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[Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 02:39
by miber
Descriere: Acest plugin este unul potrivit pentru respawn, el va face urmatoarele lucruri:
  • Va da cate 2 puncte si 10 hp pentru ca ati omarat un jucator
  • Va da cate 4 puncte si 20 pentru ca ati omarat un jucator cu hs
  • Pe cutit aveti viteza "630"
  • Sarituri multiple
  • De cate ori omori un jucator va ca reincarca arma automat
  • La un interval de timp va da cate o grenada(HE)
  • Va da posibilitatea de ascunde Viata, Armura, Timp-ul, Banii, Tinta, cea din joc.
Descarcare: http://www.mediafire.com/download/8pu7o ... lugin.amxx
Resurse pentru compilare: http://www.mediafire.com/download/5v6la ... orchat.inc

Nume: Ultimate Plugin
Autor: miber
Versiune: 1.0
Link oficial: aici
Credite:
  • sDs|Aragon* - sistemul avansat de salvare al punctelor;
  • YONTU - sistemul de puncte
  • Shalfey - sistemul de hp
  • v3x - viteza pe cutit
  • ConnorMcLeod - Refill ammo on kill
  • KronoS # GG - Bonus HE la un interval de timp
  • Igoreso - Pentru ascunderea hud-ului din joc.
Instalare:
1. Fisierul ultimate_plugin.sma il puneti in addons/amxmodx/scripting
2. Fisierul ultimate_plugin.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

Code: Select all

ultimate_plugin.amxx
4. Pentru compilare fisierul colorchat.inc, il adaugati in addons/amxmodx/scripting

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):

Code: Select all

amx_kill_points "2" - Numarul de puncte primit atunci cand omori un jucator
amx_hs_points "4" - Numarul de puncte primit atunci cand omori un jucator cu hs
amx_hp_bonus "10" - Numarul de hp primit atunci cand omori un jucator
amx_hhp_bonus "20" - Numarul de hp primit atunci cand omori un jucator cu hs
amx_hp_max "500" - Numarul maxim de hp admis pe server
knife_speed "630" - Limita de viteza atunci cand ai cutitul
amx_maxjumps "4" - Numarul de sarituri multiple admis
	
	
amx_hud_hide_cross_ammo_weaponlist "0" - Ascunde Crosshair, muni?ie ?i lista de arme
amx_hud_hide_flashlight "1" - Ascunde lanterna
amx_hud_hide_all "0" - Ascunde tot, dar nu este recomandat
amx_hud_hide_radar_health_armor "1" - Ascunde radar, hp, armura
amx_hud_hide_timer "1" - Ascunde timpul
amx_hud_hide_money "0" - Ascunde banii
amx_hud_hide_crosshair "0" - Ascunde tinta
amx_hud_draw_newcross "0" - Nu stiu ce face si nu este testat
Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):
- Nu

Comenzi publice (se tasteaza in joc prin apasarea tastei Y):
- Nu exista

Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <engine>
Sursa .sma | Afiseaza codul
/*

	- Acest plugin are in el un sistem de puncte si cateva bonusuri
		> Primesti cate 2 puncte pentru un kill normal
		> Primesti cate 4 puncte pentru un kill cu Headshot
		> Primesti cate 10 hp la fiecare kill normal
		> Primesti cate 20 hp la fiecare kill cu Headshot
	
	- De asemenea pe cutit vei avea viteza care este limitata la 400
	- In curand si alte bonusuri si poate un meniu de obiecte.

	-------------------------
	----- * Modules * -------
	-------------------------

	- Cstrike;
	- Fakemeta;
	- Hamsandwich;
	- csx
	- fun
	- engine

	-------------------------
	------- * Credits * -----
	-------------------------

	- sDs|Aragon* - sistemul avansat de salvare al punctelor;
	- YONTU - sistemul de puncte
	- Shalfey - sistemul de hp
	- v3x - viteza pe cutit
	- ConnorMcLeod - Refill ammo on kill
	- KronoS # GG - Bonus HE la un interval de timp
	- Igoreso - Pentru ascunderea hud-ului din joc.
	
	-------------------------
	------- * Cvars * -------
	-------------------------
	
	amx_kill_points "2" - Numarul de puncte primit atunci cand omori un jucator
	amx_hs_points "4" - Numarul de puncte primit atunci cand omori un jucator cu hs
	amx_hp_bonus "10" - Numarul de hp primit atunci cand omori un jucator
	amx_hhp_bonus "20" - Numarul de hp primit atunci cand omori un jucator cu hs
	amx_hp_max "500" - Numarul maxim de hp admis pe server
	knife_speed "630" - Limita de viteza atunci cand ai cutitul
	amx_maxjumps "4" - Numarul de sarituri multiple admis
	
	
	amx_hud_hide_cross_ammo_weaponlist "0" - Ascunde Crosshair, muni?ie ?i lista de arme
	amx_hud_hide_flashlight "1" - Ascunde lanterna
	amx_hud_hide_all "0" - Ascunde tot, dar nu este recomandat
	amx_hud_hide_radar_health_armor "1" - Ascunde radar, hp, armura
	amx_hud_hide_timer "1" - Ascunde timpul
	amx_hud_hide_money "0" - Ascunde banii
	amx_hud_hide_crosshair "0" - Ascunde tinta
	amx_hud_draw_newcross "0" - Nu stiu ce face si nu este testat
	
	/// Legenda
	/// 0 = Dezactivat
	/// 1 = Activat
	
	INSTRUCTIUNI
	
	- Cvarulile se vor baga in amxx.cfg, dar daca doriti puteti sa nu le bagati merge si fara
	- Viata, Radarul si armura sunt ascunse, ma refer la cele din joc, in schimb sunt afisate intrun hud.
	
	Instructiuni HUD
	-------------------
	Hud-ul este situat in stanga, sus, colt.
	In hud sunt afisate mai multe lucruri, care sunt: 
		
		- Nickul
		- Rankul
		---------
		- Viata
		- Armura
		---------
		- Punctele
		- Fragurile
		- Omorurile
		
		Iar cand nu mai ai HE se afiseaza in cat timp primesti alt HE, jos unde era situat Viata si Armura din joc.
	
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <csx>
#include <cstrike>
#include <fun>
#include <engine>
#include <colorchat>

#define PLUGIN "bonus_ultimate"
#define VERSION "1.0"
#define AUTHOR "miber"

#define m_iId 43
#define m_iPrimaryAmmoType 49
#define m_fInReload 54

#define m_flNextAttack 83
#define m_pActiveItem 373
#define m_rgAmmo_Player_Slot0 376

// Hides Crosshair, Ammo, Weapons List ( CAL in code ). Players won't be able to switch weapons using list so it's not recommended
#define HUD_HIDE_CAL (1<<0)

// Hides Flashlight, but adds Crosshair ( Flash in code )
#define HUD_HIDE_FLASH (1<<1)

// Hides all. Equal to "hud_draw 0", it removes everything (amx's menus TOO), so it's hardly not recommended.
//#define HUD_HIDE_ALL (1<<2)

// Hides Radar, Health & Armor, but adds Crosshair ( RHA in code )	
#define HUD_HIDE_RHA (1<<3)

// Hides Timer	
#define HUD_HIDE_TIMER (1<<4)

// Hides Money
#define HUD_HIDE_MONEY (1<<5)

// Hides Crosshair ( Cross in code )
#define HUD_HIDE_CROSS (1<<6)

// Draws additional Crosshair, NOT tested.
//#define HUD_DRAW_CROSS (1<<7)

#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )


const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))

new g_iUserPoints[ 33 ];
new File[ 128 ];
new jumpnum[33] = 0

new kill_points 
new hs_points
new SyncHudMessage

new hp_add
new hp_hs_add
new hp_max

new nHp_add
new nHp_max

new nKiller_hp

new g_iMaxPlayers

new bool:dojump[33] = false
new bool:speed = false

new g_msgHideWeapon
new bool:g_bHideCAL
new bool:g_bHideFlash
//new bool:g_bHideAll
new bool:g_bHideRHA
new bool:g_bHideTimer
new bool:g_bHideMoney
new bool:g_bHideCross
//new bool:g_bDrawCross


new g_cvarHideCAL
new g_cvarHideFlash
//new g_cvarHideAll
new g_cvarHideRHA
new g_cvarHideTimer
new g_cvarHideMoney
new g_cvarHideCross
//new g_cvarDrawCross

new stats[ 8 ]
new body[ 8 ]
new g_Delay, g_contor[ 33 ];


public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	kill_points = register_cvar( "amx_kill_points", "2" );
	hs_points = register_cvar( "amx_hs_points", "4" );
	hp_add = register_cvar( "amx_hp_bonus", "10");
	hp_hs_add= register_cvar("amx_hhp_bonus", "20" );
	hp_max= register_cvar( "amx_hp_max", "500" );
	
	
	g_msgHideWeapon = get_user_msgid("HideWeapon")

	
	g_cvarHideCAL = register_cvar("amx_hud_hide_cross_ammo_weaponlist", "0")
	g_cvarHideFlash = register_cvar("amx_hud_hide_flashlight", "1")
//	g_cvarHideAll = register_cvar("amx_hud_hide_all", "0")	// NOT RECOMMENDED
	g_cvarHideRHA = register_cvar("amx_hud_hide_radar_health_armor", "1")
	g_cvarHideTimer = register_cvar("amx_hud_hide_timer", "1")
	g_cvarHideMoney = register_cvar("amx_hud_hide_money", "0")
	g_cvarHideCross = register_cvar("amx_hud_hide_crosshair", "0")
//	g_cvarDrawCross = register_cvar("amx_hud_draw_newcross", "0")
	
	register_cvar("knife_speed","630");
	register_cvar("amx_maxjumps", "4");
	
	RegisterHam(Ham_Spawn, "player", "Ham_PlayerSpawned_Post", 1 );
	RegisterHam(Ham_Killed, "player", "Player_Killed", 1)
	g_iMaxPlayers = get_maxplayers();
	
	
	register_event( "DeathMsg", "points", "a" );
	register_event("CurWeapon","check_speed","be")
	register_event("ResetHUD", "onResetHUD", "c")
	register_logevent("new_round",2,"1=Round_Start")
	register_message(g_msgHideWeapon, "msgHideWeapon")
	
	g_Delay = register_cvar( "freehe_delay", "10" );
	
	set_cvar_num("mp_freezetime",0)
	
	SyncHudMessage = CreateHudSyncObj(  );
	
	new DataDir[ 64 ];
	get_datadir( DataDir, 63 );
	format( File, 127, "%s/ultimate_plugin.dat", DataDir );
	
	HudApplyCVars()
}
public plugin_natives( )
{
	register_native( "get_user_points", "native_get_user_points", 1 );
	register_native( "set_user_points", "native_set_user_points", 1 );
	
}
public points() {
	
	new nKiller = read_data( 1 );
	new nVictim = read_data( 2 );
	new nHeadshot = read_data(3);
	
	if( !is_user_connected( nKiller ) || !is_user_connected( nVictim ) ) {

		return;
	}
	
	if( nKiller == nVictim ) {

		return;
	}
	
	if( nHeadshot ) {
		
		nHp_add = get_pcvar_num( hp_hs_add );
		nHp_max = get_pcvar_num( hp_max );
		
		nKiller_hp = get_user_health( nKiller );
		nKiller_hp += nHp_add

		if( nKiller_hp > nHp_max) nKiller_hp = nHp_max
		set_user_health(nKiller, nKiller_hp)
		
		g_iUserPoints[ nKiller ] += get_pcvar_num(hs_points);
		new name[32]
		get_user_name(nVictim,name,31)
		
		ColorChat( nKiller, RED, "^x04[Bonus]^x03 You have got^x04 %i^x03 points and^x04 %i^x03 hp for killing^x04 %s^x03 with a headshot", get_pcvar_num(hs_points), nHp_add, name)
	}
	else
	{
		nHp_add = get_pcvar_num( hp_add );
		nHp_max = get_pcvar_num( hp_max );
		
		nKiller_hp = get_user_health( nKiller );
		nKiller_hp += nHp_add

		if( nKiller_hp > nHp_max) nKiller_hp = nHp_max
		set_user_health(nKiller, nKiller_hp)
		
		g_iUserPoints[ nKiller ] += get_pcvar_num(kill_points);
		new name[32]
		get_user_name(nVictim,name,31)
		
		ColorChat( nKiller, RED, "^x04[Bonus]^x03 You have got^x04 %i^x03 points and^x04 %i^x03 hp for killing^x04 %s", get_pcvar_num(kill_points), nHp_add, name)
	}	
}

public ShowHud( id ) {
	
	if( is_user_connected( id ) && is_user_alive( id ) && ( get_user_team( id ) == 1 || get_user_team( id ) == 2 ) ) {
		
		new rank_pos = get_user_stats( id, stats, body )
		new rank_max = get_statsnum( )
		new name[32]
		get_user_name(id,name,31)
		
		set_hudmessage(255, 255, 255, 0.03, 0.03, 1, 0.5, 15.0, 2.0, 2.0, -1)
		ShowSyncHudMsg( id, SyncHudMessage, "Name: %s^nYour ranks is: %d of %d^n^nHP: %d^nAP: %d^n^nPoints: %d^nFrags: %d^nDeaths: %d",name, rank_pos, rank_max, get_user_health( id ), get_user_armor( id ), g_iUserPoints[ id ], get_user_frags( id ),get_user_deaths( id ) );
	}
	
}
HudApplyCVars()
{
	g_bHideCAL = bool:get_pcvar_num(g_cvarHideCAL)
	g_bHideFlash = bool:get_pcvar_num(g_cvarHideFlash)
//	g_bHideAll = bool:get_pcvar_num(g_cvarHideAll)
	g_bHideRHA = bool:get_pcvar_num(g_cvarHideRHA)
	g_bHideTimer = bool:get_pcvar_num(g_cvarHideTimer)
	g_bHideMoney = bool:get_pcvar_num(g_cvarHideMoney)
	g_bHideCross = bool:get_pcvar_num(g_cvarHideCross)
//	g_bDrawCross = bool:get_pcvar_num(g_cvarDrawCross)
}
GetHudHideFlags()
{
	new iFlags

	if( g_bHideCAL )
		iFlags |= HUD_HIDE_CAL
	if( g_bHideFlash )
		iFlags |= HUD_HIDE_FLASH
//	if( g_bHideAll )
//		iFlags |= HUD_HIDE_ALL
	if( g_bHideRHA )
		iFlags |= HUD_HIDE_RHA
	if( g_bHideTimer )
		iFlags |= HUD_HIDE_TIMER
	if( g_bHideMoney )
		iFlags |= HUD_HIDE_MONEY 
	if( g_bHideCross )
		iFlags |= HUD_HIDE_CROSS
//	if( g_bDrawCross )
//		iFlags |= HUD_DRAW_CROSS


	return iFlags
}
public new_round()
{
	speed = false
	new ft = get_cvar_num("mp_freezetime")
	set_task(float(ft),"allow_speed",0)
	
	return PLUGIN_CONTINUE
}
public onResetHUD(id)
{
	HudApplyCVars()
	new iHideFlags = GetHudHideFlags()
	if(iHideFlags)
	{
		message_begin(MSG_ONE, g_msgHideWeapon, _, id)
		write_byte(iHideFlags)
		message_end()
	}	
}
public msgHideWeapon()
{
	new iHideFlags = GetHudHideFlags()
	if(iHideFlags)
		set_msg_arg_int(1, ARG_BYTE, get_msg_arg_int(1) | iHideFlags)
}
public Func_GiveHe( id )
{
	if ( !is_user_alive( id ) || cs_get_user_bpammo( id , CSW_HEGRENADE ) > 0 )
		return;

	if ( g_contor[ id ] > 0 )
	{
		set_hudmessage(255, 255, 255, 0.03, 0.93, 1, 1.0, 1.0)
		show_hudmessage( id, "You will receive a free HE in %i seconds.", g_contor[ id ] );
		g_contor[ id ]--;
		return;
	}
	else
	{
		set_hudmessage(255, 255, 255, 0.03, 0.93, 1, 1.0, 1.0)
		show_hudmessage( id, "You receive a free HE!" );
		g_contor[ id ] = get_pcvar_num( g_Delay );
           	give_item id, "weapon_hegrenade" ;
	}
}
public client_PreThink(id)
{
	if(!is_user_alive(id)) return PLUGIN_CONTINUE
	new nbut = get_user_button(id)
	new obut = get_user_oldbutton(id)
	if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
	{
		if(jumpnum[id] < get_cvar_num("amx_maxjumps"))
		{
			dojump[id] = true
			jumpnum[id]++
			return PLUGIN_CONTINUE
		}
	}
	if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
	{
		jumpnum[id] = 0
		return PLUGIN_CONTINUE
	}
	
	return PLUGIN_CONTINUE
}
public client_PostThink(id)
{
	if(!is_user_alive(id)) return PLUGIN_CONTINUE
	if(dojump[id] == true)
	{
		new Float:velocity[3]	
		entity_get_vector(id,EV_VEC_velocity,velocity)
		velocity[2] = random_float(265.0,285.0)
		entity_set_vector(id,EV_VEC_velocity,velocity)
		dojump[id] = false
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}
public Ham_PlayerSpawned_Post( id ) {
	
	if( is_user_connected( id ) && is_user_alive( id ) ) {
		
		set_task( 1.0, "ShowHud", id, _, _, "b" );
	}
}
public allow_speed()
{
	speed = true
	return PLUGIN_HANDLED
}


public check_speed(id)
{
	// If the speed var is false..
	if(!speed) {
		// Stop the function
		return PLUGIN_HANDLED
	}

	// Get the users weapon
	new clip, ammo
	new weapon = get_user_weapon(id,clip,ammo)

/*
	// Get the users team
	new CsTeams:team = cs_get_user_team(id)
*/

	switch(weapon)
	{
		case CSW_KNIFE:
		{
			// Set the speed for the knife
			set_user_maxspeed(id,float(get_cvar_num("knife_speed")))
		}
		default:
		{
			// If nothing, set normal rendering
			set_user_rendering(id,kRenderFxNone,255,255,255,kRenderNormal,255)
		}
	}
	return PLUGIN_CONTINUE
}
public Player_Killed(nVictim, nKiller, nGib)
{
	if(IsPlayer(nKiller) && is_user_alive(nKiller))
	{
		new iWeapon = get_pdata_cbase(nKiller, m_pActiveItem)
		if( iWeapon > 0
		&& !( NOCLIP_WPN_BS & (1<<get_pdata_int(iWeapon, m_iId, 4)) ) )
		{
			new Float:flNextAttack = get_pdata_float(nKiller, m_flNextAttack, 5)
			set_pdata_float(nKiller, m_flNextAttack, -0.001, 5)
			
			new iButton = pev(nKiller, pev_button)
			set_pev(nKiller, pev_button, iButton & ~(IN_ATTACK|IN_ATTACK2|IN_RELOAD))
			set_pdata_int(iWeapon, m_fInReload, 1, 4)
			ExecuteHamB(Ham_Item_PostFrame, iWeapon)
			
			set_pdata_int(nKiller, m_rgAmmo_Player_Slot0 + get_pdata_int(iWeapon, m_iPrimaryAmmoType, 4), 90)
			set_pdata_float(nKiller, m_flNextAttack, flNextAttack, 5)
			set_pev(nKiller, pev_button, iButton)
		}
	}
}
public native_get_user_points( id ) {
	
	return g_iUserPoints[ id ];
}

public native_set_user_points( id, points ) {
	
	g_iUserPoints[ id ] = points;
}

public client_putinserver( id ) {
	
	LoadUserPoints( id );
	jumpnum[id] = 0
	dojump[id] = false
	
	g_contor[ id ] = 0;
	set_task 1.0, "Func_GiveHe", id, _, _, "b" ;
}
public client_disconnect( id ) {
	
	SaveUserPoints( id );
	jumpnum[id] = 0
	dojump[id] = false
}
public SaveUserPoints( id ) {

	new Name[ 32 ];
	get_user_name( id, Name, 31 );
	
	static Data[ 1024 ];
	formatex( Data, sizeof( Data ) - 1, "^"%i^"", g_iUserPoints[ id ] );
	
	new Save[ 512 ];
	format( Save, 511, "^"%s^" %s", Name, Data );
	
	new Line[ 128 ], Linie, IsPlayer = false, Arg1[ 32 ];
	
	new FileOpen = fopen( File, "rt" );

	while( !feof( FileOpen ) ) {

		fgets( FileOpen, Line, 127 );
		trim( Line );
		
		parse( Line, Arg1, 31 );
		
		if( equali( Arg1, Name ) ) {

			write_file( File, Save, Linie );
			IsPlayer = true;
			break;
		}
		
		Linie++;
	}

	fclose( FileOpen );

	if( !IsPlayer ) {

		write_file( File, Save, -1 );
	}
}
public LoadUserPoints( id ) {

	new Name[ 32 ];
	get_user_name( id, Name, 31 );
	
	new Line[ 128 ], IsPlayer = false, Arg1[ 32 ], Arg2[ 32 ];
	
	new FileOpen = fopen( File, "rt" );

	while( !feof( FileOpen ) ) {

		fgets( FileOpen, Line, 127 );
		trim( Line );
		
		parse( Line, Arg1, 31, Arg2, 31 );
		
		if( equali( Arg1, Name ) ) {

			g_iUserPoints[ id ] = str_to_num( Arg2 );
			IsPlayer = true;
			break;
		}
	}

	fclose( FileOpen );
	
	if( !IsPlayer ) {

		g_iUserPoints[ id ] = 1;
	}
}
stock get_name( id ) {

	new szName[ 32 ];
	get_user_name( id, szName, sizeof ( szName ) -1 );
	return szName;
}
Poze:
Image
Image
Image
Image

Tin sa precizez, nu va legati de plugin in felul in care este facut, eu nu ma pricep in scripting, eu doar am combinat cateva pluginuri pentru a imi face pentru server-ul meu un plugin personalizat si sa nu incarc server-ul cu 7 pluginuri in plus, ma refer ca atatea pluginuri contine acest plugin in total, am dat credite si sper sa va placa acest plugin.

Plugin testat si functional

Re: [Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 07:59
by LordOfNothing
Foarte bun miber :D

Re: [Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 13:22
by miber
LordOfNothing wrote:Foarte bun miber :D

Multumesc

Re: [Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 13:29
by LordOfNothing
O intrebare (Am observat in poze) , de la plugin se sterge Health & Money Entity ???

Re: [Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 13:40
by miber
LordOfNothing wrote:O intrebare (Am observat in poze) , de la plugin se sterge Health & Money Entity ???

Da ai posibilitatea sa stergi din cvaruri Health, Money, Time, Armor, Crosshair, dar eu am setat doar Health, Armor, Money, timp-ul fiind sters de la versiunea beta de CSDM 2.1.3

Re: [Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 15:14
by DaNNe.
miber wrote:
LordOfNothing wrote:O intrebare (Am observat in poze) , de la plugin se sterge Health & Money Entity ???

Da ai posibilitatea sa stergi din cvaruri Health, Money, Time, Armor, Crosshair, dar eu am setat doar Health, Armor, Money, timp-ul fiind sters de la versiunea beta de CSDM 2.1.3
Poti folosi HuD cudtomizer de pe alliedmoders ! ;)
Bravo ! ! !

Re: [Plugin] Ultimate Plugin

Posted: 19 Dec 2013, 17:33
by miber
DnD. Gold wrote:
miber wrote:
LordOfNothing wrote:O intrebare (Am observat in poze) , de la plugin se sterge Health & Money Entity ???

Da ai posibilitatea sa stergi din cvaruri Health, Money, Time, Armor, Crosshair, dar eu am setat doar Health, Armor, Money, timp-ul fiind sters de la versiunea beta de CSDM 2.1.3
Poti folosi HuD cudtomizer de pe alliedmoders ! ;)
Bravo ! ! !

Asta si am utilizat doar ca l-am inclus in acest plugin, fara sa mai existe alt plugin suplimentar.

Re: [Plugin] Ultimate Plugin

Posted: 01 Mar 2014, 15:49
by Azazel
Si ce poti face cu acele puncte?:-?

Re: [Plugin] Ultimate Plugin

Posted: 01 Mar 2014, 16:20
by GhosT ***
Azazel wrote:Si ce poti face cu acele puncte?:-?
Shop-uri sau alte chestii ...

Re: [Plugin] Ultimate Plugin

Posted: 01 Mar 2014, 17:40
by -Turbo-
Frumos, trebuie sa mai adaugi un shop si o sa fie foarte bine !

Re: [Plugin] Ultimate Plugin

Posted: 01 Mar 2014, 19:58
by Ulquiorra
din ce am vazut in ss, hud`ul se cam suprapune..

Re: [Plugin] Ultimate Plugin

Posted: 03 Mar 2014, 19:07
by Gabriel963
Cred ca iti da overflow la greu :))