = true;
		}
		case 2: {
			give_item( id, "weapon_mp5navy" )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 300 )
			AlreadyHave[id] = true;
		}
		case 3: {
			give_item( id, "weapon_xm1014" )
			cs_set_user_bpammo( id, CSW_XM1014, 300 )
			AlreadyHave[id] = true;
		}
		case 4: {
			give_item( id, "weapon_m3" )
			cs_set_user_bpammo( id, CSW_M3, 300 )
			AlreadyHave[id] = true;
		}
	}
	menu_destroy (menu);
	return 1;
	
}

stock ChatColor(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Green Color
	replace_all(msg, 190, "!n", "^1"); // Default Color
	replace_all(msg, 190, "!t", "^3"); // Team Color
	
	if (id) players[0] = id; else get_players(players, count, "ch"); {
		for (new i = 0; i < count; i++) {
			if (is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
[/code]
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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