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[Modificare] Plugin

Posted: 24 Mar 2020, 21:04
by diavolu111
Am acest plugin pentru damage-ul primi/dat doar pentru VIP (flag t), dar am o problema la el... Merge doar cand avrea, adica damage-ul primit il arata tot timpul, dar cel dat il arata doar cand vrea :)) App, am incercat sa-l pun si primul, si ultimul si prin mijlocul listei de pluginuri si tot degeaba. Se poate repara? Multumesc :)

Code: Select all

#include <amxmodx> 
#include <amxmisc> 
#include <fakemeta_util> 

#define PLUGIN "Advanced Bullet Damage" 
#define VERSION "1.0" 
#define AUTHOR "" 

new g_type, g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2 

public plugin_init()  
{ 
    register_plugin(PLUGIN, VERSION, AUTHOR) 
     
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")     
    register_event("HLTV", "on_new_round", "a", "1=0", "2=0") 
     
    g_type = register_cvar("amx_bulletdamage","1") 
    g_recieved = register_cvar("amx_bulletdamage_recieved","1")     
     
    g_hudmsg1 = CreateHudSyncObj()     
    g_hudmsg2 = CreateHudSyncObj() 
} 

public on_new_round() 
{ 
    g_enabled = get_pcvar_num(g_type) 
    if(get_pcvar_num(g_recieved)) g_showrecieved = true     
} 

public on_damage(id) 
{ 
    if(g_enabled) 
    {         
        if(get_user_flags(id) & ADMIN_LEVEL_H)
        {
        static attacker; attacker = get_user_attacker(id) 
        static damage; damage = read_data(2)         
        if(g_showrecieved) 
        {             
            set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) 
            ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)         
        } 
        if(is_user_connected(attacker)) 
        { 
            switch(g_enabled) 
            { 
                case 1: { 
                    set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) 
                    ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)                 
                } 
                case 2: { 
                    if(fm_is_ent_visible(attacker,id)) 
                    { 
                        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) 
                        ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)                 
                    } 
                } 
            } 
        } 
        }
    } 
} 

Re: [Modificare] Plugin

Posted: 24 Mar 2020, 22:32
by levin

Code: Select all

#include <amxmodx> 
#include <amxmisc> 
#include <fakemeta_util> 

#define VIP_FLAG "t"
#define is_vip(%1)	(get_user_flags(%1)&read_flags(VIP_FLAG))

#define PLUGIN "Advanced Bullet Damage" 
#define VERSION "1.0" 
#define AUTHOR "ala dp allied in ***" 

new g_type, g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2 

public plugin_init()  
{ 
    register_plugin(PLUGIN, VERSION, AUTHOR) 
     
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")     
    register_event("HLTV", "on_new_round", "a", "1=0", "2=0") 
     
    g_type = register_cvar("amx_bulletdamage","1") 
    g_recieved = register_cvar("amx_bulletdamage_recieved","1")     
     
    g_hudmsg1 = CreateHudSyncObj()     
    g_hudmsg2 = CreateHudSyncObj() 
} 

public on_new_round() 
{ 
    g_enabled = get_pcvar_num(g_type) 
    if(get_pcvar_num(g_recieved)) g_showrecieved = true     
} 

public on_damage(id) 
{ 
    if(g_enabled) 
    {         
        static attacker; attacker = get_user_attacker(id) 
        static damage; damage = read_data(2)         
        if(g_showrecieved&&is_vip(id)) 
        {             
            set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) 
            ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)         
        } 
        if(is_user_connected(attacker)&&is_vip(attacker)) 
        { 
            switch(g_enabled) 
            { 
                case 1: { 
                    set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) 
                    ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)                 
                } 
                case 2: { 
                    if(fm_is_ent_visible(attacker,id)) 
                    { 
                        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) 
                        ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)                 
                    } 
                } 
            } 
        }
    } 
} 

Re: [Modificare] Plugin

Posted: 25 Mar 2020, 13:45
by diavolu111
l-am testat acum, de data asta nu mai arata de loc dmg-ul dat pe cineva :)) (l-am pus si inainte de pluginul vip si dupa el in plugins.ini, dar degeaba). daca are vreo legatura am si plugin de vip free noaptea :)

Re: [Modificare] Plugin

Posted: 25 Mar 2020, 16:05
by levin
atunci ai alt plg care l blochează

Re: [Modificare] Plugin

Posted: 27 Mar 2020, 22:48
by diavolu111
nu ar trebui sa blocheze si dmg-ul primit?

Re: [Modificare] Plugin

Posted: 27 Mar 2020, 23:06
by levin
doară arată dmg dat & primit

Re: [Modificare] Plugin

Posted: 27 Mar 2020, 23:20
by diavolu111
pai asta spuneam si eu man, ai spus ca este un plugin care il blocheaza pe asta, dar daca il blocheaza nu ar trebui sa blocheze si dmg primit nu doar pe cel dat?

ca momentan dmg-ul primit de la alt jucator se vede, dar cel pe care il dai tu unui jucator nu se vede, daca era un plugin care sa-l blocheze pe asta nu ar fi trebuit sa blocheze ambele dmg-uri?

Re: [Modificare] Plugin

Posted: 28 Mar 2020, 00:33
by levin
tu știi dacă dai dmg sau nu:)))
eu mă refeream la hud nu la dmg

Re: [Modificare] Plugin

Posted: 29 Mar 2020, 02:31
by diavolu111
:))) pai la asta ma refer si eu... la hud... deci pluginul arata in hud cat dmg primesti si cat dmg dai... problema ca dmg-ul primit il arata tot timpul in hud, iar dmg-ul dat il arata doar cateaodata (si asta nu depinde de harta sau de cate ori am schimbat harta, chiar daca e timeleft 0 si se joaca 4-5 ore pe fy_now, sa spunem, in alea 4-5 ore cateodata arata in hud dmg-ul dat si cateodata nu). ei bine asa era in prima versiune pe care am pus-o eu, (in primul post).

in sursa editat de tine arata in hud doar dmg-ul primit, cel dat nu-l mai arata de loc :)

e mai pe inteles asa? :)))

Re: [Modificare] Plugin

Posted: 30 Mar 2020, 20:46
by diavolu111
se poate da tc, am gasit alt plugin

Code: Select all

#include <amxmodx> 
#include <amxmisc> 
#include <fakemeta_util> 

#define PLUGIN "Bullet Damage VIP" 
#define VERSION "1.0" 
#define AUTHOR "ala dp allied in ***" 

new g_type , g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2 

public plugin_init()  
{ 
    register_plugin(PLUGIN, VERSION, AUTHOR) 
     
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")     
    register_event("HLTV", "on_new_round", "a", "1=0", "2=0") 

    g_type = register_cvar("amx_bulletdamage","1") 
    g_recieved = register_cvar("amx_bulletdamage_recieved","1")     
     
    g_hudmsg1 = CreateHudSyncObj()     
    g_hudmsg2 = CreateHudSyncObj() 
} 

public on_new_round() 
{ 
    g_enabled = get_pcvar_num(g_type) 
    if(get_pcvar_num(g_recieved)) 
        g_showrecieved = true     
} 

public on_damage(id) 
{ 
    if(g_enabled) 
    {         
        static attacker; attacker = get_user_attacker(id) 
        static damage; damage = read_data(2)         
        if(g_showrecieved) 
        {             
            set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) 
            ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)         
        } 
        if(is_user_connected(attacker)) 
        { 
            if( get_user_flags(attacker) & ADMIN_LEVEL_H ) 
            { 
                set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) 
                ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) 
            } 
            else 
            { 
                if(fm_is_ent_visible(attacker,id)) 
                { 
                    set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) 
                    ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)                 
                } 
            } 
        } 
    } 
}