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Instalare xFakePlayers

Posted: 12 Jan 2019, 14:08
by Rapitorul.
Salu.Am gasit alt program de adaugare boti.
xFakePlayers dar nu stiu cum se instaleaza si foloseste .
+ Am vazut si pe youtube ceva dar nu merge si pe yt am vazut ca ei nu merg ...
Ce pot face si sa mearga ??

Re: Nu Stiu sa.l folosesc

Posted: 12 Jan 2019, 14:13
by levin
nu trebuie instalat nimic,configurarea e cât se poate de simplă..ar fii trebuit să-ți dai seama din interfață

Re: Nu Stiu sa.l folosesc

Posted: 12 Jan 2019, 14:38
by Rapitorul.
Trebuie sa pun doar ip de la sv?

Edit: uite am incercat sa ma conectez pe sv si nu ma lasa:
https://imgur.com/a/8wJ4stQ
si playeri ies sa.u stau si joaca pe sv?pentru ca imi arata o gramada de playeri:
https://imgur.com/a/hBtBnym

Re: Nu Stiu sa.l folosesc

Posted: 12 Jan 2019, 15:23
by levin
îți trebuie emulator,dacă ai rehlds pui reunion,dacă ai hlds pui dproto

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 15:50
by Rapitorul.
Dar cum po face asta imi poti da o poza??
ca nici boti nu se pot conecta:
https://imgur.com/a/Hcb95kG
edit:Sau spunemi pe care trebuie sa il aleg :
https://imgur.com/a/hLuybBX

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 15:55
by levin
pe serverul tău trebuie instalat emulatorul..

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 16:24
by Rapitorul.
Si cum fac??
De unde si ce iau??
Si unde bag??
sunt noob...trg ajuta.ma..
Instalez dproto si pun la csstrike/adonuri??

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 16:47
by levin
instalezi dproto(https://cs.rin.ru/forum/viewtopic.php?f ... 88b3ea2949)
iar instalarea se face cum arată și în arhivă(dpr.cfg în cstrike/în addons faci un folder dproto unde bagi .dll/editezi plugins.ini din folderul metamod,adăugând pe prima linie win32 addons\dproto\dproto.dll)
instalarea se face cu serverul oprit

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 17:18
by Rapitorul.
Am facut tot ce mi.ai zis si iar arata asa:
https://imgur.com/a/OOoSixU

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 19:30
by levin
scoate r4ge guard
+
înlocuiește dproto.cfg cu ce e aici | Afiseaza codul
[code]
# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 10

# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 8

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 12

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 12

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 8

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 12

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 12

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 12

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 12

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 8

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 8

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = 

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 1

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0

# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 0

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 0

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# 		ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 0

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 0

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 0


# ========================================================
# 		OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode (Old Style sent first)
#   Default is 0 (Source Engine).
ServerInfoAnswerType = 0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
[/code]

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 20:16
by Rapitorul.
Iti multumesc fff mult ca ti.ai batut capul cu mine..dar sti ce as putea face in privinta lagului?>

Re: Instalare xFakePlayers

Posted: 12 Jan 2019, 20:19
by levin
pornește cu alți parametru hlds+consolă
crește performanțele calculatorului(eventual altu)
scoate modulele/pluginele inutile,fă update la engine(și module)
configurează server.cfg bine
închide procesele inutile,șterge aplicațiile nefolosite,golește temp(și ce nu mai folosești)
crește viteza de net