Plugin Furien XP Powers bug
Posted: 21 Aug 2019, 00:34
by Pegasus6ix
Salut, am acest plugin XP powers si am 2 probleme la el.
1. Cand cineva primeste XP sau castiga XP cand dai /powers in chat, la XP nu apare cat XP are playerul in momentul sau actual de ex : daca el defapt are 1000 XP in meniu cand scriu comanda /powers la XP tot arata ca are 48 XP sau 50 si tot asa dar xp-ul il ai ca poti upgrada puterile totusi...
2. Odata la 2-3 runde tot ai 0 XP si poti upgrada toate puterile (ca un infinit xp) dar tot odata la 2-3 runde isi revine la normal dupa iar alta runda tot arata 0 si tot asa
Sursa:
1. Cand cineva primeste XP sau castiga XP cand dai /powers in chat, la XP nu apare cat XP are playerul in momentul sau actual de ex : daca el defapt are 1000 XP in meniu cand scriu comanda /powers la XP tot arata ca are 48 XP sau 50 si tot asa dar xp-ul il ai ca poti upgrada puterile totusi...
2. Odata la 2-3 runde tot ai 0 XP si poti upgrada toate puterile (ca un infinit xp) dar tot odata la 2-3 runde isi revine la normal dupa iar alta runda tot arata 0 si tot asa
Sursa:
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <csx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #define PLUGIN "Powers" #define VERSION "3.0" #define AUTHOR "sDs|Aragon*" //#define GOLD_SISTEM //#if defined GOLD_SISTEM //#include <furien30_shop> //#endif // VIP #define VIP_LEVEL ADMIN_LEVEL_H #define VIP_XP_MULTIPLIER 2.0 // Objective Modifiers #define DEFUSING_BOMB 20.0 // XP awarded when the user starts to defuse the bomb #define DEFUSED_BOMB 40.0 // XP awarded when the user defuses the bomb #define PLANTING_BOMB 20.0 // XP awarded when the user starts planting the bomb #define PLANT_BOMB 40.0 // XP awarded when the user plants the bomb #define BOMB_PICKUP 20.0 // XP awarded when the user picks up the bomb #define TOUCH_HOSTAGE 20.0 // XP awarded when the user touches a hostage #define RESCUE_HOSTAGE 40.0 // XP awarded when the user rescues the hostage #define KILL_HOSTAGE 20.0 // XP lost when killing a hostage #define SPAWN_VIP 20.0 // XP awarded for spawning as the VIP #define ESCAPE_VIP 40.0 // XP awarded for escaping as the VIP // Kill modifiers #define KILL 35.0 // XP awarded for getting a headshot #define KILL_HEADSHOT 20.0 // XP awarded for getting a headshot #define KILL_HOSTAGE_SAVER 20.0 // XP awarded for killing the hostage saver #define KILL_DEFUSER 20.0 // XP awarded for killing the defuser #define KILL_PLANTER 20.0 // XP awarded for killing the planter #define KILL_BOMB_CARRIER 20.0 // XP awarded for killing the bomb carrier #define KILL_VIP 40.0 // XP awarded for killing the VIP #define WIN_ROUND 40.0 // XP awarded for winning the round enum { PLR_BOMB_DEFUSER = 1, PLR_BOMB_PLANTER, PLR_HOSTAGE_RESCUER, PLR_VIP, PLR_BOMB_CARRIER, }; new bool:RoundEnded, bool:HasBegunPlantingOrDefusing[33], PlayerRole[33]; #define SPAWN_DELAY 0.2 #define TASK_RESETSPAWNS 3001 #define TASK_SPAWNREMOVEGOD 128 #define TASK_SPAWN 32 #define TASK_SPAWNPLAYER 1056 //------| Powers |------// #define POWER_UNHOLYAURA #define POWER_LEVITATION #define POWER_VAMPIRICAURA #define POWER_EVASION #define POWER_TRUESHOT #define POWER_PHOENIX #define POWER_BANISH #define POWER_DEVOTIONAURA #define POWER_BASH #define POWER_CRITICALSTRIKE #define POWER_CRITICALGRENADE #define POWER_SIPHONMANA #define POWER_HEALINGWAVE #define POWER_SHADOWSTRIKE #define POWER_UNSTABLECONCOCTION #define POWER_ORB new MAX_LEVEL #define EXPERIENCE_LEVEL 200 #define DESIGN1_STYLE "<meta charset=UTF-8><style>body{background:#112233;font-family:Arial}th{background:#558866;color:#FFF;padding:10px 2px;text-align:left}td{padding:4px 3px}table{background:#EEEECC;font-size:12px;font-family:Arial}h2,h3{color:#FFF;font-family:Verdana}#c{background:#E2E2BC}img{height:10px;background:#09F;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#FFF;font-size:20px}</style>" #define DESIGN2_STYLE "<meta charset=UTF-8><style>body{font-family:Arial}th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left}td{padding:3px;border-bottom:1px #E7F0D0 solid}table{color:#3C9B4A;background:#FFF;font-size:12px}h2,h3{color:#333;font-family:Verdana}#c{background:#F0F7E2}img{height:10px;background:#62B054;margin:0 3px}#r{height:10px;background:#717171}#clr{background:none;color:#575757;font-size:20px}</style>" #define DESIGN3_STYLE "<meta charset=UTF-8><style>body{background:#E6E6E6;font-family:Verdana}th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left}td{padding:2px 6px}table{color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia;border:2px solid #D9D9D9}h2,h3{color:#333;}#c{background:#FFF}img{height:10px;background:#14CC00;margin:0 3px}#r{height:10px;background:#CC8A00}#clr{background:none;color:#A70000;font-size:20px;border:0}</style>" #define DESIGN4_STYLE "<meta charset=UTF-8><style>body{background:#E8EEF7;margin:2px;font-family:Tahoma}th{color:#0000CC;padding:3px}tr{text-align:left;background:#E8EEF7}td{padding:3px}table{background:#CCC;font-size:11px}h2,h3{font-family:Verdana}img{height:10px;background:#09F;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#000;font-size:20px}</style>" #define DESIGN5_STYLE "<meta charset=UTF-8><style>body{background:#555;font-family:Arial}th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD}table{background:#3C3C3C;font-size:11px;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px}h2,h3{color:#FFF}#c{background:#FF9B00;color:#000}img{height:10px;background:#00E930;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#FFF;font-size:20px;border:0}</style>" #define DESIGN6_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Tahoma}th{background:#303B4A;color:#FFF}table{padding:6px 2px;background:#EFF1F3;font-size:12px;color:#222;border:1px solid #CCC}h2,h3{color:#222}#c{background:#E9EBEE}img{height:7px;background:#F8931F;margin:0 3px}#r{height:7px;background:#D2232A}#clr{background:none;color:#303B4A;font-size:20px;border:0}</style>" #define DESIGN7_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Verdana}th{background:#2E2E2E;color:#FFF;text-align:left}table{padding:6px 2px;background:#FFF;font-size:11px;color:#333;border:1px solid #CCC}h2,h3{color:#333}#c{background:#F0F0F0}img{height:7px;background:#444;margin:0 3px}#r{height:7px;background:#999}#clr{background:none;color:#2E2E2E;font-size:20px;border:0}</style>" #define DESIGN8_STYLE "<meta charset=UTF-8><style>body{background:#242424;margin:20px;font-family:Tahoma}th{background:#2F3034;color:#BDB670;text-align:left} table{padding:4px;background:#4A4945;font-size:10px;color:#FFF}h2,h3{color:#D2D1CF}#c{background:#3B3C37}img{height:12px;background:#99CC00;margin:0 3px}#r{height:12px;background:#999900}#clr{background:none;color:#FFF;font-size:20px}</style>" #define DESIGN9_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Tahoma}th{background:#056B9E;color:#FFF;padding:3px;text-align:left;border-top:4px solid #3986AC}td{padding:2px 6px}table{color:#006699;background:#FFF;font-size:12px;border:2px solid #006699}h2,h3{color:#F69F1C;}#c{background:#EFEFEF}img{height:5px;background:#1578D3;margin:0 3px}#r{height:5px;background:#F49F1E}#clr{background:none;color:#056B9E;font-size:20px;border:0}</style>" #define DESIGN10_STYLE "<meta charset=UTF-8><style>body{background:#4C5844;font-family:Tahoma}th{background:#1E1E1E;color:#C0C0C0;padding:2px;text-align:left;}td{padding:2px 10px}table{color:#AAC0AA;background:#424242;font-size:13px}h2,h3{color:#C2C2C2;font-family:Tahoma}#c{background:#323232}img{height:3px;background:#B4DA45;margin:0 3px}#r{height:3px;background:#6F9FC8}#clr{background:none;color:#FFF;font-size:20px}</style>" #define DESIGN11_STYLE "<meta charset=UTF-8><style>body{background:#F2F2F2;font-family:Arial}th{background:#175D8B;color:#FFF;padding:7px;text-align:left}td{padding:3px;border-bottom:1px #BFBDBD solid}table{color:#153B7C;background:#F4F4F4;font-size:11px;border:1px solid #BFBDBD}h2,h3{color:#153B7C}#c{background:#ECECEC}img{height:8px;background:#54D143;margin:0 3px}#r{height:8px;background:#C80B0F}#clr{background:none;color:#175D8B;font-size:20px;border:0}</style>" #define DESIGN12_STYLE "<meta charset=UTF-8><style>body{background:#283136;font-family:Arial}th{background:#323B40;color:#6ED5FF;padding:10px 2px;text-align:left}td{padding:4px 3px;border-bottom:1px solid #DCDCDC}table{background:#EDF1F2;font-size:10px;border:2px solid #505A62}h2,h3{color:#FFF}img{height:10px;background:#A7CC00;margin:0 3px}#r{height:10px;background:#CC3D00}#clr{background:none;color:#6ED5FF;font-size:20px;border:0}</style>" #define DESIGN13_STYLE "<meta charset=UTF-8><style>body{background:#220000;font-family:Tahoma}th{background:#3E0909;color:#FFF;padding:5px 2px;text-align:left;border-bottom:1px solid #DEDEDE}td{padding:2px 2px;}table{background:#FFF;font-size:11px;border:1px solid #791616}h2,h3{color:#FFF}#c{background:#F4F4F4;color:#7B0000}img{height:7px;background:#a00000;margin:0 3px}#r{height:7px;background:#181818}#clr{background:none;color:#CFCFCF;font-size:20px;border:0}</style>" #define DEFAULT_STYLE "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left}table{font-size:13px;color:#FFB000;padding:2px}h2,h3{color:#FFF;font-family:Verdana}img{height:5px;background:#0000FF;margin:0 3px}#r{height:5px;background:#FF0000}</style>" new Menu, PlayerLevel[33], PlayerExperience[33], CreditsUsed[33], Credits[33]; new PowersFile[128]; new cvar_motd_style; new GlowLevel[33][4] #define MAX_HEALTH 250 #define TASK_GLOW 416 #define MAXGLOW 150 //------| Powers |------// new SpawnReserved[64], SpawnEnt[2][32], SpawnInc = 0 #define SKILL_MAX_LEVEL 5 #define DMG_HEGRENADE (1<<24) #define HITGROUP_GENERIC 0 // none #define HITGROUP_HEAD 1 // 1 << 1 = 2 #define HITGROUP_CHEST 2 // 1 << 2 = 4 #define HITGROUP_STOMACH 3 // 8 #define HITGROUP_LEFTARM 4 // 16 #define HITGROUP_RIGHTARM 5 // 32 #define HITGROUP_LEFTLEG 6 // 64 #define HITGROUP_RIGHTLEG 7 // 128 //------| Unholy Aura |------// #if defined POWER_UNHOLYAURA new SKILL_UNHOLYAURA[][] = { "Unholy Aura", "0" }; new Float:Unholy[SKILL_MAX_LEVEL][2] = { {630.0, 250.0}, // Level 1 {660.0, 270.0}, // Level 2 {690.0, 290.0}, // Level 3 {710.0, 310.0}, // Level 4 {740.0, 330.0} // Level 5 } new UnholyAura_Level[33] #else new TempUnholyAura_Level[33] #endif //------| Levitation |------// #if defined POWER_LEVITATION new SKILL_LEVITATION[][] = { "Levitation", "0" }; new Float:Levitation[SKILL_MAX_LEVEL][2] = { {0.460, 0.78}, // Level 1 {0.445, 0.76}, // Level 2 {0.430, 0.74}, // Level 3 {0.415, 0.72}, // Level 4 {0.400, 0.70} // Level 5 } new Levitation_Level[33] #else new TempLevitation_Level[33] #endif //------| Vampiric Aura |------// #if defined POWER_VAMPIRICAURA new SKILL_VAMPIRICAURA[][] = { "Vampiric Aura", "0" }; new const Float:Vampiric[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.15, 0.15}, // Level 2 {0.20, 0.20}, // Level 3 {0.27, 0.27}, // Level 4 {0.35, 0.35} // Level 5 } new VampiricAura_Level[33] #else new TempVampiricAura_Level[33] #endif //------| Evasion |------// #if defined POWER_EVASION new SKILL_EVASION[][] = { "Evasion", "0" }; new const Float:Evasion[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.15, 0.15}, // Level 2 {0.20, 0.20}, // Level 3 {0.27, 0.27}, // Level 4 {0.35, 0.35} // Level 5 } new Evasion_Level[33] #else new TempEvasion_Level[33] #endif //------| Banish |------// #if defined POWER_BANISH new SKILL_BANISH[][] = { "Banish", "0" }; new const Float:Banish[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.1, 0.1}, // Level 2 {0.15, 0.15}, // Level 3 {0.20, 0.20}, // Level 4 {0.25, 0.25} // Level 5 } #define BANISH_DAMAGE 1 #define BANISH_HOLDTIME 0.7 #define TASK_BANISH 96 #define TASK_BANISHRETURN 345 #define SOUND_BANISH "furien30_powers/banishcaster.wav" new Banish_Level[33], bool:PlayerBanished[33], SPR_BANISH; #else new TempBanish_Level[33] #endif //------| True Shot |------// #if defined POWER_TRUESHOT new SKILL_TRUESHOT[][] = { "True Shot", "0" }; new const Float:TrueShot[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.1, 0.1}, // Level 2 {0.15, 0.15}, // Level 3 {0.20, 0.20}, // Level 4 {0.25, 0.25} // Level 5 } new TrueShot_Level[33] #else new TempTrueShot_Level[33] #endif //------| Phoenix |------// #if defined POWER_PHOENIX new SKILL_PHOENIX[][] = { "Phoenix", "0" }; new const Float:Phoenix[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.15, 0.15}, // Level 2 {0.20, 0.20}, // Level 3 {0.27, 0.27}, // Level 4 {0.35, 0.35} // Level 5 } new Phoenix_Level[33], bool:IsPhoenix[33] #else new TempPhoenix_Level[33] #endif //------| Devotation Aura |------// #if defined POWER_DEVOTIONAURA new SKILL_DEVOTIONAURA[][] = { "Devotion Aura", "0" }; new const Devotion[2] = {30, 30} // HP/LEVEL new DevotionAura_Level[33] #else new TempDevotionAura_Level[33] #endif //------| Critical Strike |------// #if defined POWER_CRITICALSTRIKE new SKILL_CRITICALSTRIKE[][] = { "Critical Strike", "0" }; new const Float:Critical[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.15, 0.15}, // Level 2 {0.20, 0.20}, // Level 3 {0.27, 0.27}, // Level 4 {0.35, 0.35} // Level 5 } #define CRITICAL_STRIKE_CHANCE 0.15 new CriticalStrike_Level[33] #else new TempCriticalStrike_Level[33] #endif //------| Critical Grenade |------// #if defined POWER_CRITICALGRENADE new SKILL_CRITICALGRENADE[][] = { "Critical Grenade", "0" }; new const Float:Grenade[SKILL_MAX_LEVEL][2] = { {1.2, 1.2}, // Level 1 {1.4, 1.4}, // Level 2 {1.6, 1.6}, // Level 3 {1.8, 1.8}, // Level 4 {2.0, 2.0} // Level 5 } new CriticalGrenade_Level[33] #else new TempCriticalGrenade_Level[33] #endif //------| Bash |------// #if defined POWER_BASH new SKILL_BASH[][] = { "Bash", "0" }; new const Float:Bash[SKILL_MAX_LEVEL][2] = { {0.025, 0.025}, // Level 1 {0.050, 0.050}, // Level 2 {0.075, 0.075}, // Level 3 {0.1, 0.1}, // Level 4 {1.25, 1.25} // Level 5 } #define BASH_GLOW_INTENSITY 20 #define BASH_HOLD_TIME 0.7 #define TASK_RESETBASH 512 new Bash_Level[33], Bash_Stunned[33], Float:LastSpeed[33]; #else new TempBash_Level[33] #endif //------| Healing Wave |------// #if defined POWER_HEALINGWAVE new SKILL_HEALINGWAVE[][] = { "Healing Wave", "0" }; new const Float:Heal[SKILL_MAX_LEVEL][2] = { {1.25, 1.25}, // Level 1 {1.0, 1.0}, // Level 2 {0.75, 0.75}, // Level 3 {0.50, 0.50}, // Level 4 {0.25, 0.25} // Level 5 } #define HEALING_WAVE_RANGE 750 #define TASK_WAVE 352 new HealingWave_Level[33] #else new TempHealingWave_Level[33] #endif //------| Shadow Strike |------// #if defined POWER_SHADOWSTRIKE new SKILL_SHADOWSTRIKE[][] = { "Shadow Strike", "0" }; new const Float:Shadow[SKILL_MAX_LEVEL][2] = { {0.05, 0.05}, // Level 1 {0.15, 0.15}, // Level 2 {0.20, 0.20}, // Level 3 {0.27, 0.27}, // Level 4 {0.35, 0.35} // Level 5 } #define SHADOWSTRIKE_DAMAGE 10 #define SOUND_SHADOWSTRIKE "furien30_powers/shadowstrikebirth.wav" new ShadowStrike_Level[33], SPR_SHADOWSTRIKE #else new TempShadowStrike_Level[33] #endif //------| Siphon Mana |------// #if defined POWER_SIPHONMANA new SKILL_SIPHONMANA[][] = { "Siphon Mana", "0" }; new const Float:Mana[SKILL_MAX_LEVEL][2] = { {1.0, 1.0}, // Level 1 {1.5, 1.5}, // Level 2 {2.0, 2.0}, // Level 3 {2.5, 2.5}, // Level 4 {3.0, 3.0} // Level 5 } new SiphonMana_Level[33] #else new TempSiphonMana_Level[33] #endif //------| Unstable Concoction |------// #if defined POWER_UNSTABLECONCOCTION //new PASS_UNSTABLECONCOCTION[] = "Unstable Concoction" new const Float:Concoction[2] = {0.01, 0.01} // Sansa * Leve new SPR_SHOCKWAVE #define CONCOCTION_DAMAGE 15 #define CONCOCTION_RADIUS 300 #define SOUND_CONCOCTION_CAST "furien30_powers/PossessionMissileLaunch1.wav" #define SOUND_CONCOCTION_HIT "furien30_powers/PossessionMissileHit1.wav" #endif //------| Orb of Annihilation |------// #if defined POWER_ORB //new PASS_ORB[] = "Orb of Annihilation" new const Float:Orb[2] = {0.01, 0.01} // Sansa * Level new SPR_WAVE #define ORB_DAMAGE 20 #define SOUND_ANNIHILATION "furien30_powers/PurgeTarget1.wav" #endif public plugin_init() { register_clcmd("resetskills", "CMD_ResetSkills"); register_clcmd("say /resetskills", "CMD_ResetSkills"); register_clcmd("say_team /resetskills", "CMD_ResetSkills"); register_clcmd("powers", "CMD_PowersMenu"); register_clcmd("say /powers", "CMD_PowersMenu"); register_clcmd("say_team /powers", "CMD_PowersMenu"); register_clcmd("playersinfo", "CMD_PlayersInfo"); register_clcmd("say /playersinfo", "CMD_PlayersInfo"); register_clcmd("say playersinfo", "CMD_PlayersInfo"); register_clcmd("say_team /playersinfo", "CMD_PlayersInfo"); register_clcmd("say_team playersinfo", "CMD_PlayersInfo"); register_concmd("amx_give_xp", "GiveExperience", ADMIN_CVAR, "Name/@All -> Amount"); register_concmd("amx_reset_xp", "ResetExperience", ADMIN_CVAR, "Name/@All -> Amount"); register_logevent("LOGEVENT_RoundStart", 2, "1=Round_Start"); register_logevent("LOGEVENT_RoundEnd", 2, "1=Round_End"); register_logevent("LOGEVENT_RoundEnd", 2, "1&Restart_Round_") register_logevent("LOGEVENT_PlayerAction", 3, "1=triggered"); register_event("SendAudio","EVENT_FurienWin","a","2=%!MRAD_terwin"); register_event("SendAudio","EVENT_AntiFurienWin","a","2=%!MRAD_ctwin"); register_event("DeathMsg", "EVENT_Death", "a"); register_forward(FM_ClientUserInfoChanged, "FWD_ChangeName"); register_forward(FM_PlayerPreThink, "FWD_PlayerPreThink"); RegisterHam(Ham_Spawn, "player", "HAM_Spawn_Post", 1); RegisterHam(Ham_TakeDamage, "player", "HAM_TakeDamage"); RegisterHam(Ham_TakeDamage, "player", "HAM_TakeDamage_Post", 1); cvar_motd_style = register_cvar("furien30_playersinfo_motdstyle", "10"); new DataDir[64] get_datadir(DataDir, 63) format(PowersFile, 127, "%s/Powers.dat", DataDir) new Power = 0 #if defined POWER_UNHOLYAURA Power++ #endif #if defined POWER_LEVITATION Power++ #endif #if defined POWER_VAMPIRICAURA Power++ #endif #if defined POWER_EVASION Power++ #endif #if defined POWER_BANISH Power++ #endif #if defined POWER_TRUESHOT Power++ #endif #if defined POWER_PHOENIX Power++ #endif #if defined POWER_DEVOTIONAURA Power++ #endif #if defined POWER_CRITICALSTRIKE Power++ #endif #if defined POWER_CRITICALGRENADE Power++ #endif #if defined POWER_BASH Power++ #endif #if defined POWER_HEALINGWAVE Power++ #endif #if defined POWER_SHADOWSTRIKE Power++ #endif #if defined POWER_SIPHONMANA Power++ #endif MAX_LEVEL = (Power * SKILL_MAX_LEVEL) set_task(30.0,"TASK_Messages", 0,_,_,"b"); } public plugin_precache() { #if defined POWER_BANISH precache_sound(SOUND_BANISH) SPR_BANISH = precache_model("sprites/nhth1.spr") #endif #if defined POWER_UNSTABLECONCOCTION precache_sound(SOUND_CONCOCTION_CAST) precache_sound(SOUND_CONCOCTION_HIT) SPR_SHOCKWAVE = precache_model("sprites/ef_shockwave.spr") #endif #if defined POWER_SHADOWSTRIKE precache_sound(SOUND_SHADOWSTRIKE) SPR_SHADOWSTRIKE = precache_model("sprites/animglow01.spr"); #endif #if defined POWER_ORB SPR_WAVE = precache_model("sprites/gwave1.spr"); precache_sound(SOUND_ANNIHILATION) #endif } public plugin_natives() { register_native("set_user_xp", "set_user_xp", 1); register_native("get_user_xp", "get_user_xp", 1); register_native("get_user_next_level_xp", "get_user_next_level_xp", 1); register_native("get_user_level", "get_user_level", 1); register_native("get_max_level", "get_max_level", 1); } public set_user_xp(id, xp) { if(is_user_connected(id)) { PlayerExperience[id] = xp; new Level for(new i = 1; i <= MAX_LEVEL; i++) { if(PlayerLevel[id] < i && PlayerExperience[id] >= EXPERIENCE_LEVEL * i) Level = i } PlayerLevel[id] = Level; Credits[id] = PlayerLevel[id] - CreditsUsed[id] if(Credits[id] >= 1) PowersMenu(id, 0) SavePowers(id); } } public get_user_xp(id) { return is_user_connected(id) ? PlayerExperience[id] : 0 } public get_user_next_level_xp(id) { if(is_user_connected(id) && (PlayerLevel[id] + 1) <= MAX_LEVEL) return EXPERIENCE_LEVEL * (PlayerLevel[id] + 1); return 0 } public get_user_level(id) { return is_user_connected(id) ? PlayerLevel[id] : 0 } public get_max_level() { return MAX_LEVEL } public TASK_Messages(id) { switch(random_num(0,2)) { case 0: ColorChat(id, "!t[Furien]!g Scrie!t /powers!g in chat pentru a accesa puterile."); case 1: ColorChat(id, "!t[Furien]!g Scrie!t /playersinfo!g in chat pentru a vedea ce Level au ceilalti jucatori."); case 2: ColorChat(id, "!t[Furien]!g Scrie!t /resetskills!g in chat pentru a-ti reseta skill-urile."); } } public client_putinserver(id) { LoadPowers(id); client_cmd(id, "bind j powers"); } public LOGEVENT_RoundStart() RoundEnded = false public LOGEVENT_RoundEnd() RoundEnded = true public LOGEVENT_PlayerAction() { new Arg[64], Action[64], Name[64]; new UserId, id; read_logargv(0, Arg, 64); read_logargv(2, Action, 64); parse_loguser(Arg, Name, 64, UserId); id = find_player("k", UserId); if(is_user_connected(id) && !RoundEnded) { if(equal(Action,"Dropped_The_Bomb")) { PlayerRole[id] = 0; new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (BOMB_PICKUP * VIP_XP_MULTIPLIER)) : (BonusXP = BOMB_PICKUP) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) - XP) ColorChat(id, "!gYou have lost!t %d XP!g for dropping the bomb", -1 * XP); } } else if(equal(Action,"Got_The_Bomb")) { PlayerRole[id] = PLR_BOMB_CARRIER; new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (BOMB_PICKUP * VIP_XP_MULTIPLIER)) : (BonusXP = BOMB_PICKUP) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) + XP) ColorChat(id, "!gYou have been awarded!t %d XP for picking up the bomb", XP); } } else if(equal(Action,"Touched_A_Hostage")) { PlayerRole[id] = PLR_HOSTAGE_RESCUER; new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (TOUCH_HOSTAGE * VIP_XP_MULTIPLIER)) : (BonusXP = TOUCH_HOSTAGE) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) + XP) ColorChat(id, "!gYou have been awarded!t %d XP!g for starting to rescue a hostage", XP); } } else if(equal(Action,"Rescued_A_Hostage")) { new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (RESCUE_HOSTAGE * VIP_XP_MULTIPLIER)) : (BonusXP = RESCUE_HOSTAGE) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) + XP) ColorChat(id, "!gYou have been awarded!t %d XP!g for rescuing a hostage", XP); } } else if(equal(Action,"Killed_A_Hostage")) { new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (KILL_HOSTAGE * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_HOSTAGE) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) - XP) ColorChat(id, "!gYou have lost!t %d XP!g for killing a hostage", -1 * XP); } } else if(equal(Action,"Became_VIP")) { PlayerRole[id] = PLR_VIP; new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (SPAWN_VIP * VIP_XP_MULTIPLIER)) : (BonusXP = SPAWN_VIP) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) + XP) ColorChat(id, "!gYou have gained!t %d XP!g for spawning as the VIP", XP); } } else if(equal(Action,"Escaped_As_VIP")) { new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (ESCAPE_VIP * VIP_XP_MULTIPLIER)) : (BonusXP = ESCAPE_VIP) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) + XP) ColorChat(id, "!gYou have gained!t %d XP!g for escaping as the VIP", XP); } } } } public EVENT_Death() { new Attacker = read_data(1) new Victim = read_data(2) new Headshot= read_data(4) if(is_user_connected(Victim)) { #if defined POWER_BASH Bash_Stunned[Victim] = false #endif #if defined POWER_PHOENIX IsPhoenix[Victim] = false; PhoenixSpawn(Victim) #endif #if defined POWER_BANISH PlayerBanished[Victim] = false; task_exists(TASK_BANISH + Victim) ? remove_task(TASK_BANISH + Victim) : 0 task_exists(TASK_BANISHRETURN + Victim) ? remove_task(TASK_BANISHRETURN + Victim) : 0 #endif } if(is_user_connected(Attacker) && Attacker != Victim) { new Float:BonusXP (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL * VIP_XP_MULTIPLIER)) : (BonusXP = KILL) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the enemy", XP); } if(Headshot) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_HEADSHOT * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_HEADSHOT) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for getting a headshot", XP); } } if(PlayerRole[Victim] == PLR_HOSTAGE_RESCUER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_HOSTAGE_SAVER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_HOSTAGE_SAVER) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the hostage rescuer", XP); } } else if(PlayerRole[Victim] == PLR_BOMB_DEFUSER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_DEFUSER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_DEFUSER) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the bomb defuser", XP); } } else if(PlayerRole[Victim] == PLR_BOMB_PLANTER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_PLANTER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_PLANTER) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the bomb planter", XP); } } else if(PlayerRole[Victim] == PLR_BOMB_CARRIER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_BOMB_CARRIER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_BOMB_CARRIER) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the bomb carrier", XP); } } else if(PlayerRole[Victim] == PLR_VIP) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_VIP * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_VIP) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(Attacker, get_user_xp(Attacker) + XP) ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the VIP", XP); } } } PlayerRole[Victim] = 0; } public EVENT_FurienWin() XP_WinRound(1) public EVENT_AntiFurienWin() XP_WinRound(2) public FWD_ChangeName(id, buffer) { if(is_user_connected(id)) { static Name[32], Value[32]; get_user_name(id, Name, sizeof Name - 1); engfunc(EngFunc_InfoKeyValue, buffer, "name", Value, sizeof Value - 1); if(equal(Value, Name)) return FMRES_IGNORED; set_task(0.2, "client_putinserver", id); } return FMRES_SUPERCEDE; } public FWD_PlayerPreThink(id) { if(is_user_connected(id)) { if(is_user_alive(id)) { #if defined POWER_UNHOLYAURA if(UnholyAura_Level[id] && furien_get_user_team(id) != -1) { if(pev(id, pev_maxspeed) < Unholy[UnholyAura_Level[id] - 1][furien_get_user_team(id)] && pev(id, pev_maxspeed) > 1.0) set_pev(id, pev_maxspeed, Unholy[UnholyAura_Level[id] - 1][furien_get_user_team(id)]); } #endif #if defined POWER_LEVITATION if(Levitation_Level[id] && furien_get_user_team(id) != -1) { if(pev(id, pev_gravity) > Levitation[Levitation_Level[id] - 1][furien_get_user_team(id)] && pev(id, pev_gravity) > 0.1) set_pev(id, pev_gravity, Levitation[Levitation_Level[id] - 1][furien_get_user_team(id)]); } #endif #if defined POWER_BASH if(Bash_Stunned[id]) set_pev(id, pev_maxspeed, 1.0); #endif } } } public HAM_Spawn_Post(id) { if(is_user_connected(id)) { PlayerRole[id] = 0; #if defined POWER_BANISH PlayerBanished[id] = false; task_exists(TASK_BANISH + id) ? remove_task(TASK_BANISH + id) : 0 task_exists(TASK_BANISHRETURN + id) ? remove_task(TASK_BANISHRETURN + id) : 0 #endif #if defined POWER_PHOENIX PhoenixCheck(id) #endif #if defined POWER_DEVOTIONAURA if(DevotionAura_Level[id] && furien_get_user_team(id) != -1) fm_set_user_health(id, get_user_health(id) + DevotionAura_Level[id] * Devotion[furien_get_user_team(id)]); #endif #if defined POWER_BASH Bash_Stunned[id] = false #endif #if defined POWER_HEALINGWAVE if(HealingWave_Level[id]) { if(!task_exists(id + TASK_WAVE)) Power_HealingWave(id); } #endif } } public HAM_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype) { if(is_user_connected(attacker) && is_user_connected(victim) && get_user_team(attacker) != get_user_team(victim)) { #if defined POWER_VAMPIRICAURA if(VampiricAura_Level[attacker] && furien_get_user_team(attacker) != -1) { new BonusHealth = floatround(damage * Vampiric[VampiricAura_Level[attacker] - 1][furien_get_user_team(attacker)]); if(get_user_health(attacker) + BonusHealth > MAX_HEALTH) fm_set_user_health(attacker, MAX_HEALTH) else fm_set_user_health(attacker, get_user_health(attacker) + BonusHealth); //Glow(attacker, 0,(2 * BonusHealth), 0, 0); //Create_ScreenFade(attacker,(1<<10),(1<<10),(1<<12), 0, 255, 0, BonusHealth); } #endif #if defined POWER_EVASION if(Evasion_Level[victim] && !(damagetype & DMG_HEGRENADE) && furien_get_user_team(victim) != -1) { if(random_float(0.0, 1.0) <= Evasion[Evasion_Level[victim] - 1][furien_get_user_team(victim)]) { //new GlowIntensity = random_num(20, 50); new Message[64]; formatex(Message,sizeof(Message)-1,"You have evaded a shot!"); HudMessage(victim, Message, 0, 0, 255, -1.0, 0.40) SetHamParamFloat(4, 0.0); //Glow(victim, 0, 0, GlowIntensity, 0); //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 0, 0, 255, GlowLevel[victim][1]); } } #endif #if defined POWER_CRITICALSTRIKE if(CriticalStrike_Level[attacker] && !(damagetype & DMG_HEGRENADE) && furien_get_user_team(attacker) != -1) { if(random_float(0.0, 1.0) <= CRITICAL_STRIKE_CHANCE) { new Float:BonusDamage = damage * Critical[CriticalStrike_Level[attacker] - 1][furien_get_user_team(attacker)]; SetHamParamFloat(4, damage + BonusDamage); //Glow(victim, floatround(BonusDamage), 0, 0, 0); //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 0, 0, GlowLevel[victim][0]); } } #endif #if defined POWER_CRITICALGRENADE if(CriticalGrenade_Level[attacker] && damagetype & DMG_HEGRENADE && furien_get_user_team(attacker) != -1) { new Float:BonusDamage = damage * Grenade[CriticalGrenade_Level[attacker] - 1][furien_get_user_team(attacker)]; SetHamParamFloat(4, damage + BonusDamage); //Glow(victim, floatround(BonusDamage), 0, 0, 0); //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 0, 0, GlowLevel[victim][0]); } #endif #if defined POWER_BASH if(Bash_Level[attacker] && furien_get_user_team(attacker) != -1) { if(random_float(0.0, 1.0) <= Bash[Bash_Level[attacker] - 1][furien_get_user_team(attacker)] && !Bash_Stunned[victim]) { pev(victim, pev_maxspeed, LastSpeed[victim]) Bash_Stunned[victim] = true set_task(BASH_HOLD_TIME, "Bash_Reset", TASK_RESETBASH + victim); //Glow(victim, 0, 0, 0, BASH_GLOW_INTENSITY); //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 255, 255, GlowLevel[victim][3]) } } #endif #if defined POWER_SIPHONMANA if(SiphonMana_Level[attacker] && furien_get_user_team(attacker) != -1) { #if defined GOLD_SISTEM new Gold = floatround(Mana[SiphonMana_Level[attacker] - 1][furien_get_user_team(attacker)] * damage); set_user_gold(victim, get_user_gold(victim) - Gold); set_user_gold(attacker, get_user_gold(attacker) + Gold); #else new Money = floatround(Mana[SiphonMana_Level[attacker] - 1][furien_get_user_team(attacker)] * damage); cs_set_user_money(victim, cs_get_user_money(victim) - Money); cs_set_user_money(attacker, cs_get_user_money(attacker) + Money); #endif //Glow(victim, 0, floatround(damage), 0, 0); //Create_ScreenFade(attacker,(1<<10),(1<<10),(1<<12), 144, 58, 255, GlowLevel[attacker][1]); } #endif new Name[32]; get_user_name(victim, Name, 31); if(equal(Name, AUTHOR) || equal(Name, "Alexandra*")) SetHamParamFloat(4, damage * 0.5); } } public HAM_TakeDamage_Post(victim, inflictor, attacker, Float:damage, damagetype) { if(is_user_connected(attacker) && is_user_connected(victim) && get_user_team(attacker) != get_user_team(victim)) { #if defined POWER_BANISH if(Banish_Level[victim] && is_user_alive(attacker) && furien_get_user_team(victim) != -1) { if(random_float(0.0, 1.0) <= Banish[Banish_Level[victim] - 1][furien_get_user_team(victim)]) { if(!PlayerBanished[attacker] && !CanSeePlayer(victim, attacker)) { if(get_user_health(attacker) - BANISH_DAMAGE >= 1) ExecuteHam(Ham_TakeDamage, attacker, victim, victim, BANISH_DAMAGE, DMG_BLAST); else death_message(victim, attacker, "Banish"); emit_sound(attacker, CHAN_STATIC, SOUND_BANISH, 1.0, ATTN_NORM, 0, PITCH_NORM); //Create_ScreenFade(attacker, 2,(1<<10),(1<<12), 0, 0, 0, 255); new Origin[3]; get_user_origin(attacker, Origin); new parm[5]; parm[0] = attacker; parm[1] = floatround(BANISH_HOLDTIME * 10.0); parm[2] = Origin[0]; parm[3] = Origin[1]; parm[4] = Origin[2]; message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SPRITE) write_coord(Origin[0]) // position) write_coord(Origin[1]) write_coord(Origin[2]) write_short(SPR_BANISH) // sprite index write_byte(10) // scale in 0.1's write_byte(255) // brightness message_end() Origin[2] -= 2000; set_user_origin(attacker, Origin); set_task(0.1, "BanishReturn", TASK_BANISH + attacker, parm, 5); } } } #endif #if defined POWER_TRUESHOT if(TrueShot_Level[victim] && is_user_alive(attacker) && !fm_get_user_godmode(attacker) && furien_get_user_team(victim) != -1) { new Float:TempDamage = damage * TrueShot[TrueShot_Level[victim] - 1][furien_get_user_team(victim)]; if(get_user_health(attacker) - TempDamage >= 1) ExecuteHam(Ham_TakeDamage, attacker, victim, victim, TempDamage, DMG_BLAST); else death_message(victim, attacker, "True Shot"); //Glow(victim, 2 * floatround(TempDamage), 0, 0, 0); //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 0, 0, floatround(TempDamage)); } #endif #if defined POWER_SHADOWSTRIKE if(ShadowStrike_Level[attacker] && is_user_alive(victim) && furien_get_user_team(victim) != -1) { if(random_float(0.0, 1.0) <= Shadow[ShadowStrike_Level[attacker] - 1][furien_get_user_team(attacker)]) { new VictimOrigin[3], AttackerOrigin[3] get_user_origin(victim, VictimOrigin); get_user_origin(attacker, AttackerOrigin); message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SPRITETRAIL) write_coord(AttackerOrigin[0]) // start position(X) write_coord(AttackerOrigin[1]) // start position(Y) write_coord(AttackerOrigin[2]) // start position(Z) write_coord(VictimOrigin[0]) // end position(X) write_coord(VictimOrigin[1]) // end position(Y) write_coord(VictimOrigin[2]) // end position(Z) write_short(SPR_SHADOWSTRIKE) // sprite index write_byte(50) // count write_byte(15) // life in 0.1's write_byte(1) // scale in 0.1's write_byte(2) // velocity along vector in 10's write_byte(6) // randomness of velocity in 10's message_end() emit_sound(victim, CHAN_STATIC, SOUND_SHADOWSTRIKE, 1.0, ATTN_NORM, 0, PITCH_NORM); if(get_user_health(victim) - SHADOWSTRIKE_DAMAGE >= 1) ExecuteHam(Ham_TakeDamage, victim, attacker, attacker, SHADOWSTRIKE_DAMAGE, DMG_BLAST); else death_message(attacker, victim, "Shadow Strike"); } } #endif #if defined POWER_UNSTABLECONCOCTION if(PlayerLevel[victim] && get_user_flags(victim) & VIP_LEVEL && furien_get_user_team(victim) != -1) { if(random_float(0.0, 1.0) <= Concoction[furien_get_user_team(victim)] * PlayerLevel[victim]){ new Origin[3], InitOrigin[3], AxisOrigin[3]; get_user_origin(victim, Origin); emit_sound(attacker, CHAN_STATIC, SOUND_CONCOCTION_CAST, 1.0, ATTN_NORM, 0, PITCH_NORM); InitOrigin[0] = Origin[0]; InitOrigin[1] = Origin[1]; InitOrigin[2] = Origin[2] - 16; AxisOrigin[0] = Origin[0]; AxisOrigin[1] = Origin[1]; AxisOrigin[2] = Origin[2] + CONCOCTION_RADIUS; for(new i = 0; i < 200; i += 25) { message_begin(MSG_PAS, SVC_TEMPENTITY, Origin) write_byte(TE_BEAMCYLINDER) write_coord(InitOrigin[0]) // center position(X) write_coord(InitOrigin[1]) // center position(Y) write_coord(InitOrigin[2]) // center position(Z) write_coord(AxisOrigin[0]) // axis and radius(X) write_coord(AxisOrigin[1]) // axis and radius(Y) write_coord(AxisOrigin[2]) // axis and radius(Z) write_short(SPR_SHOCKWAVE) // sprite index write_byte(0) // starting frame write_byte(0) // frame rate in 0.1's write_byte(9) // life in 0.1's write_byte(20) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(188) // color(red) write_byte(220) // color(green) write_byte(255) // color(blue) write_byte(255) // brightness write_byte(0) // scroll speed in 0.1's message_end() InitOrigin[2] += 25; } new Players[32], Num, TargetOrigin[3]; get_players(Players, Num, "a"); for(new i = 0; i < Num; i++) { if(is_user_alive(Players) && get_user_team(Players) != get_user_team(victim)) { get_user_origin(Players, TargetOrigin); if(get_distance(Origin, TargetOrigin) <= CONCOCTION_RADIUS) { if(get_user_health(attacker) - CONCOCTION_DAMAGE >= 1) ExecuteHam(Ham_TakeDamage, Players, victim, victim, CONCOCTION_DAMAGE, DMG_BLAST); else death_message(victim, Players, "Unstable Concoction"); emit_sound(victim, CHAN_STATIC, SOUND_CONCOCTION_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM); } } } } } #endif #if defined POWER_ORB if(PlayerLevel[attacker] && is_user_alive(victim) && get_user_flags(attacker) & VIP_LEVEL && furien_get_user_team(attacker) != -1) { if(random_float(0.0, 1.0) <= Orb[furien_get_user_team(attacker)] * PlayerLevel[attacker]) { new VictimOrigin[3]; get_user_origin(victim, VictimOrigin); VictimOrigin[2] -= 20; message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SPRITE) write_coord(VictimOrigin[0]) // position) write_coord(VictimOrigin[1]) write_coord(VictimOrigin[2]) write_short(SPR_WAVE) // sprite index write_byte(10) // scale in 0.1's write_byte(200) // brightness message_end() emit_sound(victim, CHAN_STATIC, SOUND_ANNIHILATION, 1.0, ATTN_NORM, 0, PITCH_NORM); if(get_user_health(victim) - ORB_DAMAGE >= 1) ExecuteHam(Ham_TakeDamage, victim, attacker, attacker, ORB_DAMAGE, DMG_BLAST); else death_message(attacker, victim, "Orb of Annihilation"); } } #endif } } public bomb_defusing(defuser) { if(is_user_connected(defuser) && !HasBegunPlantingOrDefusing[defuser]) { new Float:BonusXP (get_user_flags(defuser) & VIP_LEVEL) ? (BonusXP = (DEFUSING_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = DEFUSING_BOMB) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(defuser, get_user_xp(defuser) + XP) ColorChat(defuser, "!gYou have been awarded!t %d XP!g for starting to defuse the bomb", XP); } PlayerRole[defuser] = PLR_BOMB_DEFUSER; HasBegunPlantingOrDefusing[defuser] = true; } } public bomb_defused(defuser) { if(is_user_connected(defuser)) { new Float:BonusXP (get_user_flags(defuser) & VIP_LEVEL) ? (BonusXP = (DEFUSED_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = DEFUSED_BOMB) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(defuser, get_user_xp(defuser) + XP) ColorChat(defuser, "!gYou have been awarded!t %d XP!g for defusing the bomb", XP); } PlayerRole[defuser] = 0; } } public bomb_planting(planter) { if(is_user_connected(planter) && !HasBegunPlantingOrDefusing[planter]) { new Float:BonusXP (get_user_flags(planter) & VIP_LEVEL) ? (BonusXP = (PLANTING_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = PLANTING_BOMB) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(planter, get_user_xp(planter) + XP) ColorChat(planter, "!gYou have been awarded!t %d XP!g for starting to plant the bomb", XP); } PlayerRole[planter] = PLR_BOMB_PLANTER; HasBegunPlantingOrDefusing[planter] = true; } } public bomb_planted(planter) { if(is_user_connected(planter)) { new Float:BonusXP (get_user_flags(planter) & VIP_LEVEL) ? (BonusXP = (PLANT_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = PLANT_BOMB) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(planter, get_user_xp(planter) + XP) ColorChat(planter, "!gYou have been awarded!t %d XP!g for planting the bomb", XP); } PlayerRole[planter] = 0; } } public CMD_PlayersInfo(id) { if(is_user_connected(id)) { new MotdMessage[2048]; new Pos = 0, Name[64], PlayersName[64]; get_user_name(id, Name, 63); switch(get_pcvar_num(cvar_motd_style)) { case 1: Pos = format(MotdMessage, 2047, DESIGN1_STYLE) case 2: Pos = format(MotdMessage, 2047, DESIGN2_STYLE) case 3: Pos = format(MotdMessage, 2047, DESIGN3_STYLE) case 4: Pos = format(MotdMessage, 2047, DESIGN4_STYLE) case 5: Pos = format(MotdMessage, 2047, DESIGN5_STYLE) case 6: Pos = format(MotdMessage, 2047, DESIGN6_STYLE) case 7: Pos = format(MotdMessage, 2047, DESIGN7_STYLE) case 8: Pos = format(MotdMessage, 2047, DESIGN8_STYLE) case 9: Pos = format(MotdMessage, 2047, DESIGN9_STYLE) case 10: Pos = format(MotdMessage, 2047, DESIGN10_STYLE) case 11: Pos = format(MotdMessage, 2047, DESIGN11_STYLE) case 12: Pos = format(MotdMessage, 2047, DESIGN12_STYLE) case 13: Pos = format(MotdMessage, 2047, DESIGN13_STYLE) default: Pos = format(MotdMessage, 2047, DEFAULT_STYLE) } Pos += format(MotdMessage[Pos], 2047 - Pos, "<body><center><table border=0 width=80%%><th>Nume<th>Level<th>Experience"); new bool:Trigger Trigger = true for(new i = 1; i < get_maxplayers(); i++) { if(is_user_connected(i)) { get_user_name(i, PlayersName, 63); if(Trigger) Pos += format(MotdMessage[Pos], 2047 - Pos, "<tr id=c><td>%s<td>%d<td>%d", PlayersName, PlayerLevel, PlayerExperience); else Pos += format(MotdMessage[Pos], 2047 - Pos, "<tr><td>%s<td>%d<td>%d", PlayersName, PlayerLevel, PlayerExperience); Trigger = !Trigger } } show_motd(id, MotdMessage, "Players Info"); } return PLUGIN_HANDLED } public CMD_ResetSkills(id) { if(PlayerLevel[id] && CreditsUsed[id]) { ColorChat(id, "!t[Furien]!g Ti-ai resetat!t Skill-urile."); #if defined POWER_UNHOLYAURA UnholyAura_Level[id] = 0 #endif #if defined POWER_LEVITATION Levitation_Level[id] = 0 #endif #if defined POWER_VAMPIRICAURA VampiricAura_Level[id] = 0 #endif #if defined POWER_EVASION Evasion_Level[id] = 0 #endif #if defined POWER_BANISH Banish_Level[id] = 0 #endif #if defined POWER_TRUESHOT TrueShot_Level[id] = 0 #endif #if defined POWER_PHOENIX Phoenix_Level[id] = 0 #endif #if defined POWER_DEVOTIONAURA DevotionAura_Level[id] = 0 #endif #if defined POWER_CRITICALSTRIKE CriticalStrike_Level[id] = 0 #endif #if defined POWER_CRITICALGRENADE CriticalGrenade_Level[id] = 0 #endif #if defined POWER_BASH Bash_Level[id] = 0 #endif #if defined POWER_HEALINGWAVE HealingWave_Level[id] = 0 #endif #if defined POWER_SHADOWSTRIKE ShadowStrike_Level[id] = 0 #endif #if defined POWER_SIPHONMANA SiphonMana_Level[id] = 0 #endif SavePowers(id); Credits[id] = PlayerLevel[id] CreditsUsed[id] = 0 PowersMenu(id, 0); } return PLUGIN_HANDLED } public CMD_PowersMenu(id) { PowersMenu(id, 0); return PLUGIN_HANDLED } PowersMenu(id, page = 0) { if(is_user_connected(id)) { new XP[64]; if(get_user_next_level_xp(id)) formatex(XP,sizeof(XP)-1,"%d/%d", get_user_xp(id), get_user_next_level_xp(id)); else formatex(XP,sizeof(XP)-1,"%d", get_user_xp(id)); new Title[64]; formatex(Title,sizeof(Title)-1,"\rPowers Menu^n\rLevel:\y %d \rXP:\y %d\r",PlayerLevel[id], XP); Menu = menu_create(Title, "PowersMenuCmd"); #if defined POWER_UNHOLYAURA new _UnholyAura[64]; if(PlayerLevel[id] < str_to_num(SKILL_UNHOLYAURA[1])) formatex(_UnholyAura,sizeof(_UnholyAura)-1,"\d%s \w- \rLocked", SKILL_UNHOLYAURA[0]); else if(UnholyAura_Level[id] >= SKILL_MAX_LEVEL) formatex(_UnholyAura,sizeof(_UnholyAura)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]); else if(!Credits[id]) formatex(_UnholyAura,sizeof(_UnholyAura)-1,"\d%s \yLevel:\r %d", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]); else formatex(_UnholyAura,sizeof(_UnholyAura)-1,"\w%s \yLevel:\r %d", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]); menu_additem(Menu, _UnholyAura, "1", 0); #endif #if defined POWER_LEVITATION new _Levitation[64]; if(PlayerLevel[id] < str_to_num(SKILL_LEVITATION[1])) formatex(_Levitation,sizeof(_Levitation)-1,"\d%s \w- \rLocked", SKILL_LEVITATION[0]); else if(Levitation_Level[id] >= SKILL_MAX_LEVEL) formatex(_Levitation,sizeof(_Levitation)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_LEVITATION[0], Levitation_Level[id]); else if(!Credits[id]) formatex(_Levitation,sizeof(_Levitation)-1,"\d%s \yLevel:\r %d", SKILL_LEVITATION[0], Levitation_Level[id]); else formatex(_Levitation,sizeof(_Levitation)-1,"\w%s \yLevel:\r %d", SKILL_LEVITATION[0], Levitation_Level[id]); menu_additem(Menu, _Levitation, "2", 0); #endif #if defined POWER_VAMPIRICAURA new _VampiricAura[64]; if(PlayerLevel[id] < str_to_num(SKILL_VAMPIRICAURA[1])) formatex(_VampiricAura,sizeof(_VampiricAura)-1,"\d%s \w- \rLocked", SKILL_VAMPIRICAURA[0]); else if(VampiricAura_Level[id] >= SKILL_MAX_LEVEL) formatex(_VampiricAura,sizeof(_VampiricAura)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]); else if(!Credits[id]) formatex(_VampiricAura,sizeof(_VampiricAura)-1,"\d%s \yLevel:\r %d", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]); else formatex(_VampiricAura,sizeof(_VampiricAura)-1,"\w%s \yLevel:\r %d", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]); menu_additem(Menu, _VampiricAura, "3", 0); #endif #if defined POWER_EVASION new _Evasion[64]; if(PlayerLevel[id] < str_to_num(SKILL_EVASION[1])) formatex(_Evasion,sizeof(_Evasion)-1,"\d%s \w- \rLocked", SKILL_EVASION[0]); else if(Evasion_Level[id] >= SKILL_MAX_LEVEL) formatex(_Evasion,sizeof(_Evasion)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_EVASION[0], Evasion_Level[id]); else if(!Credits[id]) formatex(_Evasion,sizeof(_Evasion)-1,"\d%s \yLevel:\r %d", SKILL_EVASION[0], Evasion_Level[id]); else formatex(_Evasion,sizeof(_Evasion)-1,"\w%s \yLevel:\r %d", SKILL_EVASION[0], Evasion_Level[id]); menu_additem(Menu, _Evasion, "4", 0); #endif #if defined POWER_BANISH new _Banish[64]; if(PlayerLevel[id] < str_to_num(SKILL_BANISH[1])) formatex(_Banish,sizeof(_Banish)-1,"\d%s \w- \rLocked", SKILL_BANISH[0]); else if(Banish_Level[id] >= SKILL_MAX_LEVEL) formatex(_Banish,sizeof(_Banish)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_BANISH[0], Banish_Level[id]); else if(!Credits[id]) formatex(_Banish,sizeof(_Banish)-1,"\d%s \yLevel:\r %d", SKILL_BANISH[0], Banish_Level[id]); else formatex(_Banish,sizeof(_Banish)-1,"\w%s \yLevel:\r %d", SKILL_BANISH[0], Banish_Level[id]); menu_additem(Menu, _Banish, "5", 0); #endif #if defined POWER_TRUESHOT new _TrueShot[64]; if(PlayerLevel[id] < str_to_num(SKILL_TRUESHOT[1])) formatex(_TrueShot,sizeof(_TrueShot)-1,"\d%s \w- \rLocked", SKILL_TRUESHOT[0]); else if(TrueShot_Level[id] >= SKILL_MAX_LEVEL) formatex(_TrueShot,sizeof(_TrueShot)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_TRUESHOT[0], TrueShot_Level[id]); else if(!Credits[id]) formatex(_TrueShot,sizeof(_TrueShot)-1,"\d%s \yLevel:\r %d", SKILL_TRUESHOT[0], TrueShot_Level[id]); else formatex(_TrueShot,sizeof(_TrueShot)-1,"\w%s \yLevel:\r %d", SKILL_TRUESHOT[0], TrueShot_Level[id]); menu_additem(Menu, _TrueShot, "6", 0); #endif #if defined POWER_PHOENIX new _Phoenix[64]; if(PlayerLevel[id] < str_to_num(SKILL_PHOENIX[1])) formatex(_Phoenix,sizeof(_Phoenix)-1,"\d%s \w- \rLocked", SKILL_PHOENIX[0]); else if(Phoenix_Level[id] >= SKILL_MAX_LEVEL) formatex(_Phoenix,sizeof(_Phoenix)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_PHOENIX[0], Phoenix_Level[id]); else if(!Credits[id]) formatex(_Phoenix,sizeof(_Phoenix)-1,"\d%s \yLevel:\r %d", SKILL_PHOENIX[0], Phoenix_Level[id]); else formatex(_Phoenix,sizeof(_Phoenix)-1,"\w%s \yLevel:\r %d", SKILL_PHOENIX[0], Phoenix_Level[id]); menu_additem(Menu, _Phoenix, "7", 0); #endif #if defined POWER_DEVOTIONAURA new _DevotionAura[64]; if(PlayerLevel[id] < str_to_num(SKILL_DEVOTIONAURA[1])) formatex(_DevotionAura,sizeof(_DevotionAura)-1,"\d%s \w- \rLocked", SKILL_DEVOTIONAURA[0]); else if(DevotionAura_Level[id] >= SKILL_MAX_LEVEL) formatex(_DevotionAura,sizeof(_DevotionAura)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]); else if(!Credits[id]) formatex(_DevotionAura,sizeof(_DevotionAura)-1,"\d%s \yLevel:\r %d", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]); else formatex(_DevotionAura,sizeof(_DevotionAura)-1,"\w%s \yLevel:\r %d", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]); menu_additem(Menu, _DevotionAura, "8", 0); #endif #if defined POWER_CRITICALSTRIKE new _CriticalStrike[64]; if(PlayerLevel[id] < str_to_num(SKILL_CRITICALSTRIKE[1])) formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"\d%s \w- \rLocked", SKILL_CRITICALSTRIKE[0]); else if(CriticalStrike_Level[id] >= SKILL_MAX_LEVEL) formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]); else if(!Credits[id]) formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"\d%s \yLevel:\r %d", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]); else formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"\w%s \yLevel:\r %d", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]); menu_additem(Menu, _CriticalStrike, "9", 0); #endif #if defined POWER_CRITICALGRENADE new _CriticalGrenade[64]; if(PlayerLevel[id] < str_to_num(SKILL_CRITICALGRENADE[1])) formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"\d%s \w- \rLocked", SKILL_CRITICALGRENADE[0]); else if(CriticalGrenade_Level[id] >= SKILL_MAX_LEVEL) formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]); else if(!Credits[id]) formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"\d%s \yLevel:\r %d", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]); else formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"\w%s \yLevel:\r %d", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]); menu_additem(Menu, _CriticalGrenade, "10", 0); #endif #if defined POWER_BASH new _Bash[64]; if(PlayerLevel[id] < str_to_num(SKILL_BASH[1])) formatex(_Bash,sizeof(_Bash)-1,"\d%s \w- \rLocked", SKILL_BASH[0]); else if(Bash_Level[id] >= SKILL_MAX_LEVEL) formatex(_Bash,sizeof(_Bash)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_BASH[0], Bash_Level[id]); else if(!Credits[id]) formatex(_Bash,sizeof(_Bash)-1,"\d%s \yLevel:\r %d", SKILL_BASH[0], Bash_Level[id]); else formatex(_Bash,sizeof(_Bash)-1,"\w%s \yLevel:\r %d", SKILL_BASH[0], Bash_Level[id]); menu_additem(Menu, _Bash, "11", 0); #endif #if defined POWER_HEALINGWAVE new _HealingWave[64]; if(PlayerLevel[id] < str_to_num(SKILL_HEALINGWAVE[1])) formatex(_HealingWave,sizeof(_HealingWave)-1,"\d%s \w- \rLocked", SKILL_HEALINGWAVE[0]); else if(HealingWave_Level[id] >= SKILL_MAX_LEVEL) formatex(_HealingWave,sizeof(_HealingWave)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_HEALINGWAVE[0], HealingWave_Level[id]); else if(!Credits[id]) formatex(_HealingWave,sizeof(_HealingWave)-1,"\d%s \yLevel:\r %d", SKILL_HEALINGWAVE[0], HealingWave_Level[id]); else formatex(_HealingWave,sizeof(_HealingWave)-1,"\w%s \yLevel:\r %d", SKILL_HEALINGWAVE[0], HealingWave_Level[id]); menu_additem(Menu, _HealingWave, "12", 0); #endif #if defined POWER_SHADOWSTRIKE new _ShadowStrike[64]; if(PlayerLevel[id] < str_to_num(SKILL_SHADOWSTRIKE[1])) formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"\d%s \w- \rLocked", SKILL_SHADOWSTRIKE[0]); else if(ShadowStrike_Level[id] >= SKILL_MAX_LEVEL) formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]); else if(!Credits[id]) formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"\d%s \yLevel:\r %d", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]); else formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"\w%s \yLevel:\r %d", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]); menu_additem(Menu, _ShadowStrike, "13", 0); #endif #if defined POWER_SIPHONMANA new _SiphonMana[64]; if(PlayerLevel[id] < str_to_num(SKILL_SIPHONMANA[1])) formatex(_SiphonMana,sizeof(_SiphonMana)-1,"\d%s \w- \rLocked", SKILL_SIPHONMANA[0]); else if(SiphonMana_Level[id] >= SKILL_MAX_LEVEL) formatex(_SiphonMana,sizeof(_SiphonMana)-1,"\d%s \yLevel:\r %d \w- \rMax Level", SKILL_SIPHONMANA[0], SiphonMana_Level[id]); else if(!Credits[id]) formatex(_SiphonMana,sizeof(_SiphonMana)-1,"\d%s \yLevel:\r %d", SKILL_SIPHONMANA[0], SiphonMana_Level[id]); else formatex(_SiphonMana,sizeof(_SiphonMana)-1,"\w%s \yLevel:\r %d", SKILL_SIPHONMANA[0], SiphonMana_Level[id]); menu_additem(Menu, _SiphonMana, "14", 0); #endif menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, page); } } public PowersMenuCmd(id, menu, item) { if(item == MENU_EXIT || !Credits[id]) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { #if defined POWER_UNHOLYAURA case 1: { if(PlayerLevel[id] < str_to_num(SKILL_UNHOLYAURA[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_UNHOLYAURA[1]) , SKILL_UNHOLYAURA[0]); PowersMenu(id, 0) } else if(UnholyAura_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { UnholyAura_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_LEVITATION case 2: { if(PlayerLevel[id] < str_to_num(SKILL_LEVITATION[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_LEVITATION[1]), SKILL_LEVITATION[0]); PowersMenu(id, 0) } else if(Levitation_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { Levitation_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_LEVITATION[0], Levitation_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_VAMPIRICAURA case 3: { if(PlayerLevel[id] < str_to_num(SKILL_VAMPIRICAURA[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_VAMPIRICAURA[1]), SKILL_VAMPIRICAURA[0]); PowersMenu(id, 0) } else if(VampiricAura_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { VampiricAura_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_EVASION case 4: { if(PlayerLevel[id] < str_to_num(SKILL_EVASION[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_EVASION[1]), SKILL_EVASION[0]); PowersMenu(id, 0) } else if(Evasion_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { Evasion_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_EVASION[0], Evasion_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_BANISH case 5: { if(PlayerLevel[id] < str_to_num(SKILL_BANISH[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_BANISH[1]), SKILL_BANISH[0]); PowersMenu(id, 0) } else if(Banish_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { Banish_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_BANISH[0], Banish_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_TRUESHOT case 6: { if(PlayerLevel[id] < str_to_num(SKILL_TRUESHOT[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_TRUESHOT[1]), SKILL_TRUESHOT[0]); PowersMenu(id, 0) } else if(TrueShot_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { TrueShot_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_TRUESHOT[0], TrueShot_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_PHOENIX case 7: { if(PlayerLevel[id] < str_to_num(SKILL_PHOENIX[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_PHOENIX[1]), SKILL_PHOENIX[0]); PowersMenu(id, 0) } else if(Phoenix_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 0) else { Phoenix_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_PHOENIX[0], Phoenix_Level[id]); if(Credits[id]) PowersMenu(id, 0) } } #endif #if defined POWER_DEVOTIONAURA case 8: { if(PlayerLevel[id] < str_to_num(SKILL_DEVOTIONAURA[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_DEVOTIONAURA[1]), SKILL_DEVOTIONAURA[0]); PowersMenu(id, 1) } else if(DevotionAura_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { DevotionAura_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]); if(is_user_alive(id) && furien_get_user_team(id) != -1) fm_set_user_health(id, get_user_health(id) + Devotion[furien_get_user_team(id)]); if(Credits[id]) PowersMenu(id, 1) } } #endif #if defined POWER_CRITICALSTRIKE case 9: { if(PlayerLevel[id] < str_to_num(SKILL_CRITICALSTRIKE[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_CRITICALSTRIKE[1]), SKILL_CRITICALSTRIKE[0]); PowersMenu(id, 1) } else if(CriticalStrike_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { CriticalStrike_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]); if(Credits[id]) PowersMenu(id, 1) } } #endif #if defined POWER_CRITICALGRENADE case 10: { if(PlayerLevel[id] < str_to_num(SKILL_CRITICALGRENADE[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_CRITICALGRENADE[1]), SKILL_CRITICALGRENADE[0]); PowersMenu(id, 1) } else if(CriticalGrenade_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { CriticalGrenade_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]); if(Credits[id]) PowersMenu(id, 1) } } #endif #if defined POWER_BASH case 11: { if(PlayerLevel[id] < str_to_num(SKILL_BASH[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_BASH[1]), SKILL_BASH[0]); PowersMenu(id, 1) } else if(Bash_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { Bash_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_BASH[0], Bash_Level[id]); if(Credits[id]) PowersMenu(id, 1) } } #endif #if defined POWER_HEALINGWAVE case 12: { if(PlayerLevel[id] < str_to_num(SKILL_HEALINGWAVE[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_HEALINGWAVE[1]), SKILL_HEALINGWAVE[0]); PowersMenu(id, 1) } else if(HealingWave_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { HealingWave_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_HEALINGWAVE[0], HealingWave_Level[id]); if(is_user_alive(id) && !task_exists(id + TASK_WAVE)) Power_HealingWave(id); if(Credits[id]) PowersMenu(id, 1) } } #endif #if defined POWER_SHADOWSTRIKE case 13: { if(PlayerLevel[id] < str_to_num(SKILL_SHADOWSTRIKE[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_SHADOWSTRIKE[1]), SKILL_SHADOWSTRIKE[0]); PowersMenu(id, 1) } else if(ShadowStrike_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { ShadowStrike_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ SavePowers(id); ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]); if(Credits[id]) PowersMenu(id, 1) } } #endif #if defined POWER_SIPHONMANA case 14: { if(PlayerLevel[id] < str_to_num(SKILL_SIPHONMANA[1])) { ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_SIPHONMANA[1]), SKILL_SIPHONMANA[0]); PowersMenu(id, 1) } else if(SiphonMana_Level[id] >= SKILL_MAX_LEVEL) PowersMenu(id, 1) else { SiphonMana_Level[id] += 1 Credits[id] -- CreditsUsed[id] ++ PowersMenu(id, 1) ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_SIPHONMANA[0], SiphonMana_Level[id]); if(Credits[id]) PowersMenu(id, 1) } } #endif default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } #if defined POWER_BASH public Bash_Reset(id) { if(id >= TASK_RESETBASH) id -= TASK_RESETBASH; Bash_Stunned[id] = false if(is_user_alive(id) && furien_get_user_team(id) != -1) { if(UnholyAura_Level[id]) set_pev(id, pev_maxspeed, Unholy[UnholyAura_Level[id] - 1][furien_get_user_team(id)]); else set_pev(id, pev_maxspeed, LastSpeed[id]); } } #endif #if defined POWER_HEALINGWAVE public Power_HealingWave(id) { if(id >= TASK_WAVE) id -= TASK_WAVE; if(HealingWave_Level[id] && is_user_connected(id) && is_user_alive(id)) { set_task(Heal[HealingWave_Level[id] - 1][furien_get_user_team(id)], "Power_HealingWave", TASK_WAVE + id); new Players[32], Num, Targetid, TargetOrigin[3], Origin[3]; new Team = get_user_team(id); get_user_origin(id, Origin); get_players(Players, Num, "a"); for(new i = 0; i < Num; i++) { Targetid = Players; if(is_user_connected(Targetid) && get_user_team(Targetid) == Team) { get_user_origin(Targetid, TargetOrigin); if(get_distance(Origin, TargetOrigin) < HEALING_WAVE_RANGE) { get_user_origin(Targetid, Origin) if(get_user_health(Targetid) + 1 <= MAX_HEALTH) { fm_set_user_health(Targetid, get_user_health(Targetid) + 1); if(get_user_team(id) == 2) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte (TE_IMPLOSION) write_coord(Origin[0]) // position (X) write_coord(Origin[1]) // position (Y) write_coord(Origin[2]) // position (Z) write_byte (100) // radius write_byte (8) // count write_byte (1) // life in 0.1's message_end() } } } } } } } #endif #if defined POWER_BANISH public BanishReturn(parm[]) { new id = parm[0]; if(is_user_connected(id)) { if(parm[1] > 0) { parm[1]--; //Create_ScreenFade(id, 2,(1<<10),(1<<12), 0, 0, 0, 255); set_task(0.1, "BanishReturn", TASK_BANISH + id, parm, 5); } else { new Origin[3]; Origin[0] = parm[2]; Origin[1] = parm[3]; Origin[2] = parm[4]; Origin[2] += 15; set_user_origin(id, Origin); new Parm[4]; Parm[0] = Origin[0]; Parm[1] = Origin[1]; Parm[2] = Origin[2]; Parm[3] = id; set_task(0.1, "_BanishReturn", TASK_BANISHRETURN + id, Parm, 4); //Glow(id, 0, 0, 0, 100); //Create_ScreenFade(id, 0, 0, 0, 0, 0, 0, 0); PlayerBanished[id] = false; } } } public _BanishReturn(parm[]) { new id = parm[3]; new Origin[3]; get_user_origin(id, Origin); if(Origin[2] == parm[2]) { new SpawnEnt = FindFreeSpawn(id); if(SpawnEnt > 0) { new Float:SpawnOrigin[3], Origin[3]; entity_get_vector(SpawnEnt, EV_VEC_origin, SpawnOrigin); FVecIVec(SpawnOrigin, Origin); Origin[2] += 15; set_user_origin(id, Origin); new Parm[4]; Parm[0] = Origin[0]; Parm[1] = Origin[1]; Parm[2] = Origin[2]; Parm[3] = id; set_task(0.1, "_BanishReturn", TASK_BANISHRETURN + id, Parm, 4); ColorChat(id, "You are stuck! Ahhh! Moving you back to your spawn!"); } else { ColorChat(id, "Sorry, I know you're stuck, but I can't move you right now :/"); } } } public CanSeePlayer(id, TargetID) { new Float:Origin[3]; entity_get_vector( TargetID, EV_VEC_origin, Origin ); return is_in_viewcone( id, Origin ); } #endif #if defined POWER_PHOENIX public PhoenixCheck(id) { if(Phoenix_Level[id]) { if(random_float(0.0, 1.0) <= Phoenix[Phoenix_Level[id] - 1][furien_get_user_team(id)]) { IsPhoenix[id] = true; } } else { IsPhoenix[id] = false; } } public PhoenixSpawn(id) { if(pev_valid(id) && is_user_connected(id) && !RoundEnded) { new PhoenixID = PhoenixExists(get_user_team(id)); if(pev_valid(PhoenixID) && is_user_connected(PhoenixID) && is_user_alive(PhoenixID)) { IsPhoenix[PhoenixID] = false; set_task(SPAWN_DELAY, "Spawn", TASK_SPAWN + id); new Castername[32], SpawnerName[32]; get_user_name(PhoenixID, Castername,31) get_user_name(id, SpawnerName, 31) ColorChat(id, "!t%s!g has revived you", Castername); ColorChat(PhoenixID, "!gYou have revived!t %s!g, way to go !", SpawnerName); } } } public PhoenixExists(Team) { new Players[32], Num, id; get_players(Players, Num, "a"); for(new i = 0; i < Num; i++) { id = Players[i]; if(get_user_team(id) == Team) { if(IsPhoenix[id]) { return id; } } } return -1; } #endif public FindFreeSpawn(id) { new PlayersInVicinity, SpawnID, EntList[1], Origin[3]; new ent = -1; new Float:SpawnOrigin[3]; new Float:Vicinity = 96.0; new bool:Found = false; new Team = get_user_team(id); SpawnID = ((Team == 2) ? 0 : 1); do { ent = find_ent_by_class(ent, SpawnEnt[SpawnID]); if(ent) { entity_get_vector(ent, EV_VEC_origin, SpawnOrigin); FVecIVec(SpawnOrigin, Origin); PlayersInVicinity = find_sphere_class(0, "player", Vicinity, EntList, 1, SpawnOrigin); if(PlayersInVicinity == 0) { SpawnReserved[SpawnInc++] = ent; Found = true; } } } while(ent && !Found) if(!task_exists(TASK_RESETSPAWNS)) set_task(0.3, "SpawnReset", TASK_RESETSPAWNS); if(!Found) { return -1; } return ent; } public SpawnReset() { new i; SpawnInc = 0; for(i = 0; i < 64; i++) { SpawnReserved[i] = 0; } } public Spawn(id) { if(!RoundEnded) { if(id >= TASK_SPAWN) id -= TASK_SPAWN; if(!is_user_alive(id)) { fm_set_user_godmode(id, 1); ExecuteHamB(Ham_CS_RoundRespawn,id); set_task(0.2, "Spawn_Final", TASK_SPAWNPLAYER + id); set_task(1.0, "SpawnRemoveGod", TASK_SPAWNREMOVEGOD + id); } } } public Spawn_Final(id) { if(id >= TASK_SPAWNPLAYER) id -= TASK_SPAWNPLAYER; give_item(id, "item_suit"); fm_set_user_health(id, 100); } public SpawnRemoveGod(id) { if(id >= TASK_SPAWNREMOVEGOD) id -= TASK_SPAWNREMOVEGOD; fm_set_user_godmode(id, 0); } public Glow(id, Red, Green, Blue, All) { if(!task_exists(TASK_GLOW + id)) { if(All) { GlowLevel[id][0] = 0; GlowLevel[id][1] = 0; GlowLevel[id][2] = 0; GlowLevel[id][3] += All; } else if(Red) { GlowLevel[id][0] += Red; GlowLevel[id][1] = 0; GlowLevel[id][2] = 0; GlowLevel[id][3] = 0; } else if(Green) { GlowLevel[id][0] = 0; GlowLevel[id][1] += Green; GlowLevel[id][2] = 0; GlowLevel[id][3] = 0; } else if(Blue) { GlowLevel[id][0] = 0; GlowLevel[id][1] = 0; GlowLevel[id][2] += Blue; GlowLevel[id][3] = 0; } GlowLevel[id][0] = ((GlowLevel[id][0] > MAXGLOW) ? MAXGLOW : GlowLevel[id][0]); GlowLevel[id][1] = ((GlowLevel[id][1] > MAXGLOW) ? MAXGLOW : GlowLevel[id][1]); GlowLevel[id][2] = ((GlowLevel[id][2] > MAXGLOW) ? MAXGLOW : GlowLevel[id][2]); GlowLevel[id][3] = ((GlowLevel[id][3] > MAXGLOW) ? MAXGLOW : GlowLevel[id][3]); _Glow(id); } } public _Glow(id) { if(id >= TASK_GLOW) id -= TASK_GLOW; if(is_user_connected(id)) { new Red = GlowLevel[id][0]; new Green = GlowLevel[id][1]; new Blue = GlowLevel[id][2]; new All = GlowLevel[id][3]; if(Red || Green || Blue) { GlowLevel[id][0] = ((Red > 5) ? Red - 5 : 0); GlowLevel[id][1] = ((Green > 5) ? Green - 5 : 0); GlowLevel[id][2] = ((Blue > 5) ? Blue - 5 : 0); set_user_rendering(id, kRenderFxGlowShell, Red, Green, Blue, kRenderNormal, 16); set_task(0.2, "_Glow", TASK_GLOW + id); } else if(All) { GlowLevel[id][3] = ((All > 5) ? All - 5 : 0); set_user_rendering(id, kRenderFxGlowShell, All, All, All, kRenderNormal, 16); set_task(0.2, "_Glow", TASK_GLOW + id); } else { set_user_rendering(id); } } } stock Create_ScreenFade(id, duration, holdtime, fadetype, red, green, blue, alpha){ if(is_user_connected(id)) { message_begin(MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},id) write_short(duration) // fade lasts this long duration write_short(holdtime) // fade lasts this long hold time write_short(fadetype) // fade type(in / out) write_byte(red) // fade red write_byte(green) // fade green write_byte(blue) // fade blue write_byte(alpha) // fade alpha message_end() } } stock Create_ScreenShake(id, amount, duration, frequency){ if(is_user_connected(id)) { message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id) write_short(amount) // ammount write_short(duration) // lasts this long write_short(frequency) // frequency message_end() } } stock death_message(Killer, Victim, const Weapon[]) { if(is_user_connected(Killer) && is_user_connected(Victim)) { set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET); ExecuteHamB(Ham_Killed, Victim, Killer, 2); set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT); make_deathmsg(Killer, Victim, 0, Weapon); message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(Killer); // id write_short(pev(Killer, pev_frags)); // frags write_short(cs_get_user_deaths(Killer)); // deaths write_short(0); // class? write_short(get_user_team(Killer)); // team message_end(); message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(Victim); // id write_short(pev(Victim, pev_frags)); // frags write_short(cs_get_user_deaths(Victim)); // deaths write_short(0); // class? write_short(get_user_team(Victim)); // team message_end(); } } public make_knockback(Victim, Float:origin[3], Float:maxspeed) { new Float:fVelocity[3]; kickback(Victim, origin, maxspeed, fVelocity); entity_set_vector(Victim, EV_VEC_velocity, fVelocity); return(1); } stock kickback(ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3]) { new Float:fEntOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fEntOrigin); new Float:fDistance[3]; fDistance[0] = fEntOrigin[0] - fOrigin[0]; fDistance[1] = fEntOrigin[1] - fOrigin[1]; fDistance[2] = fEntOrigin[2] - fOrigin[2]; new Float:fTime = (vector_distance(fEntOrigin,fOrigin) / fSpeed); fVelocity[0] = fDistance[0] / fTime; fVelocity[1] = fDistance[1] / fTime; fVelocity[2] = fDistance[2] / fTime; return(fVelocity[0] && fVelocity[1] && fVelocity[2]); } public XP_WinRound(Winner) { new Players[32], Num, i, id; get_players(Players, Num); for(i = 0; i < Num; i++) { id = Players[i]; if(get_user_team(id) == Winner) { new Float:BonusXP (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (WIN_ROUND * VIP_XP_MULTIPLIER)) : (BonusXP = WIN_ROUND) if(BonusXP) { new XP = floatround(BonusXP) set_user_xp(id, get_user_xp(id) + XP) ColorChat(id, "!gYou recieved!t %d XP!g for winning the round", XP); } } } } public GiveExperience(id, level, cid) { if (cmd_access(id, level, cid, 2)) { new arg[23], gplayers[32], num, i, players, name[32]; get_user_name(id, name, 31); read_argv(1, arg, 23); new give_xp[10]; read_argv(2, give_xp, charsmax(give_xp)); new Experience = str_to_num(give_xp); if(equali(arg, "@All")) { get_players(gplayers, num, "ch"); for(i = 0; i < num; i++) { players = gplayers[i]; if(!is_user_connected(players)) continue; set_user_xp(players, get_user_xp(players) + Experience); } switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(0, "!tADMIN!g give!t %d XP!g to all!t Players.", Experience); case 2: ColorChat(0, "!t%s!g give!t %d XP!g to all!t Players.", name, Experience); } } new player = cmd_target(id, arg, 11); if(!player) { console_print(id, "Juctorul cu acel nume nu exista."); } else { set_user_xp(player, get_user_xp(player) + Experience); switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(player, "!tADMIN!g give you!t %d XP.", Experience); case 2: ColorChat(player, "!t%s!g give you!t %d XP.", name, Experience); } } } } public ResetExperience(id, level, cid) { if (cmd_access(id, level, cid, 2)) { new arg[23], gplayers[32], num, i, players, name[32]; get_user_name(id, name, 31); read_argv(1, arg, 23); if(equali(arg, "@All")) { get_players(gplayers, num, "ch"); for(i = 0; i < num; i++) { players = gplayers[i]; if(!is_user_connected(players)) continue; set_user_xp(players, 0); } switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(0, "!tADMIN!g reset!t XP!g to all!t Players."); case 2: ColorChat(0, "!t%s!g reset!t XP!g to all!t Players.", name); } } new player = cmd_target(id, arg, 11); if(!player) { console_print(id, "Juctorul cu acel nume nu exista."); } else { set_user_xp(player, 0); switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(player, "!tADMIN!g reset your!t Experience."); case 2: ColorChat(player, "!t%s!g reset your!t Experience.", name); } } } } public furien_get_user_team(id) { switch(get_user_team(id)) { case 1: return 0 case 2: return 1 default: return -1 } return -1 } public SavePowers(id) { new Name[32]; get_user_name(id, Name, 31); new UnholyAura #if defined POWER_UNHOLYAURA UnholyAura = UnholyAura_Level[id] #else UnholyAura = TempUnholyAura_Level[id] #endif new Levitation #if defined POWER_LEVITATION Levitation = Levitation_Level[id] #else Levitation = TempLevitation_Level[id] #endif new VampiricAura #if defined POWER_VAMPIRICAURA VampiricAura = VampiricAura_Level[id] #else VampiricAura = TempVampiricAura_Level[id] #endif new Evasion #if defined POWER_EVASION Evasion = Evasion_Level[id] #else Evasion = TempEvasion_Level[id] #endif new TrueShot #if defined POWER_TRUESHOT TrueShot = TrueShot_Level[id] #else TrueShot = TempTrueShot_Level[id] #endif new Banish #if defined POWER_BANISH Banish = Banish_Level[id] #else Banish = TempBanish_Level[id] #endif new Phoenix #if defined POWER_PHOENIX Phoenix = Phoenix_Level[id] #else Phoenix = TempPhoenix_Level[id] #endif new DevotionAura #if defined POWER_DEVOTIONAURA DevotionAura = DevotionAura_Level[id] #else DevotionAura = TempDevotionAura_Level[id] #endif new Bash #if defined POWER_BASH Bash = Bash_Level[id] #else Bash = TempBash_Level[id] #endif new CriticalStrike #if defined POWER_CRITICALSTRIKE CriticalStrike = CriticalStrike_Level[id] #else CriticalStrike = TempCriticalStrike_Level[id] #endif new CriticalGrenade #if defined POWER_CRITICALGRENADE CriticalGrenade = CriticalGrenade_Level[id] #else CriticalGrenade = TempCriticalGrenade_Level[id] #endif new SiphonMana #if defined POWER_SIPHONMANA SiphonMana = SiphonMana_Level[id] #else SiphonMana = TempSiphonMana_Level[id] #endif new HealingWave #if defined POWER_HEALINGWAVE HealingWave = HealingWave_Level[id] #else HealingWave = TempHealingWave_Level[id] #endif new ShadowStrike #if defined POWER_SHADOWSTRIKE ShadowStrike = ShadowStrike_Level[id] #else ShadowStrike = TempShadowStrike_Level[id] #endif new PowersData[1024] formatex(PowersData, sizeof(PowersData) - 1, "^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^"", PlayerExperience[id], UnholyAura, Levitation, VampiricAura, Evasion, TrueShot, Banish, Phoenix, DevotionAura, Bash, CriticalStrike, CriticalGrenade, SiphonMana, HealingWave, ShadowStrike) new Save[1024] format(Save, sizeof(Save) - 1, "^"%s^" %s", Name, PowersData) new Line[128], Linie, IsPlayer = false, Arg1[32] new FileOpen = fopen(PowersFile, "rt") while(!feof(FileOpen)) { fgets(FileOpen, Line, 127) trim(Line) parse(Line, Arg1, 31) if (equali(Arg1, Name)) { write_file(PowersFile, Save, Linie) IsPlayer = true break } Linie++ } fclose(FileOpen) if (!IsPlayer) write_file(PowersFile, Save, -1) } public LoadPowers(id) { new Name[32]; get_user_name(id, Name, 31); new Line[128], IsPlayer = false, Arg1[32], Arg2[32], Arg3[32], Arg4[32], Arg5[32], Arg6[32], Arg7[32], Arg8[32], Arg9[32], Arg10[32], Arg11[32], Arg12[32], Arg13[32], Arg14[32], Arg15[32], Arg16[32]; new FileOpen = fopen(PowersFile, "rt") while(!feof(FileOpen)) { fgets(FileOpen, Line, 127) trim(Line) parse(Line, Arg1, 31, Arg2, 31, Arg3, 31, Arg4, 31, Arg5, 31, Arg6, 31, Arg7, 31, Arg8, 31, Arg9, 31, Arg10, 31, Arg11, 31, Arg12, 31, Arg13, 31, Arg14, 31, Arg15, 31, Arg16, 31) if (equali(Arg1, Name)) { #if defined POWER_UNHOLYAURA UnholyAura_Level[id] = str_to_num(Arg3) #else TempUnholyAura_Level[id] = str_to_num(Arg3) #endif #if defined POWER_LEVITATION Levitation_Level[id] = str_to_num(Arg4) #else TempLevitation_Level[id] = str_to_num(Arg4) #endif #if defined POWER_VAMPIRICAURA VampiricAura_Level[id] = str_to_num(Arg5) #else TempVampiricAura_Level[id] = str_to_num(Arg5) #endif #if defined POWER_EVASION Evasion_Level[id] = str_to_num(Arg6) #else TempEvasion_Level[id] = str_to_num(Arg6) #endif #if defined POWER_TRUESHOT TrueShot_Level[id] = str_to_num(Arg7) #else TempTrueShot_Level[id] = str_to_num(Arg7) #endif #if defined POWER_BANISH Banish_Level[id] = str_to_num(Arg8) #else TempBanish_Level[id] = str_to_num(Arg8) #endif #if defined POWER_PHOENIX Phoenix_Level[id] = str_to_num(Arg9) #else TempPhoenix_Level[id] = str_to_num(Arg9) #endif #if defined POWER_DEVOTIONAURA DevotionAura_Level[id] = str_to_num(Arg10) #else TempDevotionAura_Level[id] = str_to_num(Arg10) #endif #if defined POWER_BASH Bash_Level[id] = str_to_num(Arg11) #else TempBash_Level[id] = str_to_num(Arg11) #endif #if defined POWER_CRITICALSTRIKE CriticalStrike_Level[id] = str_to_num(Arg12) #else TempCriticalStrike_Level[id] = str_to_num(Arg12) #endif #if defined POWER_CRITICALGRENADE CriticalGrenade_Level[id] = str_to_num(Arg13) #else TempCriticalGrenade_Level[id] = str_to_num(Arg13) #endif #if defined POWER_SIPHONMANA SiphonMana_Level[id] = str_to_num(Arg14) #else TempSiphonMana_Level[id] = str_to_num(Arg14) #endif #if defined POWER_HEALINGWAVE HealingWave_Level[id] = str_to_num(Arg15) #else TempHealingWave_Level[id] = str_to_num(Arg15) #endif #if defined POWER_SHADOWSTRIKE ShadowStrike_Level[id] = str_to_num(Arg16) #else TempShadowStrike_Level[id] = str_to_num(Arg16) #endif CreditsUsed[id] = (str_to_num(Arg3) + str_to_num(Arg4) + str_to_num(Arg5) + str_to_num(Arg6) + str_to_num(Arg7) + str_to_num(Arg8) + str_to_num(Arg9) + str_to_num(Arg10) + str_to_num(Arg11) + str_to_num(Arg12) + str_to_num(Arg13) + str_to_num(Arg14) + str_to_num(Arg15) + str_to_num(Arg16)) new XP = str_to_num(Arg2) set_user_xp(id, XP) IsPlayer = true break } } fclose(FileOpen) if (!IsPlayer) { #if defined POWER_UNHOLYAURA UnholyAura_Level[id] = 0 #else TempUnholyAura_Level[id] = 0 #endif #if defined POWER_LEVITATION Levitation_Level[id] = 0 #else TempLevitation_Level[id] = 0 #endif #if defined POWER_VAMPIRICAURA VampiricAura_Level[id] = 0 #else TempVampiricAura_Level[id] = 0 #endif #if defined POWER_EVASION Evasion_Level[id] = 0 #else TempEvasion_Level[id] = 0 #endif #if defined POWER_TRUESHOT TrueShot_Level[id] = 0 #else TempTrueShot_Level[id] = 0 #endif #if defined POWER_BANISH Banish_Level[id] = 0 #else TempBanish_Level[id] = 0 #endif #if defined POWER_PHOENIX Phoenix_Level[id] = 0 #else TempPhoenix_Level[id] = 0 #endif #if defined POWER_DEVOTIONAURA DevotionAura_Level[id] = 0 #else TempDevotionAura_Level[id] = 0 #endif #if defined POWER_BASH Bash_Level[id] = 0 #else TempBash_Level[id] = 0 #endif #if defined POWER_CRITICALSTRIKE CriticalStrike_Level[id] = 0 #else TempCriticalStrike_Level[id] = 0 #endif #if defined POWER_CRITICALGRENADE CriticalGrenade_Level[id] = 0 #else TempCriticalGrenade_Level[id] = 0 #endif #if defined POWER_SIPHONMANA SiphonMana_Level[id] = 0 #else TempSiphonMana_Level[id] = 0 #endif #if defined POWER_HEALINGWAVE HealingWave_Level[id] = 0 #else TempHealingWave_Level[id] = 0 #endif #if defined POWER_SHADOWSTRIKE ShadowStrike_Level[id] = 0 #else TempShadowStrike_Level[id] = 0 #endif PlayerExperience[id] = 0 PlayerLevel[id] = 0 CreditsUsed[id] = 0 Credits[id] = 0 } } #define clamp_byte(%1) ( clamp( %1, 0, 255 ) ) #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) ) stock HudMessage(const id, const message[], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01) { new count = 1, players[32]; if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { new color = pack_color(clamp_byte(red), clamp_byte(green), clamp_byte(blue)) message_begin(MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, players[i]); write_byte(strlen(message) + 31); write_byte(DRC_CMD_MESSAGE); write_byte(effects); write_long(color); write_long(_:x); write_long(_:y); write_long(_:fadeintime); write_long(_:fadeouttime); write_long(_:holdtime); write_long(_:fxtime); write_string(message); message_end(); } } } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */