Re: problema server zombie plague 6.3
Posted: 15 Oct 2018, 21:37
păi depinde cât timp au setat în .CFG , sau dacă ies la vot...
Totul despre Counter-Strike, Resurse si Servere
https://www.extreamcs.com/forum/
// ------------------------------------------------------ // Zombie Plague 4.3 Fix5 | Nightmare Edition Config File // ------------------------------------------------------ // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before any game mode starts in seconds zp_lighting e" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled] zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled] zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill zp_remove_dropped 1 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money [0-disabled // 1-both // 2-real only // 3-visual only] zp_buy_custom 1 // Enable custom buy menus zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them zp_admin_models_human 1 // Enable admin player models for humans zp_admin_knife_models_human 0 // Enable admin knife models for humans zp_admin_models_zombie 0 // Enable admin player models for zombies zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_starting_ammo_packs 80 // Starting amount of ammo packs for new players zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper/Assassin chosen to keep the round going should be set to that of the leaving player's zp_hud_display 1 // Enable ZP custom HUD display at the bottom zp_human_classes 0 // Enable human classes zp_win_no_one_action 0 // Who wins when the round ends as a tie [0-nobody // 1-humans // 2-zombies] zp_unstuck_allow 3 // Allow unstuck for [0-nobody(disable) // 1-humans // 2-zombies // 3-both] // Customize the following menu option names in the "zombie_plague_nightmare.txt" language file zp_menu_custom_command1 "say This feature will be added soon." // Command which will be executed on the player when selecting custom menu 1 [""-disabled] zp_menu_custom_command2 "say Aceasta functie va fi adaugata in curand." // Command which will be executed on the player when selecting custom menu 2 [""-disabled] // Deathmatch // ---------- zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance] zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 0 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_infection_allow_respawn 1 // Allow respawning on infection rounds zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds zp_surv_allow_respawn 0 // Allow respawning on survivor rounds zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds zp_plague_allow_respawn 0 // Allow respawning on plague rounds zp_respawn_zombies 0 // Whether to respawn killed zombies zp_respawn_humans 0 // Whether to respawn killed humans zp_respawn_nemesis 0 // Whether to respawn killed nemesis zp_respawn_survivors 0 // Whether to respawn killed survivors zp_snip_allow_respawn 0 // Allow respawning on sniper rounds zp_respawn_snipers 0 // Whether to respawn killed snipers zp_ass_allow_respawn 0 // Allow respawning on assassin rounds zp_respawn_assassins 0 // Whether to respawn killed assassins zp_respawn_limit 0 // Maximum number of times to respawn a player [0-disable limitation] zp_survnem_allow_respawn 0 // Allow respawning on Armageddon rounds zp_survass_allow_respawn 0 // Allow respawning on Survivors vs Assassins rounds zp_snipnem_allow_respawn 0 // Allow respawning on Apocalypse rounds zp_snipass_allow_respawn 0 // Allow respawning on Hunter and Hunted rounds zp_susnneas_allow_respawn 0 // Allow respawning on Nightmare rounds // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Include weapons zp_extra_nvision 1 // Include night vision zp_extra_antidote 1 // Include antidote zp_extra_antidote_limit 5 // Antidote purchase limit per round zp_extra_madness 1 // Include zombie madness zp_extra_madness_limit 7 // Zombie madness purchase limit per round zp_extra_madness_duration 5.0 // Zombie madness duration zp_extra_infbomb 1 // Include infection bomb zp_extra_infbomb_limit 5 // Infection bomb purchase limit per round // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 200 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 200 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_flash_custom 0 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries] zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) zp_flash_show_all 1 // Let players see each other's flashlights zp_nvg_ass_color_R 0 // Assassin custom nightvision color (red) zp_nvg_ass_color_G 150 // Assassin custom nightvision color (green) zp_nvg_ass_color_B 200 // Assassin custom nightvision color (blue) // Knockback // --------- zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect) zp_knockback_damage 1 // Use damage on knockback calculation zp_knockback_power 1 // Use weapon power on knockback calculation zp_knockback_zvel 0 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking] zp_knockback_distance 500 // Max distance for knockback to take effect zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis] zp_knockback_assassin 0.15 // Assassin knockback multiplier [0-disable knockback for assassin] // Longjump // -------- zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 400 // Force multiplier zp_leap_zombies_height 200 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 500 // Upwards force zp_leap_nemesis_cooldown 0.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses zp_leap_sniper 0 // Give leap to Sniper zp_leap_sniper_force 500 // Force multiplier zp_leap_sniper_height 300 // Upwards force zp_leap_sniper_cooldown 5.0 // Time between leap uses zp_leap_assassin 1 // Give leap to Assassin zp_leap_assassin_force 500 // Force multiplier zp_leap_assassin_height 500 // Upwards force zp_leap_assassin_cooldown 0.0 // Time between leap uses // Humans // ------ zp_human_health 150 zp_human_last_extrahp 0 // Last human's extra health reward [0-disabled] zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo] zp_human_damage_reward 700 // Damage humans must deal on zombies to get an ammo pack [0 - disabled] zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 25 // Flare lightning size (radius) // Note: The below cvar can now also be used as a custom RGB color. Ex: "255 255 0" for yellow zp_flare_color "0" // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b // "x y z"-custom color] zp_frost_damage_while_frozen 1 // Enable or disable damage while frozen // Zombies // ------- zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled] zp_zombie_infect_health 450 // How much health a zombie regains with every infection zp_zombie_fov 0 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_damage_reward 0 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled] zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Special Effects // --------------- zp_infection_screenfade 1 // Screen fade for infected player zp_infection_screenshake 1 // Screen shake for infected player zp_infection_sparkle 1 // Light sparkle on infection zp_infection_tracers 1 // Tracers on infection zp_infection_particles 1 // Particles on infection zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events // Single Infection // ---------------- zp_inf_enabled 1 // Enable infection mode // Note: Infection mode is the last to be checked, // so even if you set the below cvar to 1, // the other modes still have a chance. zp_inf_chance 1 // Chance (1 in X) zp_inf_min_players 0 // Minimum players required zp_inf_prevent_consecutive 0 // Prevent consecutive single infection modes // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 1 // Chance (1 in X) zp_nem_min_players 8 // Minimum players required zp_nem_health 120000 // Health [0 - human count*base health] zp_nem_base_health 0 // Base health [0 - use first zombie's health] zp_nem_speed 350 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 0 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 0 // Whether not to earn frags zp_nem_ignore_rewards 0 // Whether not to earn ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 1 // Chance (1 in X) zp_surv_min_players 15 // Minimum players required zp_surv_health 7000 // Health [0 - zombie count*base health] zp_surv_base_health 0 // Base health [0 - use human's health] zp_surv_speed 240 // Speed zp_surv_gravity 1.0 // Gravity (0.5 = half) zp_surv_glow 0 // Glow effect zp_surv_aura 0 // Halo effect zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 0 // Whether not to earn frags zp_surv_ignore_rewards 0 // Whether not to earn ammo packs zp_surv_weapon "weapon_ak47" // Survivor's weapon (given by default) zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 2 // Chance (1 in X) zp_swarm_min_players 2 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 5 // Chance (1 in X) zp_multi_min_players 5 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in X) zp_plague_min_players 2 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) zp_plague_nem_number 2 // Nemesis count zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health) zp_plague_surv_number 3 // Survivor count zp_plague_surv_hp_multi 2.0 // Survivor HP multiplier (0.5 = 50% health) // Sniper // ------- zp_snip_enabled 1 // Enable sniper mode zp_snip_chance 1 // Chance (1 in X) zp_snip_min_players 20 // Minimum players required zp_snip_health 5000 // Health [0 - zombie count*base health] zp_snip_base_health 0 // Base health [0 - use human's health] zp_snip_speed 240 // Speed zp_snip_gravity 1.0 // Gravity (0.5 = half) zp_snip_glow 0 // Glow effect zp_snip_aura 0 // Halo effect zp_snip_painfree 0 // Pain shock free zp_snip_ignore_frags 0 // Whether not to earn frags zp_snip_ignore_rewards 0 // Whether not to earn ammo packs zp_snip_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo] zp_snip_damage 2000 // Damage given with each of an AWP's bullet // Assassin // -------- zp_ass_enabled 1 // Enable assassin mode zp_ass_chance 2 // Chance (1 in X) zp_ass_min_players 10 // Minimum players required zp_ass_health 30000 // Health [0 - human count*base health] zp_ass_base_health 175 // Base health [0 - use first zombie's health] zp_ass_speed 577 // Speed zp_ass_gravity 0.5 // Gravity (0.5 = half) zp_ass_damage 250 // Damage per hit zp_ass_glow 0 // Glow effect zp_ass_aura 0 // Halo effect zp_ass_painfree 1 // Pain shock free zp_ass_ignore_frags 0 // Whether not to earn frags zp_ass_ignore_rewards 0 // Whether not to earn ammo packs // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplaguenightmare.log" // Load sub-plugin settings // ------------------------ exec addons/amxmodx/configs/zp_sub_plugins.cfg // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320 mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar // jongleru' de palarii zp_armageddon_chance 1 zp_armageddon_enable 1 zp_armageddon_min_plrs 10 zp_armageddon_allow_respawn 0 zp_avs_chance 1 zp_avs_enable 1 zp_avs_min_plrs 10 zp_avs_allow_respawn 0 zp_zombiefrost_enable_icecube 1 zp_sniper_unlimited_ammo 2 zp_assassin_ignore_frags 0 zp_assassin_ignore_ammo 0 zp_damage_while_frost 1 zp_sniper_ignore_ammo 0 zp_sniper_damage 6000 zp_assassin_damage 250 zp_assassin_pain_free 1 zp_sniper_pain_free 1 zp_assassin_knockback 0.25 zp_sniper_ignore_frags 0 zp_respawn_sniper 0 zp_assassin_aura 0 zp_assassin_base_hp 0 zp_assassin_chance 1 zp_assassin_glow 0 zp_assassin_gravity 0.33 zp_max_admin_ammo 9000 zp_assassin_hp 30000 zp_assassin_min_players 11 zp_assassin_nvg_r 255 zp_assassin_nvg_g 0 zp_assassin_nvg_b 0 zp_assassin_speed 600 zp_sniper_aura 0 zp_sniper_glow 0 zp_sniper_hp 5000 zp_sniper_base_hp 0 zp_sniper_chance 28 zp_sniper_speed 250 zp_sniper_gravity 0.8 zp_sniper_min_players 15 zp_hostname "" zp_leap_sniper 0 zp_leap_sniper_cooldown 0 zp_leap_sniper_force 0 zp_leap_sniper_height 0 zp_leap_assassin 1 zp_leap_assassin_force 500 zp_leap_assassin_cooldown 0.0 zp_leap_assassin_height 500 zp_assassin_on 1 zp_sniper_on 1 zp_allow_respawn_assassin 0 zp_allow_respawn_sniper 0