Am un server de cs, insa grenadele HE au damage prea mare...cum il pot face sa fie normal? Sau sa mai scad din el?
In nademode.cfg am asta (in caz ca e relevant):
- | Afiseaza codul
echo [NadeModes] Executing config file ... // General CVARS nademodes_enable 1 nademodes_nades_in_effect 7 nademodes_effects 2 nademodes_play_grenade_sounds 1 nademodes_svc_bad_error_fix 0 nademodes_display_mode_on_draw 1 nademodes_reset_mode_on_throw 0 nademodes_suppress_fire_in_the_hole 0 nademodes_bot_support 1 nademodes_remove_if_player_dies 0 nademodes_affect_owner 1 nademodes_team_play 1 nademodes_unit_system 1 nademodes_monstermod_support 0 // Mode CVARS nademodes_normal_enabled 1 nademodes_proximity_enabled 1 nademodes_impact_enabled 1 nademodes_trip_enabled 1 nademodes_motion_enabled 1 nademodes_satchel_enabled 1 nademodes_homing_enabled 1 nademodes_grenade_react 1 nademodes_flash_react 1 nademodes_smoke_react 1 nademodes_proximity_fov 0 nademodes_motion_fov 1 nademodes_satchel_delay 0 // Limit & Test CVARS nademodes_limit_system 2 nademodes_proximity_limit 5 nademodes_trip_limit 5 nademodes_motion_limit 5 nademodes_satchel_limit 5 nademodes_infinite_grenades 0 nademodes_infinite_flashes 0 nademodes_infinite_smokes 0 // Intergrenade CVARS CVARS nademodes_material_system 0 nademodes_grenade_death 1 nademodes_secondary_explosions_mode 0 nademodes_secondary_explosion_radius 275.000000 nademodes_hitpoints_normal 10 nademodes_hitpoints_proximity 100 nademodes_hitpoints_impact 10 nademodes_hitpoints_trip 100 nademodes_hitpoints_motion 100 nademodes_hitpoints_satchel 100 nademodes_hitpoints_homing 10 nademodes_hitpoints_intergrenade_damage 100.000000 nademodes_hitpoints_friendlyfire_ammount 50.000000 // Damage CVARS nademodes_damage_system 0 nademodes_damage_self 50 nademodes_damage_through_wall 50 nademodes_damage_teammate 50 nademodes_damage_normal 1.000000 nademodes_damage_proximity 1.000000 nademodes_damage_impact 1.000000 nademodes_damage_trip 1.000000 nademodes_damage_motion 1.000000 nademodes_damage_satchel 1.000000 nademodes_damage_homing 1.000000 // Internal Funcitonal CVARS nademodes_explosion_delay_time 60000.000000 nademodes_proximity_arm_time 2.000000 nademodes_proximity_radius 150.000000 nademodes_trip_grenade_arm_time 3.000000 nademodes_trip_grenade_fly_speed 400.000000 nademodes_trip_grenade_detection_limit 16000.000000 nademodes_motion_arm_time 2.000000 nademodes_motion_radius 200.000000 nademodes_satchel_arm_time 2.000000 nademodes_homing_detection_range 500.000000 nademodes_homing_superhoming_range 100.000000 nademodes_homing_extratime 0.499998 nademodes_homing_velocity_deviation 60.000000 echo [NadeModes] Settings loaded from config file