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modificare plugin

Posted: 02 Jun 2019, 21:18
by dannyel98
cand dai damage sa primesti ammo
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zmvip>

#define PLUGIN "[ZP] Extra Item: AT4CS"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define weapon_at4cs "weapon_m249"
#define CSW_AT4CS CSW_M249

#define TASK_CHECKRELOAD 111112
#define TASK_RELOAD 111113

new g_at4cs
new g_had_at4cs[33], Float:g_lastfire[33], Float:g_lastaim[33], g_aiming[33],
g_smoke_id, g_spr_trail, g_spr_exp, is_reloading[33],
cvar_radius, cvar_maxdamage

new const v_model[] = "models/zombie_plague/v_at4ex.mdl"
new const p_model[] = "models/zombie_plague/p_at4ex.mdl"
new const w_model[] = "models/zombie_plague/w_at4ex.mdl"
new const s_model[] = "models/zombie_plague/s_rocket.mdl"

new const at4cs_sound[5][] = {
    "weapons/at4-1.wav", // Fire Sound
    "weapons/at4_clipin1.wav", // Clip in 1
    "weapons/at4_clipin2.wav", // Clip in 2
    "weapons/at4_clipin3.wav", // Clip in 3
    "weapons/at4_draw.wav"  // Draw
}

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_event("CurWeapon", "event_curweapon", "be", "1=1")
    register_event("HLTV", "event_newround", "a", "1=0", "2=0")
    
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_CmdStart, "fw_CmdStart")
    register_forward(FM_SetModel, "fw_SetModel")
    
    register_think("at4ex_rocket", "fw_rocket_think")
    register_touch("at4ex_rocket", "*", "fw_rocket_touch")
    
    RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_WeaponReload")
    RegisterHam(Ham_Item_AddToPlayer, weapon_at4cs, "fw_AddToPlayer", 1)
    
    cvar_radius = register_cvar("zp_at4cs_radius", "300.0")
    cvar_maxdamage = register_cvar("zp_at4cs_maxdamage", "650.0")
    
    g_at4cs = zv_register_extra_item("AT4CS", "(VIP only)", 38, ZV_TEAM_HUMAN) 
    
    register_clcmd("weapon_at4cs", "hook_weapon")
}

public hook_weapon(id)
{
    engclient_cmd(id, weapon_at4cs)
    return PLUGIN_HANDLED
}

public plugin_precache()
{
    engfunc(EngFunc_PrecacheModel, v_model)
    engfunc(EngFunc_PrecacheModel, p_model)
    engfunc(EngFunc_PrecacheModel, w_model)
    engfunc(EngFunc_PrecacheModel, s_model)
    
    engfunc(EngFunc_PrecacheGeneric, "sprites/weapon_at4cs.txt")
    engfunc(EngFunc_PrecacheGeneric, "sprites/at4cs.spr")  
    
    g_smoke_id = engfunc(EngFunc_PrecacheModel, "sprites/effects/rainsplash.spr")
    g_spr_trail = engfunc(EngFunc_PrecacheModel,"sprites/xbeam3.spr")
    g_spr_exp = engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr")
    
    for(new i = 0; i < sizeof(at4cs_sound); i++)
        engfunc(EngFunc_PrecacheSound, at4cs_sound)
}

public zv_extra_item_selected(id, itemid)
{
    if(itemid != g_at4cs)
        return PLUGIN_HANDLED
    
    g_had_at4cs[id] = 1
    is_reloading[id] = 0
    g_aiming[id] = 0
    
    fm_give_item(id, weapon_at4cs)
    
    static at4cs
    at4cs = fm_get_user_weapon_entity(id, CSW_AT4CS)
    
    cs_set_weapon_ammo(at4cs, 1)
    cs_set_user_bpammo(id, CSW_AT4CS, 10)
    
    return PLUGIN_CONTINUE
}

public zp_user_infected_post(id)
{
    g_had_at4cs[id] = 0
    is_reloading[id] = 0
    g_aiming[id] = 0
    
    remove_task(id+TASK_CHECKRELOAD)
    remove_task(id+TASK_RELOAD)    
}

public zp_user_humanized_post(id)
{
    g_had_at4cs[id] = 0
    is_reloading[id] = 0
    g_aiming[id] = 0       
    
    remove_task(id+TASK_CHECKRELOAD)
    remove_task(id+TASK_RELOAD)            
}

public event_newround()
{
    remove_entity_name("at4ex_rocket")
    
    for(new i = 0; i < get_maxplayers(); i++)
    {
        if(is_user_alive(i) && is_user_connected(i))
        {
            remove_task(i+TASK_CHECKRELOAD)
            remove_task(i+TASK_RELOAD)     
        }
    }
}

public event_curweapon(id)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return PLUGIN_HANDLED
    
    if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return PLUGIN_HANDLED
    
    if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return PLUGIN_HANDLED
    
    set_pev(id, pev_viewmodel2, v_model)
    set_pev(id, pev_weaponmodel2, p_model)
    
    return PLUGIN_CONTINUE
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return FMRES_IGNORED
    
    if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return FMRES_IGNORED
    
    if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return FMRES_IGNORED
    
    set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)  
    
    return FMRES_HANDLED
}

public fw_AddToPlayer(ent, id)
{
    if(!is_valid_ent(ent) || !is_user_alive(id))
        return HAM_IGNORED
    
    if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return HAM_IGNORED
    
    if(entity_get_int(ent, EV_INT_impulse) == 61296)
    {
        g_had_at4cs[id] = 1
        entity_set_int(id, EV_INT_impulse, 0)
        
        return HAM_HANDLED
    }              
    
    if(g_had_at4cs[id])
    {
        message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
        write_string("weapon_at4cs");    // WeaponName
        write_byte(3)                  // PrimaryAmmoID
        write_byte(1)                  // PrimaryAmmoMaxAmount
        write_byte(-1)                   // SecondaryAmmoID
        write_byte(-1)                   // SecondaryAmmoMaxAmount
        write_byte(0)                    // SlotID (0...N)
        write_byte(4)                    // NumberInSlot (1...N)
        write_byte(CSW_AT4CS)            // WeaponID
        write_byte(0)                   // Flags
        message_end()
    }
    
    return HAM_HANDLED     
}

public fw_CmdStart(id, uc_handle, seed)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return FMRES_IGNORED
    
    if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return FMRES_IGNORED
    
    if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return FMRES_IGNORED
    
    static CurButton
    CurButton = get_uc(uc_handle, UC_Buttons)
    
    if(CurButton & IN_ATTACK)
    {
        static Float:CurTime
        CurTime = get_gametime()
        
        static at4cs
        at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)             
        
        if(cs_get_weapon_ammo(at4cs) > 0 && !is_reloading[id])
        {
            if(CurTime - 4.5 > g_lastfire[id])
            {
                set_weapon_anim(id, 1)
                emit_sound(id, CHAN_WEAPON, at4cs_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
                
                create_rocket(id)
                
                static Float:Punch_Angles[3]
                
                Punch_Angles[0] = -20.0
                Punch_Angles[1] = 0.0
                Punch_Angles[2] = 0.0
                
                set_pev(id, pev_punchangle, Punch_Angles)
                cs_set_weapon_ammo(at4cs, cs_get_weapon_ammo(at4cs) - 1)
                
                if(cs_get_weapon_ammo(at4cs) <= 0 && !is_reloading[id])
                {
                    if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
                    {
                        set_task(1.0, "at4cs_reload", id)
                    }
                }
                
                if(cs_get_user_zoom(id))
                    cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
                
                g_lastfire[id] = CurTime
            }
            } else {
            if(!is_reloading[id])
            {
                if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
                {
                    if(CurTime - 1.0 > g_lastfire[id])
                    {
                        at4cs_reload(id)
                        g_lastfire[id] = CurTime
                    }
                }
            }
        }
    }
    
    if(CurButton & IN_ATTACK2)
    {
        static Float:CurTime
        CurTime = get_gametime()
        
        if((CurTime - 0.5 > g_lastaim[id]) && !is_reloading[id])
        {
            if(!g_aiming[id])
            {
                cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1)
                g_aiming[id] = 1
                } else {
                cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
                g_aiming[id] = 0
            }
            
            g_lastaim[id] = CurTime
        }
    }
    
    CurButton &= ~IN_ATTACK
    set_uc(uc_handle, UC_Buttons, CurButton)
    
    CurButton &= ~IN_RELOAD
    set_uc(uc_handle, UC_Buttons, CurButton)
    
    return FMRES_HANDLED
}

public fw_SetModel(ent, const model[])
{
    if(!is_valid_ent(ent))
        return FMRES_IGNORED
    
    static szClassName[33]
    entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
    
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    
    static iOwner
    iOwner = entity_get_edict(ent, EV_ENT_owner)
    
    if(equal(model, "models/w_m249.mdl"))
    {
        static at4cs
        at4cs = find_ent_by_owner(-1, "weapon_m249", ent)
        
        if(!is_valid_ent(at4cs))
            return FMRES_IGNORED;
        
        if(g_had_at4cs[iOwner])
        {
            entity_set_int(at4cs, EV_INT_impulse, 61296)
            g_had_at4cs[iOwner] = 0
            entity_set_model(ent, w_model)
            
            return FMRES_SUPERCEDE
        }
    }
    
    return FMRES_IGNORED
}

public at4cs_reload(id)
{
    if(is_reloading[id])
        return
    
    is_reloading[id] = 1
    set_weapon_anim(id, 3)
    
    set_task(0.1, "checking_reload", id+TASK_CHECKRELOAD, _, _, "b")
    set_task(4.0, "reload_complete", id+TASK_RELOAD)
}

public checking_reload(id)
{
    id -= TASK_CHECKRELOAD
    
    if(cs_get_user_zoom(id))
        cs_set_user_zoom(id, CS_RESET_ZOOM, 1) 
    
    if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
    {
        remove_task(id+TASK_CHECKRELOAD)
        remove_task(id+TASK_RELOAD)
        
        is_reloading[id] = 0
    }
}

public reload_complete(id)
{
    id -= TASK_RELOAD
    
    if(!is_reloading[id])
        return
    
    remove_task(id+TASK_CHECKRELOAD)       
    
    static at4cs
    at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)     
    
    cs_set_weapon_ammo(at4cs, 1)
    cs_set_user_bpammo(id, CSW_AT4CS, cs_get_user_bpammo(id, CSW_AT4CS) - 1)
    is_reloading[id] = 0
}

public fw_WeaponReload(ent)
{
    static id
    id = pev(ent, pev_owner)
    
    if(!is_user_alive(id) || !is_user_connected(id))
        return HAM_IGNORED
    
    if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return HAM_IGNORED
    
    if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return HAM_IGNORED     
    
    static Float:CurTime
    CurTime = get_gametime()               
    
    if(!is_reloading[id])
    {
        if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
        {
            if(CurTime - 1.0 > g_lastfire[id])
            {
                at4cs_reload(id)
                g_lastfire[id] = CurTime
            }
        }
    }      
    
    return HAM_SUPERCEDE
}

public create_rocket(id)
{
    new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3]
    
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
    engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles)
    pev(id, pev_angles, Angles)
    
    set_pev(ent, pev_origin, Origin)
    set_pev(ent, pev_angles, Angles)
    set_pev(ent, pev_solid, 2)
    set_pev(ent, pev_movetype, 5)
    set_pev(ent, pev_classname, "at4ex_rocket")
    set_pev(ent, pev_owner, id)
    engfunc(EngFunc_SetModel, ent, s_model)
    
    set_pev(ent, pev_mins, {-1.0, -1.0, -1.0})
    set_pev(ent, pev_maxs, {1.0, 1.0, 1.0})
    
    velocity_by_aim(id, 1750, Velocity)
    set_pev(ent, pev_velocity, Velocity)
    
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_BEAMFOLLOW) // TE id
    write_short(ent) // entity:attachment to follow
    write_short(g_spr_trail) // sprite index
    write_byte(25) // life in 0.1's
    write_byte(2) // line width in 0.1's
    write_byte(255) // r
    write_byte(255) // g
    write_byte(255) // b
    write_byte(200) // brightness
    message_end()  
    
    set_pev(ent, pev_iuser4, 0)
    set_pev(ent, pev_nextthink, halflife_time() + 0.1)
}

public fw_rocket_think(ent)
{
    if(!pev_valid(ent))
        return
    
    static Float:Origin[3]
    pev(ent, pev_origin, Origin)
    
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_SPRITE)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2])
    write_short(g_smoke_id)
    write_byte(2)
    write_byte(200)
    message_end()
    
    if(pev(ent, pev_iuser4) == 0)
    {
        static Victim
        Victim = FindClosesEnemy(ent)
        
        if(is_user_alive(Victim))
        {
            set_pev(ent, pev_iuser4, Victim)
        }
        } else {
        static Victim
        Victim = pev(ent, pev_iuser4)
        
        if(is_user_alive(Victim))
        {
            static Float:VicOrigin[3]
            pev(Victim, pev_origin, VicOrigin)
            
            turn_to_target(ent, Origin, Victim, VicOrigin)
            hook_ent(ent, Victim, 500.0)
            } else {
            set_pev(ent, pev_iuser4, 0)
        }
    }
    
    set_pev(ent, pev_nextthink, halflife_time() + 0.075)
}

public fw_rocket_touch(rocket, touch)
{
    if(!pev_valid(rocket))
        return 
    
    if(is_user_alive(touch) && pev(rocket, pev_owner) == touch)
        return
    
    static Float:Origin[3]
    pev(rocket, pev_origin, Origin)        
    
    message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
    write_byte(TE_EXPLOSION)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2])
    write_short(g_spr_exp)  // sprite index
    write_byte(20)  // scale in 0.1's
    write_byte(30)  // framerate
    write_byte(0)   // flags
    message_end()
    
    static owner, iVictim
    
    iVictim = -1
    owner = pev(rocket, pev_owner) 
    
    while((iVictim = find_ent_in_sphere(iVictim, Origin, get_pcvar_float(cvar_radius))) != 0)
    {
        if((0 < iVictim < 32) && is_user_alive(iVictim)
        && iVictim != owner && zp_get_user_zombie(iVictim))
    {
        new Float:MaxDamage, Float:Damage
        
        MaxDamage = get_pcvar_float(cvar_maxdamage)
        Damage = random_float(MaxDamage - random_float(0.0, 100.0), MaxDamage + random_float(0.0, 100.0))
        
        ExecuteHam(Ham_TakeDamage, iVictim, 0, owner, 0, DMG_BULLET)
        
        static health
        health = get_user_health(iVictim)
        
        if(health - Damage >= 1)
        {
            fm_set_user_health(iVictim, health - floatround(Damage))
        }
        else
        {
            death_message(owner, iVictim, 1)
        }                      
    }
}      

engfunc(EngFunc_RemoveEntity, rocket)
}

stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
write_byte(anim)
write_byte(pev(id,pev_body))
message_end()
}

stock death_message(Killer, Victim, ScoreBoard)
{
// Block death msg
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
ExecuteHamB(Ham_Killed, Victim, Killer, 2)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

// Death
make_deathmsg(Killer, Victim, 0, "")

// Update score board
if (ScoreBoard)
{
    message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
    write_byte(Killer) // id
    write_short(pev(Killer, pev_frags)) // frags
    write_short(cs_get_user_deaths(Killer)) // deaths
    write_short(0) // class?
    write_short(get_user_team(Killer)) // team
    message_end()
    
    message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
    write_byte(Victim) // id
    write_short(pev(Victim, pev_frags)) // frags
    write_short(cs_get_user_deaths(Victim)) // deaths
    write_short(0) // class?
    write_short(get_user_team(Victim)) // team
    message_end()
}
}

stock FindClosesEnemy(entid)
{
new Float:Dist
new Float:maxdistance=300.0
new indexid=0  
for(new i=1;i<=get_maxplayers();i++){
    if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i)
    && pev(entid, pev_owner) != i && cs_get_user_team(pev(entid, pev_owner)) != cs_get_user_team(i))
{
    Dist = entity_range(entid, i)
    if(Dist <= maxdistance)
    {
        maxdistance=Dist
        indexid=i
        
        return indexid
    }
}      
}      
return 0
}

stock bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false

if (pev_valid(entindex1) && pev_valid(entindex1))
{
    new flags = pev(entindex1, pev_flags)
    if (flags & EF_NODRAW || flags & FL_NOTARGET)
    {
        return false
    }
    
    new Float:lookerOrig[3]
    new Float:targetBaseOrig[3]
    new Float:targetOrig[3]
    new Float:temp[3]
    
    pev(entindex1, pev_origin, lookerOrig)
    pev(entindex1, pev_view_ofs, temp)
    lookerOrig[0] += temp[0]
    lookerOrig[1] += temp[1]
    lookerOrig[2] += temp[2]
    
    pev(entindex2, pev_origin, targetBaseOrig)
    pev(entindex2, pev_view_ofs, temp)
    targetOrig[0] = targetBaseOrig [0] + temp[0]
    targetOrig[1] = targetBaseOrig [1] + temp[1]
    targetOrig[2] = targetBaseOrig [2] + temp[2]
    
    engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the had of seen player
    if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
    {
        return false
    }
    else
    {
        new Float:flFraction
        get_tr2(0, TraceResult:TR_flFraction, flFraction)
        if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
        {
            return true
        }
        else
        {
            targetOrig[0] = targetBaseOrig [0]
            targetOrig[1] = targetBaseOrig [1]
            targetOrig[2] = targetBaseOrig [2]
            engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the body of seen player
            get_tr2(0, TraceResult:TR_flFraction, flFraction)
            if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
            {
                return true
            }
            else
            {
                targetOrig[0] = targetBaseOrig [0]
                targetOrig[1] = targetBaseOrig [1]
                targetOrig[2] = targetBaseOrig [2] - 17.0
                engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the legs of seen player
                get_tr2(0, TraceResult:TR_flFraction, flFraction)
                if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
                {
                    return true
                }
            }
        }
    }
}
return false
}

stock turn_to_target(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
{
if(target)
{
    new Float:newAngle[3]
    entity_get_vector(ent, EV_VEC_angles, newAngle)
    new Float:x = Vic_Origin[0] - Ent_Origin[0]
    new Float:z = Vic_Origin[1] - Ent_Origin[1]
    
    new Float:radians = floatatan(z/x, radian)
    newAngle[1] = radians * (180 / 3.14)
    if (Vic_Origin[0] < Ent_Origin[0])
        newAngle[1] -= 180.0
        
        entity_set_vector(ent, EV_VEC_angles, newAngle)
    }
}

stock hook_ent(ent, victim, Float:speed)
{
    static Float:fl_Velocity[3]
    static Float:VicOrigin[3], Float:EntOrigin[3]
    
    pev(ent, pev_origin, EntOrigin)
    pev(victim, pev_origin, VicOrigin)
    
    static Float:distance_f
    distance_f = get_distance_f(EntOrigin, VicOrigin)
    
    if (distance_f > 10.0)
    {
        new Float:fl_Time = distance_f / speed
        
        fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
        fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
        fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
    } else
{
    fl_Velocity[0] = 0.0
    fl_Velocity[1] = 0.0
    fl_Velocity[2] = 0.0
}

entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1066\\ f0\\ fs16 \n\\ par }
*/  

Re: modificare plugin

Posted: 03 Jun 2019, 20:25
by dannyel98
careva? vreau aproximativ 3 ammo sa primesc cand dau damage