Page 1 of 1

Dproto nu funcționează?! (Bad Load) [autorezolvat!]

Posted: 27 Aug 2010, 11:19
by roby_the_dude
Am făcut un addons (pe windows) cu un mod mai special, Matrix Mod. Nu că nu aș știi...dar uitați,am încercat cu toate versiunile de dproto, în actualitate am pus ultima versiune de dproto, respectiv dproto 0.8.68. Scriu în consolă „meta list”, iar în dreptul liniei cu dproto apare:

Code: Select all

 [ 1] dproto           fail load  dproto.dll        v0.8.68   ini  Start Never
Jos de tot:

Code: Select all

8 plugins, 7 running
Imagine:
Image

Dproto este adăugat în addons/dproto/dproto.dll. De asemenea am adăugat în addons/metamod/plugins.ini linia:

Code: Select all

win32   addons\dproto\dproto.dll 
Fișierul dproto.cfg se află în addons/dproto ,iar în server.cfg am pus așa:

Code: Select all

exec addons/dproto/dproto.cfg
EDIT:
dproto.cfg | Afiseaza codul
#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#

# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

# LoggingMode:
#	1 = Console
#	2 = Log Files
#	3 = Both
LoggingMode = 2


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. 
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================
# 		OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system. 
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions. 
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 	0 = New style (Source Engine)
#	1 = Old Style (Fix favorites list for p.47 clients)
#	2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# 	Use the SubServer_AnswerType parameter to set answer type to info queries
# 	Use the SubServer_Port parameter to set secondary server port
# 	Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules. 
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   use 0 for permanent ban
#   use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120
Nu înțeleg,ce este greșit?

Re: Dproto nu funcționează?! (Bad Load)

Posted: 27 Aug 2010, 11:38
by Venom123
ai bagat si pluginul ? din cate stiam eu , la dproto de la 0.4.x in sus cere si un plugin dproto.amxx sau .sma :|
ai facut update la server ?
PS: incearca ce e aici ----> http://www.extreamcs.com/forum/viewtopi ... 38&t=83849

Re: Dproto nu funcționează?! (Bad Load)

Posted: 27 Aug 2010, 12:57
by KronoS eXtream
Serverul este Steam only?
Nu ai nevoie de exec in server.cfg
dproto.cfg s epune und ee hlds.exe sau in cstrike

Re: Dproto nu funcționează?! (Bad Load)

Posted: 27 Aug 2010, 13:11
by iLLuSsi0N
http://www.multiupload.com/6MS9DZIMOL

ia-l pe acesta..dai dublu click pe el si alegi sa se instaleze in HLDS, dupa care te duci in cstrike/addons/metamod, deschizi plugins.ini si adaugi:

win32 addons\dproto\dproto.dll

Re: Dproto nu funcționează?! (Bad Load)

Posted: 27 Aug 2010, 14:16
by roby_the_dude
Văd că eXtreamCS are o echipă genială care se ocupă de problemele în Counter-Strike. Aproape nimeni nu știe nimic! Ați zis numai prostii,vă zic eu ce era? Trebuia un update cu HLDSUPDATETOOL,rezultatul:
Image

Problemă rezolvată.

Re: Dproto nu funcționează?! (Bad Load)

Posted: 27 Aug 2010, 15:44
by Venom123
Venom123 wrote:ai bagat si pluginul ? din cate stiam eu , la dproto de la 0.4.x in sus cere si un plugin dproto.amxx sau .sma :|
ai facut update la server ?
PS: incearca ce e aici ----> http://www.extreamcs.com/forum/viewtopi ... 38&t=83849
eu ce am mancat pana acuma ??
''ai facut update la server ? ''

Re: Dproto nu funcționează?! (Bad Load) [autorezolvat!]

Posted: 27 Aug 2010, 16:30
by roby_the_dude
Frate am rezolvat problema aia imediat dupa ce postasem...