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/*================================================================================ ----------------------------------- -*- [ZP] Hunter L4D -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This zombie has long jumps as well as the popular game L4D2 Well, this time the skill is good and better, to jump you have to press Ctrl + E and look where you want to jump. ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Customizations] =================================================================================*/ // Zombie Attributes new const zclass_name[] = "Hunter L4D2" new const zclass_info[] = ">> Press CTRL+E <<" new const zclass_model[] = "hunterv2_zp" new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl" const zclass_health = 9510 const zclass_speed = 290 const Float:zclass_gravity = 0.6 const Float:zclass_knockback = 1.0 new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" } /*================================================================================ Customization ends here! Any edits will be your responsibility =================================================================================*/ // Variables new g_hunter // Arrays new Float:g_lastleaptime[33] // Cvar pointers new cvar_force, cvar_cooldown // Plugin info. #define PLUG_VERSION "0.2" #define PLUG_AUTHOR "DJHD!" /*================================================================================ [Init, CFG and Precache] =================================================================================*/ public plugin_precache() { // Register the new class and store ID for reference g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) // Sound static i for(i = 0; i < sizeof leap_sound; i++) precache_sound(leap_sound) } public plugin_init() { // Plugin Info register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR) // Forward register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") // Cvars cvar_force = register_cvar("zp_hunter_jump_force", "890") cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "5.0") static szCvar[30] formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR) register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY) } /*================================================================================ [Zombie Plague Forwards] =================================================================================*/ public zp_user_infected_post(id, infector) { // It's the selected zombie class if(zp_get_user_zombie_class(id) == g_hunter) { // Message client_print(id, print_chat, "[ZP] To use the super jump ability press - ^"CTRL + E^"") } } /*================================================================================ [Main Forwards] =================================================================================*/ public fw_PlayerPreThink(id) { if(!is_user_alive(id)) return if(zp_get_user_nemesis(id)) return if(is_user_connected(id) && zp_get_user_zombie(id)) { if (allowed_hunterjump(id)) { static Float:velocity[3] velocity_by_aim(id, get_pcvar_num(cvar_force), velocity) set_pev(id, pev_velocity, velocity) emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH) // Set the current super jump time g_lastleaptime[id] = get_gametime() } } } /*================================================================================ [Internal Functions] =================================================================================*/ allowed_hunterjump(id) { if (!zp_get_user_zombie(id) && zp_get_user_nemesis(id)) return false if (zp_get_user_zombie_class(id) != g_hunter) return false if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING))) return false static buttons buttons = pev(id, pev_button) // Not doing a longjump (added bot support) if (!(buttons & IN_USE) && !is_user_bot(id)) return false static Float:cooldown cooldown = get_pcvar_float(cvar_cooldown) if (get_gametime() - g_lastleaptime[id] < cooldown) return false return true }
Nume: ZP Class: Hunter Zombie L4D2
Versiune: 0.3
Link oficial: click
Instalare:
1. Fisierul zp_zclass_real_hunter_2.sma il puneti in addons/amxmodx/scripting
2. Fisierul zp_zclass_real_hunter_2.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:
Code: Select all
zp_zclass_real_hunter_2.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
zp_hunter_jump_force 890 (puterea de salt)
zp_hunter_jump_cooldown 5.0 (aici setati de cate ori poate folosi saltul)
Imagini: -